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KAYLE BUILD GUIDE: Kayle - The Divine Carry [Hybrid] by MXSteel

by MXSteel (last updated 1 month ago)

Featured3,560,896 Views 60 Comments
9
Greater Mark of Attack Speed(+15.3% attack speed)
9
Greater Seal of Scaling Health(+9.72 health per level (174.96 at champion level 18))
9
Greater Glyph of Cooldown Reduction(-7.47% cooldowns)
3
Greater Quintessence of Movement Speed(+4.5% movement speed)
View Rune Details
Summoner Spells
View Summoner Details

Starting

2

Full Item Build

View Item Details
21
0
9
mastery 1 1/1
mastery 2 4/4
mastery 3 4/4
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 1/1
mastery 2 1/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/1
mastery 2 1/1
21 Offense
mastery 1 0/2
mastery 2 0/2
mastery 3 0/2
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
0 Defense
mastery 1 0/1
mastery 2 3/3
mastery 3 2/3
mastery 4 0/1
mastery 2 3/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 1/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
9 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Holy Fervor
QReckoning
WDivine Blessing
ERighteous Fury
RIntervention
View Skill Order Details

Runes

Masteries

mastery 1 1/1
mastery 2 4/4
mastery 3 4/4
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 1/1
mastery 2 1/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/1
mastery 2 1/1
21 Offense
mastery 1 0/2
mastery 2 0/2
mastery 3 0/2
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
0 Defense
mastery 1 0/1
mastery 2 3/3
mastery 3 2/3
mastery 4 0/1
mastery 2 3/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 1/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
9 Utility

Item Builds

Starting Build(s)
Default Starting Build
2
Starting Items: Doran's-Ringhealth-potion2


Core Items: If behind, get Doran's-Ringx2. Then, berserkers-greaves at your first and usually 2nd returns, than guinsoos-rageblade, and finally stinger intonashors-tooth. From there, build a rabbadons-deathcap and a zephyr. Final item should be
Try not to sell any of the Doran Rings before you finish 3 items, but sometimes you'll need to sell 1 ring to make room for wards. WARDS! They are important. Next, you can finish blade-of-the-ruined-king or hextech-gunblade.


Final Items: berserkers-greaves + guinsoos-ragebladenashors-toothguardian-angelstatikk-shivfrozen-fist.
Final Build(s)
Standard Final Items

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Holy Fervor
QReckoning
WDivine Blessing
ERighteous Fury
RIntervention

Introduction

EDIT: REMEMBER THIS INFO IS OUTDATED. USE AT YOUR OWN RISK.

Hey guys, my first build on this site.
So basically, I used to love certain champions (and I still do), but as it always happens, you play one champ and you'll eventually get bored of it.. so, as time passed, I played less Ryzes, less Karthuses, and tried some new stuff, like Oriana, Kayle. Needless to say, I fell in love with her from the first game.
Of course, I didn't know how to build her right of the bet - instead, I consoled the guides on MF, and came out disappointed - in two words, **** Gunblade. That item is basically trash before the late-late-late-late game, and there is absolutely no reason to build it before your other items. I also looked for guides on this site, but none of the featured guides was up-to-date - over 4 month since the last update was a little too much.

Basically, I had sat down, thought a bit, and figured a test build which I thought could work, judging from my first game with Kayle. That first build has been my core build ever since, and today Kayle is my main, with quite decent stats in the diamond (EUNE) area:
[http://img687.imageshack.us/img687/6621/35135.png]

So, this is the guide - this will teach you how to play Kayle, and hopefully, you will use it to great success in both your ranked and normal games.
Lets proceed to the guide itself!
[http://imageshack.us/a/img685/1741/fierykayle2.png]

Edit: Currently in the top10 most played Kayle list in the world, on Lolking->Kayle->Summoners.

Pros / Cons

Pros
- Amazing farming potential.
- Strong all game long, from early to late.
- Good escaping/chasing mechanism
- One of the, if not the strongest single target DPS lategame, when properly farmed.
- Hybrid DPS, hybrid penetration, so unlike an AD Kayle, your DPS wont drastically fall if enemies stack armour.
- Ultimate is useful at all times, and at lv16 with 40% CDR the cooldown is 24 seconds.
- In case you got shut down, you can always act as a secondary support.

Cons
- Extremely skill based, both micro in teamfights and decision making.
- Farm dependent.
- No long ranged pokes, very low sustainability.
- Without speed modifiers, she's slow as ****.

Picking Strategy

So, many people overlook this, and if you're into "I feel like playing this champion and I'mma do it no matter what", you can skip this part.

There are some important things you need to take into account when picking Kayle:
- Very high DPS, but medium range.
- Strong early game, Extremely Strong mid-game, and again just Strong late-game.
- Very low survivability, without skills.
- NO LONG RANGED POKE.
- Low sustainability.
- 2-3 seconds of Invulnerability, at start and sometimes end of the teamfight.

So, from this, comes a very important conclusion - you should only pick Kayle in three scenarios:
- Your team is based mostly on heavy initiation with some moderate pokes (Amumu jung, Gargas mid, Blitz+Vayne for example), so in late-game situations you don't wait to be poked, you go right in (or pull) and start the fight.
- Your other teammates have heavy poke potential and sustain - for example Cho jungle, Gragas mid, and Ashe+Soraka bot.
- Your opponent has mediocre sustainability/poke.

Basically, what you don't want to happen is your opponent has considerably higher poke/sustainability, while you can't initiate and your own poke/sustain is bad. Kayle contributes to none of the above, so if you end up with something like Xin jungle, Taric+Tristana bot and Ryze mid, just do the team a favor and pick Cho Gath or something similar (unless the enemy forsakes sustainability for favor of initiation, which Kayle does well against with her ult).

Runes

Basically, the main runes are the Alacrity, Swiftness and Focus.

