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EVELYNN BUILD GUIDE: Elo.... more like FREE-lo by ilovllamas12

by ilovllamas12 (last updated 8 months ago)

Featured3,303,615 Views 119 Comments
9
Greater Mark of Magic Penetration(+7.83 magic penetration)
9
Greater Seal of Magic Resist(+6.66 magic resist)
9
Greater Glyph of Magic Resist(+12.06 magic resist)
3
Greater Quintessence of Ability Power(+14.85 ability power)
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Summoner Spells
View Summoner Details

Starting

3

Full Item Build

View Item Details
21
9
0
mastery 1 1/1
mastery 2 0/4
mastery 3 3/4
mastery 4 0/1
mastery 1 1/1
mastery 2 0/3
mastery 3 3/3
mastery 3 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 1/1
mastery 3 3/3
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 4 1/1
mastery 1 0/1
mastery 2 3/3
mastery 3 1/1
mastery 2 1/1
21 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Shadow Walk
QHate Spike
WDark Frenzy
ERavage
RAgony's Embrace
View Skill Order Details

Introduction

Hey all! I am ilovllamas12 in season 2, I was about a 1700 elo player before i picked up evelynn. A month later I hit 2700 elo. Currently, I am Challenger and I believe I am the best Evelynn player in the game.


First i should introduce my theories about evelynn as a character. I think she is extremely strong because of her ability to assassinate quicker than any other champion. However, the first objection would be then to say that she is useless in teamfights. That's where her comes in making her very difficult to play against. If a team groups then Evelynn can 5 person ult them and gain a huge shield ending the team fight right there. However, if they spread out, that leaves the possibility of assassinating an ad carry ending the team fight before it even happens. I do not believe she is broken as a character because she has specific flaws that can be taken advantage of to totally smash her. If eveylnn does not snowball she becomes pretty useless as well. I think she is in a very balanced state right now because of these disadvantages.

She does have a somewhat high skillcap. This mainly is shown through the difficulty of her early laning phase, decision making mid game, and positioning in team fights. If you can master these three concepts your Eve will be able to carry ALLLLLLLLLLLL the games.

[https://lh5.googleusercontent.com/-hoEge0BKWEM/UHBMeuZO68I/AAAAAAAAAAg/Yi41jsNrIwE/s1047/ev.PNG]

Runes

The runes are setup to reflect the same things the masteries are. Evelynn needs to survive lanning phase and be able to burst damage. Most of the last hitting will be done by so its important to have AP quints. For marks, Evelynn's burst damage scales well off magic penetration because it is percentage health. Lastly, blues and yellows should be chosen to help you best survive lane.

Against ap champions that do not rely on auto attacking at all or have a short auto attack range take the health per level or MR yellows. A good example would be .

Against an ad champion or an ap champion with a larger auto attack range take the armor yellows. A good example would be .

Masteries

mastery 1 1/1
mastery 2 0/4
mastery 3 3/4
mastery 4 0/1
mastery 1 1/1
mastery 2 0/3
mastery 3 3/3
mastery 3 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 1/1
mastery 3 3/3
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 4 1/1
mastery 1 0/1
mastery 2 3/3
mastery 3 1/1
mastery 2 1/1
21 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
Masteries and build for maximum burst damage, and for laning. Those are the only two things really to worry about. Evelynn is all about burst so it is very important to go into offensive masteries. Defensive masteries will make the early game better, which is very important against anything with threat in lane. The utility tree gives Eve some nice movement speed and the only time i would swap my remaining 9 points from utility to is if the lane is SUPER easy. Perhaps mid lane Nasus or something with absolutely 0 killing threat.

Summoner Sets

Primary Set


Explanation:
I have never tried any other summoner spells. This is because flash ignite is perfect for Evelynn and most mid laners overall. You need flash to keep mobile in teamfight. This is used to dodge AoE ults and melee ranged ults like Skarner's Ult before he can get it off.

The only other possible thing that I think would work would be if you feel you don't need flash to dodge any skills in a team fight heal will provide you even more 1v1 ability which is useful.

Also, if you're up against a stun heavy lane that you cannot kill then this setup is fine:

Item Builds

Starting Build(s)
Build 1
3
There are several possible starting builds for Eve now! The main build that i usually go is and health potions. However, against some very good ganking jungles you should swap some health potions for a ward. The next starting item is to go and four health pots. This works very well against some skill shot dependent champions, such as brand or lux sometimes. Additionally, a third option is an ad bruiser mid lane such as Pantheon or Riven. Go plus to survive laning phase.

