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KHA'ZIX BUILD GUIDE: Kill. Consume. Adapt. by Pitsis21

by Pitsis21 (last updated over a year ago)

Featured8,457,793 Views 188 Comments
9
Greater Mark of Armor Penetration(+11.52 armor penetration)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
3
Greater Quintessence of Attack Damage( +6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details
21
9
0
mastery 1 mastery 1 1/1
mastery 2 mastery 2 2/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Unseen Threat
QTaste Their Fear
WVoid Spike
ELeap
RVoid Assault
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 2/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Unseen Threat
QTaste Their Fear
WVoid Spike
ELeap
RVoid Assault

Champion Matchups

Introduction

Hello everyone my IGN is "x5 Pitsis"(EUW) OR "x5 Pitsis21"(EUNE), I'm a Greek League of Legends player and I'm the Top laner for Team Exile 5

[http://img20.imageshack.us/img20/6587/x5banner.png]


I've been playing for 2,5 years+ and I play pretty much only top lane. I'm aiming to be one of the best Kha'Zix players out there and this guide for Kha'Zix, the Voidreaver will be focused on top lane while as well providing information on how to jungle but also how to mid lane with him.

I find Kha'Zix as one of the most fun champions in the game at the moment by having that unique ability to evolve any 3 of his 4 abilities that he wants to, depending on different situations.

I see a lot of people building Kha'Zix the wrong way and when I say building I mean both item wise and skill leveling wise. I'll explain to you on this guide what would be the best and most optimal way to build Kha'Zix.

These are my season 2(General stats not only with Kha'Zix) and season 3 stats/ELO and my current ranked stats with Kha'Zix, I'll be updating the season 3 pictures once in a while to update my future ranked stats etc:

--------------------
Season 2
--------------------


[http://i.imgur.com/fuGab.jpg]
[http://i.imgur.com/xrmLt.jpg]

--------------------
Start of Season 3
--------------------


[http://i.imgur.com/GpFbF.jpg]
[http://i.imgur.com/TAbSj.jpg]

--------------------
Season 3(With the new ranking system)
--------------------


[http://img842.imageshack.us/img842/6047/df0cefd54a5648a38f1c424.png]
[http://img189.imageshack.us/img189/3294/277c94c3258e46fba537ed7.png]

Gameplay

Here is some gameplay from Platinum/Diamond range with Kha'Zix :D


Changelog

Changelog
  • November 25, 2012: Added a Dominion section
  • Added a pentakill video that I did on 1950's in the "Final Comments" section
  • Updated the Skill order, Masteries, Runes, Item Builds sections
  • Added a Gameplay video
  • Updated the ranked stats
  • May 03, 2013: Updated the Item build at the top + the item build section
  • July 26, 2013: Updated Skill Order from the top, Item Build from the top, Skill order and evolving order from below. This is a minor update and I'll try updating it more later on.

Masteries

-------------------------------------------------
21/9/0 Masteries against an AD top
-------------------------------------------------


[http://i.imgur.com/wq7e2fH.jpg]

You are an assassin and you definitely need 21/9/0 for maximum damage output.

We don't need [http://i.imgur.com/yRIftj1.png] as we won't be buying and critical chance at all. Other than that the masteries are pretty standard.

-------------------------------------------------
21/9/0 Masteries against an AP top
-------------------------------------------------


[http://i.imgur.com/veQNzNz.jpg]

Pretty much the same masteries as having an AD top but instead:

[http://img541.imageshack.us/img541/8418/57119abc2fd54ab1917390f.png] -----------> [http://i.imgur.com/K15AUYu.png] - You remove 2 of these points and you add them to:


[http://img208.imageshack.us/img208/2619/290a85a09fb744f783bac8e.png] -----------> [http://i.imgur.com/KRHmDby.png] - Because you will need that +5 Magic Resist against that AP top laner.


