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BUILD GUIDE: Hide and Seek FULL RULES by blinder

by blinder (last updated over a year ago)

353,910 Views 4 Comments

Runes

Unknown Section mastery

Introduction

Hide and Seek is an unofficial type of gameplay. I often see players play by different rules, but here Ill explain all details about it.

There are 5 hiders and 2 seekers. Seekers have to kill all hiders 5 times in 40 minutes. Hiders may use only CC to prevent seekers from killing them.

Soon Ill make strategies for items and champions sections.

Change Log

5.11.2012.
Added Items

1.11.2012.
Added Summoner Spells
Added Elise

24.10.2012.
Created Guide

Overall rules.

Map: Crystal Scar Draft Pick, but you can also try All Random or Blind but I recommend Draft.

Seekers have 40 minutes to kill each hider 5 times.

There are 5 hiders and 2 seekers.

Hiders MAY NOT use auto-attacks or abilities that deal pure damage and no CC or movement based ability.

Oracle's Extract before 15:00 minutes is NOT ALLOWED.


Seekers

Seekers can use any abilities and auto-attacks.

They start seeking at 2:00

They must wait 30 seconds so when the dead hiders respawns, he can hide. Of course the seeker can hunt down other hiders.

No camping under hiders platform.

You can recall any time you want and buy items any time you want.

When you are under 200 HP you MUST RECALL THAT MOMENT. If you continue chasing you can get killed by the hiders.

Hiders

They can start as soon as they cant and hide.

They cant recall or go in their base until they die.

Also they cant buy items before thay die. Only you can buy when you start the game and when you die.

When you kill a champion while he has more than 200 HP or prevent them from recalling you lose a life.

When the hider is defeated he must sell all his items and stay in base or run where the enemies can see them. Not allowed to stay in bushes or the Fog of War.


Champion Abilities for Hiders

Here I will list all allowed champion abilities allowed for hiders to use.



-Charm [E]
-Spirit Dash [R]



-Twilight Shroud [W]
-Shadow Dance [R]



-Pulverize [Q]
-Headbutt [W]
-Triumphant Roar [E]
-Unbreakable Will [R]



-Bandage Toss [Q]
-Curse Of The Sad Mummy [R]



-Flash Frost [Q]
-Crystalize [W]
-Glacial Storm [R]



-Molten Shield
*When she has fully stacked Pyromania she can use any spell for the stun only, Summon: Tibbers not allowed.



-Volley [W] (Only when she has lvl 1 or higher frost shot)
-Hawkshot [E]
-Enchanted Crystal Arrow [R]



-Rocket Grab [Q]
-Overdrive [W]
-Power Fist [E]
-Static Field [R]



-N/A



-Yordle Snap Trap [W]
-90 Caliber Net [E]



-Noxious Blast [Q]
-Miasma [W]
-Petrifying Gaze [R]



-Rupture [Q]
-Feral Scream [W]



-Phosporus Bomb [Q]
-Valkyrie [W]



-Crippling Strike [W]
-Apprehend [E]



-Crescent Strike [Q]
-Pale Cascade [W]
-Moonfall [E]
-Lunar Rush [R]



-Infected Cleaver [Q]
-Burning Agony [W]
-Sadism [R]



-Blood Rush [W]
-Stand Aside [E]



Human Form:
-Cocoon [W]
-Spider Form [R]

Spider Form:
-Rappel [E]
-Human Form [R]



-Dark Frenzy [W]
-Agony's Embrace [R]



-Arcane Shift [E]



-Terrify [Q]
-Dark Wind [E]



-Lunge [Q]
-Riposte [W]
-Blade Waltz [R]



-Urchin Strike [Q]
-Playful/Trickster [E]
-Chum The Waters [R]



-Resolute Smite [Q]
-Bulwark [W]
-Righteous Gust [E]
-Idol of Durand [R]



-Remove Scurvy [W]
-Raise Morale [E]
-Cannon Barrage



-Decisive Strike [Q]
-Courage [W]



