Passive: Draw a Bead
Increases Tristana's attack range as she levels.
Bit useless for AP Tristana. But quite nice in late game for secure tower poke.
Q: Rapid Fire
Increases Tristana's attack speed by 30 / 45 / 60 / 75 / 90% for 7 seconds.
Same as your passive. Not needed in early game because 0 dmg output. But not bad to kill towers. And an extra activation for
W: Rocket Jump
Tristana fires at the ground to propel herself to target location, dealing 70 / 115 / 160 / 205 / 250 (+80% of ability power) magic damage and slowing surrounding units by 60% for 2.5 seconds when she lands. On a champion kill or assist, Rocket Jump's cooldown resets.
Cooldown 22 / 20 / 18 / 16 / 14seconds
Cost 80 mana
Yupp Yupp, very nice spell at all. Large Capcloser, Escape, high DMG, high AP ratio, 60% slow!, nice farming tool AND refreshes on a champion kill or assist!! BOOM!!
Remember that it can be interrupted by any CC like
ulti and so on!
E: Explosive Shot
Passive: Enemies explode when slain by Tristana's attacks, dealing 50 / 75 / 100 / 125 / 150 magic damage to nearby enemies.
Active: Explosive Shot rends target enemy, reducing healing and health regeneration by 50% and dealing 110/140/170/200/230 (+10% of ability power) Magic Damage over 5 seconds. Lasts 55 seconds.
Cooldown 16 seconds
Cost 50 / 60 / 70 / 80 / 90mana
Your poking skill. Cast it whenever you can on your lane opponent. He will be surprised about how much health he loose. The passive is another nice farming tool. Just deny your opponent.
R: Buster Shot
Tristana fires a massive cannonball at an enemy unit. This deals 300 / 400 / 500 (+150% of ability power) magic damage and knocks surrounding units back 600 / 800 / 1000 distance.
Cooldown 60 seconds
Cost 140 mana
Absolutely OP ultimate! High base damage with an insane AP ratio! 150%!! And a very low CD. With max CD reduction down to 36 CD! 500+150%AP dmg every 36 sek.. yeah sounds great :)