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OLAF BUILD GUIDE: Season 2 Olaf (kept for history) by Arcanist

by Arcanist (last updated over a year ago)

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9
Greater Mark of Armor Penetration(+11.52 armor penetration)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Scaling Magic Resist( +1.35 magic resist per level (24.3 at champion level 18))
3
Greater Quintessence of Attack Damage( +6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details
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0
0
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/1
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mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
0 Offense
mastery 1 mastery 1 0/1
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mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
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mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
0 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
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0 Utility
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Berserker Rage
QUndertow
WVicious Strikes
EReckless Swing
RRagnarok
View Skill Order Details

Runes

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Berserker Rage
QUndertow
WVicious Strikes
EReckless Swing
RRagnarok

Champion Matchups

Introduction

IF ANYONE WANTS TO REMOVE THIS GUIDE, JUST MAKE IT INVISIBLE TO THE PUBLIC

I am Arcanist and thank you for looking at my guide. I wrote this guide because I can't find any Olaf guides that I agree with and I want to improve my build with people's advice.

Olaf is good at taking damage and dealing damage. He does this with cooldown reduction, attack stats, defensive stats and utility. My build does all of these well.

[http://i1245.photobucket.com/albums/gg587/Acranist1/popularitems11November2012.jpg]
Before you start theory crafting about items, look at Olaf's most popular items and their win rates. This is from 10th November 2012 and is on LoLking.com. I might be wrong about some items in my guide. The unfinished items have lower win rates because it is harder to finish items when you are losing because you have less gold. I still think Frozen Mallet and Atma's suck.

Masteries

[http://i1245.photobucket.com/albums/gg587/Acranist1/olafmasteries.jpg]
The only changes you can make to this is removing magic resistance, 1 point in armor or movement speed to put points in health regen. Only do this if you are going to have a hard lane.

JUSTIFICATIONS
9 in offence All of these points are used well. Olaf does lots of physical damage.

Tough Skin You will be taking many hits from minions if you harass. It is also good for freezing lane which is tanking minions so the tower doesn't kill them. Tough Skin is always better than Vigor (health regen).

Durability and Veteran's Scars This is better than Vigor is because health regen is useless when you get ganked and health is always useful.

Indomitable The best mastery in the game. An other mastery that is good at mitigating minion damage. It is also better than both of the % damage reduction masteries.

Initiator The title says all. This is good for running up to that carry. You can get Vigor instead of this if you will have trouble in lane.

Enlightenment One of the main reasons to use this tree is for the cooldown reduction. Of course, this mastery will be useless late game but LoL is about snowballing.

Juggernaut Why not? We are at the end of the tree and it's pretty good.

Runes

OTHER RUNE OPTIONS

Marks: AD, armor

Seals: Armor per level (makes minions hit you harder too), extra health percentage is fun in normal games

Glyphs: Flat magic resistance, armor, cooldown reduction, cooldown reduction per level

Quints: Health regen, armor, armor pen, extra health percentage (for normal games)

Laning Phase

Your Q is diverse making it take time to master. It clears waves fast. You can get first blood from level 1 if you auto attack and keep refreshing undertow. If they try to fight you, you always have your passive to win the fight.

If your opponent makes it hard to E them, or you want to save mana, use Q only if you are going to use E on them.

Never let your mana or health become full. If you are at full health or mana, do something useful that will make your health and mana regen useful.

Only buy gold per 10 items if it is a farm lane. When you are winning, press your advantage by buying strong items and when you are losing, you can't afford to risk buying gold per 10 items because stronger items will help you die less. In a farm lane, both top laners will not be dying.

Mid game roaming

It is best to destroy top tower at around 15 minutes and roam. You have to help your team if you want to carry. If your ghost is up, you can do a lane gank at bottom. Ward the enemy jungle around dragon, kill someone and then take dragon with your team. You can turret dive bottom with an early chain vest.

There are a lot of decisions to make in the mid game and you will get better at it with experience. Whatever you do, don't go top too much. You can afford to push top and then roam bottom when you are ahead.

Team Fights

This is where mastering the use of your Q is most important. One missed Q and you can lose the kill. You can rush the AD carry or peel for yours if they are useful.

If you made a mistake in your build, here is where you will notice it most. Having not enough damage or cooldown reduction will not allow you to kill the AD carry so don't build too many tank items. The same also goes for too many damage items making you squishy.

