95%
votes
19
Dislike

JAX BUILD GUIDE: improve your Top lane - Plat I by Brasilisk

by Brasilisk (last updated over a year ago)

555,409 Views 11 Comments
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
3
Greater Quintessence of Attack Damage( +6.75 attack damage)
9
Greater Mark of Hybrid Penetration(8.1 Armor Penetration and 5.58 Magic Penetration)
View Rune Details
Summoner Spells
View Summoner Details
21
9
0
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 2/3
mastery 2 mastery 2 2/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Relentless Assault
QLeap Strike
WEmpower
ECounter Strike
RGrandmaster's Might
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 2/3
mastery 2 mastery 2 2/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Relentless Assault
QLeap Strike
WEmpower
ECounter Strike
RGrandmaster's Might

Champion Matchups

Introduction

Hi Guys,

My Name is Brasilisk I play on EUW and I'am currently Platin I.
This is my first real guide the other one was just a test. English is not my mother tounge so when you found anything what isn't correct you can write it in the Comments would be nice :). I played about 3300 Games in LoL and even now I have so much fun playing it with friends or alone. Jax was one of my favorite Champions because when you play him right you can carry the sh*t out of your team! YEA you heard right even in goddamn F*cking SoloQ.

[http://s7.directupload.net/images/130728/4v473jyu.png]

That are the Base Stats from Jax ( without Items ) left is at lvl 1 and right at lvl 18
( Without Masteries and Runes )


Damage: 59.6 - 117.05
Health: 561 - 2227
Health Regen: 1.6 - 3.47
Mana: 265 - 860
Mana Regen: 1. - 3.8
Armor: 21. - 81
Magic Resist: 31. - 52.5
Movespeed: 325
Range: Melee (125)







Jax Skins :

[http://www.fantasydimensions.net/wp-content/uploads/2011/10/Pax-Jax-Skin.jpg]

[http://4.bp.blogspot.com/-V8eOsS5H2Ek/UEq4uH3Y7SI/AAAAAAAAFBE/yy_iic-yN98/s1600/Jax_Splash_7.jpg]

[http://www.fantasydimensions.net/wp-content/uploads/2011/10/Vandal-Jax-Skin.jpg]

[http://lol.ingame.de/wp-content/blogs.dir/9/files/skins_05-09-2011/jax_angler.jpg]

[http://lolwp.com/wp-content/uploads/Armsmaster_Splash_1.jpg]

[http://2.bp.blogspot.com/-32-vZr4HINQ/TsWvRhG26LI/AAAAAAAAABo/rzdZQlJL0H8/s1600/Temple+Jax+Art.jpg]

[http://1.bp.blogspot.com/-BE7aAjznSdM/TwzcMkFqURI/AAAAAAAACAI/DNBSd8RjZGI/s1600/jax.jpg]


Pros and Cons

Pros

- Scales well with Items
- Scales well in Late Game
- Good Duellist after 6
- AoE Stun
- Ult makes him Tanky
- Gap Closer
- Autoattack refresh with
- Low mana costs

Cons

- Bad against Crowd Control
- Exhaust and other Attackspeed slows fuck him up
- Range can outpoke him in lane

Masteries

in Season 2 I always went 9:21:0 on jax and on any other bruiser simply because it was the best. Now I go both 21:9 and 9:21 depending on the matchup. When I know I can kill my target pretty easy because he is squishy I go 21:9 but when I know that I can't kill him that easy ( Shen, Malphite, Zac, Renekton ) I go 9:21 for more defensive stats.

I like going 21:9 when I use hybrid runes because it scales very well with tham from the defensive tree you get % armor pen and flat armor pen and the 8 % mag pen which is pretty nice.
In the defensive tree I like taking the slow reduction + the CC reduction because they scale with eachother. And I would always take the dmg reduction from champions and the "block" mastery.
Just because they reduce 5 dmg on every enemy autoattack which helps you alot in lane.
The Juggernaut Mastery which increases your %HP is very nice if you build over much hp what we do very often with Jax because his ult already gives him Armor and MagicRes, at 3000hp this mastery already gives you 120 hp + 138 hp from your hp per lvl Masteries and Veteran Scars, which is together 250 hp.

[http://s14.directupload.net/images/130930/pncsxf73.png]

I tested this Masteries and I was suprised how good they are on Jax! But I am only using them with the Runes in the Picture below. with this Masteries you got the Armor pen from the offensive tree and the CDR+Gold and Movemenstspeed from the utility tree. The Movement speed works extremly well with Jax because you can chase enemies much better and you come faster in range for your . The extra gold is just usefull on anyone same with the CDR.