-------------------------------------------------
21/9/0 Masteries for Jungling
-------------------------------------------------


[http://i.imgur.com/9sKgycR.jpg]

[http://i.imgur.com/sZSly2Z.png] - This not necessary anymore but if you want to, you can grab it

Runes

--------------------------------------------
Runes against an AD top
--------------------------------------------


[http://img811.imageshack.us/img811/1859/ba17a6d7979049519db6222.png]

Pretty standard rune setup for Kha'Zix, you need the flat AD cause he scales really well with it and it also helps with a much better last hit. You also need the armor penetration because the way penetration works now it is pretty worth to have. As for the defensive runes, armor as usual and 4 flat magic resist runes and 5 per level so you have a mix of magic resist for early and late game.

--------------------------------------------
Runes against an AP top
--------------------------------------------


[http://img89.imageshack.us/img89/9430/9d63c796ea344289acf2f5f.png]

Only difference is you grab flat Magic Resist glyphs instead of Magic Resist per level glyphs because you are against an AP top, pretty self explanatory :P

Summoner Spells

- For Laning

OR

- For Jungling

Explanation for Laning Summoners:

- You can't change flash, its probably the best summoner in the game

- Need ignite to secure kills as much as possible

Other options:

- Its "ok" but I doubt its better than for Kha'Zix

- instead of ignite if you want but i wouldn't suggest it

- You can if you want to but I'd still get ignite

Explanation for Jungling Summoners:

- Its just xD, but this time there is an alternative to it which I will be talking about below

- You 100% need as a jungler to steal buffs, clear camps faster etc

Other options:

- A pretty good alternative to if you want to have very strong ganks

- If you want to go for that early kill. Usually searching for a first blood

Skills

Passive: Unseen Threat
When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow.

Explanation:

A skill sometimes ignored when it 100% shouldn't be. This skill should be always on your head and you should remember and check if its up or not, its a free slow + damage on hit which is extremely good especially in top lane when you can just get in bushes, be unseen and then get passive over and over.
The order in which you think and decide if you want to trade is:

1)Do i have up?
2)Can i do more damage than the enemy will do to me?
3)Where is the enemy jungler?
4)If you pass all the above statements you can proceed on using the casual harass, auto hit + and most of the times you back off after that except if you are sure that you can go on with some autos and another after.

I'll explain a bit more for the passive when i will be talking about .



Q: Taste Their Fear
Deal physical damage to a single target. Damage against isolated targets is significantly increased. Kha'Zix passively marks enemies that are isolated from nearby allies.

Evolving claws increases damage to isolated targets even further. Kha'Zix also gains increased range on both Taste Their Fear and his basic attack.


Explanation:

Your bread and butter, the skill you want to focus on to assassinate people. You need to practice this skill to know the range on the isolation to take full advantage.

I'll be explaining the evolving on all 4 skills at the explanation.



W: Void Spike
Kha'Zix fires spikes that explode on contact, dealing physical damage to all nearby enemies. Kha'Zix is healed if he is within the explosion radius.

Evolving spike racks causes Void Spike to fire three projectiles in a cone. Spikes will also apply Unseen Threat to all enemies caught within the area of effect.


Explanation:

After the patch this is better without the evolution but worse with the evolution. Also YOU CANT W MIDAIR ANYMORE which sucks

I'll be explaining the evolving on all 4 skills at the explanation.

E: Leap
Kha'Zix leaps to an area, dealing physical damage to enemies in the area he lands.

Evolving wings increases Leap's range dramatically and causes a kill or assists to refresh the cooldown of Leap.


Explanation:

Just a casual gap closer/escape mechanism which becomes a terror for the enemy team when you evolve it. The cooldown early is relatively high so you need to be very careful when you are using this in lane, you must have good judgment when to use this else you might have some unexpected ganks coming.

I'll be explaining the evolving on all 4 skills at the explanation.