First, Alacrity is pretty self explanatory. Your damage ealry game is already high due to E, therefor you mainly need the extra Attack Speed, which, by the way, you'll be stacking all game long.

Swiftness is also mandatory, as anyone who played with Kayle enough will notice her main weakness is her lack of dashes or strong CC (her slow and speed buff are underwhelming in this case), therefor anything that would give her an edge in chasing (or escaping) is extremely useful - and that's where those runes come into the picture.

Focus is not the most widely accepted rune, but there is a good reason I'm using it. First, the secondary reason for those runes is to complete the 40% CDR at lv18. However, for that reason we could as well put some CDR/Lvl glyphs, and add more AS or MR. Why Focus, than?
The answer is, Kayle will very often find herself one second short on her E - one lost creep here, one last autoattack to finish an enemy champion (and her early autoattacks matter a lot), and so on. 6% CDR
will help you immensely in the early game, making your E have almost 1 less second of CD, and I'll tell you, the difference from CDR is felt way more than the difference from 5% attack speed, and is in most cases more useful than even 11.7 MR.
However, if you're facing somebody with heavy Magic Damage like Rumble, it would actually be good if you get 2 CDR/Lv glyphs, and put the rest into flat MR. Just know that you can only have so many rune pages, and you'll also need at least 2 different seal pages.

As for the seals, here are the 3 candidates, depending on where you lane or who you face. If you're laning versus somebody like Cho or WW, it'd be a good idea to get Mana regen for more aggression. If you're laning vs a Talon, or another AD lane killer, get Armour. HP is always good all-around.

[http://imageshack.us/a/img42/4206/runes1r.jpg]
[http://imageshack.us/a/img827/1479/runes2j.jpg]
[http://imageshack.us/a/img585/6067/runes3e.jpg]

Masteries

The masteries at the top are a good example for what you should build.

Those masteries give you everything you need. The MS out of combat is good for engaging and kiting enemy skillshot harass on lane, the Insight+Mastermind are for lower Flash CD, and the buff mastery.. blue buff, of course!

The offensive masteries are for double penetration (that's what she said?), and of course for CDR, which you need.

Summoner Spells

/ ,

Explanation:
First off, let me state that this is only true as of before the pre-season patch, and I'll edit it once the patch has passed and I had some time to test the new summoner spells.

Ignite is the most common spell to go with Flash on Kayle.
While this spell is good, I found exhaust tends to be more useful in offensive (or 1v1) situations, unless the enemy is regenerating health in an insane pace (aka, Dr. Mundo). Still, there is no shame in taking this spell, but you'll have way less survivability versus ganks.

Flash - I don't think I need to explain why this spell is a must-have on almost any champion in the game.
Exhaust is good because not only is it an offensive spell (and better than Ignite in most cases), but it's also defensive, allowing you to chase, escape, and shut down dangerous enemies, all in the same time.

Alternatives

I haven't used it, but I heard this is an amazing spell. Surge gives you attack speed and AP, and has a relatively low CD, so I'm pretty sure that if the enemy doesn't have a lifestealing/regenerating champ, this is better than Ignite late-game and around as good early game. Needs more testing, though.


Late-game, if their team is stun heavy, using this during teamfights (to get out of a stun, nonetheless) will make you do way, way higher damage in that fight and also potentially to stay alive. However, this doesn't have any offensive capabilities, and you got your ult for survival, so I personally prefer Exhaust. Still, this spell is good.


This spell seems like an inferior version of Exhaust on Kayle, and I don't think it's more useful than any of the abilities above, but Kayle does benefit from the MS, so I'll leave it here.


When I just started playing, I always took this spell on top/mid.
Now I've been taking it much less, but if you're up against a safe farming opponent (Cho, Malph), take it and use it to the fullest extent, ganking whenever you can.

Skills

Passive: Holy Fervor
Kayle's basic attacks against enemy champions now reduce their armor and magic resistance by 3% for 5 seconds (stacks up to 5 times)

Explanation:
A very, very good passive. It'll make you shred your opponents armor and MR with each hit, up to 15% of each. Another great thing is that this shreds the armor before anything else (apart from flat reduction), so this'll stack with your reductions from the masteries well, as well as any other reduction on your team. This'll also help your teammates.
This isn't the best early passive, but it'll do wonders late game.




Q: Reckoning
Blasts a target, dealing 60 / 110 / 160 / 210 / 260 (+100% of bonus attack damage and +100% of ability power) magic damage and slowing its movement speed by 35% for 4 seconds.

While the target is slowed, Kayle inflicts 6/7/8/9/10% increased damage to them.

Cooldown 8 seconds
Cost 70/75/80/85/90 mana
Range 650


Explanation:
Your bread-and-butter spell, which will be your main chasing tool and the main damaging spell (which scales with auto attacks). Early on, though, it costs too much to spam it, even if you max it first. You should only be using it if you know you can land many AA's on the target afterwards, not just a s a nuke. Apart from that, awesome skill, scales with both AP and AD, and is a part of what turns you into such a terror in the mid game.




W: Divine Blessing
Blesses an allied champion, healing them for 45/85/125/165/205 (+35% of ability power) health and increasing their movement speed by 15/17/19/21/23% for 2.5 seconds.

Cooldown 15 seconds
Cost 60 / 65 / 70 / 75 / 80 mana
Range 1000


Explanation:
A decent escape and chasing tool, as well as an excellent kiting tool.
You'll usually be using it on the lane when you need a burst of speed. See an incoming gank? Alt-W. Trading with a melee enemy champion and need more speed to kite? Alt-W. Just out of range of a squishy enemy caster mid, and what to surprise them with a burst of speed poke? Alt-W.
You can, and should, use it when you can save a fleeing teammate, and even heal him a bit, which might save him and also allow him to flee from the enemy followup.



