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ZED BUILD GUIDE: Jungle[S3] - "No technique is forbidden." by Armellaurë

by Armellaurë (last updated over a year ago)

127,153 Views 7 Comments
9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
3
Greater Quintessence of Attack Damage( +6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details
21
9
0
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 2/2
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mastery 4 mastery 4 0/1
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mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
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mastery 3 mastery 3 0/4
mastery 4 mastery 4 2/2
mastery 1 mastery 1 3/3
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mastery 4 mastery 4 1/1
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9 Defense
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0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Contempt for the Weak
QRazor Shuriken
WLiving Shadow
EShadow Slash
RDeath Mark
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
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mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 4 mastery 4 2/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
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mastery 1 mastery 1 0/1
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9 Defense
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0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Contempt for the Weak
QRazor Shuriken
WLiving Shadow
EShadow Slash
RDeath Mark

Champion Matchups

About me:

Hello fellow summoners! I'm Armellaurë and I play League of Legends for a while now. I play jungle on a regular basis, it's my favourite role to play and the one I know better. I'm not an high elo player, mostly because I got at level 30 and thought I was way better than what I trully were lol So yeah, my elo dropped really low, I tried to raised it but it came to a point where I just got bored of playing ranked and started to play Normal(draft), however I will focus on more ranked games when the new season hits. Learned a lot to be honest and also that you shouldn't judge people by their elo, I'm not saying that elo doesn't matter, it does to a certain point, just sometimes, players are underestimated, but I don't want to discuss this or give the impression that im acting all high and mighty, because I have a ton of things to learn.

About this guide I'll have to say that it's my first guide, so any feedback you want to give, please do it with a mature atitude. Feel free to point some hints or corrections, I'm not trying to compete with any other author, just trying my best to contribute to the champion gameplay experience and to the community.

I really like Zed, its the 2nd champion I want to master, being Hecarim almost mastered and Elise behind him. So I will keep this guide updated and trying to make it really complete with info and videos. Some info I gathered from some other guides, those people will be credited, I'm not trying to copy other guides or "steal" their info. It's simply because most of them, Zed as a jungler, are a bit..."naked" with low content and I'll add more. I hope everyone will help on this with comments/feedback.

This guide is still for the "season 2", I'm not doing this based on the PBE because things are changing everyday, so I'll update the guide gradually when the pre-season/season 3 changes hit the game.

Thanks for your time and may the shadows be with you all!

Change log

On this section I'll write the changes I'll make on the guide, they'll sorted by date and etc.


17/11/2012 - Created the guide;
21/11/2012 - Guide finished, Edited the comment about Mastery Setup 3 @Materies Chapter;
22/11/2012 - Update Item Build section;
24/11/2012 - Update to S3 Masteries;
28/11/2012 - Started to update the guide to the Season 3, Started to structure Early/Mid/Late Game Chapters;
29/11/2012 - Added Early/Mid/Late Game chapters to the guide;
30/11/2012 - Updated Summoner Spells and Masteries Chapters;
04/11/2012 - Expanded the Team Fight chapter;
05/11/2012 - Removed Season 2 information + Jungling Chapter being updated;

Zed, the Master of Shadows

So, Zed's an assassin packed with a really interesting kit, being able to chase his targets with his mobility/gap closers, some neat jukes when you get the "hang of it", good AoE and single target damage, his scale in to late game is really good, he won't be useless at all in any stage of the game(early is debatable here, because you won't have all the "goodies" to deal his high damage). However there's his skill cap, yeah he maybe look easy to handle or intuitive to play with, but thats not the case. If you really want to take full advantage of him you really know how to play with him, how to pull his combos right and proper use of his shadows.

As a jungler he's really cool, there are better junglers yeah, but he's really interesting and his design is really appealing. A clear time about 3:41-45 without a leash(and starting at wraits -> red) + Cloth&Pots. About his ganking he feels like a Shyvana but better, he has better poke and his W can be used as a form of soft CC, his slow, and a gap closer, so taking Exhaust isn't mandatory(although it helps).