Runes

I would prefer going full AD Runes or hybrid marks on Jax. You can take the full AD runes if you like going aggresive before lvl 3-4 and if you feel more confident on last hitting with them.
Hybrid runes scale good with Jax just because he does magic dmg with his W and the 3rd attack of his ultimate.
But you won't really see a difference on your dmg output anways so just test both and then take your pick, you will see :).

[http://s1.directupload.net/images/130930/ifkdy4lj.png]

This are new Runes I tested. And I really was suprised that it worked so well! it works really good together with the Masteries shown in the Picture under the "Masteries Chapter".
The Reason this Runes are working well is, because jax lacks Sustain and with this Rune+Mastery Setup you have 7 % lifesteal + 3 % spellvamp which is pretty much. Escpecially with:

Summoner Spells




You take ignite to have more kill pressure in the early game so the enemy wont stay with 300 hp in lane because he knows you have ignite. Also it gives you +5 ad and ap when on CD. Mid and Late Game it is not as usefull anymore unless a enemy would get away with 200 hp OR there is a Soraka, Swain, Mundo, Zac, Volibear or Aatrox on the enemy team. it is also good against Mordekaiser, Irelia, Poppy, Nunu, Ryze, Singed and Tryndamere

Flash can be used to escape, by flashing away from an Enemy Champion just straightforward to escape or over Terrain to escape safely. You can also use Flash aggressively to force a fight on an Enemy Champion or to get a last hit on an Enemy Champion. It's just a great spell on jax because of the Q so you can basically double Jump.





You really dont need this Spell unless enemies have a team like : Leona Nautilus Cho'gath Zyra Varus comp :D.




You can take ghost when you think your Q is enough to get away from ganks and etc. But I generally like flash more because you are saver from early ganks. Sometimes you are probably able to jump on a minion when the Jungler ganks But I feel much more saver with double Jump. and you cannot retreat over terrain with ghost :d. But overall Ghost is a good spell in so many ways and has a much shorter CD.

Fun Fact: Ghost and Ignite have same Cooldowns so when you go all in and use both of them you have them back at the same time.




You can take this when you want that global pressure for example to force drake or help out your Bot lane, you can also splitpush if you take teleport and then tp to your team when the fight starts. Just remember: you wont have that much kill pressure without ignite and your enemy will know that. But I think with the new enchantment in Season 3 which reduces the Cooldowns from Flash, Ghost and TP it become more viable.





This is usefull when you are against Kennen top or an AD carry when you exhaust kennen while he ults in will decrease his damage output by alot, it also works against other Strong AoE AP caster as Morgana or swain and Morde. When the enemy AD carry is fed this also a very usefull pick. So generally Ignite is better early Game and exhaust better in Teamfights / Late game.




Well you have low mana costs its like you dont go out of mana in lane. You really dont need this trust me it is just not as usefull as other Summoner Spells.




R.I.P




Well I have to say I like Heal alot because of the fact that you can tournaround a fight or bait like a boss. But since most Top Laner have ignite it it not as usefull as it could be.




Good for splitpushing and getting farm while you are AFK.




Good for Trolling and playing Teemo ( which is generally the same )

Skills

Passive: Equipment Mastery
Jax's prowess with weapons and armor increase his fortitude as he gains equipment. Jax gains 3 health per point of Attack Damage and 2 health per point of Ability Power received from items.

Explanation:

His "new" pasive is part of the old ultimate. Now it gives you attackspeed every autoattack until to the cap of 6. This pasive is one of the reasons why Jax is the duell king and one of the( or the ) Strongest Champions in longer fights.


Q: Leap Strike
Jax leaps towards a target. If it's an enemy, he attacks it and deals an additional 20/45/70/95/120 (+100% of attack damage) (+70% of ability power) magic damage.

Cooldown 13 / 11 / 9 / 7 / 5 seconds
Cost 65 mana
Range 700


Explanation:

This Skill is generally a flash which does dmg. Well you need a Ward, Champion or Minion to Jump but still a very very usefull skill. You can level up this against ranged champs after
So you can poke alot stronger. And it is always nice to Jump over the Map like a idiot.




W: Empower
Jax charges his weapon with energy, causing his next attack to deal 60/95/130/165/200 (+40% ap and 40% bonus ad) bonus magic damage.

Cooldown 5 seconds
Cost 60 mana


Explanation:

Very good for harrasing in lane you can poke your enemy with that every time when he goes to a minion to last hit it. And it cancels the attack animation means when you make a autoattack and use W immediately you do 2 autoattacks in the time of one. This is your Main Damage skill in fights and in lane and you can stack this together with the 3rd bonus attack of your ultimate.



E: Counter Strike
Jax dodges all incoming basic attacks for 2 seconds and reduces AoE damage by 25% while he is dodging. At the end of the duration, Jax deals 40 / 70 / 100 / 120 / 160 (+80% of bonus attack damage) physical damage to nearby enemies and stuns them for 1 second. This spell deals 20% (up to a maximum of 100%) increased damage for each attack dodged. Jax has the option to activate the ability again after 1 second to end the effect early.

