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ORIANNA BUILD GUIDE: The Robot Ball-erina by a k k o z e n

by a k k o z e n (last updated 3 months ago)

Featured2,676,218 Views 56 Comments
9
Greater Mark of Hybrid Penetration(8.1 Armor Penetration and 5.58 Magic Penetration)
9
Greater Seal of Scaling Health(+216 at champion level 18)
9
Greater Glyph of Scaling Ability Power(+1.53 ability power per level (27.54 at champion level 18))
3
Greater Quintessence of Ability Power(+14.85 ability power)
View Rune Details
Summoner Spells
View Summoner Details

Starting

Full Item Build

View Item Details
21
9
0
mastery 1 0/1
mastery 2 0/4
mastery 3 3/4
mastery 4 1/1
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 3 1/1
mastery 1 0/1
mastery 2 0/1
mastery 3 1/1
mastery 3 3/3
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 4 1/1
mastery 1 0/1
mastery 2 3/3
mastery 3 1/1
mastery 2 1/1
21 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Clockwork Windup
QCommand: Attack
WCommand: Dissonance
ECommand: Protect
RCommand: Shockwave
View Skill Order Details

Introduction

WOWOWOW! :) Over 2 million views! :P Thanks for all the support guys!

Hello there fellow League players!

My name is akkozen, and this is my very first guide. I'm from Hungary, i play on the EUW server. In Season 1 i was a rookie at around 1100 Elo, in Season 2 i learned a lot and got to 1.9 k ELO, in season 3 i've reached Diamond on the EUNE server. After that i transferred to EUW (placed to Plat V) and i've successfuly reached Diamond there also.

http://www.lolsummoners.com/search?name=akkozen

  • EUW Season 3:

[http://img826.imageshack.us/img826/7481/fysp.jpg]

  • EUNE Season 3:

[http://img843.imageshack.us/img843/5240/kcl3.jpg]

  • EUNE Season 2:

[http://img840.imageshack.us/img840/798/profile3i.jpg]

I hope this guide will help anyone who takes the time to read it through. The purpose of this guide is that so you don't have to open any other guide about on the net. I am sure you won't find anything else necessary to master this champ! ;)

"Why should i open this guide instead of others?" you might ask.

There are already a lot of Orianna guides out there and they are great imo, still in this guide you will not only find everything you need to know about this great champ, but you also get explanation why/when/what you should do.

After reading this detailed guide you will have a better understanding of the most effective choices between various Runes, Masteries, Item builds and Skill Orders.

Runes

The most used mastery page for Orianna


Hybrid pen is great for the early lane dominance. Your E gives you a decent armor and mr anyways.

For yellow you can go either hp/lvl or flat hp against mages. Dont go manaregen, you don't need that.

For glyphs either go flat mr against early strong mages, or scaling ap against anyone else.


Masteries

mastery 1 0/1
mastery 2 0/4
mastery 3 3/4
mastery 4 1/1
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 3 1/1
mastery 1 0/1
mastery 2 0/1
mastery 3 1/1
mastery 3 3/3
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 4 1/1
mastery 1 0/1
mastery 2 3/3
mastery 3 1/1
mastery 2 1/1
21 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
When you are in champ select thinking about what mastery page you should pick, most of the time you will have to choose between 3, depending on the following situations:


Standard

  • We all know the "standard" standard 21/0/9 page. There's nothing unusual here. I really like this page, it gives you a really nice damage on your bursts, and an "upgrade" to your passive.

[http://img854.imageshack.us/img854/6431/maststandard.jpg]

The Mastery named "Spellsword" is great for . Actually it is a buff for her Passive . It will definitely help you win most of the trades at early levels and will make you a beast AAer late game too.

Utility

  • 's main strength comes from her "utility". Meaning a good player manipulates the battlefield with the quick casting and replacing of the ball. The 9/0/21 page is great for CDR and speed, however you will find your damage a bit lower compared to the first two pages. It really just comes down to personal preference. Both 21/x/x and 9/0/21 ways are great, and work on Ori fine.

[http://img834.imageshack.us/img834/8135/zzl3.jpg]

Defensive

  • There are rare occasions when early game tankiness is more important then cooldowns or regenarating mana. Agaisnt champs who's attacks can't be dodged like or you may want to use a defensive type of mastery page:

[http://img805.imageshack.us/img805/8301/mastdef.jpg]

  • If you are against some AD mids like or i suggest to go with 3 points in Hardiness for more early armor.

----------


Important Note:

Keep in mind that exprienced players wouldn't really need the defensive masteries, it's up to you whether you need more tankyness over your starting items and runes or not. Combining tanky runes (in the next chapter), masteries, and item build ("Scenario 1") may give you great survivability, but you want to be a threat, not a moving meatball!

Summoner Sets

Primary Set
Explanation:




You would say there is nothing to be said here. If you are in trouble, you get away with this one. I aggree on that.
However flash can be used in an offensive way as we all know. Using it offensively may lead to epic fails if you aren't expreinced with .