R: Void Assault
Each rank of Void Assault allows Kha'Zix to evolve one of his active abilities, granting it an additional effect. Upon activation, Kha'Zix enters stealth and gains Unseen Threat, increasing Movement Speed. Kha'zix can cast Void Assault again for a short time after activation.

Evolving active camouflage allows Kha'Zix to cast Void Assault three times over the course of its duration and reduces any damage he sustains while in stealth.


Explanation:

Best
Mechanic
In
Game


Being able to evolve any of the 4 skills you want is the most awesome mechanic ever. Lets see a bit the visual difference when you evolve each skill:

[http://i.imgur.com/ZqPnr.jpg]

The 1 second invisibility part of this skill seems like a very small amount of time to be invisible but you can think of it as -1 second cooldown on your + activating + keeping you safe for a bit to think what you want to do all that multiplied by 2 OR 3 times depending if you had [http://i.imgur.com/xDX9g.png] at that time. So lets say you have a duel top and you are both half HP, you + (if this is not on cooldown already) and then you ult right away he will panic for 0.5 seconds and you both start thinking your next move but you have the upper hand cause you can see him but he cant, then you just go auto attack him to proc and after 1 second is up again and you repeat this for as many ult stacks you have.

Now for the part on which skill to evolve first etc etc we will be covering some of it here and some of it on the Skill Order chapter just below.

So as I've seen from most Kha'Zix players, 80% or maybe more evolve first which is completely wrong, the first time I saw Kha'Zix as well i was like "Yeah I'll be evolving " that's what everyone thinks when they start playing Kha'Zix because that's how the right way seems to be but the truth is that his is actually useful only in late game(16 level+).
Enough for this section to explain what to evolve first and what not, go to the Skill Order section for more details. :D

Skill Order + Evolved Skills Explanation

Skill Leveling:


> > >


R: Void Assault

Obviously you max first for the evolution points.

Q: Taste Their Fear

You can max Q and W together so you get a mix of damage on a low mana cost + an ok sustain, up to you

W: Void Spike

After the mana cost buffs and in general a buff to this skill without it being evolved you can max it if you have big problems in lane. Overall Q maxing helps you more with trades

E: Leap

We are maxing last because we need all the skill points to be used on the other skill first, the damage increase and cooldown reduction per level on this skill is actually pretty damn good but we absolutely need all previous skill points.

Skill Evolution Order + Explanation:


[http://i.imgur.com/bmt8X.jpg] > [http://i.imgur.com/2ElCm.jpg] > [http://i.imgur.com/WAZux.jpg] / [http://i.imgur.com/PuHuW.jpg]

As you can see what you evolve has pretty much nothing to do with what you are leveling from the skills.
Lets start on explaining why.

[http://i.imgur.com/UCM8G.jpg] Q: Taste Their Fear
Deal physical damage to a single target. Damage against isolated targets is significantly increased. Kha'Zix passively marks enemies that are isolated from nearby allies.

Evolving claws increases damage to isolated targets even further. Kha'Zix also gains increased range on both Taste Their Fear and his basic attack.

Explanation:

This used to be overrated as an evolution, after the recent buffs to it its probs better than W evolution

[http://i.imgur.com/LwyEG.jpg] W: Void Spike
Kha'Zix fires spikes that explode on contact, dealing physical damage to all nearby enemies. Kha'Zix is healed if he is within the explosion radius.

Evolving spike racks causes Void Spike to fire three projectiles in a cone. Spikes will also apply Unseen Threat to all enemies caught within the area of effect.

Explanation:

After the recent nerfs to the evolved version of this skill NOTHING changes to it if you evolve it except that you only get 3 missiles instead of one. meh not a big difference.

[http://i.imgur.com/Obg73.jpg] E: Leap
Kha'Zix leaps to an area, dealing physical damage to enemies in the area he lands.

Evolving wings increases Leap's range dramatically and causes a kill or assists to refresh the cooldown of Leap.