Cooldown 22 / 20 / 18 / 16 / 14 seconds
Cost 70 / 75 / 80 / 85 / 90 mana
Range 375


Explanation:

This skill is very usefull in Teamfights because Autoattacks cant simply damage you ( one of the reasons why jax is THE counter vs AD ). In Lane it increases your dmg output when you fight in enemy Minions because they will load the damage of the Stun to the cap.



R: Relentless Assault
(passive) Jax's basic attacks increase his attack speed by 6 / 10 / 14% for a short duration, and hitting the same unit 2 consecutive times enhances Jax's next attack for 140 / 170 / 210 (+70% of ability power) bonus magic damage. Attack speed stacks up to 10 times.

(active) Jax gains 25/35/45 (+30% of his bonus attack damage) armor and 25/35/45 (+20% of his ability power) magic resist for 8 seconds

Cooldown 80 seconds

Cost 100 mana

Range 100


Explanation:

Doesnt give you attack speed anymore but still one of the best ultimates in the game. your 3rd Duelling Skill. When you attack minions twice so your next autoattack does more dmg you can jump on the enemy and use W so you have the 3rd strike from your ultimate and W in one autoattack which quite hurts alot. use this skill in teamfights before you jump on the enemy AD carry so you get much less dmg.




Skill Order

You max Over Over Over

Why do you do that ?

you max W first because you can easily poke your enemy everytime he goes for a last hit so he get's lower and lower time to time when that happens he doesnt get all last hits anymore because he is feared that you will poke him again so you get more CS simply with pressing W and knowing how to last hit.

Now to the difficult part:

Ok Guys, I would max Q second if you are against range to deal more poke dmg when jumping.
But you can also lvl up E if you want 2. The thing is E scales with AD and W with AP so when you build some more ap W is more viable then E and if you build full AD E scales better.

Advantages from Q : you can simply jump more often to minions wards or people and chase or retreat better it's very usefull to juke enemies LIKE A BAUS!

Advantages from E : E gets stronger if building AD and simply let you stun your enemies more often very usefull in Teamfights.

Take your pick.

Item Builds



You can buy this vs Lee Riven and Renekton, I personally dont like cloth armor that much but its your choice.



you can take this vs jungle like maokai xin Jarvan etc. where you need the extra movement speed to get away.



This item works good vs AP Tops and range Champions, because you can use your abilities more often which you need to come close to them.



I actually really like this Item since they changed it, it has gotten so strong in my opinion! the Disadvantage is that you dont have much potions or wards, but still this Item got so strong I buy it much more often than before.



You can buy this if you want to play aggresive, but keep in mind: If you buy this item you will need to have to do something or you lost 350 gold. That means you either force a kill or atleast have a 20cs advantage if you know you cant get a advantage like this, just dont buy it.
This item is really good for bating aswell.



Pretty good overall Item if you dont know what to buy gives you really good sustain + allot of pots which allows you to play very aggresive and heal up again after. I would buy this vs someeone who buy dorans and cant afford much pots so you can pretty much all in heal up again, and he cant.






( Depends on the enemy team if you fight for example vs. a Chogath Top and a Skarner Jungle I would always buy Mercur because of the heavy CC. But if you fight vs a Renekton Top and a Lee Jungle I would buy Ninja tabi because it reduces Damage from Basics attacks by 10 % which is quite alot and when the Top Laner and the Jungler are autoattackers dont forget about the AD carry )

Important Items:


Dorans just gives you the best all around stats. WIth Phage and Bilgewater-cutlass you can easily jump on your enemie activate bilgewater stun him attack him 2-3 Times and slow him with Phage procs. You can also sustain yourself easily with the lifesteal and Dorans. with this Item you can duell with almost every Champion.



this item synergizes perfectly with jax it's like it was made for him. Slow, HP , DMG , AP , Attackspeed , Mana , Movementspeed , Crit. Buy this before GA and Warmorg's the earlier you buy triforce the more effective it gets.


This Item can be Game breaking. JUST JUMP IN LIKE A RETARD NEVER, DIE ALWAYS WIN!






Buy one of these when the enemy AD carry is fed it will make him cry. Or when the enemy team has a autoattack heavy team like Kayle, Kog maw, Aatrox.



This Item is quite OP in my opinion and riot knows that, they should nerf it: Mana, CDR and Armor works on nearly every champion + enemies attack 20 % slower = OP

No really this item works quite well on jax Because you can spam all abilities and help your team with the aura



Trinity is better in most cases, but this maybe helps your team if you dont have much CC or you need a Tank



You actually can buy this when you have a heavy AP comp but I would rather buy that on a support than on a Top Laner


HP is good on Jax because his ult gives him armor + MR so when you have Warmorg and Guardian Angel and activate your ult you can tank all the dmg.