  • Fail example no. 1: Fight is almost over, you are chasing someone. You are between the enemy and your own ball. You forget that the ball is behind you. You + to the enemy. You are fairly closer, but your lovely little ball is travelling with 1200 speed, and u just see the enemy get away with no problem trolling "AHHAHA HUEHUEHUE LOLOL" in /all chat, and you are all like -_-..

Remember to keep the ball on yourself or even further to the target location when flashing!


  • Fail example no. 2: Oh how many times i saw this one (including myself ^_^): You were all good, you popped the ball on someone/somewhere in the middle of the teamfight, you just wait for the right moment to . Then suddenly out of nowhere a wild Amumu (or Sona etc) appears and you know an AOE stun slow w/e comes in a split second so you away to safety. Immediatly after, you use . You just realize you are very well safe and sound, however your ballsie just came with you and you ulted yourself hitting noone, maybe except some furious melee minions..... T_T

We could all list some more fails what we've seen by poor players (write them in the comment section so i can have some lulztime :P), so i wont go into any other ones, let's jsut keep in mind the main thing:

Always know where your ball is when you use !


An offensive example:

There are situations, where you can barely get to a teamfight/gank or something like that in time. Don't be afraid to use to get just as close that you can one of your teammates. 's range is 1100!! Imagine how far you can be, and still be able to save for.ex. your toplaner who is 1v1ing the enemy and will probably lose that fight: You can ++ making not only your mate stronger with your shield, but speeding him up and slowing the enemy down, who is now trying to get away in panic...

An offensive example 2:

++++: "U MAD enemies who got initiated by cuz she got bored and wants to T-bag all your facesssssssss???????" - in SivHD's voice



The famous ignite is something you want to get in every one of your games as . We all know what it is good for, so i won't go in any detail on this one.



Flash & Teleport


If your are facing and you are not sure you will keep him at bay, you won't be able to demolish him in lane, you might want to consider taking to help out your lanes when decides to ult on them. Even if you managed to beat him in lane, it can be a great tool ganking other lanes fast or being there at baron/dragon teamfights when you were somehow separated from your team.

Item Builds

Starting Build(s)
Build 1
quick referral for the items, for the full explanation and reasoning go to the Item builds section!!

START:

dorans-ring+health-potion2 or health-potion5+mana-potion+sight-ward+faerie-charm or crystalline-flask+health-potion3

FIRST BACK:

Scenario 1: catalyst-the-protector + sight-ward + boots-of-speed = 1600 GOLD
Scenario 2: dorans-ring + chalice-of-harmony + boots-of-speed + sight-ward = 1680 GOLD
Scenario 3: dorans-ring + fiendish-codex + boots-of-speed + sight-ward = 1620 GOLD

If you fall behind in CS or getting outzoned: philosophers-stone

FIRST BIG ITEM:

Scenario 1: rod-of-ages
Scenario 2: athenes-unholy-grail
Scenario 3: morellonomicon

SECOND BIG ITEM:

rabadons-deathcap

FINAL BUILDS:

Defensive Example: mercurys-treadsenchantment-homeguardrod-of-agesrabadons-deathcapabyssal-scepterzhonyas-hourglasswarmogs-armor

Offensive Example: sorcerers-shoesenchantment-homeguardmorellonomiconrabadons-deathcapliandrys-tormentnashors-toothvoid-staff

(You would probably want something inbetween these 2 examples)
Final Build(s)
Standard Final Items

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Clockwork Windup
QCommand: Attack
WCommand: Dissonance
ECommand: Protect
RCommand: Shockwave
Choosing which one of 's abilites should be maxed first, second and third depends on the circumstances:


Many players tend to blindly follow some guides instructions on runes, item builds, masteries and ofc skill orders. To be successful in this game you have to drop your rookie habits and start thinking about things on your own. Maxing skills on is quite familiar to . See, a lot of guys tend to just max in a certian order they saw in some guide or in a tournament etc. Don't! Look at the given situation and make the decision. There are certian situations you can find yourself in as most of the time.

These three main situations are:

Sustained Damage Route - Maxing Q - (recommended ~ most efficient imo)

You need to position your ball a lot in the laning phase, to
  • harass, and deal sustained damage in lane for a low mana cost
  • lasthit 2- or more creeps,
  • place a "free ward" to one of the bushes

If you find yourself in this situation you want to max Q first. Maxing first gives you the most efficient harass in lane reducing it's cooldown to 3! seconds on the same mana cost (50) on all levels!

Single Burst Damage Route - Maxing W -

You want a higher burst or a stronger movement speed buff, to
  • deal more damage in one single burst
  • get away from ganks faster
  • be able to juke or position better in the laning phase

I rarely max W to be honest. While i see it's advantages, you have to keep in mind that your "hard-harassing" combo is PLUS ! Not only .. Maxing W will eat your mana and you won't even have any cooldown benefits from it. While you can deal more damage in one combo, as i stated before, i find more effective by getting your enemy low dealing sustained damage with and THEN going Ballz deep (^^ you get it?).

