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LEONA BUILD GUIDE: [S3] Solari Shield by Sagatwins

by Sagatwins (last updated over a year ago)

121,376 Views 2 Comments
9
Greater Mark of Armor( +8.19 armor)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
3
Greater Quintessence of Gold( +3 gold / 30 sec.)
View Rune Details
Summoner Spells
View Summoner Details
0
9
21
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
0 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 2/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 1/3
mastery 2 mastery 2 1/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 2/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 2/2
mastery 1 mastery 1 4/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 2 mastery 2 1/1
21 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Sunlight
QShield of Daybreak
WEclipse
EZenith Blade
RSolar Flare
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
0 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 2/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 1/3
mastery 2 mastery 2 1/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 2/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 2/2
mastery 1 mastery 1 4/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 2 mastery 2 1/1
21 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Sunlight
QShield of Daybreak
WEclipse
EZenith Blade
RSolar Flare

Champion Matchups

Introduction

Leona is actualy Best CC Assist player. Have just 3 control ... usefull with agressive AD Carry

[http://images1.wikia.nocookie.net/__cb20120520102345/leagueoflegends/images/thumb/6/60/Iron_Solari_Leona_2.jpg/640px-Iron_Solari_Leona_2.jpg]

On the upper slopes of Mount Targon, the warriors of Rakkor live and breathe only for war. However, Targon's peak is reserved for a special group of Rakkoran who answer to a ''higher'' calling. Members of this group, called the Solari, retire their mantles of war, choosing instead to devote their lives to reverence of the sun. According to legend, the Solari were formed by a warrior who could call the raw might of the sun down upon his enemies in combat. He claimed Mount Targon's summit, the point on Valoran closest to the sun, for his solar devotion, a tradition which generations of Solari have preserved to this day.

Leona's parents were traditional Rakkorans, both bred for the heat of battle. To them, Leona was a problem child. She was capable of fighting as fiercely as any other -- including her childhood friend, Pantheon -- but she did not share their zeal for killing. She believed that the true worth of a soldier lay in her ability to defend and protect. When it came time for her Rite of Kor, a ceremony in which two Rakkoran teens battle to the death for the right to bear a relic-weapon, Leona refused to fight. For this, the Rakkoran leaders ordered her execution, but when they tried to strike the fatal blow, sunlight burst forth, bathing Mount Targon in light. As it faded, Leona stood unharmed and her executioners lay unconscious around her. The Solari immediately claimed Leona, demanding that her sentence be repealed. She donned the golden armor of the Solari and they bestowed upon her the sword and shield passed down from the ancient sun-warriors of legend. The Solari helped Leona focus her abilities, and when she was ready she left to join the League of Legends.

''The sun's rays reach all of Runeterra, so too must the image of its champion.''
-- Leona

Pros:
  • Range AoE stun
  • Insane defensive capicity
  • Powerful engage Skill
  • Very powerful passive

Cons:
  • Fully commits to be effective
  • Squishy when is on cooldown

Stats

Damage 55 (+3 / per level)
Health 430 (+87 / per level)
Mana 235 (+40 / per level)
Move Speed 310
Armor 18 (+3.1 / per level)
Spell Block 30 (+1.25 / per level)
Health Regen 9 (+0.85 / per level)
Mana Regen 7 (+0.7 / per level)

Summoner Spells



Explanation:

Exhaust have both utility, Snare your target to help carry feed him or protect him vs ennemy carry. must have.

Why Flash ? more ranged to stun stun stun & stun your target, or maybe (yes maybe) run back with low HP ^^

Skills

Passive: Sunlight

Leona's damaging spells affect the target with Sunlight for 3.5 seconds. When allied champions deal damage to those targets they consume the Sunlight debuff to deal additional magic damage. Bonus damage is 20/35/50/65/80/95/110/125/140 (upgrades every 2 levels).

Explanation:

This passive say: your are assist, help carry to make more DAMAGE !
all your targets have highlighted that explodes when an ally tapped


Q: Shield of Daybreak

Leona's next autoattack deals an additional 40/70/100/130/160 (+30% of ability power) magic damage and stuns the target for 1.25 seconds.

Cooldown 11/10/9/8/7 seconds

Cost 45/50/55/60/65 mana


Explanation:

it's melee stun



W: Eclipse

Leona raises her shield to gain 30/40/50/60/70 bonus Armor and Magic Resistance for 3 seconds. When the effect ends she deals 60/110/160/210/260 (+40% of ability power) magic damage to nearby enemies and prolongs the effect for a bonus 3 seconds if any enemies are struck.

Cooldown 14 seconds

Cost 60 mana


Explanation:

Probably more important skill, only leona ability to not have CC, but one that gives a big survivability once went into action


E: Zenith Blade

Leona projects a solar image of her sword which deals 60/100/140/180/220 (+40% of ability power) magic damage to all enemies in a line. When the image fades the last enemy champion struck will be briefly immobilized and Leona will dash to them.

Cooldown 13/12/11/10/9 seconds

Cost 60 mana

Range 700


Explanation:


Your engage skill, stop the target where it is time to come out of it


R: Solar Flare

After a brief delay Leona calls down a beam of solar energy to deal 150/250/350 (+80% of ability power) magic damage and slow enemies by 80% for 1.5 seconds. Enemies in the center of the effect are stunned instead of slowed.

Cooldown 90/75/60 seconds

Cost 100/150/200 mana

Range 1200


Explanation:

Splash Stun, a bit like amumu but to stop the targets at the center and slowed others around


Combo

Popular combo is charging & launch to explode on target & to stun it.

Better Combo when you are in bush it's charging , use , & when target run stop it with .

Item Builds

mercurys-treads

Always Good idea when you need to dash in front.

shurelyas-reverie

More efficiency to initiate or save bad engage or teamfight

ruby-sightstone

Probably next new item must have HP + illimited Ward (3 together with 5 charges)

runic-bulwark

Aura for all team, armor , magic resist , health regen ... what else

mikaels-crucible

Oh no, my friends done gank, he will die .... and not, just click here



snare & AP. Better engage

If no tank in team

I Switch with

& with

Item detailled buying

-> -> -> -> -> -> -> -> -> -> -> -> -> -> -> -> -> ->

Lane Partners

All champions can be as fast as you in action

I like :



USe valkyrie & gatling, WooooooW !



Can rush & fast hiting target



Because its ezreal, Verry strong early with leona, just feed in 10 min.



For fun, in bush, in shadow, twitch is everywhere niark niark ...



Run run run with all your love & hearth, more pock, stongest damage.

Comments

December 5, 2012 - 01:57 PM #1

Yeah, i'v doubt with tanky / support / tanky-support masteries.



Why don't pick Tenacious & Relentless ?

Because don't have problem to engage, zenith & flash is ample to dash.



Perseverance is switch with crystaline flask i thinks.



December 5, 2012 - 07:01 AM #2

Nice guide. I would like to share an alternative mastery setup.



0/15/15

Tenacious, Safeguard and Relentless.

I like perseverance as well. Against certain laners with sustain (but squishy), you just can run Health regen to keep up the bush control and zoning.

Then wanderer, meditation, Mastermind, Artificer, Biscuiteer, Greed and Wealth.



This would make for a decent mastery in my opinion, if you aren't so focused in protecting the AD carry, but being a disruptive tank and the main tank/engage for the team.

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