-Drunken Rage [W]
-Body Slam [E]
-Explosive Cask [R]



-Smoke Screen [W]
-Quickdraw [E]



-Devastating Charge [E]
-Onaslaught of Shadows [R]



-H-28G Evolution Turret [Q] (Only after lvl 6 when UPGRADE!!! is not on cooldown)
-CH-1 Conclussion Grenade [E]
-UPGRADE!!! [R]



-Bladesurge [Q]
-Equilibrium Strike [E]



-Howling Gale [Q]
-Zephyr [W]
-Eye of The Storm [E]
-Monsoon [R]



-Golden Aegis [W]
-Catalysm [R]
*He can use Demacian Standard [E] and then Dragon Strike [Q] to pull his self. He can't use these two abilities in any other way.



-Leap Strike [Q]
-Counter-Strike [E]
-Grandmaster's Might [R]



Hammer Form:
-To the Skies! [Q]
-Thundering Blow [E]
-Mercyry Cannon [R]

Cannon Form:
-Acceleration Gate [E]
-Mercury Hammer [R]



-Heavenly Wave [Q] (only with a Mantra [R] charge)
-Spirit Bond [W] (with or without Mantra [R] charge)
-Soul Shield [E] (without Mantra [R] charge)
-Mantra [R] (only with Heavenly Wave [Q] or Spirit Bond [W])



-Wall of Pain [W]



-Null Sphere [Q]
-Nether Blade [W] (only if needed for a Force Pulse [E] charge)
-Force Pulse [E]
-Riftwalk [R]



-Sinister Steel [W]
-Shunpo [E]



-Reckoning [Q]
-Divine Blessing [W]
-Intervention [R]



-Lighting Rush [E]
* He is not able to use any abilties for him passive cause its not guaranteed to hit.



-Leap [E]
-Void Assasult [R]



-Void Ooze [E]
-Living Artillery [R]
*When he dies he must stay as away as possible from the seekers due to his passive.



-Distortion [W]
-Ethereal Chains [E]
-Mimic [R]



-Sonic Wave [Q]
-Safeguard [W]
-Tempest [E]
-Cripple [E]
-Dragon's Rage [R]



-Shield of Daybreak [Q]
-Eclipse [W]
-Zenith Blade [E]
-Solar Flare [R]



-Glitterlance [Q]
-Whimsy [W]
-Help, Pix! [E]
-Wild Growth [R]



-Light Binding [Q]
-Prismatic Barrier [W]
-Lucent Singularity [E] (Not allowed to detonate manually)



-Seismic Shard [Q]
-Brutal Strikes [W]
-Unstoppable Force [R]



-Call of The Void [Q]
-Nether Grasp [R]



-Arcane Smash [Q]
-Twisted Advance [W]
-Vengeful Maelstorm [R] (not allowed to detonate manually)



-Alpha Strike [Q]
-Meditiate [W]
-Highlander [R]



-Make it Rain [E]



-Crippling Death [W]



-Dark Binding [Q]
-Dark Shield [E]
-Soul Shackles [R]



-Wither [W]
-Fury of The Sands [R]



-Dredge Line [Q]
-Titan's Wrath [W]
-Riptide [E]
-Depth Charge [R]
*He may use a basic attack every time he can snare his opponents with it.



Human Form:
-Bushwhack [W]
-Primal Surge [E]
-Aspect of The Cougar [R]

Cougar Form:
-Pounce [W]
-Aspect of the Cougar [R] (to get back to the human form)



-Duskbringer [Q]
-Shroud of Darkness [W]
-Unspeakable Horror [E]
-Paranoia [R]



-Blood Boil [W]
-Ice Blast [E]
-Absolute Zero [R]



-Undertow [Q]
-Ragnarok [R]



-Command:Dissonance [W]
-Command:Protect [E]
-Command:Shockwave [R]



-Aegis of Zeonia [W]
-Grand Skyfall [R]