You can buy this vs. double ap comps and never die to their burst again. Very good Versus Karthus and Lux and to bait. Remember that you DMG gets higher the lower you get.



R.I.P


MANA ISSUES ? TAKE THIS!



If you are really really fed and bought triforce you can build this.



Very Strong Item works well with phage to get closer first and then autoattack them to get some procs and them and slow them again.



Gives you AP Attackspeed and CDR so overall al pretty solid Item on Jax.



HP + Armor with DMG Aura -> pretty solid Item but there are better choices.



You can buy this if they have much physical DMG or/and a fed ad carry.



Works okay on Jax but only would buy this vs a double AP comp.





Wouldnt recommend to buy on of them simply because Jax' basic attacks dont do that much physical dmg same with Skills, but when the enemy team really heavy stacks armor like about 300 you can actually buy one of them.



Well this Item is okay on Jax, I think Trinity Force is much better in more ways but you can buy this if you need the armor. But as I said Triforce is just better.



this Item is great on Jax it gives you AD + Attackspeed + MS + CDR and CC reduction overall very good Item on Jax and you dont need to buy mercury Boots



Best MR Item on Jax simply because it gives you AP and MR. And the MR Bonus on your scales with AP so You get MR and AP and both gives you MR =D



works good together with your pasive, because you get more attackspeed the more often you attack. I like the "new" pasive that you get lifesteal and spellvamp if you fall under 50% hp. overall I would only buy this if I buy .



Noone builds this Item, but that doesnt mean it isnt good, BUT would only buy this if you have atleast another crit item ( triforce ). I tested it and I was suprised how good it worked.



This is a very good lane item and like the offensive form of Sunfire. works extremly good if you have something like because then the enemies are stacked and you can use your AoE Damage more easy.



This Item is okay early Game, but I would only buy this if you go vs double AP because there are items that give your better Dmg and Defence if they dont go double AP Comp ( top and mid ).


Hard Matchups



He can outrange you in Lane means that you aren't able to farm as well and when you jump on him to duell him he can easily knockback you when you are still in the air ( OP ). And the Poke with his E Q just breaks you the neck.



His attackspeed slow makes your farming hard and you can't kill him unless he is a idiot. He also outscales you in late because his ult is OP and can hit your whole team. Maybe you are able to keep up your farming to go for lategame or maybe even to zone him.



You can win against him when you stay in bushes as he uses his ghouls and just come out to farm dont let him push the lane try to push it yourself so he cant simply spam ghouls on you when you are under your Turret and have to farm. Try to farm Maybe he can't Harras and farm as well at the same time.



He can outpoke and outsustain you, he should win unless he is a retard. Vlad wouldn't be as gay when he would be less strong in teamfights but he is one of the best teamfighters. Try to farm and push the lane as far as possible. When you level up your Q instead of E after W you can try to go in bushes and poke him with your W Q combo all the time. Then Maybe you are able to kill him.



Pretty same as Vladimir he can poke from far. You can take Exhaust vs. him so his ult isn't as strong in fights, he will stay in range on lane unless he thinks he can all in you. I would recommend buying hexdrinker and lifesteal to a bit more save.



Kayle's early game dmg is too high to farm try to get a early gank from your jungler or just dont pick jax against her. Maybe you can bait her to duell you in meele range that would be helpfull because noone can duell jax :p but dont let you get baited when she is low life and still has her ult up. It helps us that Kayle got nerfed pretty hard after she got overplayed.



Elise is one of the strongest Champions at the Moment, even after she got nerfed severall times she is sill very strong. Actually Elise can win vs everyone in lane if she is good, she just doesnt really have a real counter. As Jax you will have a really hard time vs her I just can say that you have a chance when you keep pushing against her so you minions are around you and help you dmg'ing her if she pokes you. Watchout: Her DMG in spider form is higher when you are lowlife and lower if she is in human form.



Teemo is just the gayest fucking champion EVER. When you play vs a good teemo as Jax you just dont have a chance. Call your jungler for a gank and once again.. try to puch your lane so your minions help you. He just can blind you when you try to all in which is quite annoying. When you are good enough to stay even in lane you are better late.

Common Matchups

Difficulty: 3/10

In my opinion Aatrox is the same in this 2 ways: Both have a gap closer and rely on their 3rd autoattack.
But What makes Jax stronger than him? So when you paly Aatrox you want always have more hp than your enemy but against jax he cant really go in and then go back and heal up again simply because you can block his 3rd autoattack with your . And you are tanky enough to dont get bursted, you just have to watchout in the early game I think Aatrox can win vs Jax if he playes good in the early game so watchout till you are lvl 4 and when you want to play save till lvl 6.