Let's take a look at his Pros and Cons:

Pros

  • Fast clear times;
  • His scalling is really good with AD;
  • Using his W he can counter jungle champions with low sustain and slow clear times;
  • His kit allows some scary ganks, mostly after level 6, when you learn how to use your Living Shadows and lead your enemy;
  • Capable of sticking to his enemy due to his great kit;
  • Great ultimate, feels like an "in built" flash;
  • A really good gameplay experience and challenging champion to play with;
  • Plenty room to be creative and unpredictable;

Cons

  • No sustain in the jungle;
  • Poor duelist;
  • He's fragile without items;
  • Will get behind if counter jungled;
  • Rather weak early game;
  • High learning curve can be demotivating;
  • Needs hard work to make the champion shine;
  • In the current jungle state he won't be able to build some expensive item choices that suit him better;

Masteries

For masteries taking 21/9/0 are without a doubt the suited setup for him. He can run on 9/21/0 aswell, but you need to take advantage of his AD ratios.


Season 3 Masteries:

[http://i.imgur.com/JohZE.png]

I'll explain my spent points:

Offensive

Summoners Wrath - taking this is mandatory if you want to run with Exhaust, because it will increase the damage on the exhausted target;

Butcher - it will help you clearing jungle camps. It also synergyses well with Hunters Machete;

Sorcery - as I've been mentioning a lot on the guide, I'm taking this over Fury any day, because I focus on getting CRD on my skills, especially on Living Shadow, allowing me to have more "freedom" on skill usage;

Deadliness - fundamental to Zed, increases your damage - auto attacks and skills, which will benefit you in many ways;

Weapon Expertise - another point you can spend that really synchs with Zeds kit and itemisation. It will increase your damage in the jungle aswell;

Havoc - like Dealiness increases your damage and we take that any day. However it won't increase you AD ratio;

Brute Force - like Havoc and Deadliness, this point will benefit Zed alot in terms of damage, but unlike Havoc this will increase you AD ratio;

Sunder - like Weapon Expertise this will increase your Armor Penetration, that means more synch with Zeds itemisation;

Executioner - oh! This will synergyse so well with your passive that it's madness not to take it;


Defensive

Preserverance - I like to take this over Durability because Zed doesn't have any form of self sustain in the jungle and this helps him a bit while clearing the jungle;

Tough Skin - to help you while clearing the jungle this point will help you defensively against jungle monsters;

Bladed Armor - the follow up of Tough Skin, with this you'll be able to deal some damage to the jungler monsters, synch really well with Tough Skin;

Hardiness - you can take this one or Resistance, it really depends on what you need and personal preference, I like to take hardiness;

In Season 3 I'll keep the S2 Mastery Setup 3, but with the changes to the masteries you can get a better management of how you want to play Zed. In my case I'm focusing on CDR and taking Exhaust as my second Summoner Spell with some sustain on the defensive mastery tree.

You have other options of course, just change them accordingly to your liking, in this guide I tend to focus alot on CDR, because Living Shadows are a crucial part of my gameplay with Zed.

Masteries can be flexible, it's more related to personal preference than effectiveness itself, however those are preety solid choices that anyone should try and see if it works for them. It's a matter of looking at their team, your team, figure how you are going to play your game and adapt to it. As a jungler you have to shift your mindset, masteries and build path most of the time, a good jungler knows how and when to adapt.

Runes

For runes you can use the following setups:

[http://img442.imageshack.us/img442/3621/runesy.png]

Marks: Strenght - for me these are the Marks of choice to take on Zed. They improve the damage values on your skills and making your early game more solid, in terms of damage. I don't take, or sugest, Alacrity Marks because Zed doesn't benefit that much from auto attacks, no CDR on spells - like Shyvana, and you primary damage source are your skills.

Seals: Resilience - mandatory to use if you are going to jungle. Providing flat armor values they increase your defenses in the jungle and while ganking.

Glyphs: Warding - I prefer using flat Magic Resist than scalling. In the jungle these won't make much diference, if you take them or not, but it will help you to deal with AP damage early one, increasing your chances of survival when you gank an AP champion.

Quitenssences: Strength - the same explanation for Strenght Marks apply here.


[http://i.imgur.com/vXypq.png]

The great "core" of the runes I recommend remains the same, I'll talk about the Glyphs change bellow.