Explanation:

This is what makes Kha'Zix one of the best assassins in the game, having the ability to jump in such a large range while also being able to refresh on kill or assist is just amazing. You evolve this second cause after level 11 a lot of team fights start to happen so you need to be ready for that, but you need to be very careful when to go in and out with this skill especially in team fights, because if you don't use this correctly then you will have to wait for a painful cooldown or grab an assist or kill of course :P


[http://i.imgur.com/liR4I.jpg] R: Void Assault
Each rank of Void Assault allows Kha'Zix to evolve one of his active abilities, granting it an additional effect. Upon activation, Kha'Zix enters stealth and gains Unseen Threat, increasing Movement Speed. Kha'zix can cast Void Assault again for a short time after activation.

Evolving active camouflage allows Kha'Zix to cast Void Assault three times over the course of its duration and reduces any damage he sustains while in stealth.


Explanation:

Evolving this at level 16 gives you that 3rd stack which gives you some more mobility and another of course while also granting you 50% damage reduction when you are invisible, if you time this correctly you can negate a lot of damage on team fights. You can negate a lot of damage from champions ults like because you know that you will take damage after a short amount of time so you can time it better

Item Builds

Starting Items

AD Assassin


elixir-of-fortitudehealth-potion3 - After the increase in cost to the red pot by 100g(now 350g) this is a very risky start. If you start this way make sure that you make good use of it. Be careful of the jungler as well because you started with no wards. If you get a kill at level 2 or 3 then go back and buy a and a

- You can start with these items for a more safe start that is balanced in passiveness and aggressiveness. This time though there is a small difference than usual. As you saw was removed from this path, why is that? A new item replaced it called (I will make an explanation of this item shortly below and the reasoning behind it).
So the conclusion is that the is used like this > + + >

Muramana Path


- As in Assassin Path you can start with these items but this time instead of going for a > with the you make it a

elixir-of-fortitudehealth-potion3 - This is pretty much the same reason as the Assassin Path(read above :P)

Other General Starting Items


: For a very early . I would still suggest going with though even after the nerf.

: An ok way to start off but nothing really really special. Wouldn't highly recommend.

: You can do this if you think you are overpowered and you want to play very passively. If you want to play passively though then you are better off not picking Kha'Zix ;)

----------------------------------
Early Game
----------------------------------


AD Assassin:

Muramana Path:

Boots Options: ionian-boots-of-lucidity OR boots-of-mobility OR mercurys-treads

: If the enemy team doesn't have a large amount of CC then go on with these boots, cooldown reduction highly benefits Kha'Zix.
: Buy these when you want to roam a lot and gank, these boots are usually seen in the jungle and mid lane not as much at top lane as Kha'Zix.
: Against heavy CC.

: I separated this item to explain the reason that it replaces and .

----------

  • Cost : 1337
  • +25 attack damage
  • +10% cooldown reduction
  • +10 armor penetration

----------

  • Cost : 2000
  • +45 attack damage
  • +14 health regen
  • +7 mana regen
  • +10% cooldown reduction
  • Unique Passive - Butcher: Damage dealt to monsters increased by 25%.
  • Unique Passive - Incinerate: Basic attacks and spells that do not inflict damage-over time deal 6-40 (based on level) bonus true damage over 3 seconds on hit.

The first passive(Butcher) doesn't work for lane creeps but it works for wraiths etc. It makes it very easy to one shot jungle creeps and help with dragon/baron damage.