Important: Buy Armor and Lifesteal

Difficulty: 5.5/10

Akali can poke with her Q and simply stealth if you want to all in on her. The tricky thing with akali im my opinion is that you cant duell her at the times you want to. You can punish her if she wastes her Stealth ability by jumping on her. You need lifesteal and I would prefer getting a Hexdrinker. Dont fight in her shroud and watchout if she gets lvl 6 before you.

Important: Don't fight in her shroud and buy lifesteal

Difficulty: 5/10

I think this is a very equal and skill dependant Matchup. The good thing for the Jax player in this Matchup is that Darius is very very Cooldown reliant. That means you can punish him when he activates Q on a Minion wave. Just watchout that you dont jump on him after you already got some stacks on you otherwise he will tournaround on you and kill you with his burst. The Bad thing for the Jax player is that your ult doesnt help you against his massive true dmg from his R+Ignite but you can block his W with your .

Important: Don't engage if you got stacks from his pasive on you and buy HP+Armor.

Difficulty: Skill Matchup

A matchup against irelia is amazing in both ways as Irelia vs Jax and as Jax vs Irelia its just totally skill based and the better player will win. Overall a advantage for the Jax player is that Jax is easier to play as Irelia. A Advantage for the Irelia player is that she is more mobile with her Q jumping on Minions. And watchout! Don't let you get baited when is low, otherwise she will stun you under her turret for about 2 seconds!

Important: Buy Lifesteal

Difficulty 4/10

I think this Matchup is pretty the same as Akali: both have -> Burst, Sustain and Stealth. The Difference is just that you can stack Armor like a retard and kick him in the face with your fist, wait a moment ... but now serious: when he goes all in on you you can pretty much just activate your stand on the place like a man and duell him, I dont think that kha zix can win this somehow. When he plays more defensive and farms with his Spikes from range dont let you get outsustained and farm yourself.

Important: Buy Armor, simple as f*ck =D and don't let you get outsustained from his spikes.

Difficulty 4.5/10

in Early game he will probably be stronger than you and good Lee sins will lvl up their Attackspeed slow against you. but when you get your lvl 6 you will get stronger and stonger and somewhen he cant really duell you anymore and you can beat him pretty easy. When you can't kill him try to farm as much as possible you will outscale him in late pretty hard. But watchout dont get outplayed from his movement abilities. When he uses his Tempest ( E ) on Minions you can pretty much all in on him because then he doesn't really have a chance vs you anymore. Dont forget that his Q gets stronger the lower you are and don't let you get outsustained.

Important: Buy Armor and Lifesteal and dont let you get outplayed from his great Mobility.

Difficulty ?/10

You both scale into Late Game and need farm. Most Nasus will just buy lots of defence and AFK farm. You should be able to harras him enough if he goes for a lasthit. Your should be enough for first. Dont jump after him into his minions, otherwise he will probably turnaround on you with his Slow and you wont get out of his minions fast. And dont let you get baited by his ult ;).

Important: Buy Sustain to constantly harras him and dont fight while his slow is on you.

Difficulty 6/10

Since Nidalee is my most played. I would more enjoy nidalee in this matchup, good Nidalee's will stay in bushes and constantly harras you with the movement speed from her pasive. Try to puch the lane out to have your minions as help. Your Minions will attack her if she decides to autoattack you when your lane is pushing. Watchout her Q in the Cougar Form gets stronger the lower you are. If Nidalee lvl's up her Heal she doesnt has as much poke but can outsustain you if you dont buy lifesteal.

Important: Buy Armor and a Mres depending on if she skills up Q to poke with spear.

Difficulty 5.5/10

Renekton may seems stronger but most of the time the trick is, to jumo after him when he has Cooldowns, Renekton has long Cooldowns and when everything is down you can jump after him to use your Combo on him and then retreat. You can buy so you can trade better wim him in early. Your next buys should be More Armor + Lifesteal. At some point he shouldnt be able to trade with you anymore. And Remember its okay if you are even with him on lane since you scale much better in late.

Important: Dont lose trades to early wait for your Lvl 6 and buy Armor.

Difficulty 5.5/10

pretty same as Renekton he will early game, watchout if he gets lvl 2 before you he can burst you with his combo. The most Rengar's will lvl up their E so watchout that you dont get outraded simply by him pressing E if he is stupid enough to jump on you while you stand in your Minions you can tournaround on him with your Combo and kill him. But as with Renekton its okay to be even with him in lane since you scale better in late.

Imporant: Same as Renekton you'll need armor + lifesteal

Difficulty 4.5/10

She is stronger lvl 1 if she skills Q. But aslong as you dont misplay she souldnt be able to win 1on1 vs you since you can simply build armor and win. Watchout her Ult does more dmg the lower you are and she has amazing dmg with her Ult.