After first back usually I have to assess my laning situation to make a solid buy. If I think that power is needed and I will be dueling my opponent a lot in lane from now on, I will buy the components of Haunting Guise which are + . Then continue on the rush to and pick up later. After that go for the . This is almost always the case, however if the match-up is very skill shot based then rushing is acceptable as well. A good example of this is against Lux or Brand.

However there are several different paths to go from here.
Final Build(s)
Standard Final Items
My usual final build is this.

There are other options, however, and to keep my item build section organized by its purpose I have broken it down into several separate sections.

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Shadow Walk
QHate Spike
WDark Frenzy
ERavage
RAgony's Embrace

Skills

Shadow Walk
This ability allows you to walk through green wards. It allows Eve to be the most threatening ganking mid in the game. If anyone is in the circle displayed on the screen they can see you. Also, if an opponent sees you but you dont see him most of the time you will be notified by a red exclamation mark and come out of stealth.
Hate Spike
This is your main skill for farming. It is a very odd skill because it is not a skill shot. It actually auto targets the nearest champion or minion. It will then prioritize the champion or minion with the lowest health. It will be used for last hitting, farming jungle, and last choice AoE in a team fight. It should only be used in a team fight when its safe since its a very close ranged spell. Pretty good to use this to harass melee mid laners but not enough range for anything else.
Dark Frenzy
This spell gets silly strong late game. It is also important in lane because it will remove all slows. This makes laning against anivia possible because u can hit w to cancel all of her slows. This also makes ganking with people like nunu 100% useless. Refreshes on kills and assists so you should be spamming this in team fights.
Ravage
This skill is just a nuke with an attack speed buff. The buff won't really help that much unless you're jungling or trying to shove. It has nice mana cost and should be used whenever possible.
Agony's Embrace
Evelynn's ultimate is so useful in so many ways. It wins team fights. It wins small fights. It assassinates. It can save you from dying with a shield. Super damage here, this will be all your damage in team fights.

Build #1 -> team fight

The best build for Evelynn will maximize her team fighting and utility. Eve can easily one rotate a carry with this build and deal out the most damage to the remaining team with this build. In other words, the combination of + + + should be used to one rotate a carry. Next the combination of the passive of + slow double from with Evelynn's spammable ability can destroy the rest of the team. This build is centered around high elo play and team fights. If you're not in diamond league this might not be the best because most games do not usually center around team fights but more like 2v2 skirmishes and smaller fights that decides objectives and games.

note: i rush haunting but don't upgrade it until major team fights late game.

The final build should look like:



The order being:
Haunting -> DFG -> deathcap -> zhonyas -> GA -> upgrade haunting

Build #2 -> strong AoE enemy ap

The second build is also oriented towards team fights, but also accounts for the enemy teams strong AoE magic damage. After rushing haunting guise into DFG get an . This will not hurt Eve's damage too much and will help so much in overall tankiness. After abyssal rush a dcap too get the damage to blow people up. This build is a very safe way to learn Eve.


The final build will look like:



The order being:
Haunting -> DFG -> abyssal -> deathcap -> zhonyas -> upgrade haunting

Build #3 -> One rotate

This build is risky, but the most fun. Its goal is to only blow up one person as soon as possible in the game. It works well against Vayne and Kog'maw and high priority targets. Usually when I am behind or in a 4v5 I will go this build because it catches people off guard and can snowball some lost cause games. This is probably my most common choice because I think of Eve as a one person assassin as the highest priority.

The final build will look like:



The order being:
Haunting -> DFG -> deathcap -> void -> zhonyas -> upgrade Haunting

Other Possible Items

- I don't usually get this because it only helps on auto attacks. If you are ever close enough to auto attack with Evelynn in a team fight you are going to die.

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- I don't usually get rings because is so powerful that I don't like to wait on it at all. If you are having problems in lane these are fine.

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- This item I don't get ever because I am not interested in attack damage or lifesteal. The burst is nice early game but cannot match that of

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- I don't usually get Rylais because the slow is useless on Evelynn. Evelynn's ultimate will provide a slow and their entire team and every time you get a kill in a team fight your 'w' will refresh giving you move speed. In other words, the extra slow provides no utility. The health and ability power are nice and the only remaining benefit, but other items can accomplish burst and survival better. An obvious example of this is .