Seeing these items you can notice that for the cost of 700g the gains/losses are

Gains

  • +25 attack damage
  • +14 health regen
  • +7 mana regen
  • Both passives

Losses

  • +10 armor penetration

In conclusion gives you the mana regen you need because of the lack of + a lot more than a

BUT REMEMBER!!! If you go in lane with and you weren't able to upgrade to then you are kind of weak. Go back to base immediately after getting 500g to upgrade to . You pretty much pay 500g for

  • +25 attack damage
  • +10% cooldown reduction
  • Both Passives

The most worth it purchase you will ever make :D

----------------------------------
Mid Game
----------------------------------


AD Assassin:

Muramana Path:

The reasoning behind rushing is that your enemy laner at top will 90% of the times buy armor because of you playing very aggressive with the Assassin Path, also the way armor penetration works now(% is calculated first and then flat penetration) its good even on targets with just a bit of armor. If no one has any armor at all and you are very fed you can get first and skip

----------------------------------
Final Build
----------------------------------


AD Assassin: ionian-boots-of-lucidity OR boots-of-mobility OR mercurys-treads OR ninja-tabilast-whisperthe-bloodthirstermaw-of-malmortiuswarmogs-armor - This offers a balance between huge burst and tankyness.

Muramana Path: ionian-boots-of-lucidity OR boots-of-mobility OR mercurys-treads OR ninja-tabitear-of-the-goddess->muramanathe-brutalizerthe-bloodthirsterlast-whispermaw-of-malmortius OR warmogs-armor - This offers a lot of mana for poking, good burst and tankyness

Dominion

This whole Dominion section was made by a friend of mine and not by me, so credits to him :)

Hey there, I'm CoenA and I've been playing Dominion since release on/off. I'm at a relatively high dominion elo, you can sometimes see my name on the Featured Games screen in the client. I have a roughly 90% win ratio with Khazix since I started playing him over 20 games in high elo. He's very overpowered on Dominion if played correctly because of how good he is in every part of the game. He has high mobility, high damage and can build tanky. I think anyone can pick up Khazix in Dominion, it only takes a few games to get the hang of. I'd also like to credit Sauron because of the information he has provided in regards to not only Dominion, but every champion the game, including Khazix.

Runes - 25 Armor Pen, Hp/lvl Yellows, MR/lvl blues -> Per level runes are generally superior in Dominion because you start off at lvl 4. These are the most effective runes to use because all of Khazix's abilities do Physical Damage except his Passive, and you have more gold than usual, allowing you to buy AD a lot more easily, as opposed to Armor Pen which is not so easy to itemize for.

Masteries - Go 21-9-0. I like to take Magic Pen and Armor Pen. This basically means u have to take only 3/4 points in ad/lvl, 0 points in havoc and 0 points in lifesteal. For 9 points in defense, take improved revive and 3 points in armor, as well as the HP masteries.

Summoners - is optimal, this is the current most popular combination in High Elo Dominion, and for good reason. gives too much pressure and map control. is basically the same as what every other summoner will be used for, that being living or killing someone else, with the added bonus of being able to shut down anyone who's a problem.

should be used whenever it will allow you to cap or defend a point, make sure to buy quickly when you die and then pop revive after. should be used when it will give you a kill that matters. If you use you should be able to beat almost anyone in a 1v1, even if they use on you I guess ;o. You can also win like 40% hp fights if you use .

Skill Order - ,,,,, -> evolve . Max , then max then max . Evolve first because of the massive mobility increase and snowball effect. Because there are very early teamfights, you evolve instead of first. But then you evolve because it gives you wave clear, aoe slow etc, and then evolve , due to additional mobility and passive proc.

Item build (Always) -> , , . Build fast always for cdr, armor pen and ad, PERFECT stats for Khazix.

Build next, I recommend because of the immense armor stats that it provides on a map where bruisers are typically some of the strongest champions. The CDR is on and is equivalent to an increase in DPS, and it allows you to have up almost every time there's a teamfight up. The Mana is also quite nice, because Khazix ends up costing a lot of Mana. After the recent patch on Dominion, where health packs now provide more mana, you will almost never run oom with .
followed by into -> .
If they have no phys damage for some reason, rush into

Shouldn't really deviate from this build under any circumstance, it's basically optimal.