Important: Build Armor and dont run away after she used her Cooldowns keep hitting her.

Difficulty 5/10

I would say this is a pretty even Matchup he can block your with his shield to deny your poke. You should be careful he can tournaround on you with his Ult if you jump on him. The good thing is that rumble cant sustain. So you can buy lifesteal and outsustain him. When his ult is on cooldown you can all in on him and kill him.

Important: Dont go all in on him unless you are sure to kill him otherwise he can tournaround on you + buy sustain.

Difficulty 5/10

Shen will win in early game since he has his Q to poke and sustain + his pasive. But the longer the Matchup goes the stronger you'll get and he wont be able to trade with you anymore. But watchout if he rushes Sunfire cape dont underestimate his dmg output and tankyness. if he Ults right before your eyes you can simply use your to deny it.

Important: you will need some Mr + Lifesteal, dont underestimate his dmg with sunfire.

Difficulty ?/10

the skill difference between most Singed is one of the highest in LoL. So I dont think I can say the difficulty. When I play vs Singed I try to poke as much as possible lvl 1-2 to keep him about half life. When you got him half life you will be able to push the wave under his turret so he can't push it himself and apply pressure at the map. Dont let you get flinged under the turret otherwise he will be able to tournaround on you. Dont duell him if he used his Ult unless you are sure that you can kill him fast enough.

Important: Dont get baited and you will need sustain + MR


















Basics

WARDING :


Warding is one of the most important things in League of Legends you will do it from early game over mid game until end game. When you saw some Tournament games you should have realized that there are always 3 wards on the map from every team. Easiest rule to dont forget warding is to buy 2 wards on every recall.

[http://i47.tinypic.com/24kyyba.jpg]

Ok guys thats the map around the Baron pit When you are on the Blue side ( South ) you should ward where the yellow point is in the tribush so you can always see when he comes from his jungle and wants to do a lane gank or normal gank.

When you are on the purple Side you should ward where the red point is so you can see when he comes from the blue buff or from the river.


MAP AWARENESS :

To have a good map awareness you can watch at the minimap everytime you backoff a bit or do a lasthit. Most of the time your allies will ping the Jungler if they see him but you shouldnt rely on that, just to make sure you dont get blind ganked.


MINIONS : HERE IS SOME BASIC INFORMATION

The blue and purple team minions spawn every 30 seconds from the Nexus in order to support the champions. Minions begin spawning 1 minute 30 seconds after the game has begun. Every 3 minutes the minion waves will grow stronger, with every type of minion gaining different stats. Minions deal 50% more damage to turrets than they do to champions and other minions.
Minions have an "Upgrade Cycle" that activates every 3 minutes. Despite spawning only at 1:30 the cycle already begins at 0:00. Meaning that after 3 minion waves a minion's power and gold worth is already higher than the first 3 waves.


HOW MINIONS KNOW WHAT TO AGGRO :


Every few seconds, they will scan the area around them for the highest priority target.

When a minion receives a call for help from an ally, it will evaluate its current target in relation to the target designated by the call. It will switch its attack to the new target if and only if the new target is of a higher priority than their current target.

Minions prioritize targets in the following order:


1. An enemy champion designated by a call for help from an allied champion.
2. An enemy minion designated by a call for help from an allied champion.
3. An enemy minion designated by a call for help from an allied minion.
4. An enemy turret designated by a call for help from an allied minion.
5. An enemy champion designated by a call for help from an allied minion.
6. The closest enemy minion.
7. The closest enemy champion.


HOW MUCH GOLD ARE MINIONS WORTH ?



Test yourself; how many minions can you get by the 10 minute mark in the game? Most of the pro players will be at a 85-95% Minion kill count. The difference between the actual percentage and 100% should account for being zoned, ganked and having to return to tower.

[http://media-copper.cursecdn.com/attachments/thumbnails/26/571/600/600/lasthittingminionschart.jpg]

Take a look at the spreadsheet, you will also notice how much gold you will have by killing minions. If you are 100 creep score over your opponent, you will be approximately 2,500 gold richer than them. You can now see why Minion Killing is vital to pro-game play.


LAST HITTING / PUSHING


You can either use basics attack to last hit or use your spells to kill the wave ( pushing ).
When you want to kill them with your autoattacks ( 80% of the time ) you should wait until the minion lost about 1/8 of their max. HP then you can finish him off savely.
Dont attack him too early or too late that will make you lose gold. The most important rule is it to have experience in last hitting, you can do do one or 2 Custom games where you just wanna try to get ALL minions. Important aswell is last hitting under the turret:

Caster Minions need: Autoattack -> Turret shot -> Autoattack
Melee Minions need: Turret shot -> Turret shot -> Autoattack ( when you AD is lower sometimes 2x)


MAP CONTROLL :


Everytime you and your Team destroy a Turret your Team gets more space and more Map Control. For Example when your Team destroyed all Turrets which are NOT in the Base ( 6 ) you have alot more control over the enemy Jungle than before. Now you can easily Take their buffs and neutral monster camps. You also have alot more Control over Drake and Baron because the enemy has to decide do we defend the Turret or do we attack them at Baron.