E: Righteous Fury
Kayle's attacks strike at range. These attacks splash, dealing an additional magic damage to her target and nearby units take 20 / 25 / 30 / 35.5 / 40% of her attack damage plus magic damage.

The total bonus damage is 20/30/40/50/60 base damage plus (+20% of ability power).

Cooldown 16 seconds
Cost 45 mana


Explanation:
Turns you from a squishy no-damage piece of crap into a ranged beast with huge AA damage and some AoE with that.
You're extremely strong with it on, and extremely weak while it's on CD. This is the reason you'll be taking blue whenever you can early-mid game, and why you take all the CDR Runes/Masteries.
Know when to use it, by the way - sometimes, when you don't want to push the lane, it's better to last hit without E, and only activate it when you start harassing.

Ultimate (Intervention)

R: Intervention
Bathes Kayle's target in a holy light, rendering them immune to all damage for 2 / 2.5 / 3 seconds.

Cooldown 90seconds
Cost 100 / 75 / 50mana
Range 1200


Your most important skill, giving invulnerability for a few seconds to the target of your choice, including yourself. I'll explain here when to use it:

Tower Diving
To use: When somebody is taking too much damage, and would otherwise die, use it. You can also dive an enemy that is low hp and doesn't have blinks/stuns/heavy slows left, than use the Intervention to survive.
Not to use: Don't think this grants you CC immunity - the duration is very short, so if he slows/stuns you, or blinks away, it'd be a waste of ulti.

Skirmishes
To use: Your teammate is escaping, with very low hp. If you know he only needs an extra sescond to get to safety, but the enemy{ies} has a nuke, you can shield your ally. You can also use it when you know somebody is gonna eat a **** ton of nukes in the next second.
Not to use: Your teammate is on low HP, trying to escape, but he's getting chased by too many enemies, and is getting slowed so he's going to die. Thus, it wont matter if you give him 2 extra seconds, he'll still die, only that you'll also waste an ulti.

Teamfights
To use: In big teamfights, you shield only the main damage dealer. This means, you'll only be using this on either yourself or the AD carry (or AP carry, if you were top), depending on the situation.
Not to use: Your tank is initiating, and is going to eat all the enemy nukes! Should you shield him? Absolutely NOT. The more the enemy focuses the tank, the better. That's his job. You only save your ult for the carry or yourself, and in 9 out of 10 situations it'd be completely ******ed to waste your ult on a tank.

Item Builds

Again, this is not something that's going to stay relevant, since the item changes in the pre-season might be big, but I we'll have to wait and see, and I'll edit this part if need be.

Starting Items
You always, always start with , and . The only alternative is +, which is way worse.
Get back at 900~ gold (or 1350+ gold), and get +, and optionally a plus ,aby some Potions. Prioritize over , and if you only decide to get one, get . Than, next stop back, finish your .

Mid Game

Build a or a into a . Follow up with into into .
Congradz, mid game is over. At this point, you might have already won if this was a short game, but if you didn't, here's the followup.
Note: NEVER get or before any of this. EVER. Actually, never get this crap at all.

Late Game
If you always get focused down, get. If you feel you can get away with being more aggressive, get a [imgsmall=statikk-shiv.png] first, and than finish . Either way, get both those items.

Lastly, build a or a .


Elixirs Are Bad (most of the time)
In season 3, elixirs have become mostly useless, but you'll still be buying them *right before* Nashor re-spawns, or another *vital* fight.

Blue Buff
You need your blue buff early game - you need it badly. The CDR and Mana regen are exactly the issues you'll be having (CDR til Nashor's Tooth, Mana issues til the end of the game).
At mid game, it'll help you alot as well, and as the mid you should have the highest priority to get it.
At late game, you'll have less CD issues, but you'll have troubles with mana - teamfights will drain most of your full bar, and it'll regen too slow. So basically, a blue buff late-game will save you a few Recalls, which is quite big.

Results

Edit: I'd post some 1900~2000 elo range matches.. but too lazy =/

Well, I had to post some results to show this indeed works. The first pics are from around 1600 Elo, but the last 4 wins are from 1750+ Elo. Build works the same everywhere. In fact, in some normal and Ranked Team games, I've beaten 2000+ elo players (and not self countered ones, but Ahri's, Niddles etc.) with Kayle. I wont finding those few games, but will rather just show the overall victories:

[http://imageshack.us/a/img441/3614/wins1.jpg]
[http://imageshack.us/a/img696/9387/wins2.jpg]
[http://imageshack.us/a/img62/1776/wins3.jpg]
[http://img11.imageshack.us/img11/6900/wins4.jpg]

Hybrid Kayle vs AD Kayle

Edit: This is a bit outdated, as of Season 3, but this still holds more or less true with the new items. Will re-caulculate later.


Firstly, this isn't to put down people who uploaded AD builds or anything like that.

I'm simply putting some math I did earlier, when just designing this build, to show why Hybrid Kayle has significant pros and way lesser cons compared to AD Kayle. All this assumes you didn't have to waste money on Elixirs, and that somebody else (your AP carry) has gotten blue.
This is the exact math I did in my notepad, way back:

DPS per Reconing, and other stats
Runes: 13 Armor/ 1.08 HP-Lv, 5.9% CDR, 8.5 MPR, 4.5% MS
Masteries: 3 AD, 0.04 AS, 10% APR, 4% CDR, 10% MPR, 0.5% Damgage, Standard Tank Tree, 3/5 HP Per Sec, 0.45% CDR Per Level.
10.5k Gold: , , , , ,
CDR:40%
Lifesteal:0%
Spell Vamp: 0%
MPR: 8.5+10%.
APR: 10%
Mana Regen: 4.05/sec
Armour:80
MR: 44
10.752 Attacks per 4.8 Sec
Ad=219 Per Attack (crit included)
Bonus=110 Magic Damage
Nuke = 425
Phys Damage - 2354 / 490 DPS
Magic Damage - 1607 / 334 DPS
Total - 3961 / 824 DPS
Link: http://leaguecraft.com/lnk/b0m