Glyphs: Warding - I really like to use these runes because the CDR provided is significant and Living Shadow is a fundamental aspect of my gameplay with Zed. You should really try them if you are in the same mindset as I am.

I use this rune page if they don't have a frightning AP or if you think you can handle it without MR Blues. Get or early to compensate the lack of MR.

Summoner Spells



Explanation:

These are my summoner spells of choice while I play Zed. The choice will depend on their team, most of the times, or to you gameplay.

- why you would take Smite? Well as jungler you need something to help you kill, or even steal, the Buff Camps - Golem/Blue and Lizard/Red, Baron and Dragon with relative ease, like a "finishing move". Because this summoner spell deals true damage(damage that ignores Armor and Magic Resistance) and its damage will increase as you level up. You should use as a finisher, for example, you are doing Blue Buff and your smite at level 1 deals 445 true damage, so you won't use smite when the Blue Golem is at 1000HP, you wan't to use it when he's at 445HP, or less. Going jungle? Then take smite, not only on Zed, but with every champion.

- on Zed it's a bonus to your mobility/gap closers and an escape method, because as Zed once you engage you'll have to commit. I know, I know...you have your W, but you can't always rely on that, to escape/disengage, due to its cooldown. You want to save this as long it's possible, because if you get invaded/counter ganked, you'll probably have your W on cooldown and Flash can save your life. You can also this to engage on an enemy or to secure a kill, for example.

- I could also run with this against slippery champions or simply to increase the "strenght" of your ganks. Using this along with Mastery Setup 3 will increase the damage on the exhausted target. How and when to use this? Well, like Smite, you don't want to use this early when you gank, you want to burn you enemy escapes first, then use Living Shadow to the target, press E to slow him with Shadow Slash, press W to swap with Living Shadown and then you'll use Exhaust, most of the time securing a kill. You can also use it when you use your ultimate on a target, remember to use you E, after W or R, to slow them, only then you'll see if it's worth to use Exhaust or not. Exhaust can also be used in a defensive manner, if an enemy is trying to kill a team mate use it to slow the enemy and escort your mate to safety.


Here is a chart of the damage of Smite as you level up:

[http://www.leetguru.com/images/League_of_Legends/Smite.jpg]

Credits go to the creator.

Skills

*On this chapter I'll include some notes taken from leagueoflegends.wikia.com*


Passive: Contempt for the Weak

"Whenever Zed autoattacks an enemy below 50% health, he deals an additional 6 / 8 / 10% of their maximum health as magic damage. This effect cannot occur on the same target more than once every 10 seconds."

Explanation:

This is a really suited passive for an assassin! It will hurt even those beefy champions and low Armor/Magic Resistence champions, like carries. Make sure to incorporate auto attacks on your combos to take full advantage of this.

  • Contempt for the Weak's bonus damage does not proc life steal, spell vamp or Rylai's slow.
  • Contempt for the Weak does not pop Spell Shield.
  • Contempt for the Weak will damage Black Shield.
  • Contempt for the Weak does not affect turrets or other structures.

Q: Razor Shuriken


ACTIVE: Zed and his shadows throw their shurikens, each dealing physical damage to the first enemy they pass through and a lesser amount to enemies thereafter.
DAMAGE TO FIRST TARGET: 75 / 110 / 145 / 180 / 215 (100% bonus AD)
DAMAGE TO SECONDARY TARGETS: 60 / 88 / 116 / 144 / 172 (+80% bonus AD)

LIVING SHADOW: Additional shurikens striking the same enemy deal 50% damage and restore energy.

SHADOW SHURIKENS: 37.5 / 55 / 72.5 / 90 / 107.5 (+50% bonus AD)

[http://i.imgur.com/WUkW7.jpg]

Explanation:

This skill is great, good range which provides some zoning/poking, you can even use your W to a tower and toss a Q to the enemy, granting you some energy aswell - the amount of energy returned is on the description of Living Shadow. Combo'ing this with your ultimate will dish out some nasty damage.

  • Razor Shuriken does not proc on-hit effects.
  • Razor Shuriken procs spell vamp and Rylai's slow similarly with all multi-target spells and abilities with diminished effect.
  • Razor Shuriken pops Spell Shield.
  • Razor Shuriken will not damage [imgext=]Black Shield.