Sometimes, when you have a fed AD carry, it is better to protect them instead of rushing the enemy AD. This is called peeling where you use everything you have to get someone off your AD. This can be better than rushing the enemy AD because your AD will be doing more damage than you if you are protecting them. Shielding your AD will let them kill everyone easier. There is no point in rushing the enemy AD carry when your one is ahead of them.

Matchups

This section is constantly updating and will never be finished

Darius - Challenging - 6Armor seals, flat MR seals, armor/health regen quints. He can snowball you with 1 kill.

Irelia - Easy/challenging - 5She wins early so get a few because it counters everything she does. makes you unkillable.

Fiora - Easy - 3Armor quints if you are having trouble.

Gangplank - Easy - 3Armor quints. if you are having trouble. You can kill him at level one if you refresh while chasing him.

Garen - Easy - 3The more trouble you have, the more armor you will build. Start

Jarvan IV - Easy - 4The more trouble you have, the more armor you will build. He has good damage early so dodge his skill shots and knock up combo. He can snowball if he kills you.

Jax - Easy/challenging - 5He is easy before 6 and gets a bit harder after that. If he kills you after 6, he can snowball you. Punish him early by freezing the lane and chasing him while refreshing axes. is good in this match up.

Jayce - Hard - 7I don't know what runes to get he's a good champ man. If you don't kill him early, your farm will have to be good so he doesn't kill you after he gets some levels.

Kayle - Hard - 7Flat MR glyphs and armor quints. She harasses a lot. Last hit with Get ganks.

Kennen - Challenging - 6You will need armor and MR. You won't be able to kill him so farm as best you can. It might be a farm lane so if it is, get

Lee Sin - Easy/challenging - 5Can kill you at the start but once you get some and a he won't be able to do much.

Malphite - Hard - 8You can't sustain against his harass. Stack tons of MR and get If he kills you once, you are done. Get teleport. Get ganks.

Mordekaiser - Easy/challenging - 5Punish him early so he doesn't farm and kill your team. He scales hard.

Nasus - Easiest - 1The easiest champion for Olaf. Freeze the lane, harass and win.

Nidalee - Challenging - 6I have only played against bad nids. She is probably harder than this.

Nunu - Hard - 8Harasses too much. Get ganks. Stack MR. Get teleport.

If it's a Brolaf you win. Pentakill Olaf is distracted. The other skins are a skill match up.

Pantheon - Easy - 3Stack so he has no chance of killing you and get Don't die early. Start

Poppy - Easy - 4Be aggressive early and freeze the lane. She can snowball if she kills you.

Renekton - Easy - 4He can do good damage early but once you get a few and a he is nothing] Start

Rengar - Challenging - 6He can harass you almost as much as you can harass him so keep harassing so you are ahead of him. Once you get a few it becomes easier.

Riven - Challenging - 6She can keep up with you in harass and takes a while to fall off. If she kills you, leave the game. You have good kill potential on her if her spells are on cooldown. If you are worried about dying early, farm to get and you will win because you scale better.

Rumble - Challenging - 6Flat MR glyphs. MR quints. He snowballs well. Be cautious around him unless you main Rumble and know exactly how much damage you will take. You will only be able to land if you land first.

Shen - Easy/challenging - 5You have huge kill potential on him early. Run up to him at level 1 and refresh as many times as you can while chasing him. He will blow summoners or die. If you don't kill him early, his harass will be annoying. His sword throw and passive do magic damage and he might build so he does a lot more magic damage than physical damage. Flat MR glyphs. Flat MR quints.

Singed - Easy - 4He doesn't do much damage to you if you get flat MR glyphs and quints. You have kill potential early but don't get too confident. He can snowball.

Teemo - Challenging/hard - 7He has good harass. Farm with You need ganks. He does a lot of magic damage so get MR with your Just survive. You can toe-to-toe him at around level 11. He does a lot of damage early.

Tryndamere - Easy - 3Stack armor but make sure you get and early so you can keep beating him because he can 1v1 you after he gets farm.

Vayne - Hard - 7You won't be able to land because of tumble. She is easy to kill if you get ganks. Don't let her farm.

Vladimir - Hard - 7Killable early but once he gets you will need help. My most hated match up because Vladimir is annoying and OP.

Warwick - Easy/challenging - 5If he gets one kill you will lose the lane. It is not easy for him to do that. You have good kill potential on him early. MR glyphs and quints. Get lots of MR items.