Runes: 0.21 AS, 13 Armor, 6% Lifesteal
Masteries: 3 AD, 0.04 AS, 10% APR, 0.5AD/Lv, 3% Lifesteal, 6 APR, +10% Crit Damage, +6% Damage Below 40%, Standard Tank Tree.
10.5k Gold: , , ,
CDR:0%
Lifesteal:29%
Spell Vamp: 0%
MPR: 0%
APR: 6+10%
Mana Regen: 2.05/sec
Armour:80
MR: 44
11.384 Attacks per 8 Sec
Ad=624.16 Per Attack (crit included)
Bonus= 60 Magic Damage
Nuke = 450
Phys Damage - 7103 / 888 DPS
Magic Damage - 683 / 85 DPS
Total - 7787 / 973 DPS
Link: http://leaguecraft.com/lnk/Hzm

Q Wait, but the damage is higher for AD Kayle! How is hybrid better?
1. First of all, you have permanent E. Even if an AD Kayle gets a blue elixir, they'll still have 4 or so seconds during which they are melee, and therefor can't do a thing in the 2nd half of the teamfight, or can't chase/finish of an enemy, or so on. Their DSP for those few seconds is 0, while as Hybrid you have consistent Ranged DPS.
2. Second, your Q has a way shorter CD. That means, even with blue, and AD Kayle will have the slow, and most importantly, +10% damage, around 35% less than you. That means, for 33% of the time your DPS is +10%, which already makes it closer to the AD Kayle in pure damage.
3. Speaking of utility, your freaken ULTIMATE takes 60% of the time to recharge - 36 seconds at level 16. This means that, as opposed to AD Kayle, you can sometimes use it at the pre-start AND very end of the teamfight. Or shield the tank at Baron, and have the ult up by the time the enemy comes. You name it.
4. Last, but by far not least, half your damage is magical! And on top of that, you got penetrations for MR and Armor same as the AD Kayle has for just armor. However, if the enemies stack armor against an AD Kayle, that'll be way more effective than stacking it versus you, since half your damage ignores the armor, strikes them right in their MRless face.
5. Attack Speed - your Attack Speed is about 165% of an AD Kayle attack speed, at least following the build I compared to. That means, it'll take you around 2 seconds to apply all your Armor/MR reduction, while it'll take around 3.5 seconds for an AD Kayle. That's not enormous, but significant.
6. More magic regeneration, means more sustainability (albeit, it's still very low)


Q What's the advantage of AD Kayle than?
Probably just one thing - Lifesteal, which allows you to survive longer. The reason I don't really care about this is because when you get focused, you'll melt anyway, while otherwise Lifesteal doesn't change a thing. I could go into details, but if you want, try the other build, and you'll see that Lifesteal doesn't really help you replenish your HP in 3 seconds during teamfights, but rather heal in between fights without having to recall (which you'll have to do anyway once you run out of Mana).

Matchups


Lanes:mid
Difficulty:Easy-Medium
Explanation: I've played versus many Ahri's mid, and I rarely lose to one. She has low sustain, despite her passive, no escape pre-6, and if you dodge her nuke she has way less poke than you. Play very aggresive, harass her out of the lane and if she stays there too long, kill her.
There might be a problem if she has a jungler with a snare/stun, since it allows her to hit her charm 100%. If so, play more passively, and wait for your own jungler until you got 2 wards to cover mid or you see their jungler elsewhere.


Lanes:mid,top
Difficulty:Easy-Medium
Explanation: Used to have troubles with this champ mid, but than I realized - I can start Flask, 3 pots, and a Sight Ward. Lets asume you're facing her mid, as top is gonna be easier.
Just harass her non-stop, from lv1. The first time she uses her shroud, put the pink ward so it covers most of the lane (like, in the middle, but closer to her tower... or her bushes, if it's top), and keep harassing her. Harass the shit out of her, all game long. Keep buying pinks, keep harassing her, killing her, buying more pinks.. etc.


Lanes:mid
Difficulty:Medium
Explanation: She shouldn't have much chances to kill you, but you wont be able to kill her either, especially after 6.
Before 6, you can play semi-aggressive and poke her, maby giving you a one recall advantage over her at one point. Do not over-commit, though, as she can sometimes kill you with the help of the jungler/tower, all for the cost of an egg.


Lanes:mid
Difficulty:Medium
Explanation:Her skill range isn't that high, and she's squishy - but her damage is potent. If she stuns you, she gets a very painful free poke. So, try to be very aggressive with your pokes when she doesn't have a stun, but switch to passive farming as soon as she gets her stun. Also, remember to watch her stacks for stun! If she got 3, she can stun you as well, using the shield to get the last 4th stack.


Lanes:mid
Difficulty:Easy-Medium
Explanation:As long as you dodge his AoE, it's quite easy to harass him out of the lane. He's very squishy, and quite weak against you. If you manage to also dodge his stun, than he might as well have to burn flash or die.


Lanes:mid
Difficulty:Medium
Explanation: Very annoying to play against, as you'll have to be constantly dodging her skills - that, in fact, will be your first priority. If you see an opening when her slow is down and you can close the gap to her, go for it and harass her as much as you can, than back off and keep farming.


Lanes:mid,top
Difficulty:Easy
Explanation: A very safe lane - you can't harass him faster than he heals, but he shouldn't be able to kill you as well. As long as you dodge his Q's, and especially if you dodge his W's (which are possible if you know the timing - I do, as a Cho`Gath player), he'll never harass you out of the lane. Also, his Ult is narrowly dodge-able with your Ult as well, it has a small cast-time, so if you see him going for it, you can shield yourself if you're good enough.