W: Living Shadow

PASSIVE: Zed's bonus attack damage is increased by a percentage.
ADDITIONAL BONUS AD: 5 / 10 / 15 / 20 / 25%
ACTIVE: Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed to switch positions with this shadow.
Zed's shadow will mimic his basic abilities. If both strike the same target Zed regains some energy. Energy can only be restored once per mimicked ability.

ENERGY RESTORED: 20 / 25 / 30 / 35 / 40

[http://i.imgur.com/OcdxL.jpg]

[http://i.imgur.com/2M1Qx.jpg]

[http://i.imgur.com/QotHQ.jpg]

Explanation:

Ohhhhhh...how I love this skill!!! <3 Good use of this will make you a good or bad Zed player. I'm not joking, to gank properly, zone/poke, keep your nails on your target or even to save your scalp, you need how to use this correctly. It also will restore you energy when you hit enemies with your skills.

I included a screenshot of Flash for you guys to compare the range on it and then with the range of W. If you can position yourself correctly even if your oponnent uses Flash, you'll be able to catch them since your W range is greater than Flash.

You are able to "break" your enemies spine with some nasty jukes with W then the swap.

Notice aswell that Living Shadow will get placed ahead of its range, make use of that.

Okay, so Living Shadow will copy your spells and will have the following effects:

  • - if they strike the same enemy it'll deal +50% damage(the bonus applies to Shadow Razor Shuriken);
  • - when it hits an enemy it will slow him;

  • The shadow cannot be targeted.
  • The shadow does not autoattack.
  • The shadow's Razor Shuriken will deal 50% damage to enemy units that were already hit by Zed's.
  • The shadow's Shadow Slash will not deal damage to enemy units that were already hit by Zed's.
  • The shadow grants vision of an area around it.

This screenshot will show you places that you can "pass through" using this skill:

[http://i.imgur.com/VAk73.jpg]



E: Shadow Slash

ACTIVE: Zed and his shadows create a burst of shadow, dealing physical damage to nearby enemies.
Zed's slash reduces the cooldown of Living Shadow by 1 second for each enemy struck. His shadows' slashes slow enemies for 1.5 seconds.
PHYSICAL DAMAGE: 60 / 95 / 130 / 165 / 200 (+80% bonus AD)
SLOW: 20 / 25 / 30 / 35 / 40%

LIVING SHADOW: Overlapping Shadow Slashes striking the same enemy deal no additional damage but will incur an increased slow and restore energy.

OVERLAPPING SLOW: 30 / 37.5 / 45 / 52.5 / 60%

[http://i.imgur.com/KoJov.jpg]

Explanation:

Your AoE skill, good to clear jungle camps, spamable due to its low cooldown, on hit reduces W cooldown - depending on how many enemies hit - which is really usefull.

  • Shadow Slash procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
  • Shadow Slash pops Spell Shield.
  • Shadow Slash will not damage Black Shield but the slow will be negated.


R: Death Mark


ACTIVE: Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a living shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will detonate, dealing physical damage equal to 100% of Zed's attack damage plus a percentage of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
BONUS PHYSICAL DAMAGE: 20 / 35 / 50% of damage dealt

[http://i.imgur.com/RQpbC.jpg]


Explanation:

His ultimate should be use to start your onslaught on your enemy, then use the rest of you skills to bring him down - your passive will start to kick in after the initial burst, if they get 50% or less HP of course. Something really crucial, pay attention to where the Living Shadow will be after the ultimate lands, because sometimes the perspective of the map can give you the wrong idea of where it'll be.

I'd like to highlight some aspects about his ultimate:

  • Can be used as a gap closer/"in built" Flash;
  • Can avoid damage like Vladimir's W or Fiora's Ultimate;
  • Can pass through walls, similar to Rengars Ultimate;
  • It's really usefull for tower dives;

  • Death Mark procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
  • Death Mark will not damage Black Shield.
  • Death Mark will pop spell shield, but it will fail to place the mark, Zed will not move to the target's location, and the living shadow will not appear.
  • When the mark calculates its damage it will count all of Zed's physical and magic damage from all sources, including his Living Shadows, items, buffs and summoner spells.
  • It will not count true damage.
  • Damage used for calculation is damage done pre-mitigation.
  • After the dash, Zed will be in a position linearly in front of his target, while the shadow will spawn behind the target.

