Aegis Protection (Innate): After attacking or casting spells 4 times, Pantheon will gain a shield that will block the next Tower Shot, normal or enhanced standard attack that deals more than 40 physical damage to him.
Every Panth guide will tell you about this abilities tower diving potential, if you play right you can tower dive without taking any tower damage, always proc your passive then grab tower aggro, wait for you to get hit (unless you can't wait),
for the instant proc, into the full combo.
Only way to optimize this passive is to see when you get it and when you lose it and then combo it with
to get it back.
Spear Shot (Active): Pantheon hurls his spear at an opponent dealing physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will crit to deal 150% damage against opponents whose current health is below 15% of their max health.
Cost: 45 mana
Cooldown: 4 seconds
Strong poke, and finishing off opponents.
great crit synergy with
, as well as crit enhancing Runes/Masteries/Items (like
It's a stronger AA but ranged.
Not a long range.
It does not count as an AA(proc'ing on-hit affects and such).
Aegis Of Zeonia (Active): Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them for 1 second. Pantheon will also instantly refresh his Aegis Protection.
Cost: 55 mana
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Ranged dash stun.
Synergies with Panth's
for strong tower dives and damage mitigation.
It does have 1.0 AP scaling so really good for AP panth...(just kidding)
Bad scaling power (without AP).
Heartseeker Strike (Active): Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals physical damage, and they deal double damage to champions.
Cost: 45 / 50 / 55 / 60 / 65 mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
(Passive): Pantheon's autoattacks gain 100% critical strike chance against targets whose current health is below 15% of their max health.
Synergies with Black Cleaver, for the armor reduction.
for a 1 sec stun and .75 sec channel time.
If you hit a champ with the full channeled ability it's: 78 / 138 / 198 / 258 / 318 (+3.6 per bonus attack damage)
It's channeled, being stoppable.
Heal, you have no health gain during this time making you vulnerable in this time.
Grand Skyfall (Active): Pantheon gathers his strength channeling for 2 seconds and then leaps high into the air, crashing down at the target area 1.5 seconds later. Deals magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second. If the channeling is cancelled, the cooldown is reduced to 10 seconds.
Cost: 125 mana
Range to Center of AoE: 5500
Diameter of AoE: 1000 (estimate)
If you hit your target it's devastating.
High damage with a slow.
Can't be by the enemy seen till the last 1.5 second.
Synergy with all other abilities, being able to use them in the last 1.5 seconds of the ult.
Can be dodged pretty easy.
Takes a while to get used to aiming at something 3.5 seconds in time away.
I'm not sure everyone knows but enemies can't see the ult radius till second half of the ult giving you a bit more surprise, In the second half of the ult you can use your abilities, allowing you to stun them before you land so they won't escape at the last moment.
When someone is taking your tower you can easily stop them with one ult, if you ult relatively near where the range minions are you should scare them out from under your tower or if they have bad reaction timing you can hit them with your "W" (late game your ult will kill most minions so the tower will target the champion.
It's better to be ahead then to be behind, keep this in mind when ulting, better to land ahead of them than to be behind and lose the kill (obviously).
Over time you will get better with landing ults (judging the movement of the enemy).
Try to gank a lane with your ult every time they overextend, but don't start roaming till you have the enemy tower.
All of Panth's basic abilities have the same range, just something to keep in mind.
I find best combo is mainly R-W-E-Q (if you ult) i've tried to "Q" before jumping but only do this if you are right on top of them, it will slow you down if you you are chasing.
you can use your ult to escape, (and if it's your life or your ult...) but you just have to be careful it's channel can be stopped by knock-ups, knock-backs, stun...etc...