-Paragon of Demacia [W]
-Heroic Charge [E]
-Diplomatic Immunity [R]



-Powerball [Q]
-Defensive Ball Curl [W]
-Puncturing Taunt [E]



-Ruthless Predator [W]
-Slice and Dice [E]
-Dominus [R]



-Battle Roar [W] (only when has max fury)
-Bola Strike [E]
-Thrill of The Hunt [R]



-Broken Wings [Q]
-Ki Burst [W]
-Valor [E]
-Blade of the Exile [R] (not allowed to use Wind Slash [R])



-Scrap Shield [W]
-Electro Harpoon [E]
-The Equalizer [R]



-Rune Prison [W]
-Desperate Power [R]



-Arctit Assault [Q]
-Permafrost [E]
-Glacial Prison [R]
*She can use her basic attack once to Frost [Innate] and then Permafrost [E]. She can't do it when Permafrost [E] is on Cooldown and she can basic attack only once per Permafrost [E].



-Deceive [Q]
-Jack in a Box [W] (not stackable)
-Two-Shiv Poison [E]
-Hallucinate [R] (the clone CANNOT ATTACK)



-Feint [W]
-Shadow Dash [E]
-Stand United [R]



-Burnout [W]
-Dragon's Descent [R]



-Mega Adhesive [W]
-Fling [E]
-Insanity Potion [R]



-Cryptic Gaze [Q]
-Death's Caress [W]



-Spell Shield [E]
-On The Hunt [R]



-Crystal Slash [Q]
-Crystal Exoskeleton [W]
-Impale [R]



-Aria of Perservance [W]
-Song of Celerity [E]
-Crescendo [R]



-Astral Blessing [W]
-Infuse [E]
-Wish [R]



-Decrepify [Q]
-Nevermove [W]



-Dark Sphere [Q] (MUST BE USED WITH OTHER ABILITIES!!!)
-Force of Will [W]
-Scatter the Weak [E]



-Rake [W]
-Cutthroat [E]
-Shadow Assasult [R]



-Imbue [Q]
-Shatter [W] (only for its passive aura)
-Dazzle [E]



-Blinding Dart [Q]
-Move Quick [W]
-Noxious Trap [R] (not stackable)



-Rocket Jump [W]
-Buster Shot [R]



-Contaminate [W]
-Pillar of Filth [E]



-Bloodlust [Q]
-Mocking Shout [W]
-Spinning Slash [E]
-Undying Rage [R]



-Pick a Card [W] (only Red and Gold cards allowed]
-Destiny [R]



-Ambush [Q]
-Venom Cask [W]



-Turtle Stance [W]
-Bear Stance [E] (can basic attack only once every few seconds to stun)



-Terror Capacitor [W]
-Hyper-Kinetic Position Reverser [R]
*He can basic attack once when terror capacitor is up for the slow.



-Hail Of Arrows [E]
-Chain of Corruption [R]



-Tumble [Q] (not allowed to basic attack)
-Condemn [E]
-Final Hour [R]



-Event Horizon [E]



-Gravity Field [W]



-Sanguine Pool



-Rolling Thunder [Q]
-Majestic Roar [E]



-Blood Scent [E]
-Infinite Duress [R]



-Decoy [W]
-Nimbus Strike [E]
-Cyclone [R]



-Locus of Power [W]



-Audacious Charge [E]
-Crescrent Sweep [R]



-Omen of Pestilence [W]
-Omen of Death [R]



-Satchel Charge [W]
-Hexeplosive Minefield [E]



-Rewind [W]
-Time Warp [E]
-Chronoshift [R]



-Rampant Growth [W]
-Grasping Roots [E]
-Stranglethorns [R]

Summoner Spells

NOT ALLOWED

ALLOWED

ALLOWED

ALLOWED

ALLOWED

NOT ALLOWED

ALLOWED

ALLOWED

ALLOWED FOR SEEKERS ONLY

NOT ALLOWED

ALLOWED

NOT ALLOWED

ALLOWED FOR SEEKERS ONLY


Items

In this Chapter Ill say what items are allowed and what items aren't for both Hiders and Seekers and how much is maximum they can buy.



