Yes! Here we are, the main dish for this guide. So let me give my opinion and logic behind my item choices:
Well to start off, I feel that the new items show some extremely powerful early and mid game damage that seems to be able to outshine the super costy
. My selected items are cheap, and my most FAVORITE ITEM BY FAR, the
, is one of the easiest items to build early. You can rush
asap lanephase, being a recipe item, while also giving great gold benifits, from both by duration and by farming. Not to mention, your first item will be straight towards the item you want to build first saving time, AAAANNNND~ The lucky crit you get out of starting with
can snowball your lane advantage, or even out your 1 HP Pot disadvantage(if they start boots). Added to that, the new Movement speed buff seems to work so well with no-boots level 1, so I never have that much of a fear of being low on MS(And it's a vayne, so you can chase like any other AD chasing WITH boots equality), but you should still be careful of ganks, that -25 MS could kill you easily from ganks. Though I do believe running both
will be enough to keep you safe in lane at anytime using one to escape, and another to escape again before the other is back up.
Now, about the
I feel that this item can hurt your last hitting abilities, but that's just part of the learning curve. Harass is RIDICULOUS, pushing is NOW POSSIBLE on vayne, and that bonus damage can really help 1-auto trades in lane. I can forsee this as a great lane dominating item. But don't be fooled at its "only 100" bonus damage, because this thing is crazy strong. You can actually clear jungle camps like wolves/wraiths with a god damn vayne without taking 15 minutes, you can push lanes like a monster for power farming multiple lanes, getting where you need to while not missing out big waves, and the teamfight damage is not to be overlooked. You're doing 400 damage maximum only from that item in teamfights with just 1 auto, not to mention your autos do damage themselves. This is crazy for assist hording. Even though that may be a small thing to notice, it still adds up, and who doesn't want gold?
I think this item is straight up OP. Like... this thing looks straight up like Hacks for a graves refreshing that E cooldown, it's straight up retarded, dashing every 3 autos. I haven't tested this on Kog'maw but I do believe that W is gonna be a bannable offense(lol). But for vayne, It doesn't really do much but the actual effect it gives, and it doesn't stack silverbolts, nor do you have the AD to add to the scaling on it. But as you're already running
, This is just a great item altogether with that multi-hitting combo. I also like it for even more added pushing/farming/jungling power for I am a man with a CS fetish.
Along the line up till now, you may think this build is going towards split-pushing, aoe damage, farming - kind of thing, but try it out, it does more damage than most would've thought. I'm serious.
Runaans, and Shiv giving a ton of attack speed is something I also enjoy early and mid game. This makes your damage output more consistent, kiting easier than an
, and farming better as well.
This is also about time I would upgrade my boots for the CDR on my summoners(I would probably get it early, around maybe when or before I buy
Now, for the
This is something I just stuck with, I bought a zeal after Runaans and just said, "oh fk, whatever." Though I do like it for benifits of Critting with both
. Remeber the shiv's passive can crit, and so does your Runaans(I think...) The crit is absolutely amazing to double up your damage on both item passives while even more added movement and attack speed is great for kiting like a beast, must say I prefer it over anything else. Though you can get
at anytime between this and anything further, because in higher tier games, kiting and positioning can't keep you alive all the time in every game.
As for the
that I didn't metion that you should've built before Runaans, I took a look at this item
, and it seems good!
Running bonus damage into your autos is never a bad idea with this retard build, and it seems to heal you for more than just your physical damage from autos. Not sure if this works with any of the other items, but I still like it anyways. The active also seems great for chase/escape from slowing your enemy diver and stealing that as a bonus for yourself while also burst healing for that damage. Haven't tried it out yet, but theoretically looks promising.