Lanes:top
Difficulty:Darius
Explanation: Free meal. Harass him with E to the tower, and if he pulls you use Q+W and kite-harass the shit out of him again. If he's in the bush, just passively farm til he comes out for minions - that's where you punish him.


Lanes:mid
Difficulty:Easy
Explanation: A melee champion - dodge her nukes, harass her with E. You can also use your ultimate if she dashes at you with her ult, since at that point she'd be committed.


Lanes:mid,top
Difficulty:Medium
Explanation: Quite a skill matchup. Both of you have extremely high early-game damage, and both of you are quite squishy. Whenever she Q's you, you need to Q her back and land some autoattacks to even out the trade. She has better tower-diving potential than you til lv6, then it's equal. Mid game is where you should really start to outdamage her, assuming you didn't lose early. Your advantage is better sustained damage and your ultimate, her advantage is her web-hanging skill and the stun.


Lanes:mid
Difficulty:Easy
Explanation:You need to harass her while dodging her Q's. First of, only the best eve players will be able to constantly stay in position to harass you with their Q, but if they do, stand a bit in the side, and harass her right after she last-hit the creep, slowly moving to zone her. In short, you should be able to harass her extremely hard early in the lane, and get a pink after your first back and zone her completely.


Lanes:top
Difficulty:Easy
Explanation: She can shield your Q with her counter ability, but she is extremely squishy. She got a gap closer and speed boost, but you a speed boost as well, a slow, and range. Just harass her every time she DOESNT leap to you, and when she does, kite her while autoattacking. Remember, don't Q her before she wasted her counter ability.
You can also shield a good portion of her ult, preferably the first part, as it does most damage.


Lanes:mid
Difficulty:Medium
Explanation:If you like fish meals, go mid vs this guy. Harass him, Kite him, and ult over his Ult or Dash when he tries to initiate on you. You're simply better than him mid.
He can, however, dodge your Q.


Lanes:mid,top
Difficulty:Easy - Medium
Explanation: If he hits his all skills, he wins the lane. If you dodge his skills (which is easy) and harass this melee champion, you win the lane. Simple as that.


Lanes:top
Difficulty:Easy
Explanation:You want to play VERY aggressive versus him, and by no means trade one poke for one poke. His parley hits harder than a single autoattack, and is cheaper than your Q, but has a cooldown, during which he's melee. Do not let him Parley and go to the bush - get a bit back (or near his bush) and if he Q's you, Q him back and harass with autoattacks. You should win this lane, just care for ganks.


Lanes:top
Difficulty:Easy-Medium (Medium midgame)
Explanation:When he's away from you, harass him with autoattacks. If he uses Q, immediately nuke/slow him, and keep kiting and harassing him, maby also throwing a W in there.
Midgame, he can do dangerous damage to you, so avoid getting close to him at all costs, always stay 500 or so units away from him while he has his Q-E (your attack range is about 500 units).


Lanes:mid
Difficulty:Easy-Medium
Explanation:He's melee, so you can zone him a bit, but he'll still farm with his kegs. Also, he's quite beefy. Harass him, but prioritize farm over harass.


Lanes:top
Difficulty:Medium-Hard
Explanation: One of the harder tops to go against as Kayle. Harass her as much as you can, for every creep she tries to take. Remember, if a creep is low HP she can dush to it even if she's far back, so put the mouse cruiser above the low-hp creep and be ready to harass her and punish her jump. Also, you wont win against her in a trade, and you wont outsustain her on lane after a certein point, so at lv6 you should've either won the lane with early kills/deny of farm, or try to call for ganks.
The main point to remember - if she can jump to a low hp creep NEAR you, and stun you, she'll win the trade. If you don't let her do this, you can outkite her and get the better of any trade.


Lanes:top
Difficulty:Very Hard
Explanation: The hardest champion to go against as Kayle, on par with maby Yorick. Always stay at a leap range or farther from him, since if he uses his dodge+stun while you're at the range, he can than leap on you and activate it, whereas if you stood back, you can use Q+W and hopefully get far enough to avoid the stun. Try to harass him at the first 2 levels, as much as you can, since that's when he's at his weakest. Also, I'd really recommend calling for ganks, even lv2 ganks. If you've let him get 20+ minion advantage, or a kill, past lv6, you've lost the lane. Actually, if you yourself don't have a kill or 20+ minion advantage at lv6, than he's probably doing very good compared to you.


Lanes:top
Difficulty:Easy-Hard
Explanation:If you dodge his stun, and harass him before lv6, you shouldn't have a problem. However, past 6, his ultimate has an insane synergy with ganks, since you got no leap ability. Try to dominate him as hard as you can pre-6, so you don't have to worry much after lv6.
He'll become really hard late-game, as you got no way to counter his strongest CC, the ult. You'll have to waste a lot of dodges, but you can still kill him 1v1 inside his ult, and hopefully, your team is strong enough to kill theirs 3v4 if there are 2 enemies focusing you inside his ult.


Lanes:top
Difficulty:Medium-Hard
Explanation:Jayce has a stronger early game than you - in fact, his whole early game after lv2 is stronger. Yet most of this strength relies on him hitting his Shock Blasts. If he misses those, he doesn't have more poke than you. Thus, you should try to harass him and trade autoattack, but the highest priority is dodging his Q's. dodge them all, and you'll at least not lose.
At lv7+, you should start becoming stronger than him 1v1.


Lanes:mid
Difficulty:Easy-Medium
Explanation: He's squishy, and only has his gate as CC/Escape. Harass him as hard as possible at the first 4 levels, even at the cost of getting hit with his Q's. At lv 7, just a simple Q+Autoattacks will often force him to use his gate, and the 2nd time it'll force him to leave the lane, all while you take half or less the damage he did.
Win the lane, it's not hard.
The problem will start if he got even a bit fed, his AoE is going to hurt you. So, later on in the game, never get close to him, but try to focus on squishy targets away from him, like the enemy ADC.