Seekers: 6
Hiders: 1



Seekers: 6
Hiders: 6



Seekers: 6
Hiders: 0



Seekers: 6
Hiders: 0



Seekers: 6
Hiders: 0



Seekers: 6
Hiders: 2



Seekers: 6
Hiders: 6



Seekers: 6
Hiders: 0



Seekers: 6
Hiders: 6



Seekers: 6
Hiders: 0



Seekers: 6
Hiders: 1



Seekers: 6
Hiders: 0



Seekers: 6
Hiders: 0



Seekers: 6
Hiders: 6



Seekers: 6
Hiders: 6



Seekers: 6
Hiders: 6



Seekers: 6
Hiders: 0



Seekers: 6
Hiders: 6



Seekers: 6
Hiders: 6



Seekers: 6
Hiders: 6



Seekers: 6
Hiders: 1



Seekers: 6
Hiders: 0



Seekers: 6
Hiders: 6



Seekers: 6
Hiders: 0



Seekers: 6
Hiders: 0



Seekers: 6
Hiders: 6



Seekers: 6
Hiders: 6



Seekers: 6
Hiders: 0



Seekers: 6
Hiders: 0



Seekers: 6
Hiders: 6



Seekers: 6
Hiders: 0



Seekers: 6
Hiders: 6



Seekers: 6
Hiders: 2 per team



Seekers: 1 per team
Hiders: 0



Seekers: 6
Hiders: 6



Seekers: 6
Hiders:6



Seekers: 1
Hiders: 0



Seekers: 6
Hiders: 0



Seekers: 6
Hiders:0



Seekers:6
Hiders:6



Seekers:6
Hiders:1



Seekers:6
Hiders:0



Seekers:6
Hiders:0



Seekers:1 per team
Hiders:0



Seekers:6
Hiders:0



Seekers:6
Hiders:6



Seekers:6
Hiders:0



Seekers:6
Hiders:0



Seekers:6
Hiders:6



Seekers:6
Hiders:0



Seekers:6
Hiders:0



Seekers:0
Hiders:6



Seekers: 6
Hiders:0



Seekers:6
Hiders:6



Seekers:6
Hiders:0



Seekers:6
Hiders:0



Seekers:6
Hiders:6



Seekers:6
Hiders:0



Seekers:6
Hiders:0



Seekers:6
Hiders:6



Seekers:6
Hiders:6



Seekers:6
Hiders:0



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Seekers: 6
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Seekers:6
Hiders:6



Seekers:6
Hiders:6



Seekers:6
Hiders:6



Seekers:6
Hiders:6



Seekers:1 per team
Hiders:0



Seekers:3
Hiders:3



Seekers: 6
Hiders: 6



Seekers: 6
Hiders:0



Seekers:6
Hiders:0



Seekers:6
Hiders:0



Seekers:6
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Seekers:6
Hiders:0



Seekers:6
Hiders:6



Seekers:6
Hiders:0



Seekers:6
Hiders:6



Seekers:6
Hiders:6



Seekers:6
Hiders:0



Seekers:6
Hiders:6



Seekers:1 per team
Hiders:0



Seekers:6
Hiders:0



Seekers:6
Hiders:6



Seekers:6
Hiders:0



Seekers:6
Hiders:6



Seekers:6
Hiders:0



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Seekers:6
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Seekers:6
Hiders:1



