Zed's mid game is really good. It's at this time that you can do mad amounts of damage. The greatest thing about Zed is he's an assassin, so if you're caught by him, you're practically dead. As Zed, it's really good to roam around (as long as you have ward coverage) trying to kill anyone that's loose and on their own. He can run around the lanes and harass everyone. That's why Zed is good at jungling. It's because he can roam around and destroy everything sneakily. Also, don't be too afraid of diving with your ultimate. You can run in, ult, and your teammate and you should be able to burst down the enemy really fast and get out. Make sure to make use of Living Shadow but not to use it to early. When diving, don't use it for damage but save for an escape. If you are diving and you might die and you already used Living Shadow, then you're dead. However, you can use Living Shadow to escape.
Extra Mid Game Tips
Especially in Mid Game, Dragon is key to winning the game. Dragon can help boost your team back into the game if you are behind or get even further ahead. Some key times to get Dragon are: (1)You just successfully killed, at least, one champion at bottom lane.
This is a great opportunity to get Dragon because if they tried to steal it, they would have a lot less damage output and you could even kill them to get more kills. However, you have to be careful of the jungler. People like
can easily steal it (Malphite because he can ult then
and then the enemy team may converge on you. To ensure security of Dragon at this opportunity, have your AP Carry push the lane and come and help you. (2)Jungler just backed, know his smite is down, or is at top.
The reasoning behind this is because the Jungler is a key opponent for taking Dragon. That effective us of
can make or break a Jungler himself. To be a good Jungler, you must know how to
and stealing Dragons right under the enemy team's nose is not only hilarious, but effective. Anyways, because the Jungler is not in a state of position to take it, it's a great opportunity because they will have no initiator and if you're team has a really good initiator, you could even catch one of them out of position and kill them. Then that would really secure your Dragon. (3)A major team fight occurred in your favor.
If your team just killed three of the enemy, you should either push lanes, get Dragon, or, in some cases, both. Always try to get Dragon, especially if the Jungler died in that team fight. If the Jungler died in that team fight, you basically guarantee yourself a free Dragon. Pushing the lane and getting a tower, however, should be prioritized.
Getting Towers is always the major objective in Mid Game, not getting kills.
Although getting kills can really put you ahead, getting Towers is much more important. As explained in the Dragon section, when you have a major team fight, you need to either get a tower, kill dragon, or do both. For example: Let's say you guys had a major battle around middle right side river and you lost one but they lost three. You should definitely get the Tower instead of (a) chasing them and you get one person or none at all or (b) going back to buy [unless all of you are really low]. People don't understand how important towers really are. So tell and ping your team that whenever you have a major team fight, do something with it. On another note:
if there are three people going Top to gank, what should you do? You should push another tower since the person is most likely going to die. The reasoning behind this is because by the time you go to top, they will either be gone or your ally will be dead and you could potentially die too. For example: If Jayce is getting ganked at top by Lee Sin, Morgana, and Taric and you guys are either all Middle or Bottom, then you should HARD push. Try to be all grouped to push and kill a tower, maybe even two if your ally can stall them and get away. Small things like this will win game. Finally,
a really good strategy is trying to get the Bottom Outer and Inner Turrets. They, IMO, are the most important because if you lose those, then you will constantly have to tend to them which could in turn lose you Baron in the Late Game. The reason why it would make you lose Baron in Late Game, and sometimes even Mid Game, is because the enemy could group up and do Baron and your team is scrambling to get there but one person has to go Bottom, otherwise you may lose a turret. Then the fight at Baron becomes a 4v5 and you lose that major fight at Baron and they push and win. It happens often. So make sure to protect your Bottom two turrets.