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TEEMO BUILD GUIDE: Untouchable (Top Lane Teemo Guide) by Dorez

by Dorez (last updated over a year ago)

53,902 Views 1 Comments
9
Greater Mark of Attack Speed( +15.3% attack speed)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
3
Greater Quintessence of Attack Damage( +6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details
21
9
0
mastery 1 mastery 1 1/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 2/3
mastery 2 mastery 2 2/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Camouflage
QBlinding Dart
WMove Quick
EToxic Shot
RNoxious Trap
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 2/3
mastery 2 mastery 2 2/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Camouflage
QBlinding Dart
WMove Quick
EToxic Shot
RNoxious Trap

Champion Matchups

Introduction

Hi, welcome to my top lane Teemo guide. Although I'm not a 2k elo player and not a pro player by any means, I would like to share my knowledge about Teemo to you, as Teemo is one of my favorite champions to play. I would happily take any criticisms as long as they aren't trash talk, hope you learn a little something from my Teemo guide!
So what tha fuck is a Teemo???!!!
People often describe Teemo as a really annoying champion, he is squishy yet deals tons of early game damage, plus, after he gets his shrooms, correct mushroom placement makes him almost ungankable. Although Teemo is a ranged autoattacker, it doesn't make him an AD carry, as he has low range, and none of his spells scale with AD. Instead, most people build Teemo as a bruiser-like champion, this lets him focus carries and at the same time take a certain amount of burst damage. However, Teemo falls off greatly lategame, as his teamfighting abilities are considerably weak, in this guide I will tell you how to play Teemo correctly.

Masteries

I like double penetration masteries on Teemo, because he does both physical damage from his auto-attacks and magical damage from his E at the same time, magic penetration let's your shrooms do a bit more damage as well. This setup is made so that Teemo enjoys the most damage output while having a slight health bonus so you won't look like food lategame.

Runes

In my opinion, Teemo scales really well with attack speed, most of his damage items come from on-hit effects (we'll get to that later). Plus, with a certain amount of attack speed buff, you can kite with Teemo a lot easier, most people will find it a lot easier to kite with attack speed, and kiting is how you win everythang with Teemo.
The armor and magic resist bonuses gives Teemo a bit of endurance as well, even though Teemo does an insane amount of damage early, this doesn't mean he's invincible.

Summoner Spells



Explanation:

Basically what this spells does is it gives the most damage Teemo can deal, a must have for most top lane champions in order to win the lane, if you are planning to play free-farm mode, is another option.
Flash not only helps you when you escape, it can also quickly position you into some place else such as a shroom, but I wouldn't recommend you waste it unless you are 100% sure you need that shroom, a flash IS a flash, people can take advantage of that if they know you don't have it.
This is another option to consider, better kiting, better damage.

Skills

Passive: Camouflage

Explanation:
In my opinion Teemo's passive isn't really useful. You can set up some sort of ambush lvl 1 but you would take a lot of minion aggro of you do so.




Q: Blinding Dart

Explanation:
Good harassment tool and vital when fighting melee champions. This provides a certain amount of burst damage when you build AP Teemo. I like to AA once then Q immediately then back, this harass combo works almost everytime.




W: Move Quick

Explanation:
This skill does a lot more than most people think. Other that shrooms, this is the skill that allows Teemo to kite and escape ganks easily, I like to get this point early and max it second.





E: Toxic Shot

Explanation:
The second most annoying ability of Teemo. This gives you a massive damage buff on your auto attacks, poisons are always the shit.




R: Noxious Trap

Explanation:
OMGWTFBBQ. This is what makes Teemo, a fucking Teemo. Once you hit 6, you can almost win any trades if anyone is foolish enough to step on one of these. Clocking at 400 magic damage PLUS a motherfucking slow makes Teemo untouchable, if weak junglers come to gank, I would simply go for them, hit ignite and kill them before the enemy top lane could even react. Good shroom placement is the #1 deciding factor for the good Teemos and the better ones.



Item Builds


This item give a good early boost for Teemo and I almost always buy one or two since it gives me health, a little survivability, and damage that makes a difference.


A really good item against AD bruisers, owning the lane or not. Free ward, good sustain and armor. I usually always build a wriggles against an AD since it's fail proof, gives me 15 AD for a considerable amount of damage.


Imo this is one of Teemo's core items since it gives him health, and allows him to kite, otherwise most likely you will get destroyed in lane. Upgrade this into a sooner or later, but there are other items to get first before you build it into a Frozen Mallet.


I always build Wit's End whenever I'm against an AP, gives me attack speed, a damage buff and a broken amount of magic resist for it's price. However I won't build this for damage as there are other items for damage which I will talk about later.


Similar to Ionic Spark, this item actually benefits Teemo pretty well. With this item Teemo can split push faster and have better presence in team fights because of the aoe damage it gives. I would either choose this or for damage.