Skill Order

The order I use is the following:

> > >


Now a quick explanation of why I chose to level up my skills in this order:

- this has priority above all others due to obvious reasons;

- Now the "controversial" one, since most will max E first. I like to max this first because of its good scalling and the increased damage/energy return. It functions really well when you pull your combos and it's damage that shouldn't be overlooked.

- I max this second to reduce its cooldown, meaning you'll use your Living Shadow more often, and of course to increase the AD passive. Since I'm not getting, something that I sugest trying, which is building big AD items - Bloodthirster for example - every adicional AD you get is welcomed with "arms wide open".

- I only put 2 points early on this skill, at levels 1 and 3, then i'll max it last. Ok, it helps to clear the jungle camps faster, but with only two points its more than enough if you ask me. Also the slow increases with each rank you level on it, but I think the increase doesn't have a big impact to convince me to max this first.


Again, like most of the things, it may come down to personal preference and the way you like to play with Zed. With this I'm not saying that one order is better than the other, it's simply how I like to do it and feel confortable with.

Item Builds

I start with:

+ or +

Why? In my honest opinion it really comes down to player preference. Cloth Armor gives the option to carry +2 HP Potions and more armor, Boots + 3 Pots will give you more mobility and better ganks. It's something you should think while at the loading screen, take a look at their team and see whats the most adequate option to use. If I'm going to use Mastery Setup 3 + , I'll definitely go with Boots + 3 Pots.


On the first back I get:

+ - if you started with Cloth + 5 Pots

x2 + - if you started with Boots + 3 Pots

Why? After more testing I became aware that's safer and effective to get 2 Doran's. They give you stats that you can use and then proced to get the rest of you build without much loss. Even if you are ahead or behind they are a good choice to pick up.


As a jungler getting wards is always required, will help you to keep an eye on objectives - buffs/Drake/Baron. If I took their Red/Blue I'll put the ward there, otherwise I'll use it to have vision on Drake and then my bot lane can cover other map locations. Everytime you can grab a ward, do so.


Then I'll go for:

+

This is a great item for Zed, giving stats he needs. However, don't upgrade this to , that is just bad for Zed, when the "time comes" sell it later on and get another item.

The items you'll get next will depend on some factors:

- Are you snowballing? If affirmative then rush . This item is just crucial and fundamental for Zed, I know, I was really skeptical about getting this item, because of how expensive it can be, but you really need it, go get those stats. The AD provided will increase your damage greatly, so get this.

- What to do build if I'm not snowballing? You need to get a more conservative build. Go for a , it will build later to , followed by or a defensive item like or .

The choice after Phage will depend on their team, if the main source of damage, or problem, is AD or AP. Don't forget if your team needs a tank or damage, you'll have to be flexible on your build during the game. It's really something you'll need to think about and decide.

After this you're near to finish your build, start working on or an item you are in need of - like for example.



I'd like to talk about this: .

This item fits Zed perfectly, more AD some Life Steal and that passive! Using this after you hit with your ultimate will add to the effect, slowing them, giving you more time to AA and plan your next step. However the upgrade avaiable at the moment, in Season 3 we'll have , is isn't perfectly suited for Zed, in spite of every skill he has procs spell vamp effects. Could be fun to try it though :p


These are the choice of items I like to get on Zed, the build shouldn't be the same every game, so I've updated it to a more flexible path with diferent routes to choose and items that suit for each situation.

Jungling

Most of the time I'll start with + and use the following routes:

[http://i.imgur.com/SUvJb.png]

This is my standard route, pretty obvious for a non mana user and then after the clear I'll see which is best lane to gank. If none's worth it, i'll clear a few camps then go shop.


[http://i.imgur.com/70O3p.png]

I'll use this path if their jungler's slow, ask your team for a hard pull, to save smite, use W over the wall on barons pit and take their red. You can also counter jungle using the first route if you spot a gank from the enemy jungler on Bot Lane or Top Lane.


Get everytime you can! You need to secure map objectives as a jungler.