There's a lot of debate on maxing over is better than maxing over or not. Honestly i think it only comes down to personal preference. Just look at the numbers and you'll see yourself that this is also something that should depend on the situation. That's the good thing about . It suits a lot of playstyles and can adapt to a lot of things if you just recognize what your next decesion has to be!

Surviving Route - Maxing E -

Oh boy you are in trouble if you are maxing this one.. :P

You want more passive armor and mr, and a stronger active sheild, to
  • survive 1v1 situations early

"Y u feeeed?" You did something wrong and fed the enemy, or you just simply facing an assassin who is making your life miserable like or or stg like that. Maxing E gives you a much more safer laning phase, however keep in mind in most situations: The best defense is a good offense And that is getting your enemy so low with harassing that he/she doesn't even consider going after you..

(Ofc. you are always leveling up your when it is possible)


Note:
  • I usually like to get all my abilities in the first 3 levels in this order: Q->W->E At level 1 i always scout with my Q, dropping the ball into bushes. At level 2 i harass with W or get away with it from an early gank. At level 3 i want my E so i can quickly pull the ball on me in case a deeper gank comes, and W away.

Who is Orianna?

"Why would i want to play her?"


is one of my favourite champions, I am playing her since season 1 (since she came out) and i feel myself the most confident and effective with her, if it comes to playing AP carries. I had loads of fun with her and i think she's one of the most interesting AP carries out there, with a really high skill cap.

  • Orianna is a versatile, well rounded champ that can outharass enemies early game, has incredible farming potential, and on top of that, great mid/late game utility and damage output.

  • If you want to fix your teammates' , or capitalize on the enemy team's mistakes, you want a champ that can defend allies and hurt enemies at the same time, having a lot of fun playing a unqiue, non-faceroll champ, then Orianna is a suitable choice for you.

So, are u ready to play some DodgeBall?!

Item Builds

----- Starting items: -----


Usually:

  • +
  • +++
  • +

Against AD:

  • +

"Yo ! Is that you? Then F'CK YOU!" - , , or . Don't give up just yet. Go with these as starting items and u will be able to survive the laning phase without much of trouble.

Against pure Skillshot Champs:

  • +

It is for example standing against you at mid. All the dmg u get is depending on your positioning. The enemy ganks are only successful if she lands her skillshots. Go + and MOVE constantly!

Keep in mind these starting items are even more effective with the proper masteries, runes, and followup items mentioned in previous sections!


----- First back: -----


Now this is where your first big decesion will take place. When building Orianna, you have to start thinking about what your items will be this game when you are in champ select or at the loading screen. You have to look at the enemy team's comp and ask yourself:[/center]

Do they have great initiators/gap closer bruisers/one-shot nukers or not?

Scenario 1: "Yes they do"

  • In this case your first item will be a . Try to farm enough so you can get the , a and at least one .

This will cost you 1200+325+75 = 1600 gold


Scenario 2: "No they don't, but their AP caster still hurts me! :'("

  • Seems like you are not really afraid of their teamcomp, however you do need some MR and manaregen to stay in lane. If that's the case you want a and a . Of course try to farm enough so you can buy at least one and a .

This will cost you 820+400+325+75= 1620 gold


Scenario 3: "No they don't, and i wana kick some ASS"

  • So it turns out they either don't have a teamcomp that can focus you down easily, or you are very confident about your teamfight positioning/map-awereness. If that's the case you want a and a . Of course try to farm enough so you can buy at least one and a .

This will cost you 820+400+325+75= 1620 gold


(I wouldn't go fast, i will cover my opinion about rushing at the end of this Item Build Section!)

If you fall behind in CS or getting outzoned grab a philosophers-stone!

----- First big item: -----


Scenario 1:

  • So you've decided to go safemode this game and buy a . Your first item will be a rod-of-ages. This is a great item on Orianna, for it makes her really tanky (not only cuz of the HP but -thanks to the AP- the stronger active as well) and of course it gives the much needed mana. With you will be more safe from the enemy's focus and you'll have great early game sustain in lane, and HOOLY AP mid/late game.

Scenario 2:

  • Big plays! Your ball is everywhere, you are T-baggin your enemy and saving your teammates at the same time, speeding yourself/teammates to initiate/chase/fall back, and you just can't go OOM. Yes this item will be . It is just GODLIKE on Orianna. This item will give you an incredible mid game harassing capability with the manaregen and cdr. If you know that you can position well and you know how and when to use Orianna's abilities to be the most efficient for your team, then this item will make your game incredibly fun.

Scenario 3:

  • Wow! You really starting to feel it now! You want themDAMAGEZ faster, you want cdr and AP to hurt ppl. You don't even need the MR or the %based manaregen provides? Weel my friend, in this case what you are needing is a . You won't be as tanky, won't have a lot of HP or MR or mana. However if you know you are beasting this game, you know you are getting blues and you are ahead, then use it! With Morello you can finish your build faster and snowball easier too.