NOTE : There are always retards who go back to kill 10 minions just because they attack the Turret when it is in the 30 minute. PLEASE never do that when they see you at the Bottom lane and have a dvantage over your Team, they will simply rush baron and your team will flame you.


WHEN TO PUSH IN LANE ?



when you are Vladimir top and have a Ward you always want to push the lane so you can harras the enemy while he has to last hit under the turret. So when you push the Lane your Minions will always aggro him if he attacks you and the more you push the more Minions you will have.

If you play as Melee vs. Range You have to push the lane so when the enemy Vladimir pokes you with his Q your minions attack him and you dont lose the trade.


WHAT IS FREEZING AND HOW CAN I DO IT?


Freezing means that the Minions will always stay at one point and dont move forwards or backwards the advantage for you is simple: you can last hit and their jungler cant gank you while your lane opponent has hard times to last hit because he to go very far out of the range from his tower, so your Jungler should be able to gank him easily.

How to freeze the lane ? To freeze your lane you have to make sure that there are more enemy minions than your minions for example when your lane opponent is pushing the lane. There should be atleast 3 Minions more than in your wave --- > Your Wave dies while 3 Minions from the enemy wave are still living and now you dont let them walk to your tower that means you tank the minions before they get in the range of your turret.
So when the next enemy waves comes they have again 3 more Minions that your wave and you freezed the lane.


HOW TO BREAK A FREEZING LANE:


When your enemy freezes the lane you have to break the freezing lane as fast as possible I explain you guys now how you can do that, it's pretty simple.
Your enemy has frozen the lane, now you just kill the enemy minions as fast as possible that means your lane opponent is tanking all the minions dmg now you simply autoattack him or use some abilities on him and he cant trade you cuz he is tanking the minions. Now he has to retreat to his turret and your miunions will get killed by it now the Lane should be neutral again.
When you are in disadvantage in Lane and your lane opponent freezes the lane you shouldn't be able to trade him even with your minions, so you call your jungler if he can help you, otherwise you aren't really able to last hit.


HOW TO NEVER GET JUKED:


Everyone know's it to get juked / outplayed isn't funny it makes you feel bad.
Next time when you are chasing an enemy champion and he walks in a bush just press "A" + left click in the bush your champion will now follow the enemy immediately and doesnt waste time walking in the direction you clicked.

how to improve your attitude in ranked's

Yea everyone knows it ranked suck there will be always anyone who is flaming raging or even leaving. I will help you now how to improve your attitude that also means it increases your win ratio.

1. Stay cool it doesnt help when you go in queue if you lost 5 games in a row and now just do one game after another and keep loosing. Do some Breaks after lost games.

2. When anyone does a mistake tell him in a FRIENDLY way what he is doing wrong. I know sometimes you are too angry to do so but if you dont tell him he will probably do it again and if you are even flaming him he will probably get mad and dont want to play anymore.

3. It helps to play DuoQ because you can laugh together about mistakes and the Enemy Team ( hehe ) if you have a good duoq partner it also increases your win ratio since you have atleast 2 good players on your team.

4. if you died once or twice in lane dont give up stay cool, look at your possibilities the enemy will probably get greedy. Sometimes I am even winning after getting killed 3-4 times in a row.

5. You are always able to tournaround a game everyone knows that and had atleast once of this games where you thought you dont have any chance anymore but then stole a baron and came back to the game or something. I won 4vs5 Games and lost 5v4 Games there is always a way.

6. When you are loosing the lane ask your jungler in a friendly way if he can come top to help you coming back into the game. Dont flame him when the enemy jungler is top more often than him.

7. Someone is flaming YOU there are many reasons: you died, they dont like your pick, whatever. The best thing you can do is to ignore what they are saying and dont get mad. Dont answer to them because that will just start a discussing even if they are wrong. I know its hard but it will increase your win ratio.
Note: At the Moment I disabled the "All Chat" and It helps me on focusing on what is happening.

Early Game

Press Tab and look at your enemies Most of the time It will be the normal meta teamcomp like :




where you can just buy your normal items :










OR OR OR



Try to farm as much as possible stay cool dont overextend have in mind that the jungler always can be around and do a early gank ( Most of the time they come around 3 ~ min so watchout! they got double buff ) look at the minimap and when you see the jungler is bot for example you can engage without being feared from the Jungler.
And when the jungler ganks you ping him so Your team knows that he is top. Just flash for a kill when you know 100 % that you get him otherwise your opponent will tell it the jungler and gank you all day.