A video using the first route(note: I'm not trying to compete with Stonewall, for example, I made the video just to fit the guides structure and how I've planed it):

Zed Combos

OH BOY! I'm also a big fighting game enthusiast and I love creating/replicate combos, even those really hard to do :p So when I play champion I always look for their combo potential and Zed has them, they are juicy! :p


Pre Level 6

- -> + -> Swap[]

COMBO TOTAL ENERGY COST: 165
ENERGY RETURN: 20 - Upon hitting Living Shadow E or activating W again
REMAINING ENERGY: 35 (+ 20 = 55) - this values do not include Energy regen

This a nice combo to force enemies escapes when you gank, because sometimes they'll expect first. I like it also because at the end of the combo your will probably be out CD, so you can use again. With this I'm not forced to use W, in the situation that they'll use a Summoner Spell, like Flash, it's good to save it.


- + -> -> Swap[]

COMBO TOTAL ENERGY COST: 165
ENERGY RETURN: 20 - Upon hitting Living Shadow E or activating W again
REMAINING ENERGY: 35 (+ 20 = 55) - this values do not include Energy regen

The classic Zed "opener"! Gives you terrain advantage over your opponent righ away, slow and an easy to land Q. Then you can swap to continue your assault, however, know when to use this, because if your opponent uses Flash you can't close the gap again due to W's CD. So its best to use if your lane partner has any form of CC or if the oposing player used Flash already.


- -> -> Swap[ 20 Energy are restored] ->

COMBO TOTAL ENERGY COST: 165 - 20 = 140 + 50 = 195
ENERGY RETURN: 20 - Activating W again
REMAINING ENERGY: 5 - this values do not include Energy regen

Here it's my favourite combo, you walk up to your opponent and open up with E, then continue the rest of it. With this you can counter their Flash with your W, swap to close the gap and to restore some energy, your E should be out of CD and you are also at their backs. The only drawback: you won't be able to CC them with a Living Shadow E.


From level 6 and beyond

Much of the combos won't change, except that you'll include and your will be at level 2. You don't always have to open always a combo, post level 6, with your ultimate, however it's really great to maximize your damage on the target and don't forget, his ultimate has NO COST. So it's free damage, literally.


-> (if you have any "actives"() cast them at this point to stack with the ultimates effect, or summoner like Exhaust) -> AutoAttack(if in range) + -> -> -> AutoAttack + -> Swap[] -> AutoAttack

COMBO TOTAL ENERGY COST: 50 + 70 - 20 = 100 + 40 = 140 + 50 - 20 = 170
ENERGY RETURN: 20 + 20 = 40 total energy(the gain is divided by 2)
REMAINING ENERGY: 30 - this value do not include Energy regen

This combo is really energy effective and you'll be able to chase your opponent and stick to him. Pay attention to which direction is your opponent facing, because the Living Shadow that spaws behind your opponent, maybe not be the best position to swap with it, if needed.


-> (if you have any "actives"() cast them at this point to stack with the ultimates effect, or summoner like Exhaust) -> AutoAttack(if in range) + -> -> Swap[/] -> + AutoAttack

It's really nice to pull this off, damned flashy and with correct positioning you can corner you opponent. Has really high damage output and two places to swap to depending of you opponents movement. Similar to the combo above it's energy effective.


These are the combos I'm using at the moment, I've found them to be really effective in terms of damage, execution and energy cost. If you have more to share please do so ^^

Early Game

This phase is probably a double edged sword, because on one hand your opponents won't have the defensive stats to deal with your damage and ganks, but on the other hand you'll lack crucial itemisation to make each gank lethal. This is one of the reasons that make me take most of the games.

Your job will be to apply pressure on the lanes the best you can, pay attention to counter gank, or counter jungle, opportunities. Watch the lanes that need most help, don't afraid to "camp" a lane, you will have an impact on the every lane, either positive or negative, make sure it's positive.

Pay serious attention to their jungle movements, his first gank, which routes is he taking to gank, where is he warding. Don't counter jungle, or even duel in the jungle, certain champions, Zed isn't a strong early game dueler vs every champion, so guys like Lee Sin, Shyvana, Olaf - to name a few - will destroy you. You're a bad ass ninjazord, but don't get cocky.