Against AD midlaners:

  • I didn't name this as a whole new scenario, just because it doesn't really happen that often. But if you are against some AD midlaners such as / etc.. You might as well consider building a first. An early will help you stay in lane and win 1v1 situations agaisnt these champs. Not to mention counters lvl 6 dives of these AD characters.

----- Shoes that fit on 's feet: -----


  • I get sorcboots after my First big item most of the time. They give you the needed magpen and speed. You don't really want just yet, as you won't have any magpen (from items).

  • After i bought some MagPen (like /) i consider switching my for these. Usually my decesion to switch will depend on how many blues i get (do i have enough CDR), and on how fast do i need my abilites up (obviously). If i end up being more useful with the fast slow/speedup/shields than with simple dmgoutput from , i go .

  • I rarely get these, but they are great choice if the enemy has a lot of CC. However you really shouldn't get caught by anyone, since you will "operate" from the backline every teamfight...

----- Second big item: -----


rabadons-deathcap. I think i don't have to introduce this item to any of you guys. Doesn't matter which scenario (1 or 2) you are dealing with, this is the item you want to get next. Of course consider buying meanwhile. If the enemy has a lot of skillshots or "runnin" junglers like Skarner for example you want to get before .


----- Item progression: -----


So by now you have +/+. It's time for your next decesion:

-"Everything is fine"

You are not focused, your positioning is great, there's no overfed enemy:
GREAT!!
In this case you can choose from two major offensive items:

Greatly increases your AP and the 40% magpen really hurts. Having this item i always consider swapping the for . You want your CDR to be near 40% all the time throughout the game, and u don't really need 's flat magicpen anymore.

Even though with you can wreck almost every single champ it is not the most efficient in all cases. This new season 3 item works great on . Magpen, HP, and a passive working with your slow. If the enemy team FOOLISHLY did not shit their pants by this time and started to stack MR agaisnt you, then give this item a shot!

If the game goes exceptionally well for you u can even try +. You will be amazed how much damage you do with "full magpen build"!

-"Omg they go hard on me

even with my i am shut down immediately..."

  • ...by their AP carry/AP top/AP jungler: you buy abyssal-scepter.
"But wtf a k k o z e n? Abyssal's range is far shorter then Ori's ablities, are you nub? PF reported....gg /ff!"
Remember in this case you will use your combo on yourself/near you, given you just can't position out of the fight and there is noone who could stop AP enemies getting to you! With and you will be very tanky against those AP damage dealers and you will have the needed magicpen what helps you to not even survive but win the teamfights, even with all the enemies sitting on your pretty face.

  • ...by their AD carry/AD top/AD jungler: you buy zhonyas-hourglass. Man how i love this item on Ori. Lee jumps on you? Riven slices your face? You will not only have the armor and the active, but you'll have 100 more AP on top of that which gives your a great boost! Armorception i say!


----- Finishing items: -----


You've gone but you find yourself getting grabbed by blitz over walls/gettin nuked by LebLanc/gettin knocked up by Malphite: You want banshees-veil

You are unstoppable you don't even give a fck anymore, they go nuts in the second they see your icon popping up on the minimap: You go or lich-bane.
Oh man..ok: you are safe in teamfights, you are a beast having used your abilites you can auto-attack like a boss. With your passive will wreck the enemy as you are AAing them. is simply the item that EMPOWERS your passive so much you turn into a NEW CAST: THE AP AUTO-ATTACK CARRY

Late game teamfights are all about harassing, you go back-and-forth between towers at mid lane, everybody is powerful as fck and you are pretty afraid of getting nuked or getting smashed by those bigboi bruisers. Well, fkc it! Buy a

----- Other viable item choices -----




I really like this item with it's S3 changes, however i wouldn't buy it on . You won't be in any real trouble if u go -> , however i think the above mentioned items work better cuz of their AP and CDR.



Even tho i don't really like on - your main advantage is your range throughout the whole game so you won't really go into DFG range - it can be a good choice mid/late game, when some tanky bruiser is jumping on you.



Personally i don't find this item that useful on . gives just enough armor with your to survive teamfights with proper positioning. is good for casters who are easily bursted down. If you were choosing the right item path, you won't have that problem.

Example final builds:

Defensive - You had a hard time this game



Offensive - You were owning this game



----------------------------------------------------------------------------------------------------


A note on rushing .


Buying one or two s and then immediately getting is not a good idea on Orianna imo. Here's the reason why:

You are not someone who kills by goin in on a champ who is near full HP and comboing him/her down in a second. Orianna's potential is in her effective poking/harassing capability, and ball positioning. She shines in mid/late game by using her abilities not only for damage output but for great utility. With you will have more AP mid/late game, thus making your shield HUGE in fights, with you will slow the enemies/speed up your allies and quickly shield one of your teammates thus saving one person or the whole team. You can be a badass with rush early, and snowballing over nubs, but you will lack the nasty good things that and give later in the game.

Early Game

Guess what?! Your main goal is to FARM. Early/mid/late game, doesn't matter. When you see a jungle camp alive or a minion rushing furiously against your towers manmode, you want it to be dead.. by your own hands!