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- 2nd best boots, these provide nice ganking ability but no penetration. A lot of Evelynn's damage comes from penetration because its percentage health. Not the best for blowing carries up but these work pretty well on jungle Evelynn.

Invading

A lot of games are decided in early game invades. Evelynn is a very unique character when it comes to invades. At level 1 you should always take as Evelynn. This means that all your level 1 damage will be sustained damage. In other words, you will not be very good at bursting people down but if the fight goes long enough Evelynn will do the most damage.

The most success I've had with level one battles is when my team will stack in a brush in our jungle and the other team invades. This usually results in a long fight since the other team has so far to retreat to their towers and Evelynn can deal massive damage. Usually if you invade, however, the other team will most likely win because you lack bursting potential, unless you catch someone off guard.

Early Game

Early game is the most painful thing to talk about. This is the phase that decides the game 70% of the time for an Eve player. However, the early game will always be a totally new situation based off of your lane opponent.

The first thing to do is assess the opposing champions and if they can beat you in levels 1-6. Most champions will fall into this category including most ranged mid laners: swain, kennen, ahri, zyra, anivia, annie, tf, ryze, morgana, and ziggs. Against these champions you will have to wait until you can duel them in a 1v1 which is usually 6+ against most ranged ap champions. However the special cases here are Morgana and Ryze. They will not be duel-able until 10+ because of their innate tankiness. They are still beatable though and Ev should win.

The next category of champions are melee ap champions. These include common mid laners such as: kat, gragas, galio, Ev, Diana, Akali, and malphite. These champions can be beaten BEFORE level 6 and should ALWAYS be beaten. All of them become about even match-ups for Ev at 6, but it is very easy to push early pressure into a snowball that gives you an advantage at 6.

The last category of champions are the random ones. The other team saw you picked ev mid and picked Darius to counter you. Other possibilities are Panth, Jayce, gp, udyr, and leesin. This sucks in a way that you wont beat them in lane most likely. However, you can still do very well by doing your best to stick with them. Ganks REALLY help here because most champions in this category are easy to gank and will be playing SUPER AGRO to push their advantages.

I will perform an example assessment. Pretend you are laning against a . At level 1 Kat will most likely have her bouncing blade while Evelynn will have . A great way to snowball the lane can be seen at level one. If Evelynn can manage to take one bouncing blade and follow Kat all the way up to her tower performing three hate spikes or so, the lane will snowball for Evelynn. However, Evelynn needs to be careful at level 3-10 because Kat is very strong once she can get her combos off safely. Once Evelynn hits 10+ she will be able to kill Kat in one rotation of spells so quickly that it wont matter how strong Kat is.

I still havent talked about the most important part of the early game which is roaming. Roaming pre 6 is generally a BAD idea. This is because you dont have your ultimate and are still a fragile champion. If you fail in a pre 6 gank usually that means your mid lane is lost for the rest of the game because of the wasted time. However, if the gank has a high success rate you can take it. Also, if your opponent goes somewhere you should follow for the counter gank. This is probably how I get 50% of my kills early game. Counter ganks are the current meta and win so many games.

Mid Game

Mid game is when you get to have fun. You can beat almost every mid laner at this point. When engaging in a duel there are a few tips I can give you that go a long way. First, try to maneuver behind your target so that when they use their escape you are still in range to hit them. Second, wait for them to use an ability on a minion before you engage. Third, assess whether they can be killed in one rotation of spells or not. For example, you can blow up a teemo, but not a galio. If they are squishy, intiate with DFG into ult. If not, perhaps it might be best to engage them with the intent of simply winning the trade with and to setup a rotation to instantly kill them in the next engage.

Mid game is also great for roaming. Bot lane is my favorite lane to gank because that's where the squishiest champions are and that's where the biggest payoff is. When ganking bot start with DFG on main target and then ult both of them. Remember that Ev's skill resets on kills making the second target usually a pretty easy dive in and dive out.