Ward as much you can, getting certain objectives covered and key map locations, is crucial early on to make or break a game.

A tip: go to "Options" and turn on "Show Time Stamps", this helps a lot to time buffs and neutrals - Dragon and baron - with accuracy.


Here's an example of keypoints to ward Early Game(red dots are buff control wards):

[http://i.imgur.com/oh0VA.jpg]

Mid Game

Zed's stronger at this game phase, but your objectives remain mostly the same, as on early game, however your team should be focusing more on certain objectives like Dragon and/or their buffs and warding deeper on the enemy jungle(if towers are down).

Warding starts to get really fundamental at this phase, because teams will start to group up and pick up fights, with nice warding you'll be able to pinpoint where they're headed and react accordigly. If your team isn't that good at making these "little" skirmishes then don't try it, group up, defend and move as one, protecting your team mates the best you can and push lanes.


Here's an example of keypoints to ward Mid Game:

[http://i.imgur.com/4CWOR.jpg]

Late Game

By now your build should be, mostly, complete and team fights should be happening. Dragon's a secondary objective now while Baron got the spotlight. Cover the area around barons pit, get an oracle to clean up wards(you shouldn't be the one to get it though) and when the time is right get it. Don't waste barons buff - this happens more than you think - group up, pick up fights or vulnerable targets, push lanes hard while keeping good map awareness with wards.

Know when and where to pick team fights, get a good focus! You, as Zed, can move with ease on the battlefield, you can pass through walls and enemies to reach your target. Focus their carries, get a kill or, at minimum, get them out of the team fight to get the upper hand. Zed's an assassin, that means that in your kit there is no form of "peeling" - the act to disrupt or shove an enemy champion off one of you team mates - so focus on getting your job done.


Here's an example of keypoints to ward Late Game:

[http://i.imgur.com/iw25z.jpg]

Team Fights

An important note: the more I've been playing with Zed, the more I feel he suffers alot from the "soloQ effect". What I mean by this is the following, there are champions that can get along with the "random" factor that solo Q provides, others...they can't preform, so to speak, that well because people often pick without thinking on their team composition. With Zed you need an initiator, a good damage soaker, so you can follow up with the engage, preferably someone with disruptive skills - Malphite/Nautilus for example. So I really think he works best in an organized teamplay environment, an organized team, rather than 4 strangers whom you've never played with. Because people need how to team fight and to let you do your job, most people don't know how Zed really works and team fights will be really messy. If they have a good "peeler" on their team, and he isn't busy, you won't be able to do much at all, thus being "useless" on every engage.

He shines when engages are made in confined spaces, the jungle for example, because the opposing team won't have much space to move and/or escape from your kit.

I'll list a few champions that help Zed on "what he needs to do":

- : he's a great disruptor, he can help you to pick targets;

- : a good Blitz grab will be a nightmare to any champion and a god given gift to your team, with your single target damage, THIS PULL will be so good;

- : if the Cho's good, he'll be able to pull his combo - Q > W - that's a considerable amount of CC in few seconds, allowing you to pick a target and bring him down;

- : just like Blitz or Gragas, a good ultimate from Galio will disrupt their team/targets, giving you time to focus targets at will;

- : the infamous Explosive Cask can be great aswell if well done, separating their team, giving you the possibility to choose the targets to pick;

- : his ultimate and the ability to stun the targets is great for Zed, plent of time to combo them;

- : *drools* this dudette is simple a perfect match for Zed, her kit is outstanding to stunlock enemies, allowing you to shine. I really like to have her on my team, works great with Zed, not only on team fights but to gank aswell;

- : his ultimate and kit are really great to disrupt their team, making the other team to act chaotic, providing you time and "freedom" to move and get some champions down;

- : provides single target focus, allowing you to dish out great damage and it can become really handy in little skirmishes;

- : another great ultimate/kit that will and can give Zed the chance to pick his targets;

- : a good use of Shadow Dash will help you to focus a single target and bring that target to the ground. Also his ultimate will be great to gank;

- : his inate ability to run through the enemy team and fliging them mixed with Zeds kit can be really handy to pick of a specific target;

- : who doesn't like a perfect Flash + Crescendo? I certainly do! So does Zed and so should you! It will be a great disruptive tool for you to take advantage of;