In early game however, you can only farm with AA. Of course you will have ~7 flat manaregen but u want to use that to zone our enemy so you can get closer to those ranged creeps. Don't spam your abilities wrecklessly or you'll go oom. Wait for your blue first!

Some tips:

Your main early game trading combo is:

(+ if you have the mana) on the enemy, AA, yourself, AA+AA, then get back. You want your 's passive AND active on yourself through the whole trade, so that every single incoming damage is reduced by it's effect!

As soon as you AA your enemy creeps will aggro you, and that hurts in the early levels. You want your shield on yourself as fast as you can!

Mid Game

Ok, so you've got your hands on some nasty items now, you are starting to get comfortable around the map, tho the laning phase is not over yet!

Controlling your lane

Your main goal in mid game is to prepare for objectives, and farm at the same time. You have to be a bully in your lane with your blue buff and /. Controlling your lane is not only good for your CSing, but also gives you oppurtunity to gank/help in taking objectives such as dragon etc.

Timing buffs/dragon

You want to know when your or the enemy's blue is up! With you can safely get near the enemy's blue when they are doing it or your jungler is skilled enough and wants to steal it. Just into bushes and move forward (don't facecheck lol.. T_T). Timing the buffs is even easier with the chat timer on, you just add 5 mins to the time you received the buff/ the enemy received theirs.

Dragon comes back every 6 minutes. You want to know it's time ALWAYS! Losing a free dragon to the enemy will slowly hinder your goldgains, and that will cause you to slowly lose the advantage to the enemy. As you have all the great abilities to stop a dragon attempt or to help your own. In mid game you have to know what's goin on at the dragon area!

Some tips:

  • 1: With a good amount of AP (~round your first big item) you can farm the whole wave with a ++ combo (+ some AA if needed)
  • 2: After that, go immediately for wraiths either on your side or the enemy's. First you will have go all around ++ the 3 little ones and then AA+ the big one.
  • 3: Every time your jungler comes near doing wraths or red, or going counterjungling give him one +. You will not only help him to get less damage from junglemonsters, but that slight speedboost makes sure your team has faster ganks! (With 1st big item and blue you don't have to worry about mana!)
  • 4: Repeat...
  • 5: PROFIT!

Late Game + Team Fights

This is it! You will love this part of the game if you didn't screw up badly before!


Late game is all about getting objectives such as Baron / Dragon / Towers / Nexus etc.

You have your items, your team is grouped up, wandering all around the map, trying to either catch someone off-guard or forcing objectives. shines in this part of the game. With my suggested item builds you have a huge amount of AP by this time with great CDR/MANAregen.

Your job is clear:
  • poke the enemy team with +
  • help to initiate your allies with +
  • catch at least 3 ppl with
  • throw into bushes preventing your rambo allies to facecheck and throw the game
  • defend your AD carry in teamfights with + combo
  • help your teammates to get away from lost teamfights/facechecks with +

is one of the best, if not the best teamfight oriented AP Carries. You may think you were a beast in lane, but if you can't support your team in a teamfight you really can't play yet. You have to be a support and an AP Carry. You can't be just one if you want to win games against skilled opponents!! Look at all your abilities and look at your team, there are 4 people on your team not counting you. Wasting on yourself for example, when you could save the AD Carry is a big mistake. Try to be as efficient to your team as you can. With time and practice you will know when and how you can be more helpful and dealing more dmg at the same time.

Note on the magical + combo:

A "meh" Orianna player who positioned good and is behind all his/her team will chase ppl / hurry to objectives using his/her + on herself. WRONG!

A GOOD Orianna player will throw on the person who is the closest to the target (enemy/objective) and use to speed that guy up! This way all other 4 allies will go through field, thus gaining the movement speed buff! = happiness!

Great Friends of Orianna

can work well with i would say all the champs in the League. However there are certain champs that just synergize so great with her kit that it's not even funny..

(actually for us, it is! HUEHUEHUE!)


Initiators:

for example:

Give the ball to way before the teamfights start, so the enemy can hardly notice the ball on him (he's not actively shielded). All you need is him to hit at least 3 person with his ult. You just sit there comfortably, you don't even have to aim.. after his knockup press R, your teammates will puke rainbows, and your Teamwork badges will increase by 4!

Give an + combo! With that, his Powerball+ he will gain OP movement speed for initiation! (Just pray he dodges stuns/fears etc.. T_T)

Carries:

for example:

is about sustaining his damage by running around catching all his axes. What more can he wish then an extra amount of armor and speed in a teamfight?!

is a great AD Carry. The dmg he deals is enormous. The only things is he has no escape tools or dashes, so he is easily bursted down by gap-closer bruisers/ap carries. Giving him an or even a will make him your next buddie on your friends list!

is a funny example: Both teams are standing against eachother in late game mid, waiting for someone to make a mistake. How many times we saw an making the mistake to intiate with his ult, finding himself in the middle of 4 enemies.. It's not quite a mistake with a good on his side tho! Give an and as soon as the enemy team jumps on him after his ult, hit , then ! You not only bursted down the whole enemy team, but you helped to get away from that nasty situation!