Once you hit lvl 6 you can do your WOMBO COMBO

Q -> E -> W + 3rd hit from ult.

WOMBO COMBO LINK ( ORIGINAL ) :



WOMBO COMBO ( LOL ) :


Mid Game

you should concentrate on farming and pushing. if you got the enemy turret you can start counterjungling and help your team at pushing and doing Drake ( very important ) if your team doesnt do plays I would prefer staying top and farm all day, just remember to buy wards and if you have a advantage in lane you can counterjungler. But important on counterjungling is that you have atleast around 2-3 wards where you can ward all entrances of the jungle because probably they will gank you together with the jungler and mid laner, and then you are fucked.
But if you got enough wards you can safely farm his jungle and he looses so much xp! and Btw if you have wards you see them coming to you that means they are just wasting time on you ( especially if they come with 3 ppl ) and that gives your team the time to farm up push or do objectives.

You should be able to outfarm your enemy most of the time that means you can duell him 1on1 easily and that means you can push the turret cause he will go and try to get minions in the Jungle or roam at other lanes.
Always call when the enemy is missing and ping to be carefull to make sure they know what's going on. Otherwise they will blame you. So first rule with jax is to get as much farm as possible... but dont let your team die bro.

Late Game

Late Game Jax is a beast he is one of the strongest champs late game or THE strongest noone can duell you at this stage unless he has like 35:3 or something you are tanky enough to block the most dmg in teamfights and still sustain you up again with your lifesteal / spellvamp. you should be able to take down the AD carry easy when you are good maybe both AD and AP carry when that happens the Teamfight should be won unless you play with full retards.


This is a part of one of my Jax Games enjoy. Thanks Gornik for uploading.





With a champ with jax in the Team you can do a early Baron cause of your high sustain and your constant dmg output.

NOTE: you can dodge Baron's autoattacks with E.

Go for objectives late-game when your team is getting caught and you are doing red buff cause you think its important you will probably loose the game cause of this.
And never just go bot after min 30 to farm if you aren't 100 % that the enemy team can not do Baron especially if they have an advantage.

So walk with your team and the most important thing , DO OBJECTIVES that means Baron/Drake/Turrets.

Its not enough to simply kill them to win a game in LoL.

NOTE : when the enemy is doing Drake or Baron it's not worth walking in to sucuide unless you have smite and know that you have a chance to steal it try to poke when they get low you can engage.

REMEMBER: Baron will always attack the closest target so he can decide which teams wins and which team loses in the Baron pit.

Team Fights

Teamfights are difficult and in high Elo everyone has to know what to do. So there are two possibilities:

1. You try to peel:
( peel is more or less covering ) your ADC from enemy Champions. This is powerfull if your AD Carry is strong and/or you know that the enemy team will dive on him. Another advantage is that you dont risk to get bursted fast because you stay together with your team. I actually like this pretty much especially if there are Champions like Jax ( haha ) Renekton, Aatrox, Zed, Kha zix etc. on the Enemy team where your ADC has no chance to duell him. ( And you dont get flamed for jumping in the enemy team like a tard if you didnt kill a enemy carry ;D ).

2. You try to knockdown an Enemy Carry:

You can do this if you are really fed or the Enemy Team is splitted up and you can jump on one of the carries safer ( You shouldn't be able to jump on someone without getting punished but when it should be like that use this chance ). This is powerfull if the Enemy ADC is stronger than yours and you have a strong frontline ( if you are the only Bruiser/Tank in your team you shouldn't actually tisk to get bursted ). But don't underestimate the Enemy! If you jump in and get killed instantly its 100% your fault and not your teams "for not following".

-> Jax is extremly strong vs AD Carries but dont get too greedy and do stupid things!

Final Comments

Now to the last words!

I personally have a aggresive playstyle and sometimes ( or often ;D ) I die because of that. But nevertheless most of the time I can keep the enemy CS under my CS (sometimes much sometimes not so much) which allows me to buy more Items and keep playing aggresive.
BUT VERY IMPORTANT IS IF YOU PLAY AGGRESIVE YOU HAVE TO BUY AND KEEP BUYING WARDS.
I often get the turret around minute 12. Minute 12 means that your Team is ready for a Drake attempt and since you pushed out top your minions are at the inner Turret from the Enemy which means that 90 % of the time someone is going there and starts farming. When this happens you can do drake pretty save.

Overall I had much fun writing this Guide and I hope I could help you!
write it in the Comments if I could help you or not.
If you have questions you can ask them in the Comments right below or add me ingame: Brasilisk


I hope you enjoyed!
Have a nice Day!
Username
Don't have an account? Create One!