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RIVEN BUILD GUIDE: How you should proceed. by Rivelia

by Rivelia (last updated over a year ago)

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9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
3
Greater Quintessence of Attack Damage( +6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details
21
9
0
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 2/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Runic Blade
QBroken Wings
WKi Burst
EValor
RBlade of the Exile
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 2/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Runic Blade
QBroken Wings
WKi Burst
EValor
RBlade of the Exile

Champion Matchups

Introduction

[http://i.imgur.com/MGxJHho.png]

READ HERE FOR S3 UPDATES: -> I've updated parts of the guide for S3. I will update Introduction, Lane Matchups and Replay chapters later.

Hey, I'm Rivelia and I main solo top on EU West server.
I'm around 2300~ elo at the moment in Solo Queue.
As it might sound obvious due to my name, my favorite characters are and and I climbed the ladder almost only with these 2 champions.

Here's my current place in the ladder:
[http://i.imgur.com/MpZDw.png]

Also my profile:
[http://i.imgur.com/GNuPp.png]

In this guide for , I'll try to guide you to how to play her effectively on top lane while you still enjoy reading.
I also highlighted parts of the text so you can just read the highlights and still understand most of the guide.

For questions or feedbacks, feel free to leave a comment at the bottom of the page.
I would really, really appreciate it. I'll try to answer all of them.

Pros and Cons

[http://i.imgur.com/ElYCaxH.png]

  • Pros:
+ 4 Dashes
+ Can snowball very fast
+ Taking AD gives survivability
+ 2 Soft-CC
+ Has a strong spell combo

  • Cons:
- Not that good late game
- Gets hard countered by armor
- Not really tanky
- Heavily vulnerable to CC's
- Relies on hits to survive.

Masteries

[http://i.imgur.com/DKLs7ow.png]

(I'll try to expand this chapter later)
[http://i.imgur.com/mnBnxiO.jpg]

Why this choice of masteries on ?
I feel like with the S3 changes, offensive masteries set has been greater for so I'm switching off from 9/21/0 on her.
This is great to win your lane and still have decent tankyness with 1 defensive item.


TL;DR 21/9/0 is great for as it will give you higher damage and 9/21/0 makes you more tanky and therefore harder to kill when behind in golds.

Runes

[http://i.imgur.com/z3fKDln.png]

The rune set is pretty simple.
AD gives you obviously more damage and is better than armor pen overall.

But why no Armor Penetration runes?
Because scales better with Attack Damage as she has a tons of AD ratios on her spells.

Why armor runes?
That's pretty self-explanatory but I'll try to explain.
Armor gives you overall massive utility.
  • It reduces damage taken from auto-attacks.
  • It reduces damage taken from towers.
  • It reduces damage taken from minions.


Alternate Runes:
Flat Health Regen per 5 Quintessences - already has alot of Health Regeneration and not so much people realise that Health Regeneration is the most reliable way to sustain. Being able to sustain when actually getting denied away from your minions is simply fantastic.
OR
Flat Heath Quintessences - This can also be good against true damage dealers such as , and . Though I don't really like those since their nerf and prefer more flat AD quints or Health Regeneration quints.

Magic Resist per level Glyphs - If you do not have a magic damage dealer on your lane, taking those should be better.
OR
Flat Cooldown Reduction Glyphs - I like to run this against cooldown-reliant champions such as because she is nothing without her W, having your spells ready before she actually does will make you win trades.


TL;DR Armor Penetration runes aren't worth it. I do not recommend other runes than those I mentioned in the standard or alternatives runes.

Summoner Spells

[http://i.imgur.com/bXbz0ol.png]

OR OR

Explanation:

is the most common and balanced summoner spells set and synergizes well with .

is better than because she's got alot of dashes, also has more utility to catch your targets because you actually combine it with .

Another viable spell to replace or is .

is a really aggressive set and this means you will have to win your lane absolutely.

Finally, I used only once and that's when I was on a 2v1 lane. I maxed and I had Health Regeneration Quints; you must farm as much as possible and do not try to trade while you are still in a 2v1 situation. I was nearly impossible to kill with this.