With these examples said, you can imagine how many different various scenarios can be out there depending on both team's matchups! It's crazy! And you can be effective in almost any of them!!

Most Important Foes

You already read about building items, choosing runes and masteries against enemies. In this chapter, you will see a short "mini-guide" to the possible lane matchups that you can encounter in the laning phase:


Below the icons of each champ, i will list the recommended starting items, either my "Scenario 1" or "Scenario 2" item building advice, the preferred skilling order, the recommended rune and mastery page and -where it's needed- some tips and tricks about how you can deal with your foe!

The amount of s near the champ's icon shows how hard it is to lane agaisnt him/her.
Meaning it's Difficulty from 1 to 5.

Foes in alphabetical order:


Ahri -
Starting items: +++
Scenario 1
Runes: Second (flat MR)
Masteries: Standard
Skill Order: Q>W>E
Tips and Tricks: Dodge her Q and E, and harass her down pre 6 as hard as you can. If wants to jump to you with her ult keep your on yourself and when she is near you!

Anivia -
Starting items: +++
Scenario 2
Runes: Second (flat MR)
Masteries: Standard
Skill Order: Q>W>E
Tips and Tricks: You have to be careful with this one. Don't be too aggressive, and stay away from her in lane. Put the ball around your melee minions and use the ball from there. After she has her ult, try to push hard or you'll have to last hit under tower!

Annie -
Starting items: +++
Scenario 2
Runes: Second (flat MR)
Masteries: Defensive
Skill Order: Q>W>E
Tips and Tricks: You can simply beat her by your godly range, stay away from her when she has her stun loaded! At lvl 6 she IS GOING TO flash+ult+ingite u! If u have some great reflexes flash as soon as she flashes and E+W away!


Brand -
Starting items: +
Scenario 2
Runes: Second (flat MR)
Masteries: Standard
Skill Order: Q>W>E
Tips and Tricks: Dodge his Q and W every time! Harass him hard with constantly using your (and if you have mana)

Cassiopeia -
Starting items: +++
Scenario 1
Runes: Second (flat MR)
Masteries: Defensive
Skill Order: Q>W>E
Tips and Tricks: Try to bait her to overextend and ask for ganks! Always have your on yourself when she hits a spell on you, stay as far away from her as you can. If she gets you once with an ability she will crush you through the lane so be careful.

Diana -
Starting items: +++
Scenario 1
Runes: Second (flat MR)
Masteries: Standard
Skill Order: Q>W>E
Tips and Tricks: It's kind of an even match-up. You have to harass her when she wants to last hit and dodge her weird Q. It is getting harder as she gets level 6. At that time she is somewhat tankier and you will have a hard time dodging her abilities (she is sitting on your face.. T_T). Try to disengage and punish with your abilities AND autoattacks.

Evelynn -
Starting items: +++
Scenario 1
Runes: Second (flat MR)
Masteries: Defensive
Skill Order: Q>E>W
Tips and Tricks: You have to be VERY aggressive PRE 6! Zone and harass her out hard! If you let her lane she will punish you the second she is lvl6!

Fizz -
Starting items: +++
Scenario 1
Runes: Second (flat MR)
Masteries: Defensive
Skill Order: Q>E>W
Tips and Tricks: He jumps on you -> You + yourself, then back off a bit and AA him all the way through the lane as he wants to get back.

Galio -
Starting items: +++
Scenario 2
Runes: Second (flat MR)
Masteries: Standard
Skill Order: Q>W>E
Tips and Tricks: Don't let him hit any of his abilities on you, try to farm the lane as fast as possible! You won't really able to beat him if he is good, just try to get the most farm out of the laning phase you can.

Gragas -
Starting items: +++
Scenario 2
Runes: Standard
Masteries: Standard
Skill Order: Q>W>E
Tips and Tricks: Dodge the Barrel=Profit. Just be careful after lvl 6 when he has his ult up! Always position carefully or his full combo will hurt very badly..

Karthus -
Starting items: +++
Scenario 2
Runes: Standard
Masteries: Standard
Skill Order: Q>W>E
Tips and Tricks: Zone him out with + combos. If you know he will use his ult after a fight, spare your for the second he uses his R.

Kassadin -
Starting items: +++
Scenario 1
Runes: Standard
Masteries: Standard
Skill Order: Q>W>E
Tips and Tricks: Pre6 u want to harass him with AA every time he wants to lasthit. After lvl 6 you have to ract fast when you see him jump, immediately use on yourself and don't forget to + as he goes back to his tower.

Katarina -
Starting items: +++
Scenario 1
Runes: Second (flat MR)
Masteries: Defensive
Skill Order: Q>E>W
Tips and Tricks: Pre 6 you want to stay away from minions so she wont spam you out with her Q and be aggressive! As she hits 6 she will jump near you to ult: get on yourself and ++ so that you break her ult.