This phase separates the good Evs from the great ones. Mid game is all about decision making. Here you will have to decide between farming, dueling mid, ganking, searching for the jungler, and farming jungle minions. There is always a time and a place for all of these. I will rate them how i feel they are placed accordingly:

1) Dueling mid - this is the most important thing because winning your lane is your job. As soon as you can kill mid in a rotation you should take advantage of that. Mid laners have the most affect in the game imo and becoming super strong at their mid laners expense wins the majority of games.

2) Ganking - if you're not hurting for farm from your early game and the opposing mid laner is playing passive because you can beat him then its time to gank. This will result in the majority of your kills if the opposing mid laner is smart.

3) Farming jungle minions - I find this to be the most important thing that low elo players do not do. From level 6 and on you can easily get wraiths. This is very important in farm matchups especially, morg, mord, anivia, cho.

4) Searching for the enemy jungler - not very important because of the low probability of this working. Usually you wont find him and if you do it might not end up well. However, be heads up and always try and predict the jungler's position so that you can take advantage if you have harassed mid down or have any advantage what so ever.

Late Game / Team Fighting

The teamfighting stage is very interesting stage for evelynn players. You can do many things as her for positioning. My favorite positioning is right behind my ad carry. This is because in every teamfight they will dive your ad carry. This gives you the opportunity to kill the divers with ur and only. After that proceed to kill their carries with + . This has been, for me, the strongest way to team fight. If there every is a situation you can 5 man ult, TAKE IT. That will almost always end the team fight.

Another position you can take is behind the enemy team. This is VERY dangerous but can be 100% needed. This works very well in lower elo as well. In this position you will be closest to their ad carry which is who you want to kill. Wait until they leave his side by just an inch and then go kill him. When going into assassinate start with always.

A neutral position can also work out fine if you need super damage but don't need to kill anyone. Positioning is the hardest thing to do with ev and because of this it will take a lot of practice. This will be the hardest thing to pick up on her because she is short ranged and that hurts her bad.

Lane Match Ups

- This one is not as bad as most believe. Ahri will destroy you for 8 levels. You will need to dodge all of her crazy skill shots and try to keep up in farm. Even if you fall behind it will be okay because when you reach a certain point you can kill her in one rotation. Hold on early game because fun times are coming. Try to sneak around her before engaging so she has to run through you to escape.

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- Eve can snowball this lane in the first 6 levels. You need to play in the area just outside her auto attack range but inside your range. Levels 6-10 will be a nightmare because of her crazy damage output. Later she is able to be killed in one rotation if she ever is without her shroud.

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- This match up is very unique. This will be a farm off overall because Eve cannot kill Anivia because she will have egg form and Anivia cannot deal damage to Eve because Eve can cancel her on hit effect on her 'e' with Eves 'w' (Anivia's damage relies on her target being slowed). In the end, you will be more useful then her so its a win-win situation.

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- Run armor yellows against Annie. Evelynn will win the match up for sure at 10+ but 6 might be a even match up. Don't fight much pre-6.

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- Can actually be annoying for Eve. Brand can be killed in one rotation very easily 10+ and should be abused. If you can stay within 10-20 cs with him until level 10 you will be in a very good spot.

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- Annoying for a few levels. Evelynn can begin engaging on her at level 6+. She is the perfect target for bursting and can be abused.

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- Lots of poke and damage to push Eve out of lane. If you can stay within 10-20 farm of her at level 10+ she will be easy prey. At level 6 you can beat her very easily if you are confident about not facing her during ult. During this engage, start with and but when you do your turn away from her. If you can do it well you will get the slow part of her ult and that can be immediately canceled by .

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- Farm battle. Once Eve gets she will do a large percentage health and will win an all out fight here. However, Eve won't be in danger of dying really at any point in this match up. Should be smooth sailing.

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- Close match up here. Evelynn will be dominate for 5 levels for sure. Play this as you would akali and fight her outside of her auto attack range. At 6 be careful about trades because you cannot one rotate her. Eve's best chance is minor harass to get Diana to 75% and then going all in.

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- This is the only lane I have never won. He is very hard to hit with ultimate because he spends most of the fight on pole or dashing and you spend most of the fight in the air from a shark. He is beatable if you can use your to dodge shark. Try to farm and gank as much as possible to stay out of lane with him.

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- Not much of a problem in lane. Mostly a farm match. Team fights he is pretty good because he can take you off a carry fast. A may not be a bad idea this game.