This item gives Teemo a really good damage boost, when I'm against an AD bruiser and if I'm winning the lane, I go something like , this guarantees that I can kite, sustain and do damage all at the same time.


For Teemo, it's good to build both AD and AP. AD, or on-hit Teemo has a really good laning phase since he can land consecutive auto attacks easily. However this advantages fades as mid game arrives, the best way to build Teemo is to build AD early, then build AP late game for some burst damage.


One of the defensive items you should get, especially when you have a global taunt.

Matchups

Easy Matchups:
*These are pretty straightforward matchups where you can go really aggressive provided you know when to put out harass, these champions are the ones you want to harass real hard the first few levels to zone them out so they won't have an advantage over you even if they have a stun or gap closer like because if you have equally full health and equal farm, you can get bursted down quickly. Once you build up an advantage early you should be able to dominate the lane.
Medium Matchups:

One of the highest single target bursts post-6, I consider this matchup a medium difficulty since it's very easy to CS with her Q and avoid a lot of your aggression compared to other melee matchups, if you can't build an advantage early she will burst you down after she gets her ult. With natural sustain, this poses a fairly even matchup for Teemo.

The difference between Cho'gath and Singed is that Singed is a free farm melee champion. In the first few levels Cho'gath's spells can be very mana consuming, but if he hits one Q for a gank you're basically finished even with flash, be careful of early ganks since Teemo is very squishy early on. If Cho'Gath ever gets a lead, he can show aggression and hurt you really bad even with just a W+R combo.

Many people might think Teemo is the ultimate counter to Darius. In some cases this might be true but let's not forget the insane amount of burst damage Darius does even without a substantial amout of AD. You CAN very easily dominate the lane pre-6 but if he ever gets a pull on you he can out damage you and slow you so you can't kite, is a must have against him and try to bait him to use his W without getting caught. A very dangerous thing about Darius is that he can Flash then W making it really hard to dodge, only if you build enough health to survive his initial combo then you can win the trade.

The King of The Base Damages. Jarvan can be an extremely hard lane if he ever gets an early lead, two is just enough to oneshot you with his combo, however his E+Q combo can be predicted since it takes a small channel time for both of his spells to cast, it is very difficult to get out of a gank if he hits his spells, because the thing about Jarvan is that he doesn't need to build that much AD to deal a good amount of damage, so even if you shut him down a bit, he can catch up if you ever do the slightest mistake.

Jax is one of those champions that still deal a ton of damage even though he's like two levels behind, his late game is 10 times superior to yours in a 1v1 fight, especially after he gets a slow proc like which makes it really hard to kite him along with his gap closing Q and stun. Jax is a lot different compared to because it takes a lot more time for Irelia to catch up after Teemo gets a lead.

Same attack range when Jayce is in cannon form, this makes difficult for Teemo to land easy harass. Jayce has a better burst damage and poke with his E+Q combo, from that he can overpower you by landing his spells and backing off while you can only land about 2 autoattacks.

Pretty much the same as Darius, against heavy armor champions like Malphite you have the better option to build AP against him, however this makes a very risky lane since you won't have much sustain and can get harassed real hard if the Malphite decides to go double , his Q deals a good amount of damage and with the movement speed debuff Malphite can deal free harass as long as he has mana. Plus Malphite doesn't need a lot of farm to be effective, any knockup ability can be devastating so you have to be really careful against Malphite's ult.

AD Nidalee will never be able to out poke you, out burst you, or even out tank you since it is very easy to get an advantage in lane since her auto attacks are nothing compared to yours. Even after level 6 her Cougar form won't help much because it forces her to leap towards you where you can set up your shrooms. AP Nidalee however can be a strong opponent because she can deal a lot of damage with her long range Q, even if she doesn't land her spells, building AP and mana regen allows her E to heal herself up thus allowing her to sustain throughout the lane, by using her W in human form to clear caster minions and her W+E in cougar form to clear the melee minions, Teemo can only land a few auto attacks and at the same time denying Teemo from pushing the lane to be aggressive. Once AP Nidalee gets through the laning phase she can land her Q spears and deal a lot of damage mid to late game, out damaging Teemo if the team continues to take the spear damages.

Even if you shut him down early on, he is almost impossible to kite, he builds health, and that health transforms into AD, being unable to kite him means you can't outplay a lot of ganks plus Olaf has a muchnbetter teamfight than Teemo. Watch out for the Ghost + R otherwise you are safe when he has low mana since Olaf's spells are very spell consuming.

Renekton can actually out damage Teemo in early levels provided that he goes all in, double dash makes it really hard for Teemo to kite, if Renekton lands E, W, a few auto attacks along with Ignite it is a sure kill, so be careful about that aggression. Renekton's sustain from his Q makes it easy to clear waves under tower so Teemo can't harass him that much while he takes CS. Plus, too much base damage.

A very rare pokemon, despite the nerfs, Rengar's kit is still a force to be reckoned with. Similar to Renekton, you need to be careful against Rengar's surprise aggression, after you hit 6 you can put more shrooms in lane that usual so he gets the jump on the trap.