Kennen -
Starting items: +++
Scenario 1
Runes: Standard
Masteries: Standard
Skill Order: Q>W>E
Tips and Tricks: Use your ranged harass combos pre6, if you see him coming at you after lvl6 either slow him with or + yourself and get away.

Kha'Zix -
Starting items: +
Scenario 1
Runes: Third (Armor Seals & AP/lvl Glyphs)
Masteries: Defensive (armor!)
Skill Order: Q>W>E

Leblanc -
Starting items: +++
Scenario 1
Runes: Second (flat MR)
Masteries: Defensive
Skill Order: E>Q>W
Tips and Tricks: Be aggressive pre 6, and after that, be very careful with her in the laning phase. You have to time your shield correctly BEFORE she can silence you and burst you down!

Lee Sin -
Starting items: +
Scenario 1
Runes: Third (Armor Seals & AP/lvl Glyphs)
Masteries: Defensive (armor!)
Skill Order: Q>W>E

Lux -
Starting items: +
Scenario 2
Runes: Standard
Masteries: Standard
Skill Order: Q>W>E
Tips and Tricks: Same as

Malzahar -
Starting items: +++
Scenario 2
Runes: Second (flat MR)
Masteries: Defensive
Skill Order: Q>W>E
Tips and Tricks: Stay away from minions when they are melted down by Malz's E. Dodge his Q and try to beat him with range.

Mordekaiser -
Starting items: +++
Scenario 2
Runes: Second (flat MR)
Masteries: Defensive
Skill Order: Q>W>E
Tips and Tricks: Push as hard as you can, and don't let him take your wraiths. Don't bother hurting him with your AA or combos, it will cost you too much, ask for ganks!

Morgana -
Starting items: +++
Scenario 2
Runes: Standard
Masteries: Standard
Skill Order: Q>W>E
Tips and Tricks: Dodge her stun and stay away from Tormented Soil. Push as hard as you can!

Pantheon -
Starting items: +
Scenario 2
Runes: Third (Armor Seals & AP/lvl Glyphs)
Masteries: Defensive (armor!)
Skill Order: Q>E>W
Tips and Tricks: If he jumps on you, use , then step a bit aside from his E and retalliate with all your abilites and AA.

Ryze -
Starting items: +++
Scenario 2
Runes: Standard
Masteries: Standard
Skill Order: Q>W>E
Tips and Tricks: If he can touch you, you did something wrong...

Sion -
Starting items: +++
Scenario 2
Runes: Standard
Masteries: Standard
Skill Order: Q>W>E
Tips and Tricks: If you get stunned by him, you are doing something wrong!...:D You have your great range, don't u ever get stunned by him, burst him down when he gets his shield up and he will deal no dmg.

Swain -
Starting items: +++
Scenario 1
Runes: Second (flat MR)
Masteries: Standard
Skill Order: Q>W>E
Tips and Tricks: Don't let him to get so close so he can hit any of his abilities, dodge his stun, harass and ofc ignite when he is ulted.

Syndra -
Starting items: +++
Scenario 2
Runes: Second (flat MR)
Masteries: Defensive
Skill Order: Q>W>E
Tips and Tricks: Never be inline with her and her balls, and move as much as you can!

Talon -
Starting items: +
Scenario 1
Runes: Third (Armor Seals & AP/lvl Glyphs)
Masteries: Defensive (armor!)
Skill Order: Q>E>W
Tips and Tricks: Use your range to make him respect you! If he jumps on you just move a bit aside from his Rake then back off, and try not getting jumped on again..

Teemo (AP) -
Starting items: +++
Scenario 2
Runes: Second (flat MR)
Masteries: Standard
Skill Order: Q>W>E
Tips and Tricks: Always move in the creeps' footsteps, don't let him to bait you into the bushes, and don't let him to put shrooms underneath you when 1v1ing!

Twisted Fate -
Starting items: +++
Scenario 2
Runes: Standard
Masteries: Standard
Skill Order: Q>W>E

Veigar -
Starting items: +++
Scenario 1
Runes: Second (flat MR)
Masteries: Standard
Skill Order: Q>W>E

Viktor -
Starting items: +++
Scenario 2
Runes: Second (flat MR)
Masteries: Standard
Skill Order: Q>W>E

Xerath -
Starting items: +++
Scenario 2
Runes: Second (flat MR)
Masteries: Standard
Skill Order: Q>W>E
Tips and Tricks: Dodge his long range abilities and don't let him to push you under tower, cuz he can deal a great amount of damage from far away! You have to push the lane hard and back off to your tower/wraiths!

Ziggs -
Starting items: +++
Scenario 2
Runes: Second (flat MR)
Masteries: Standard
Skill Order: Q>W>E
Tips and Tricks: You can outplay this guy by moving constanlty and using your skillshots right at the same time. He is going to be a HUGE PAIN in early levels, not just cuz of his ability spamming (which you have to dodge all the time) but cuz of his AA passive every 12 seconds. If you see his AA getting the passive (the bomb in his hand starts to glow) back off a bit so he uses it on some minion!