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- A lot of Eves have huge problems here. The key to this match up is early harass. Gragas is very weak level 1 and 2. Make sure you have a 10-20 cs lead by level 6 and you can 1v1 him. He has good gank support so wards are mandatory in this lane after 6.

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- Very squishy and easy to kill in later fights. Laning is another story. He will push which will allow Eve to farm under tower. Do your best not to take rockets by being close to him. In the end, this should always be a win for Eve because of how easily she can kill him 10+. Make sure to save for when he ults. Very easy for this lane to snowball for Eve with a gank. Always stay behind your minions when last hitting to make sure you are not one of the three closest to heimerdinger. This will be a true test of last hitting under tower, great for practice.

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- this lane is very tough. He is very mobile and eating a combo early on will ruin the lane. Be passive and get early gp/5 to make up for it. Also, make sure your team does not team fight without your flash because your do NOT want to get stuck in a hole at any point in the fight. This is very important because Jarvan has a very high win ratio against Eve.

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- easy match up. Early on jayce is strong but 6+ he is pretty squishy and can be bursted super hard. Try to engage him from behind when going all in so that he cannot knock you away to disengage. You are faster then him in short distances but not long so don't prolong the chase. One thing to think about when the other team has a jayce is his end game build. Most go builds that have no defense. If this is the case he is exactly like an ad carry and a great first target in teamfights.

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- easy match up again. Dodge the tornado, throw in some hate spikes. If you can run up and 'e' her. Be wary about when she shields so you can make the most of her harass. Don't roam much this game focus more on making her life difficult.

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- take health per level yellows against him. Eve will be able to one rotate karthus so quickly that this lane is one of the best. Save your for her wall and you will always be safe as well. Team fights focus him down first because its so easy. If he gets then don't focus him first anymore but keep close and be ready to switch at all times.

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- Not a fun lane. He will be an even match up 1-5 and neither of you should be able to kill the other. At 6 he is super mobile and if he wins any trade with you then he can push/roam. later on in team fights wait for Kass to jump in and always focus him first. Easy to burst down 10+.

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- Very very very even match up. Both champions are very burst oriented. Take an early advantage at level 1-2 but be careful around 3-5 after that it comes down to an even fight. Get after your in this setup because you will take a lot of damage from her.

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- Easy to burst down, not to difficult to lane against. If he gets be careful because you don't want him to live through a team fight very long. Time your burst accordingly. Sometimes enter team fights late against kennen to prevent the super stuns.

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- Even match up until 20 minutes into the game. Most of the time in team fights don't worry about her because she doesn't do much and is hard to kill with dashes and chains. At level 6 is her best chance to kill you but if u dodge chains which is very possible with then you will win the fight.

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- Easy lane for Eve. You may not be able to burst her down as hard as others because of her utility but she doesn't have much in lane to abuse Eve with. This lane is a good one to push and roam or jungle minions. Be careful of her combos only if you are at 50% or less and no .

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- Simple lane for Eve. He will be pushing most of the laning phase which will give you about even farm as him and maybe +1 kill before level 6 if your jungler is solid. After 6 you need to be careful about his rotation because he can nearly kill you 100 to 0. This match-up requires Eve to build for lane. In teamfights and late laning, Eve can one shot him before he even ults without a problem.

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- Eve is actually not a terrible champion for this match up. He will smash you in lane. Never engage on him pre 6. Usually becomes a farm off and then when ganks come Eve has so much burst that morde will be killed very easily. End game always focus him first.

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- Interesting lane overall. Free farm for 6 levels or even go for minor harass. Eve will probably never kill morgana in lane. It will end up being a farm battle so make sure you get the jungle camps as well. At 6 she is dangerous. If she ults you make sure you get a minion in between you. Eve will die to a full morgana combo.

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- Farm off until level 8 when you can kill her in a rotation. Really take advantage of this lane and show some power here. In team fights try to get in a position behind their team to assassinate nidalee. She is usually a very squishy build. If not play normal because she wont have much to contribute to team fights.

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- Not a particularly hard lane. You can win always in an all out battle with her but usually this is not the case. Farm as best you can and try to engage her from behind at levels 10+. Eve can come very close to killing her in one rotation but it will probably be best to harass her to 80-90% health before trying.