Wukong - Easy - 3He can be annoying with his clone but starting with armor quints will make him easy. He can snowball if he kills you.

Xin Zhao - Easy - 4Start with because he has good early damage. Armor quints. He can snowball.

Yorick - Challenging/hard - 7You can kill him at level 1 but not soon after that. After you get sustain with and you might be able to kill him. Farm as best you can.

I don't know

Challenging/hard

Challenging

Challenging

Challenging

Auralaf - a cost effective early game build

Diving into the other team is the opposite of what you want to do with this build. You are going to peel for your AD carry the whole time staying alive for as long as you can to keep the auras going. If your AD carry is useless, don't do this build.

OR OR +
Trinity Force might also be good for it's early game presence.


DO NOT BUY

You are doing an early game snowball build. These items hold you back.

3v3 Snowlaf

FOR OLD TT. STILL SOMEWHAT USEFUL

Olaf is a must know champion for your ranked 3s arsenal. With cost efficient items, auras and 3 bruisers, your team can snowball to an early victory.

Start with:

You could go back for a 4th potion but I prefer to get a jungle camp in the middle of the map with my team so we get extra gold and experience. The person who tanks the camp should be the one last hitting them so they can go back to buy a ward and health potions.

Then get: AND OR zekes-herald
Get somewhere in between. If you are going for , get it after because you won't need the tenacity so early.

If you desperately need magic resist, get or .

If there is no on your team, get it now.

Get this next. All of your teammates should get Guardian Angel as a second or third main item.

You will probably want one of these by now

Get situational items. You won't need to build all of these items every game. This guide is to start you off.

Runes: Attack damage marks and quints, flat armor seals and flat magic resistance or armor glyphs. Cooldown reduction glyphs might also work but I haven't tried them.
Never get per lvl runes when you want to snowball. The game can easily be decided before lvl 11 which is when magic resistance per lvl glyphs become better than flat ones.

Masteries are for snowballing too. Everyone needs to get Demolitionist and one person has to get Siege Commander. Tanking the other team while hitting their tower is a legit strategy in 3s.
[http://i1245.photobucket.com/albums/gg587/Acranist1/snowlafmasteries.jpg]

This is my 3v3 team. We mainly ran
is better than but was banned most games.
[http://i1245.photobucket.com/albums/gg587/Acranist1/3v3history1.jpg]

Thank you for reading my guide

Use that comment section! I want to know what you think of my guide. What am I doing wrong? What should I do to improve it?

Do not always use the same build. There is no build that will work in every situation. The best thing you can do is experiment to find out what works in different situations.

This is what made me make an Olaf guide. Those games are at 1300 Elo.

[http://i1245.photobucket.com/albums/gg587/Acranist1/1300Olafmatchhistory.jpg]

Comments

November 19, 2012 - 09:44 AM #1

Thanks for the comment. I will experiment more with Warmog's. I think Warmog's is good early but Sunfire Cape is better for snowballing. I wouldn't keep a Warmog's in my final build. We'll see how this Warmog's goes.

November 19, 2012 - 12:18 AM #2

Decent guide but, the part where you say don't buy warmogs - warmogs is one of the best items for Olaf; which I felt sad reading.

October 5, 2012 - 01:22 PM #3

olaf scales off hp so why not a warmog's armor? It's cheaper than frozen mallet, and if you need a perma slow, red buff is enough. Or if you can't get red buff, then phage + undertow is enough.

September 29, 2012 - 10:45 AM #4

Lol noobs, well since you put it that way I guess it'sa good build. Thumbs up for you ^^

September 29, 2012 - 10:19 AM #5

I think the resistances and life steal make up for not having as much health. Randuin's is 350 health and Maw is 400 shield. Frozen Heart utility and Randuin's Omen utility mean a lot.



I put FoN in 'do not buy' so noobs don't buy it. It is not useful in noob games where everyone goes all out. It gives no stats that make Olaf do more damage either (AD, CDR, health). It is situational for organised teams.

September 29, 2012 - 10:10 AM #6

Well from my perspective, you should put atmog and FoN as situational since olaf's 3rd skill is mainly from HP.

September 29, 2012 - 09:59 AM #7

I am not playing AD Olaf. I think that damage is important on him and I have enough tank items. Do you have any suggestions?

September 29, 2012 - 09:52 AM #8

Are you playing AD olaf?