Zilean -
Starting items: +++
Scenario 2
Runes: Second (flat MR)
Masteries: Standard
Skill Order: Q>E>W
Tips and Tricks: If he tries to get near so he can land a bomb, just + him, if he already landed one just yourself. However in this case you have to really choose the right timing to go in on him, and position yourself way back keeping him away with your harassing combos, cuz his bombs HURT!

Zyra -
Starting items: +++
Scenario 2
Runes: Standard
Masteries: Standard
Skill Order: Q>W>E
Tips and Tricks: Use your range to your advantage, take out her plants using your AA passive! Zyra is really depending on good skillshots and the positioning of her plants. You want to be constanlty moving, and after some levels you have to use your abilities to push the lane fast!

Just some useful tips

I list here some tips that are not specially connected to , but can help you to improve as a player in general at a great degree.

First there are three articles that i think every single person who gets into this game seriously HAS TO read:

  • 1st: MOWARTH's article on How to improve yourself:
http://eune.leagueoflegends.com/board/showthread.php?t=392347

  • 2nd: Father Tunde's How to gain elo article:
http://euw.leagueoflegends.com/board/showthread.php?t=859779

  • 3rd: sultryvoltron's Elo System article:
http://na.leagueoflegends.com/board/showthread.php?t=2833822


Here is my zen's opinion / How to be a Happy Gamer article on the NA, EUW, EUNE forums:

NA forum: http://na.leagueoflegends.com/board/showthread.php?p=34932027#post34932027

EUW forum: http://euw.leagueoflegends.com/board/showthread.php?t=1065732

EUNE forum: http://eune.leagueoflegends.com/board/showthread.php?t=542847

EUNE Guide section: http://eune.leagueoflegends.com/board/showthread.php?t=546298

For teh lulz

[http://img34.imageshack.us/img34/4632/wdnf.jpg]

When your teammate decides you can't go mid, and you have to jungle..

Final Comments

If anyone actually made it this far, then first of all I want to thank you reading through all this! :)


I hope that this guide piqued your interest, and you can use the information, advices and tips i gave you. I encourage you to try out this amazing AP carry!

If u have any questions, or suggestions regarding this guide or anything else, feel free to comment here or add me in LoL. You can find me most of the time on EUW as a k k o z e n.

Due to how my life changed (work, studies, etc) i don't really play that often now. Mainly on the weekends, but if you want to check me out ;P here's the link:
http://www.lolnexus.com/EUW/search?name=akkozen

- shoutout to all Hungarians out there! :P



[http://fc00.deviantart.net/fs70/f/2012/181/2/8/orianna_sewn_chaos_chibi_by_7guineapig7-d55gjfn.png]

( fan art credit goes to: ~7guineapig7 - http://7guineapig7.deviantart.com/ )

Comments

October 20, 2014 - 05:54 PM #1

some sections could REALLY USE some updates...

for ex: can u migrate the matchup info to actual section-per-champ like other guides?
and u should really take out Philo Stone out of the builds.... its been long gone for some time now

April 12, 2014 - 03:07 PM #2

http://www.linkbucks.com/KtnP

January 20, 2014 - 04:02 PM #3

sh.st/cM6P

January 3, 2014 - 02:48 PM #4

I was wondering if hybrid pen marks were good expecially for the early game ?

October 7, 2013 - 08:17 AM #5

Thanks for this guide man. Winning pretty much every Orianna game I play now (and for the ones I don't win, it's usually close). I was good with her before, but now I feel unstoppable. You might want to add a note to the guide saying that Master Yi's alpha strike removes ori ball (it just thinks he vanished and it sends Ori's ball back on top of herself). He's one of the worst champs to try to synergize with Orianna IMO.

October 5, 2013 - 06:37 AM #6

I wouldn't go attspeed boots, cuz Oir's passive is magic damage, and almost all of her damage is magic also, so magic pen is always relevant. Especially when everyone has some nice MR items late game, and you shouldn't get too close anyways.. you can try it for funzies tho if u want

September 27, 2013 - 12:25 PM #7

Thanks for the great guide :) Interesting stuff.



One question, what's your opinion on attack speed boots on Orianna? Like late game, when the Sorc shoes mpen isn't as relevant but you may not need the Ionian boot CDR cuz you have athenes/morellos and steady blues? I'd imagine they're great with the Nashor's Tooth build path

August 6, 2013 - 04:07 AM #8

Nice guild :) that E-Flash-Ult-W-Hourgalss combo just made my day lul

July 25, 2013 - 02:36 PM #9

Rly nice guide for Ori. I play her for about half year but still im learning her :). She can change games, gank in each stage of game, farm and kill even without crucial items. Well i rly enjoyed this guide. :)And i cant agree with u about ziggs XD. Good ziggs will know ur cd and strategy to Q/W aa him. Whenever u go for a creep he will harass u as well as he can farm from afar if he is afraid of u. It is rather skill dependant lane cos good ziggs is extremally rare experienced :)

July 24, 2013 - 12:46 PM #10

Really good! Helped a lot... I made a perfect score, 12/0/11!! Your guide is helpful and OP...! Good job:)

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