Spells

[http://i.imgur.com/Yw3Tj9i.png]

Passive: Runic Blade
Riven's abilities charge her blade, causing her basic attacks to deal 5 / 5.59 / 6.18 / 6.76 / 7.35 / 7.94 / 8.53 / 9.12 / 9.7 / 10.29 / 10.88 / 11.47 / 12.06 / 12.64 / 13.23 / 13.82 / 14.41 / 15 (+50% of bonus attack damage) bonus physical damage. Riven's blade may be charged up to 3 times and expends one charge per attack.

Explanation:

is great overall.
It makes you able to deal tons of damage especially in laning phase without pushing your lane which is a major problem to Riven.
Also note that you have to use your spells to activate it so if you hit with or with near minions you will push your lane anyways.

TL;DR: You will have to use , especially in early laning phase or you'll end up losing.



Q: Broken Wings
Riven strikes out in front of her in a short line. This ability may be reactivated 2 additional times.

1st Use: Slashes forward, dealing 30/50/70/90/110 (+60% of bonus attack damage) physical damage to all units she comes in contact with.
2nd Use: Slashes forward, dealing 30/50/70/90/110 (+60% of bonus attack damage) physical damage to all units she comes in contact with.
3rd Use: Leaps into the air and slams the ground dealing 30/50/70/90/110 (+60% of bonus attack damage) physical damage and knocking nearby enemies away from the point of impact.

Cooldown 13 seconds

No Cost.


Explanation:

This is a very powerful spell overall.
3 dashes in 1 that deals damage every time you do one. It's really strong.
When maxing , it becomes your main source of damage.
Use it to deal damage and do not use it to come closer to your enemy because if you do that you probably won't be able to win the trade.
Before this ability gets to level 3 you'll have to use every single dash as it will deal more damage.
After this spell gets to level 3 you can simply spam it without applying every hit because it will just deal more damage than .
Try to use the 3rd hit to interrupt your opponent's auto-attack if he tries to.

Please take note that:
  • This ability makes to go to 3 stacks by itself. Make sure you do not waste those stacks: auto-attack once before using any other spells.
  • This is an extremely great ability to clear out waves really fast. When your opponent is recalling or you just want to push you can in the creep wave and use to clear it in no time.
  • And as stated just before, this ability is useful to clear creep waves. Be careful you do not overextend by pushing enemy's creep wave when trying to trade if you're in a gankable situation.



W: Ki Burst
Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing 50/90/130/170/210 (+100% of bonus attack damage) physical damage and stunning them for 0.5 seconds.

Cooldown 11/10/9/8/7 seconds

No cost.


Explanation:

It has some interesting utility.
You can use it to escape, to interrupt and auto attack just after, to chain CC your opponent with and knock from 3rd hit.
But in general you may like to just do and trade with then use when your opponent tries to escape or auto-attack you.



E: Valor
Riven does a quick dash in the direction of your cursor and becomes shielded, blocking up to 40/70/100/130/160 (+100% of bonus attack damage) incoming damage for 2.5 seconds.

Cooldown 11/10/9/8/7 seconds

No cost.


Explanation:

Leveling this at level 2 instead of makes you safer.
That way you get 4 dashes at level 2, meaning you are quite hard to gank from this point if and are not on cooldown.
This also makes you able to overextend a little bit more and trade in minions more effectively.
You should use this as your primary gap closer because is made to deal damage.



R: Blade of the Exile
Riven's weapon surges with spiritual energy for 15 seconds, granting her 20% bonus attack damage, increased range on her damaging spells and attacks, and the ability to use Wind Slash once.

Wind Slash: Riven fires a shockwave that deals from 80/120/160 (+60% of bonus attack damage) to 240/360/480 (+180% of bonus attack damage) physical damage to all enemies hit, increasing based on how much health they are missing.

Cooldown 75/60/45 seconds

No Cost.