What to do : Khazix is best played as a top laner that can occasionally roam bot lane. Khazix has a terrible poke game at lvl 3, so typically you want to be the one to cap mid lane while your other 3 team mates go to top. Generally the other guy going top lane will also be melee, so you can harass him with your + , and use to run away if you get stunned/exhausted or something. Use your best judgment and dive the enemy when necessary. Just make sure you use your to get extra damage and slow.

After initial fight if you lost horribly top lane you might want to gank bot lane. Make sure to go through the blind spots and then jump over the wall, auto for proc, then + damage. This pressures bot lane, can burn revives and give you an opportunity to get top lane after when the enemy is distracted.

Otherwise you can just farm/defend mid lane.

When you hit lvl 6, evolve , you can now ambush enemies really easily with your massive range and . Go in when you can get kills. After securing one, you can refresh your and run out immediately. Ganking bot becomes considerably easier too.

When you hit lvl 11 you evolve and become a true monster. You can do a little bit of everything. You can poke and slow enemies in aoe, clear minion waves and gank any lane like a monster. Remember to refresh whenever you can. I recommend trying not to die in general. I rarely have more deaths than my team mates, unless they are playing something incredibly safe like , so try to abide by that rule. Always pay attention to death timers, they are very short. Recalling is often a good course of action if you are low. Try not to get greedy, if you have no vision on the enemy then they are probably somewhere close. This also applies to trying to cap more than 3 points. People throw way too often by trying to cap too many points.

In general if they take top lane you will want to push the creeps until the tower hp whittles down and then make your play after that. IF they have ridiculous tower defense, then you will want to gank bot or back cap their mid.

Apart from that, just use your best judgment and you should be fine =)

Jungling

I haven't played Kha'Zix jungle many times but those few times I've jungled as Kha'Zix I already know some few "tricks"

First of all runes and builds are the same.

When you start level 1 you buy as usual. That becomes and you replace with it, you then proceed to move on with the normal build. Then for skill you can either get OR first, the differences are:

: You clear faster and you will be able to counterjungle effectively at level 2.
: You clear a bit slower but you will lose less HP from wolves + blue buff, but you cant really counterjungle level 2 if you get this first.

Usually you want to counterjungle on the enemies red at level 2 when you have against you or any other jungler that starts from blue:

[http://i.imgur.com/d8l8g.png]

Or if they have a jungler that usually starts from red, some examples being :

[http://i.imgur.com/wbSHP.png]

Most junglers nowadays can start from either red or blue buff that's why i didn't add too many in the examples.
To get a small tip you can check from where their mid laner enters the lane. If he enters lane from the side of the wraiths then their jungler most likely started from red buff, else if they came to lane from blue buff its 99% he started from blue buff.

Mid Lane

Same with jungling I haven't played many games at mid lane but those few times I did play, things were pretty easy because AP mid laners sometimes don't expect an AD at mid so they don't run armor runes making it easier for you. The downside at mid lane is that you don't have bushes to activate your but you can go behind the side walls to activate it as shown here:

[http://i.imgur.com/Tyua1.jpg]

OR

[http://i.imgur.com/HwAx5.jpg]

As in top lane you again use the "Level 2 Lane Harassment" from the combos section below, if you successfully do this you might scare him off a lot and then you proceed having easier farm. Whenever you are in position of roaming, go for it, you don't have the best ganks till level 11 when you get [http://i.imgur.com/pulZZ.png] but you can still apply pressure to the other lanes and your damage is still high.

Early Game

As Kha'Zix you will want to be aggressive early, he is a high risk champion with good damage output till level 3, if you fail on your aggression early and you die then you are in trouble but if you successfully kill him at first few levels you can start snowballing from there. Also Kha'Zix gets outclassed by most top laners so getting that small lead is important and remember that your worst levels are 4-5 that's your weakest point in the early game. Junglers are your worst nightmare, you will be aggressive so the target will be on you just pay close attention to your enemies movements to know if the jungler is on his way or he is already there waiting for you to get baited.