Lanes:mid,top
Difficulty:Easy-Medium
Explanation:A quite annoying champ to lane against, but no worries - a single autoattack with E on will do as much damage as her knife. Not to mention, her sustain early on is horrible. Just zone her, and be very aggressive, and you should win the early game. Oh, and when she ults you, your ult completely negates that.


Lanes:mid,top
Difficulty:Easy-Medium
Explanation: Has nice range, and an escape, but his poke is reliant on him hitting his Shuriken, and he's quite squishy. If you're good at dodging his Shurikens, trade autoattacks+Q and you should be able to zone him. Post-6, if he ults, you ult as well and come on top of that trade.


Lanes:top, mid
Difficulty:Easy
Explanation:Played more and more vs him, and mostly mid. Q+E, and he'll have to waste almost the same mana you did, by jumping back. Start Flash+pots vs him, cause he'll start the same, and you'll need all the mana vs him early.


Lanes:mid
Difficulty:Medium
Explanation: He's a secret counter to Kayle on mid, since his slow is so devastating to any attempt at initiation you might do. Still, at the first 3 levels, try to harass him very hard and zone him out, and try to gank him, since apart from his slow he has no escapes, and he's squishy.


Lanes:top
Difficulty:Easy-Hard
Explanation: The lane all depends on how good you are, and how good he is. Your objective is to dodge his Q's, and not stay too close to enemy units. His objective is to hit you with Q, or otherwise get close to you, and apply his devastating AS and MS Slow. If you are good enough, you should be able to come up on top in this lane, just by harassing. However, he has an extremely good synergy with ganks, so you'll have to play with extreme caution before you have wards.


Lanes:mid
Difficulty:Easy-Hard (Hard lategame, easy early)
Explanation:Assuming you face a good Lux, she'll abuse everything she has - the range of her abilities, her snare and her shield.
Try to use every opportunity you got - if she used her nuke, fly close to her, and try to bait a cage; than if she missed the cage, you got around 7 seconds of her being zoned, and you can as well harass her all the way to the tower with Q + Attacks.


Lanes:top, mid(???)
Difficulty:Medium
Explanation:A pretty safe lane, for both of you. You can try to harass him with E, until he has to get in the bush. But do no use any abilities on him, since you'll need the mana if he tries to get in melee range with you - you can't allow that. Just farm, and remember that you got way better mid-game 1v1 than him. If you're good, and the junglers are equal, you might harass him out of the lane once.


Lanes:mid
Difficulty:Medium
Explanation:Only played a bit versus him, but that's just because he's not that good. As long as you dodge his silence/nuke, he has no way to harass you. Just de-push the lane, and harass him with every oportunity, since he's squishy and you deal alot of damage. It's important to note that if he casts a pool+DoT on you, you can be pretty sure he's about to ult in the next 0.5 second, so it's not a bad idea to use your own ult.


Lanes:mid,top
Difficulty:Easy-Medium
Explanation: With good enough positioning, he'll not be able to hit both you and the minions. So, just let him push and de-push the lane yourself, waiting for a gank from the jungler. Harass him when his shield is down, but don't waste mana on trying to take of his shield and not getting any health damage done.


Lanes:mid
Difficulty:Medium
Explanation: You can't kill her, but there is no reason you let her hit you with a Q on the lane, so she can't harass you out either. She'll be pushing with her W, and you will be pushing back with E. Quite a passive lane. Whenever she wastes her Q, zone her as far back as you can. Also, you can use your Q as a quite efficient way to negate her shield.


Lanes:mid,top
Difficulty:Easy-Hard (build dependant)
Explanation: The trick here is to harass her - harass her nonstop. She has a better heal than you, but her damage is quite terrible, so keep trading autoattacks (and Q, when it's lv3 preferably) and you can win that lane, and zone her. However, this is only true for a Nidlee that does NOT build into a tanky build.
A tanky nid will actually start getting better than you after her giant belt (around lv6), and will stay a better trader than you until you get both Rageblade and Stinger (than, it starts getting even). She'll be even stronger 1v1 if she's AD, and have even better sustain if she's AP. The thing with this Nidlee is, she'll be WAY less useful in teamfights than a damage Nidlee. So, just play the farm lane, harassing her only if she overextends, and wait for mid-game. Than, try to be the better roamer (assuming Nid is only build tanky on Top), and force as many fights as possible, by hard-pushing a lane with your team, or doing Dragon.


Lanes:top
Difficulty:Easy-Medium
Explanation: Read what I wrote about Darius, but replace the pull with a slow from the axe. Harass him to no end, until he cries, smashes his keyboard, throw his screen out of the window and leaves the game via DC.


Lanes:mid
Difficulty:Easy-Medium
Explanation:Not the easiest mid, but not a hard one either. You need to know the cooldowns, and use every opportunity you got to harass her. She just moved the ball? You got 3-4 seconds to harass her, or at least force a shield. Also, if you stay far away from the ball, you can usually dodge it when she uses the skill. I often face Oriana's mid, and don't remember losing to them as Kayle.



Lanes:top-mid
Difficulty:Medium-hard
Explanation:One of the harder laners to play against. You'll need Armor runes, 21/9/0 Masteries (with focus on Armor of course).
If you die early, he can snowball and win the game. If you survive early, you can overtake him mid-game and win the game, since you do better than him mid-late game.
Remember to harass him for each spear he throws at you.



Lanes:top
Difficulty:Medium
Explanation: Same as garen, only that his gap-closer is more dangerous. Don't get close enough for him to catch you with a single leap, and if he uses 2 leaps to catch you, Q him and kite-harass the shit out of him.