Explanation:

The first active of this ultimate is used to amplify your other abilities.
So basically what it does?
Let's have a simple analysis onto this:
  • It increases your auto attack range and abilities range.
  • It grants you a second active that is called Wind Slash which is an AoE ranged execution.
  • It increases your auto attack damage.
  • It increases your damage on abilities including passive and Wind Slash (, , , ).
  • It increases your shield's health () which means you get higher survivability.
  • It increases life steal effectiveness (think ) as it increases your AD which also means that it increases your survivability again.

That looks quite good for a first active doesn't it?

Now second active, I'll be quick on that.
Wind Slash is a ranged execution that makes you able to kill your opponent when he's low on health (same utility as ultimate or , but ranged and AoE).
You can also use it to force a recall on your opponent.

The best way to use the entire ultimate is to use it when you know you can kill your opponent or atleast make him waste a summoner spell like .
Always use it BEFORE casting any spells as it increases their effectiveness.
When getting ganked/dived you can use to increase your shield's () capacity, this might save you sometimes.
The cooldown is actually pretty low. You can use it often.

Spells Order

[http://i.imgur.com/WqJOzuX.png]

> > >


Why do you max Q?
The reason why I max over or is basically the damage it deals.
It's way more worth it if you are able to land a three times than a single , the damage is almost three times higher.

  • Total Physical Damage: 90 / 165 / 240 / 315 / 390 (+2.1 per bonus attack damage)

  • Total Physical Damage: 50 / 80 / 110 / 140 / 170 (+1.0 per bonus attack damage)

  • Damage difference between and (including difference on AD ratio): 40 / 85 / 130 / 175 / 220 (+1.1 per bonus attack damage)

In other words that means deals 2.29x more damage than at level 5 (NOT including AD ratio).
That's quite alot.

Still, if you know you will lose lane (against a tough opponent, or very strong early jungler like Lee Sin or Shaco), maxing W is very safe and will make you feel better in lane.

Though, if you don't like maxing you can either max or they are both really viable.
But do not expect to deal damage with , you will just be able to sustain more in lane with it.


TL;DR
  • More damage (Aggressive way)
  • More stuns, less damage than (Balanced way)
  • More shields, bigger shields, more sustain, huge lack of damage (Defensive way, not recommended)

Item Builds

[http://i.imgur.com/X1kKp9b.png]

Starting Items:

  • (stay at spawn for an extra ): This is safe and yet agressive. I recommend this start as it gives you many options.

  • : A very very agressive start. The only mistake will make you lose lane hard. But if you succeed with it you will win hard.

  • : A defensive start. I do not recommend it except if you fight against heavy AD top laner and jungler.

  • : A very agressive start. Though less than as it gives you 2 pots. Be careful of enemy jungler!

  • (stay at spawn for an extra ): This start is not really viable anymore in S3. The early movement speed is not mandatory on .


Early Game Items:

+

This will help you winning the lane. Doran's items are the best way to snowball.
Try to do something against your opponents if he doesn't go for Doran's too.

If you feel you can stomp your lane with more pressure, you can go as it gives you damage and cooldown reduction.

If you need more sustain in lane because your opponent pokes you, get a and try to hit creeps constantly with it and it will make poking way harder to do for your opponent.

Against AP laner you can optionally skip one and go for a .


Before starting Core Items, you will have to make a choice between 3 boots:


  • - Against poke-heavy or mostly physical damage opponent you will have to buy this.
  • - Against CC Heavy/Double AP teams this is a great choice (knocks are not considered as irreductible CC, won't help against that type of CC).
  • - This is worth to go if your opponent is a cooldown-based champion such as , or just because you feel like you do not need the other boots. This will increase your damage over time and your ability to escape ganks. Though you will be a bit more squishy.




Core Item:



This one item will basically give you high sustain, damage and high survivability in teamfights.
Never skip this item. Never.



Viable Situational Items:




Since it's part of your Core build and it does not have any unique passive, this is a stackable and really good item if you need to go for more straight damage.




When your enemies are stacking armor this is a great item. Do not take it if your main teamfight targets actually do not have any extra armor (except if you are still in laning phase).