You need to be careful when she uses her spells, if she gets the stun on you after she dashes with E, it would be very difficult to win the trade, try not to kite while she is dashing towards you , run away till Riven gives up or wastes her spells to get to you, then start retaliating, the distance Riven travels with her spells can cause her to overextend and hurt her really bad.

Free farm lane. You can't force him out after he gets . Alternatively he can't force you out either, if he over-commits though you will definitely win the trade.
Hard Matchups:

this bitch can hurt you really bad if he ever gets any of his spells on you, don't try to harass him after level 2, if you do he can simply run to you, fist you up the air and that's half of your health gone. try to avoid trades because he will oneshot, until you get a , better stay safe than sorry.

Fiddlesticks is a rather unconventional laner because it is horrible for him to take CS, but with his kind of kit he can out-trade and out-sustain you any day, even if you Ignite him you still take a crap ton of damage, his Drain is in a really low cooldown so be very careful that you do not engage a fight against Fiddlesticks, also be sure to ward the side brushes and set up shrooms in lane to prevent Crowstorm from fucking you over.

Oh my gawd Lee Sin is probably one of the most annoying and overpowered champions. If you are to 1v1 him in a trade be sure to dodge all of his spells otherwise he will kill you. Try to build your advantage by autoattacking him when you know he doesn't have his Q up, and do not situate yourself inside the enemy minion wave because he can W to that minion and EE and QQ and you will QQ as well.

Besides oneshotting you at level 4, Pantheon can also towerdive you even if you have 10 shrooms under your tower, his Q outranges your auto attacks, having a whopping 4 second cooldown with the 10% CDR from that's a whopper of 200 burst damage every 3.6 seconds, not to mention his early crits.

While you can deal a good amount of damage to Rumble when he misses both of his Es, after he gets his ult he can outdamage you, slowing you so you are forced to fight. If he hits any of his electro-harpoons you are destined to die, otherwise it would be a fairly even matchup since you can slow him down with your shrooms as well.

Must build a against him, shrooms won't work against him, try to free farm as much as possible because harass won't do much against him, Yorick's not a hard counter to Teemo but he pretty much shuts down any early aggression, then build tanky, then kill everyone 1v5.




Early Game

Even though Teemo has a really strong early game, this doesn't mean you will win every trade. You are still squishy, yet you have an advantage over other top laners, you are ranged, harass as much as possible but don't take damage if you don't have to, if they are foolish enough to engage you while they are half health but you're still full, you will probably win the trade if the enemy jungler is not here.
You can't be blindly aggressive as well, if you push the lane, you are simply asking for the enemy jungler to gank you, so don't go rightclick happy and attack everything in your way.

Mid Game

This is the time where you get your abilities, 60% of the time you will win your lane, and the enemy jungler cannot gank your lane because you will fuck them up if they ever come close to you after eating one thousand shrooms. This is the time you have to put a shroom in any place where the minions won't touch, providing you lane coverage and dive prevention, be sure to put some on your lane, and the other hundred by the river, SHROOM EVERYTHING. You will become the best split pusher in the world, even if your team doesn't put pressure at other lanes, BUT if they get 5 people to gank you then you're gonna die, but that is why you must keep map awareness so you don't have to 1v5 every 3 minutes. That doesn't mean you need to split push 24/7 though, be aware of objectives, especially dragon, after you kill the first tower, the enemy top will mostly be roaming, that is when you need to know the dragon timers because your team will be 4v5ing for a dragon if you're still pushing top.

Late Game

The thing about split pushing is that you keep a lot of pressure at baron and toplane, one more thing about it is that you constantly get exp, this allows you to gain a lvl advantage against the enemies and that is how you win, a lot of the times people don't see that they are 3 levels behind and they come top to attempt killing you, free gold for Teemo! If the enemy engages a fight around your territory, they are fucked. Shroom here shroom there BAM, ACE, that doesn't happen often though. Keep an eye on objectives and prevent teamfights as much as possible, don't wander around at mid if there are no objectives like a tower or dragon because you will lose pressure.

Team Fights

One of Teemo's weak aspects, you don't have the sustained burst damage from ad carries to shred tanks, you don't have enough tankiness to tank everything, at this point, Teemo will be fairly weak unless you are really fed and has the lvl lead. In teamfights I usually try to get their ap carries since the ad carries are too far off, if you get to focus the ad carries then you should, but most likely that wouldn't happen.

Final Comments

I hope you have enjoyed reading my guide for Teemo, I hope I will receive positive feedback from you guys so I can improve on this guide and hopefully make another one! Have fun playing Teemo!

Comments

December 6, 2012 - 03:49 PM #1

considered putting statikk shiv into ur teemo build? it can buff your split push power imo.You are "untouchable" at top with your shrooms, so you can pressure top, allowing your team to take objectives while the enemy team is busy dealing with you.Nice guild overall.

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