Lanes:top
Difficulty:Medium(???)
Explanation:Before the nerf, he was Medium-Hard. Now, his QQ does way less damage, so it's hard for him to burst you down. Keep harassing him, and at your first trip back buy 2 wards - one for the river, and 1 for the bush. If you don't lose early, the longer the lane goes, the stronger you become compared to him.


Lanes:top
Difficulty:Medium
Explanation:You need to know how to dodge her skills. Really, go and read her skills, cooldowns, and watch it on Youtube. If you harass her every time her Broken Wings is on CD, you should probably not have too hard of a time. However, she's very dangerous if she hits you with it, so I suggest at the first leap you walk back, even using W if you see you're too close to dodge it otherwise.


Lanes:mid,top
Difficulty:Medium-Hard
Explanation: A quite hard thing to face, if played well. You need to have VERY, VERY good knowledge of his skills if you want to survive the lane, and also be very good at microing (dodging his Q's, knowing when to move forward during his flamethrower) if you hope to win the lane. Lets assume you've learned his skill - now, he'll have to waste some of his skills on minions just to stay in Danger Zone, the yellow bar you'll see on top of him, which increases the skill damage. Here's a secret - at the first levels, his flamethrower is WAY weaker than your autoattacks, so if he activates it, you can still harass him and come out on top. Kayle vs Rumble is a very knowledge based matchup, so study that champion, and use his weaknesses (skills on CD, lack of early sustain) to harass him more than he harasses you early. Oh, and if he pushes too much, he can be ganked pretty easily.


Lanes:mid
Difficulty:Medium
Explanation: On mid, you both have approximately the same harass, assuming for every Q he hits you with you lend 2 autoattacks, and for every Q + Cage you hit Q+2 autoattacks. At lv6, you'll really become stronger, so start playing more aggressively, and force him to either try to trade (which you win, having a better ult) or go back. Also ,he's not very hard to gank, having to escapes. Just remember - do not start trade with him from high range, since he can cage, nuke and kite you, resulting in a better trade for him. Early-Mid game, you only outdo him if he can't kite you like this.


Lanes:top
Difficulty:Medium
Explanation: You need to harass him, like every other melees top. Dont let him do anything without eating your autoattacks. Remember, he heals from attacking marked minions! Also, always kite him, like other melees.


Lanes:top
Difficulty:Easy-Medium
Explanation: Harass, harass, harass - just don't chase him. Before lv6, he has no sustain, so use that to your advantage and keep harassing him. past 6, it depends - if you won the lane, play like you did from the start. Else, play more passive and focus on farming and not dying to ganks.


Lanes:mid,top
Difficulty:[b]Medium-Hard (easier top, harder mid)
Explanation: She's quite annoying to lane against, but not too scare early on. If you play this as a farm lane, and roam, you should overall do better, since you got the same farming potential, but he's slower. Do not try to 1v1 him, though, at least while he has his slow, since he can usually trade a bit, and than either kill you if he has an advantage, or escape with the huge slow of his. You can only win 1v1's vs him in the mid game and onward, if you got a better farm.


Lanes:mid
Difficulty:Medium
Explanation:Her range is a joke, assuming her damage is as high as the best assassin. If you can dodge her throws with W, I guess that'd be the best time to turn around and harass her, as much as you can. At lv6, learn to recognize her ult, and use your own ult right on top of it - that's the only, and a sure way to win trades with her.


Lanes:mid,top
Difficulty:Medium
Explanation:Harass him, he's a melee champion. If you got enough experience fighting him, you'll know how to dodge his slows. If he leaps on you, and you got E on, attack him back. When he ults, wait a bit, with your fingers on Alt-R, and use your ult right when you see the knifes start to move- that's an easy way to dodge his ult even if you got bad reflexes.


Lanes:mid,top
Difficulty:Easy-Medium
Explanation: Same as Niddlee, but with slightly stronger harass and no heal. Harass the shit out of him.


Lanes:mid
Difficulty:Easy-Medium
Explanation: It's hard to kill him due to his stun, but if you dodge his Q, you'll not lose the lane. If you see he picks a blue card, you can actually go in and do your Q+Attacks, and you'll harass him way harder than he harasses you.


Lanes:mid
Difficulty:Medium
Explanation: His Death Ray is annoying - apart from that, he's weak. Harass him like you do with every squishy caster. Just don't stay too long in his power fields - they stun!


Lanes:mid,top
Difficulty:Easy-Medium
Explanation: Kayle is a known counter to Vlad, as she outdamages him greatly. His goal will be to try to Q you every time it's off CD, and stay back the rest of the time. You should not let him do it, and autoattack him whenever you can, also adding Q to the mix once it's lv3. Your harass is way stronger than his sustain+harass combined, so play extremely aggressive, and dominate him in the lane.


Lanes:mid,top
Difficulty:Medium
Explanation:I very rarely faced this guy, but when I did, I learned he can punish you if you overlook his passive. Harass him like every other melee, but remember that when he's low, he'll heal up, and keep that in mind when you calculate whether or not to trade. He also synergies well with jungler ganks, so the 2 junglers will have high impact on who wins this lane.



Lanes:top
Difficulty:Easy
Explanation: Keep harassing him when he goes for minions. I can tell you know, your harass is way more mana-efficient than his heal. Just be sure you always have over 100 mana for E+W, so you can always lasthit but can also always escape.


Lanes:top, mid
Difficulty:Easy
Explanation: Just with any Melee, Q+Auto him as much as possible. You destroy him early. Just remember to never Q his clone.


Lanes:mid
Difficulty:Medium-Hard
Explanation: Due to his range, he's actually very hard for Kayle to deal with. Dodge his lightnings, and try to harass him when you can, but by no means commit to it if he marked you and he has his ult, since it's a sure stun and a huge poke. Try to farm passively and harass him when his lightning is on CD (for around 7-5 seconds), but do not over-commit, since a good Xer can punish you. If you're good, you can outharass him eventually, but in the end this all depends on the junglers.