This item is a must to take if you are laning against an AP champion and/or if they have more than 1 heavy magic damage dealer.




Take it if you have issues against AD carries that are able to take you down really fast. Also works vs top laners such as and , including all other auto-attack based champions.




I honestly think at the moment that this item is extremely situational and I didn't test it enough to know exactly when to take it. It is nice to go if you have tanking issues against both AD and AP and have issues with closing the gap with your ennemies (prefer for gap closing).




This item is extremely good but slows out your core items as it is an early game item, but it's upgrade, is very good against armor stackers.



Same as , slows out your core items. It's upgrade is good against HP stackers (do not upgrade this item if your enemies doesn't stack lots of HP!!)



This gives you high HP and HP Regeneration so I'd recommend this instead of , especially when you just need overall higher survivability (poke-comp like or because with that item you'll be able to stand under your tower for a longer time while taking poke damage).



This item used to be a core item, but in S3 I don't feel like it's core anymore.
This is still a very good item against anything, especially against heavy burst/poke comp.


Example of Item Builds:
Against APs (like or top and mid):
]
Against ADs:

Against Poke Composition ( top, mid and AD carry):

Against Balanced Damage:

Early Game

[http://i.imgur.com/uuLnWdF.png]

is really strong in early game phase.
You can stomp nearly anyone (except maybe , and ).


At level 1 you can just abuse and hits.


At level 3 you get the ability to trade very well in minion waves, the basic combo is , damage your opponent with and auto-attack right after that, which will consume a stack, in-between that you can interrupt your enemy counter-trade attempt by using when he auto-attacks. Try to use 3rd hit when he's auto-attacking you or running away. Then you can just go behind your minions and wait until your cooldowns come up again.


At level 6, just do same as before but if you know that you can actually force a recall or kill your opponent just use your right before using your spells, and finish him off with Wind Slash ( 2nd active).

Mid Game and Late Game

[http://i.imgur.com/etiDobC.png]

At this point you should be around level 13 (mid game).
You'll have your and maxed.


If your enemy laner is stacking armor, push your lane and try to go for objectives such as Drake, enemies blue/red buffs or towers with your team, because if he stacked armor he won't be able to take down your own carries and therefore will have a huge impact in the teamfights.


As in teamfights, be careful to use your to protect your team mates from bruisers or to destroy enemy carries.
If you did not max , you will have to do something with it as it has a high cooldown compared when it's level 5, so again, use it wisely.


In form, your (if you maxed it) will deal huge damage in AoE, so if they are grouped you will dish out a lot of damage. Try to hit the knock on targets which are actually running away or those who deal big damage to your team mates.



As for late game, it mostly depends on your team.


Basically, if your AD/AP carry is more useful and fed than your opponent's AD/AP carry, you should try more to protect him instead of trying to destroy theirs.
However, if you see any misplacement from them, do not hesitate and burst them down.
If they are too far do not waste and just in.


Do not forget to use at the beginning of a teamfight.

Lane Matchups

[http://i.imgur.com/FRIsaxo.png]

This chapter is oriented on my playstyle.
If you do not like this chapter you don't have to read it.
REMINDER: This is not yet updated for S3. Though, it won't change much.



Cho'Gath
is a little bit tricky.
Try to keep to dodge his Q or just use but you will lose damage.
After he used his cooldowns you can easily trade with .


Darius
is extremely hard to beat. You cannot duel him.
Keep distance from him, try to trade with when he grabs you, when he has like 3 stacks on you use then and run away.


Irelia
is nearly same as Darius except that she won't deal any damage unless she got her W on.
Just try to run away with and earn time with stun, when her W times-out just go back in with and trade off.
If she starts stacking armor you can go for an early .
Note: is a good item against .


Jarman IV
is pretty easy to beat if you mitigate () or dodge his E-Q combo.
If he fails it just trade off with -.