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- There is only one way to play against Ryze as Eve and that is the roaming game. He will smash you in lane and in all out battles. However, farm until 6 and kill his team. If he pushes try to outfarm his by taking jungle as well. Do not focus him in team fights unless you see him taking a squishier build than usual.

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- I have had this lane before against scarra. Eve DOMINATES this champion because you can always cancel her slow with . Do not focus her in team fights very much unless you 100% have to protect your carry.

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- Not too much fun. Becomes a farm off and gank support lane. Eve might even want to take a cleanse in this lane. Most importantly when he roams FOLLOW HIM. This will snag you a lot of kills! Focus him in team fights usually.

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- Swain is annoying to say the least. He will win lane 1-5 pretty hard against Eve. However, his weakness is burst in team fights. If you can hold off until team fights the game will be easy. If he plays too aggressive early on you will need a gank because he can push you out of lane.

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- She's actually decent against Eve. Everytime you go to rotate her she will knock you away which is very frustrating. Don't underestimate her burst. If she doesn't push roam, if she roams follow. She is very weak in like 2v2 situations compared to Eve so try to force those.

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Once again just annoying. He will beat you very hard for 6 levels. Once you get his life is over though. Get an early gank against him so that he cannot snowball too hard. Try to stay within 20 cs of him. When roaming be very careful not to hit mushrooms because it will reveal you. However, in lane cancel the mushroom slow with .

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- Easiest lane for Eve. You will be killing him so much. Try to wait for him to blue card a minion before engaging. IMPORTANT: do not position yourself behind enemy team while fighting TF because one ult and you're dead for free.

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- Even match up. This lane will always be even at all levels. Take health yellow runes to try to not get one shot in end game. Cleanse is also a decent option to take here. Do a lot of roaming and forcing 2v2 situations by counter jungling. Viegar + jungler will not be as strong as Ev + jungler. If you engage him and flash the stun you will win the fight surely.

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- This matchup is all about playing around Viktor's shield. Trading is going to go in Eve's favor if you can either hit him before the shield returns to him or him hit when the ability is on cooldown. Don't use w in the engagement, always save it for his slow/stun pool. If you use the w well he will never be able to stun you. Should be smooth sailing if you remember these two key points.

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- Not a bad Eve counter. You can't kill him in lane and he will probably harass you out once or twice. Try to stay within 20 cs of him and gank his other lanes when your ultimate is up. Don't try to trade with him and not all in because he will demolish you. Don't take free q harass from him either.

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- easy lane for Eve. He can tie you in farm for 6 levels but his damage isn't high enough to kill you. At level 6 all in him and it will be an easy victory. Try to engage him from behind and then with you can dodge a lot of his spells. In teamfights try to stay behind the enemy team and assassinate Xerath because he cannot really get away from you and it only takes one rotation to kill him.

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- Very easy lane. This one is the second easiest lane in the game for Eve. Last until 6 and then all in him. If you engage from behind he will die for sure. He won't be able to force you out of lane ever because his damage is low. Use your to dodge all his skill shots in lane and to get out of his mine field. Focus him down in team fights first by staying behind the enemy team until the engage.

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- Not so easy for Eve. You can never kill him or roam effectively with him near because of his ult. He might have a chance to kill you at levels 1-7 but won't be a problem later. When team fighting against him, never go all in. You have to be very careful because if you over commit and he revives your target then your will not refresh and you won't be able to escape very easily.

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- The plants can cause a problem early on. If she has two of them up always stay away. Once Eve hits level 6+ she can one shot Zyra before her ultimate will trigger. Then use the refresh to dodge her passive. Not an easy lane overall but still winnable.

Jungling

I do really enjoy jungling Evelynn because she can get behind laners so easily. In my setup i swap the health seals with armor seals and i swap to a standard 21/9/0 with points in armor and minion damage mitigation. Still go the same build and start + . Start buff -> buff -> remaining camps, i usually start on the side of the map that my ad + support start on for more help.

First back buy usually you have enough for and then you can gank and farm very easily. The upgrade is a very situational buy to any of the three possibilities. I find if you need to blow someone up and cannot win by simply killing tanks then go with the . Note: If you do go this route always use smite as a heal in battles because it grants a lot of spell vamp. Lastly, Eve can fill in a tanky role if she gets the . I would highly recommend trying both of these because I find them all to be very good in different situations.

If you don't have the time or passion to try them both, stick to the same build as laning other than a .