Lanes:top
Difficulty: Medium
Explanation: Like other melees, but with a decent gap-closer. When he jumps on you before he uses Q, you can Q him, use W and run away before he can land 3 hits on you.
You need to watch out for him using Q once on a minion, and than jumping at you, since you can't kite it if he does it. If he does, go to the bush til his Q expires.


Lanes:top
Difficulty:Hard - Very Hard
Explanation: He is simply too good for you to beat without ganks - luckily, he's also one of the easiest champions to gank. Just stay close to the bush, and go in when he uses his spirits. Also, harass him with autoattacks at the early levels. It'll be extremely hard to stand agaisnt him past lv4 though, so call your jungler.


Lanes:top, mid
Difficulty:Medium
Explanation: You need to dodge his Shurikens, and his shadow skills. Once you do (or even if you didn't), you can harass him back. He scales quite well late-game, but you scale better, as well as having your ult to shield most of his ult.


Lanes:mid
Difficulty:Medium
Explanation:Early game, put as much pressure on him as possible. Mid game, you wont be able to out-harass him anymore, so focus on ganking other lanes.
In teamfights, always try to come from the side and catch him from the back - he is very strong if allowed to stay alive, but very squishy if caught.



Lanes:mid
Difficulty:Medium
Explanation: She's squishy, but her plants sting hard. If she hits her snare with her plants nearby, she'll poke you for a very high damage. However, if you dodge her snare and nuke, and harass her with Q+E instead, you should be quite fine. This lane is all about skill.

Final Comments

That's it, I guess.

Go out there, play Kayle, and if you find yourself winning, a like would be appreciated ^^

By the way, there is a more compact version on Lolking, at www.lolking.net/guides/82293 .

Good luck, and see you on the Fields of Justice.

Change Log

9/11/12 - Guide finally finished, both ported and new chapters. Published to TSM.
16/11/12 - Posted ranked stats, fixed spelling mistakes.
16/11/12 - Added the Change Long.
29/11/12 - Changed Item Order a bit, slightly adjusted some matchups.
7/1/13 - Finally edited the masteries, and some other small edits.
7/1/13 - Edited the items a bit, and also edited some matchups.
21/1/13 - Editing some matchups, to be more up-to-date.
29/1/13 - Edited item section.
30/1/13 - Added a Lolking version, added some missing matchups.

Comments

August 6, 2014 - 10:16 PM #1

Sadly, as the guide is back Kayle is back in the dumpster. Lets hope for some buffs, cause at least in EUNE challanger she just doesn't cut it compared to the real good tops/mids.

July 9, 2014 - 10:17 AM #2

OMFG YES, IT'S BACK, HAIL THE MASTER

February 24, 2013 - 09:07 PM #3

I think you should talk a bit more about alternative rune choices. For example, do you have any comment on the viability of Hybrid Penetration runes?

February 19, 2013 - 09:18 PM #4

What about Liandry's? I understand it is SUPER EXPENSIVE... but the AoE dmg + the slow from Q can really do dmg during a teamfight...



What do you think? Does it have any place in a competitive build at all? Or is it too much of a hard fit?



I would also like to know your thoughts on Iceborn... when would u get it? Late-Game?

February 10, 2013 - 11:42 PM #5

MX, recently I discovered something that'd probably be more effective in a hybrid standpoint.



Manamune on Kayle stacks relatively fast. I toyed around with it, and am going to remove mentioning it from my guide because it's not really what my guide is about, and I figured I'd bring it up to you as an interesting item.



100 magical added each E and Q, and it stacks pretty quickly.

January 30, 2013 - 07:10 PM #6

@handofsword

The thing about Zephyr... lets put it this way - if you plan on going late game, the best DPS item would be Infinity Edge, and Statik scales a lot more with it than Zephyr.

If, however, you expect the game to end before 6 items, you might get a Zephyr, since by itself it is a better item than Statik.

January 30, 2013 - 07:02 PM #7

I'd be interested to hear your opinion on Zephyr in place of static shiv. I'd say there are enough similarities to warrant comparison. As i see it, you pay 350 gold for 10% AS, 20AD, 4% MS, 10% CDR(which would put you right at 40% with NT and Runes/Masteries), and 35% Tenacity. You do lose 20% Crit and a great passive in exchange. Just a thought.

January 24, 2013 - 02:33 PM #8

APkayle with LB+RD is crazy vs squishy teams. :)

thats the reason, why I play with hybridmasteries.



NT+Liandry is a safer version of APkayle for more pokefights. You cant burst like other builds, but you are good for pokefights, you have more HP and you can spam your skills more often. Thats why SSong builds DFG later, so he can burst in a fight and still poke, but thats another story.



I dont know where, but I have a mistake in my calc and I dont know where. Trying to find it, but its hard.

The spreadsheet is for calculating the DPS and Burst-gain by new items. Rabadons, Spellblade, onhit, %dmg, DFG, IEbonus, spellblademasterie and other stuff are rdy and okay for every formula, but I dont know, the data cant be correct.



I hope that I will find the damn error and can give you the correct data, MXSteel. ;)

January 24, 2013 - 03:12 AM #9

You haven't seen a good build for AP Kayle. :P Nashor's Tooth Liandry's is only one build for her.

January 24, 2013 - 12:07 AM #10

Eh. I'm not a fan of the AP Kayle. She just doesn't do that much damage. Especially in early stages, where if you build AD she can easily turn and out dps pretty much any carry or top. The only benefit I see with AP Kayle is she gets a quick boost in attack speed early on. Other than that, she's just not that much of a threat. I think AP Kayle is only really viable as a support.

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