Jax
has the ability to dodge your auto-attacks but put in mind he has mana so just try to not get stunned from his E by using -.
When gets out of mana, abuse combined with .
At level 6 if he starts doing leap (Q) and W-R 3rd hit combo just try to stay away when he has his 3rd hit or just - away.


Jayce
I hate that guy.
You can't engage him in a duel because he will just punish you with his E from hammer and switch to cannon and poke you to death.
Get and try to outsustain him.


Lee Sin
Same as go , harass him when his W is off and do not get caught by his Q.


Malphite
A lot of people think beats but it is not true.
Sure he stacks Armor, so you get with extra sustain like and you just spam your , and away.


Nidalee
She pokes like , go for and when you can get close just use and spam .


Olaf
He's tricky.
Just use when he uses his own E and instantly use right after followed by an auto-attack then use to go away, avoid his axes.
He does not have much sustain, plus he loses health every times he presses E.
Note: is a good item against .


Shen
is really strong.
Mitigate the damage of his Q by using .
Go for a trade with when his passive is off.


Renekton
Almost every player on pushes really hard.
If that's the case, ask your jungler to come to gank him.
When his spells are on cooldown try to trade as much as possible.
You can use to just harass him, it's worth it.


Rengar
This champion is really, really hard to beat. You'll have to wait for him to make a mistake.
If he goes AP make sure you go for an early and ask your jungler to gank pre-6 or with a pink ward if it's post-6.
Stun him with and then use when he jumps on you from a brush.
Farm as much as possible.


Rumble
He's really weak in his early levels.
Make sure you pressure him very early with aggressive .
Do not fight him when he's in red zone.
If he becomes a threat in terms of damage go for an early .


Shyvana
I only saw a few good players.
Be sure you do not get full damage from her W and try to avoid her E because that is mostly what makes her win.
She deals mixed damage so you will have to choose which boots fit better for future teamfights.


Singed
is annoying as hell and will push forever your lane.
By maxing Q you should have enough push ability to counter that. However you might not be able to kill him.
Just focus on farming and get an early if needed. He's vulnerable to ganks if he tries to push too much in early.
Quite easy to kill if you have a red buff or something else that can perma-slow him.

Teemo
Oh god, this champion. Why did Riot release him?
Basically you cannot do anything against .
Just hope he does some mistakes in his positionning to beat him.
Try to take as much CS as you can, is basically useless in teamfights.

Tryndamere
I will add when I will actually play against a .


Udyr
He's not that hard to beat if you don't get always hit by his Q (Tiger Stance) first hit.
Get and because he deals heavy magic damage.
Always use to mitigate his burst damage.
When his first tiger stance hit is off just trade with and .


Vladimir
You will have to go balls deep on him.
Never let him take advantage or you will highly regret it.
Juke with brushes to not get constantly harassed.
You can go for an early if he becomes annoying.


Volibear
I will add when I will actually play against a .


Warwick
Try to push him under his tower in early levels without getting ganked.
Post-6 let him push and if he starts stacking armor go for a .


Wukong
I will add when I will actually play against a .


Xin Zhao
When he charges you and presses Q just stun him with and use to go away.
When his Q times out go back in with and he becomes really easy to deal with.


Yorick
It's the most annoying champion in the game in my opinion.
Just let him push and ask for a gank from your jungler.
Health Regeneration per 5 can help a lot against him.
When your jungler comes just use on him while is activated, then stun with , one hit to consume a mark from and spam .
In the process him and then use Wind Slash ( 2nd active) and he should be dead.
Note: If you play extremely aggressive very early you can kill him or atleast make him waste all his .

Gameplay Replay and Final Comments

[http://i.imgur.com/vxCAh2I.png]

Sorry, LoL Replay doesn't work on my computer anymore, I'm actually waiting for Riot's Replay system to be done.

Thanks for reading my first guide.
I hope you enjoyed reading it and I also hope you learned a lot!

Also I quote what I said in "Introduction" chapter:
"For questions or feedbacks, feel free to leave a comment at the bottom of the page.
I would really, really appreciate it. I'll try to answer all of them."


Thanks again!
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