Warding is one of the most important things in League of Legends you will do it from early game over mid game until end game. When you saw some Tournament games you should have realized that there are always 3 wards on the map from every team. Easiest rule to dont forget warding is to buy 2 wards on every recall.
Ok guys thats the map around the Baron pit When you are on the Blue side ( South ) you should ward where the yellow point is in the tribush so you can always see when he comes from his jungle and wants to do a lane gank or normal gank.
When you are on the purple Side you should ward where the red point is so you can see when he comes from the blue buff or from the river.
MAP AWARENESS :
To have a good map awareness you can watch at the minimap everytime you backoff a bit or do a lasthit. Most of the time your allies will ping the Jungler if they see him but you shouldnt rely on that, just to make sure you dont get blind ganked.
MINIONS : HERE IS SOME BASIC INFORMATION
The blue and purple team minions spawn every 30 seconds from the Nexus in order to support the champions. Minions begin spawning 1 minute 30 seconds after the game has begun. Every 3 minutes the minion waves will grow stronger, with every type of minion gaining different stats. Minions deal 50% more damage to turrets than they do to champions and other minions.
Minions have an "Upgrade Cycle" that activates every 3 minutes. Despite spawning only at 1:30 the cycle already begins at 0:00. Meaning that after 3 minion waves a minion's power and gold worth is already higher than the first 3 waves.
HOW MINIONS KNOW WHAT TO AGGRO :
Every few seconds, they will scan the area around them for the highest priority target.
When a minion receives a call for help from an ally, it will evaluate its current target in relation to the target designated by the call. It will switch its attack to the new target if and only if the new target is of a higher priority than their current target.
Minions prioritize targets in the following order:
1. An enemy champion designated by a call for help from an allied champion.
2. An enemy minion designated by a call for help from an allied champion.
3. An enemy minion designated by a call for help from an allied minion.
4. An enemy turret designated by a call for help from an allied minion.
5. An enemy champion designated by a call for help from an allied minion.
6. The closest enemy minion.
7. The closest enemy champion.
HOW MUCH GOLD ARE MINIONS WORTH ?
Test yourself; how many minions can you get by the 10 minute mark in the game? Most of the pro players will be at a 85-95% Minion kill count. The difference between the actual percentage and 100% should account for being zoned, ganked and having to return to tower.
Take a look at the spreadsheet, you will also notice how much gold you will have by killing minions. If you are 100 creep score over your opponent, you will be approximately 2,500 gold richer than them. You can now see why Minion Killing is vital to pro-game play.
LAST HITTING / PUSHING
You can either use basics attack to last hit or use your spells to kill the wave ( pushing ).
When you want to kill them with your autoattacks ( 80% of the time ) you should wait until the minion lost about 1/8 of their max. HP then you can finish him off savely.
Dont attack him too early or too late that will make you lose gold. The most important rule is it to have experience in last hitting, you can do do one or 2 Custom games where you just wanna try to get ALL minions. Important aswell is last hitting under the turret:
Caster Minions need: Autoattack -> Turret shot -> Autoattack
Melee Minions need: Turret shot -> Turret shot -> Autoattack ( when you AD is lower sometimes 2x)
MAP CONTROLL :
Everytime you and your Team destroy a Turret your Team gets more space and more Map Control. For Example when your Team destroyed all Turrets which are NOT in the Base ( 6 ) you have alot more control over the enemy Jungle than before. Now you can easily Take their buffs and neutral monster camps. You also have alot more Control over Drake and Baron because the enemy has to decide do we defend the Turret or do we attack them at Baron.
NOTE : There are always retards who go back to kill 10 minions just because they attack the Turret when it is in the 30 minute. PLEASE never do that when they see you at the Bottom lane and have a dvantage over your Team, they will simply rush baron and your team will flame you.
WHEN TO PUSH IN LANE ?
when you are Vladimir top and have a Ward you always want to push the lane so you can harras the enemy while he has to last hit under the turret. So when you push the Lane your Minions will always aggro him if he attacks you and the more you push the more Minions you will have.
If you play as Melee vs. Range You have to push the lane so when the enemy Vladimir pokes you with his Q your minions attack him and you dont lose the trade.
WHAT IS FREEZING AND HOW CAN I DO IT?
Freezing means that the Minions will always stay at one point and dont move forwards or backwards the advantage for you is simple: you can last hit and their jungler cant gank you while your lane opponent has hard times to last hit because he to go very far out of the range from his tower, so your Jungler should be able to gank him easily.
How to freeze the lane ? To freeze your lane you have to make sure that there are more enemy minions than your minions for example when your lane opponent is pushing the lane. There should be atleast 3 Minions more than in your wave --- > Your Wave dies while 3 Minions from the enemy wave are still living and now you dont let them walk to your tower that means you tank the minions before they get in the range of your turret.
So when the next enemy waves comes they have again 3 more Minions that your wave and you freezed the lane.
HOW TO BREAK A FREEZING LANE:
When your enemy freezes the lane you have to break the freezing lane as fast as possible I explain you guys now how you can do that, it's pretty simple.
Your enemy has frozen the lane, now you just kill the enemy minions as fast as possible that means your lane opponent is tanking all the minions dmg now you simply autoattack him or use some abilities on him and he cant trade you cuz he is tanking the minions. Now he has to retreat to his turret and your miunions will get killed by it now the Lane should be neutral again.
When you are in disadvantage in Lane and your lane opponent freezes the lane you shouldn't be able to trade him even with your minions, so you call your jungler if he can help you, otherwise you aren't really able to last hit.
HOW TO NEVER GET JUKED:
Everyone know's it to get juked / outplayed isn't funny it makes you feel bad.
Next time when you are chasing an enemy champion and he walks in a bush just press "A" + left click in the bush your champion will now follow the enemy immediately and doesnt waste time walking in the direction you clicked.