Junglers you want to be more careful when you are on blue team and they start from red buff:

Junglers you want to be more careful when you are on purple team and they start from blue buff:

To prevent getting ganked early from these champions you can wait and not use your first skill point till you either see the enemy jungler somewhere or you hit level 2 so in conclusion you get:

: When you are sure that you wont get ganked till level 2
: When you are sure that you will get ganked till level 2
Nothing and you wait till level 2 or you see their jungler somewhere else: When you have no idea where their jungler is and its kind of deceiving whether you will get ganked or not.

Mid Game

Mid game is where Kha'Zix shines, ideally you would want to be level 11 with , with these items you can go say hi to the enemy mid laner by applying a lot of pressure. Just 1 [http://i.imgur.com/pulZZ.png] > [http://i.imgur.com/TnFuT.png] > can either blow his right away from the damage he will suffer or if he doesn't have there is a big big chance the enemy will die.
At this time killing a wave of creeps takes ~3 seconds, you auto attack all melee creeps once and use [http://i.imgur.com/TnFuT.png] to kill them all at once giving you a lot of time to do whatever you want after

In case you are behind and you haven't been able to grab that yet then farm up with [http://i.imgur.com/TnFuT.png] as much as you can, sometimes it depends whether you can kill all caster minions with just 1 [http://i.imgur.com/TnFuT.png] or not depending on your level and your items at that time. When you first grab you will most likely be able to kill the caster minions with just 1 [http://i.imgur.com/TnFuT.png] for sure, you will also see a big difference on your damage output that most of the times is unexpected by your enemies

If you are forced to join a teamfight(dragon and even baron sometimes) or a skirmish, it would be optimal to have your first, if you don't then its ok your damage output is still something to be afraid of.

Late Game

This is the time where baron fights start happening and in general lots of team fights. Pick targets before fights and have them as priorities, usually the order of your priorities is:

AD Carry > AP Carry > everyone else

There are exceptions though, sometimes the enemy AP Carry might be scarier than the enemy AD Carry so you change that order, its up to you and your judgement.

In team fights you play the role of an Assassin. You want to wait for the best time to go in and start cleaning up, you wait wait and wait till most people have used their ultimates/CC's so that you have an easier time going in and killing anyone left low or if you find someone out of position(always thinking of the priorities of your targets first), patience is the key to a good Kha'Zix player, remember that you are an assassin and extremely squishy, one mistake can cost you your life. At this point of the game you start using a lot the "Late Game(level 16+) assassination attempt to invisibility"(see Combos chapter below), fast thinking and reflexes are your friends.

Tips, Tricks and Combos

Casual Lane Harassment: Auto Attack () + OR + Auto Attack ()
Level 2 Lane Harassment: This requires you to be level 2 before your enemy laner does, once that's done you can level up (I recommend you are using a hotkey to level up at that time to be very fast) and jump on him when he is behind his caster minions to have him isolated while he is still level 1 giving you the advantage early on.
Level 6 All in: > [http://i.imgur.com/TnFuT.png] > > > Auto Attack() > (second stack) > Auto Attack() OR [http://i.imgur.com/TnFuT.png] if its up >
Late Game(level 16+) assassination attempt to invisibility: [http://i.imgur.com/pulZZ.png] > [http://i.imgur.com/TnFuT.png] > > [http://i.imgur.com/xDX9g.png] > up to your judgement whether you will retreat or go in again

Correct position to farm a wave with [http://i.imgur.com/TnFuT.png]:

[http://i.imgur.com/vILCc.jpg]

Utilizing with top lane bushes:



Using the [http://i.imgur.com/pulZZ.png] > [http://i.imgur.com/TnFuT.png](midair before landing) > :

Final Comments

Kha'Zix PentaKill 1950+ ELO



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Thanks for reading my Kha'Zix, The Voidreaver guide. All recommendations on making this guide better are welcome. Please leave a comment below asking me anything you want or giving me your own ideas and throw in a like if you liked it :D
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