- : few like Varus , but his Hail of Arrows and Chain of Corruption will help you to bring targets down;

- : his Event Horizon is another great disruptive tool if well time, usualy when someone pull a good one, there will be blood;

- : ah! The infamous Machine Herald with his Gravity Field will give you the time you need to go for the kill;

- : with his ultimate, stunlocking one target, may be just what you need to get a spefic champion;

- : packed with a great disruptive tool, Cyclone, it will help you to go through their team, pick your target and bring him down;

- : GOD DAMN! His Crescent Sweep will clear the path around him, leaving the desired target opened to your initiation;

- : I love this chic! Great kit with CC that will be what you want to get your target;

As you can see, there are a considerable amount of choices to get and to give a better game experience, and "role play", to Zed. It's just a matter of trying them out.


In terms of teamfights you shouldn't and won't be the one to initiate, leave that to a tank/initiator, you will follow up when the time is adequate. Try to look at the other teams positioning, where they're carries are, the amount of CC at their disposal and "how much" was spent.

With your kit you have relative freedom to move "through" the terrain and units, use that advantage to bring down their carries, thats your job, you aren't build to peel or to protect your team mates, so get in there and do your...thing you know :p

Remember that good positioning brings a great deal of advantage to your team, so know your place on the fights and good luck.

Regardless of the champion, or role, I dare to say even team composition, that when you are playing, good communication and coordination goes along to win a teamfight.

Final Comments

Well, I started to work on this guide on 17/11/2012, it's been 4 days and I'm much pleased with the outcome. I want to do something that could help me understand the champion better, playing better and to help others to achieve the same. I'm not here to compete, sure I want to be a really good Zed player, but I love to share what I learn and about League of Legends that's no diferent, so I'm here to share and learn.

It's been a long (and tiresome!) journey but I've enjoyed it alot. Never knew that writing a guide could be this fun to be honest. I had to get to know the champion on a more "deeper" level, to be able to understand and play him correctly.

I'm not here to say that the champion's super good or that you should pick him above any other jungle, no, not at all. The champion has its weaknesses and certain champions kick his ass, in the jungle, but he's a blast to play with, I feel it's rewarding, to me, to master this guy, know his in and outs, pull those flashy plays and in the end feeling that sense of acomplishment, telling to yourself:"DAMN THAT WAS AWSOME!" Maybe in the Season 3 we'll see more these kinds of champions and with the new itemisation they'll have a better "air time" in the jungle.

I'll continue to play with Zed, I like that champion, love how flashy he is, viable or not, I'm going to try and play him at his full potencial.

I hope you guys like the guide as a whole, with its points and the way I detailed it. Feel free to correct me, ask me anything regarding this and give your sugestions. Please keep a mature posture, I don't mind being criticised, in fact I came here expecting that, but I'll don't give a damn if I dislike the tone or sorts of trash talk.

The guide will be updated in a regular basis. There's a changelog right bellow the "About me" section with dates what I've changed.

Thank you o/

Comments

September 24, 2013 - 05:04 AM #1

Some of your Zed combos are unique and haven't been shown elsewhere, this guide is a good secret.

May 16, 2013 - 08:58 PM #2

Honestly I just registered an account just so I could like this, it is really good, good job, Keep it up!!

November 30, 2012 - 02:40 AM #3

I'm at it :)

November 29, 2012 - 11:38 PM #4

Please do us a favor, do not submit your guide for approval more then once if it hasn't been declined. If it isn't approved, or declined yet, then it is still in the queue.



You need more information for your masteries, runes, summoner spells, mid game, late game, team fights chapters. they're all rather dry, and mostly taken up solely by pictures(expect for summoner spells and team fights, thosechapters are just way to short).

November 29, 2012 - 12:28 PM #5

Yeah, I agree, on Season 3 build that item won't even be listed, ain't worth it.

November 28, 2012 - 02:38 PM #6

Liked it, very thorough, but I really dislike that sunfire cape, it's not cost efficient (as of S2).

November 22, 2012 - 05:26 PM #7

I got one dislike, would be cool if the person who did it could explain the reasoning behind it :)



By the way, the item section is almost done.

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