Ganking with Eve is an awesome experience. Top lane will be so easy to kill because you can sneak behind him almost every time. Usually, do not spend too much time ganking prior to level 6. This is because of how much damage you gain at 6 and your ganks only rely on damage because you lack CC until 6.

Bot lane ganks are my new favorite however, the squishy targets blow up and they usually reside bottom.

Gameplay

This footage is from S2 and is slightly outdated. Currently, I am waiting for LOLReplay to get to a stable point in which I can record games again, or something else to come out so I can update this video.

The quality may start off poor but will increase by 5 minutes in!
Also if you want to watch in full screen just watch it on youtube directly by clicking bottom right icon.



Things that should be taken from the video:

14:40 - Engage on Orianna right after buying DFG
19:00 - Always follow roam for countergank
21:40 - Good example of a disciplined Evelynn team fight, never overcommit and allow yourself to be focused

Final Comments

I used to accept all friend requests and answer questions in game but my list is now full, sorry if you didnt make it in time. Anyways, if you have questions still post them in the comments and I'll answer em. GL PLAYING EVELYNN!

I love llamas
llamas4lyfe

[http://4.bp.blogspot.com/_W90V87w3sr8/TOyjld32uwI/AAAAAAAAAQo/CMU8I19kfpA/s1600/llama.jpg]
[http://t0.gstatic.com/images?q=tbn:ANd9GcTqI_G_nouUmcqZn3CpfLyx1-Rsl3RNdswGJHGQZ8B7PS5jveU]

JUNGLE VIDEO COMING SOON AS WELL!

Comments

April 11, 2014 - 12:46 PM #1

http://www.linkbucks.com/KtnP

January 20, 2014 - 03:59 PM #2

sh.st/cM6P

September 13, 2013 - 02:52 AM #3

@Raff seems very typical of the lane... last time this was asked I said: "Kayle is tough in some ways but easy in others. Eve will proly be close in cs throughout the laning phase, if ever given the chance for roams take them. Ulti in teamfights usually makes them go longer, so pick a build that doesn't rely on blowing one person up. In the list in the item section, probably pick the #1 teamfight build, with maybe substituting in an abysal if Kayle gets ahead or against double AP. Do not over commit in team fights, its a different play style altogether."



Which in TLDR form is wait until teamfights and wreck his team with a good team fighting build. roam if u can.

September 11, 2013 - 05:06 PM #4

What about the lane matchup vs kayle, can I get some insight on it, I kinda won/kinda lost my lane. It was a big tradeoff, I roamed to get kills but fell behind in cs and lost tower first.

July 20, 2013 - 01:45 PM #5

Ya, eventually, the problem is my internet is so bad keeping LOLReplay up is a significant problem. Keeping anything up is a problem. So I will upload one probably in the next month when I can access the internet to allow me to do so.

July 13, 2013 - 09:36 AM #6

Hey can you make an updated video please :)

July 12, 2013 - 07:15 AM #7

Hey there, I also main Eve,but off caruse I am not a pro player neither close to it, but I consider my self a good Evelyn playerN and I have a question, what about Lich Bane?, Eve can 1 shot any guys with it wih dfg included, it does absurd dmg and makes assasinations a lot faster.

June 20, 2013 - 09:04 AM #8

@Elkir Kayle is tough in some ways but easy in others. Eve will proly be close in cs throughout the laning phase, if ever given the chance for roams take them. Ulti in teamfights usually makes them go longer, so pick a build that doesn't rely on blowing one person up. In the list in the item section, probably pick the #1 teamfight build, with maybe substituting in an abysal if Kayle gets ahead or against double AP. Do not over commit in team fights, its a different play style altogether. ALSO, thanks for the math on dfg. very interesting/helpful.

June 18, 2013 - 04:34 PM #9

There is the math behind Eve's combo that I've done https://docs.google.com/spreadsheet/ccc?key=0AhZQZ694z8XcdDRfSjdLc05sODNWckdBWVpnWDNUTEE&usp=sharing

Should be up to date.

June 16, 2013 - 09:33 PM #10

@Bladeaholic I do not have a youtube channel because I don't stream, I will probably upload a recent Eve video now that LOLReplay seems to be better so that is better than nothing! I have not actually done the math about which is better since the change :| I think, not positive, that dfg first is still the way to go.

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