Seekers:6
Hiders:6



Seekers:6
Hiders:6



Seekers:6
Hiders:0



Seekers:6
Hiders:0



Seekers:1 per team
Hiders:0



Seekers:0
Hiders:0



Seekers:6
Hiders:0



Seekers:6
Hiders:0



Seekers:6
Hiders:0



Seekers:6
Hiders:0



Seekers:6
Hiders:6



Seekers:6
Hiders:0



Seekers:6
Hiders:6



Seekers:6
Hiders:1



Seekers:6
Hiders:6



Seekers:6
Hiders:0



Seekers:6
Hiders:1

Chammpion Strategies for Hiders



-Level up ultimative when you can and charm.
-Before lvl 6 try to use charm as your only CC and prevent them from killing you. But beware cause they will point at you so they will know where you are.
-After lvl 6 use your ultimative only as an escape mechanism or to go through some this walls without them noticing you.
-If you are surrounded at the Windmill from both sides use charm on one enemy and your ultimative to dash next to him and run away.




-Before lvl 6 use Twilight Shroud to fool enemies and to make them think where can you be, this strategy works well before 15:00.
-After 6 try to stay away from enemies and use your ultimativa and change your direction. That can slow down your enemies unless they have hard CC.
-When you are surrounded and they have oracles jump on the further guy that is chasing you and change direction, if you can manage do do this three times they will likely be confused.




-Level up Headbutt first, so it has shorted cooldown, follow with Pulveriza and level up your ultimative whenever you can.
-When enemies are melee and close to you use Pulverize to knock them up and safely run away.
-Against ranged champions use Headbutt because thay wont get in your Pulverize range.
-Against melee champions use Headbutt-Pulvezize combo if you can and run away.
-Before you level up heal don't use it, its cast time will slow you down, use it when there are no enemies chasing you.
-Use mana wisely, and try to use Headbutt so they will be as far away as possible, do not use it in front of a wall.
-Use your ultimative when you have your main two abilities on cooldown or if you think you can't escape without it. The damage reduction helps.
-When surrounded, use Headbutt on one (preferably melee) pass near them, and when they come close just Pulverize them.
-Alistar is kinda slow, so buy as much MS as you can and Randuin's Omen will help.


IN CONSTRUCTION WILL BE DONE 3 DAYS FROM NOW THE MOST

Comments

September 4, 2013 - 08:02 AM #1

my only question, is shouldn't victor be able to use q since It gives him a shield? and if not shouldn he be able to if he gets augment:power? And if yes, does it count as a cc item?

July 7, 2013 - 12:04 PM #2

This is a VERY good guide but there still are things you gotta mention:



What about health relics?

What about executing yourself to enemy base?

Are there pre-banned champs? ( eve, master yi, rengar, tf ).

July 5, 2013 - 01:22 AM #3

It's nice to find the rules well explained there, and I support this initiative. I've found, however, a few points you missed:

- I know Diana's Q gives vision, but I've heard that skills that only provide vision besides damage can't be used, and as if it is to combo with her R, it uses the same rullings as Brand and Kennen. Don't know if you want to count that as allowed or not though, and I might be wrong.

- Hecarim's W has an heal effect which causes him to heal for a percentage of the damage dealth around him for the duration. Since it counts as an heal, it should be allowed.

- You might as well consider Kennen's Ultimate, since it will always apply 3 marks for the stun unless the opponent retreats.

- Kha'Zix's W now slows by 20% for 2 seconds, which gets counted as CC, and should so be added to the list.

- Since you considered Nautilus's and Sejuani's Passive Auto-Attack as valid, Kha'Zix's passive should be valid too, as long as he only attacks when it is available.

- Not sure if you intend to allow buff skills, but Rengar's W gives armor and magic resist even without full ferocity, and could be allowed for such utility. Supporting this comes Riven's R, which buffs her range and is allowed.

- Viktor's Q is another one of those skills with some gimmick behind. You could allow it since it gives a shield back, or even allow it once he has bough the correspondent hex core upgrade so that he also gets movement speed back.



Didn't check on the items due to it's extensiveness, but I think the article is pretty good overall. Keep the good work!

October 23, 2012 - 12:01 PM #4

Hi, awesome mod btw but i was just wondering, shouldnt all these champion abilities that you have wrote the specific moves they can use be the hiders and not the seekers? xD