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TEEMO BUILD GUIDE: [S3] The Burning Badger by gunshot3000

by gunshot3000 (last updated over a year ago)

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9
Greater Mark of Magic Penetration( +7.83 magic penetration)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
3
Greater Quintessence of Ability Power( +14.85 ability power)
View Rune Details
Summoner Spells
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21
9
0
mastery 1 mastery 1 0/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 3/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 1/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 2/3
mastery 2 mastery 2 2/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 1/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Camouflage
QBlinding Dart
WMove Quick
EToxic Shot
RNoxious Trap
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 0/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 3/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 1/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 2/3
mastery 2 mastery 2 2/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 1/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Camouflage
QBlinding Dart
WMove Quick
EToxic Shot
RNoxious Trap

Champion Matchups

Introduction

I would just like to say that this is going to be an on going guide, not just a build, but a comprehensive guide. The guide as you see it now is not fully complete. I wanted to make sure that I got the build out rather fast and the play styles will be added later.

Early Game

With Teemo you have some choices as to where you are going to play. You can either go top, mid, or bot carry. Play wherever you are needed, the build will work fine anywhere on the map.

Bold Bottom Lane Teemo
***ONLY DO THIS IF YOU CAN SECURE A KILL, THE LACK OF SUSTAIN CAN MESS UP FOR LANING PHASE***
Not the best place to start but, if you happen to be going bot carry you need to try this tactic. When you spawn quickly buy your and . run to bottom lane and upgrade on the way. Go and quickly check both bottom bushes and if neither enemy is present back up to about even with the river bush and the top of the first bottom bush (because your lane will be pushed without you attacking). Now pitch your tent and camp it out with . have your support engage when the lane is pushed up to your tower and you both are level 2 (at this point you should have your ). AS SOON AS THE SUPPORT ENGAGES COME OUT FIRING. Start with and with the enemy pushed up so far their only hope is if the jungler is waiting in the river bush to gank. Otherwise, you just got yourself a quick kill or two.

Otherwise trying this tactic will fail you on every other lane (due to your lack of mainly).

Top Lane

Knowing what to buy is key in winning your top lane match-up

Buy if you are top against champions like:

they have gap closing ability or they are too tanky for to make a difference. You will also need the against these champions.

Buy if you are top against champions like:

they have either less trading ability or you can hit them and keep your distance better than them.

As teemo you are very squishy and pre-level 6 susceptible to ganks. Just farm your lane and if they get in range harass with .

Mid Game

This is where you will thrive.

By this point in time you should have your core


Constantly place in (at first but, then in major pathways) bushes because your and your proc the passive on . With the added 5% burn damage you will be chunking off damage with just one hit. Also, an added bonus of this build in mid game is that... TEEMO IS VIABLE IN TEAMFIGHTS!!! The unique passive on will allow you to do some, not a ton, damage to 2 surrounding enemies while you burst down one.

I will soon post a picture of the ideal spots to place your , but for now please take my advice and after laning phase, if you are not hiding in the enemy jungle, don't put your in highly trafficked bushes. If the other team has any awareness at all your will become useless. So, for now just place them in major intersections but, not in highly trafficked bushes in lanes.

As teemo, forget about what your sub-conscience says, IT IS YOUR RESPONSIBILITY TO WARD BARON AND DRAGON WITH . I mean if you don't do this you are just not a team player and stupid. They are free wards that can get you kills HOW COULD IT GET ANY BETTER?

Late Game

It's GG by this point, when you have 1 or 2 more of my suggested items, that synergize with each other and your core (i.e. ap with ap or on hit with on hit) you will be unstoppable. If you see their carry all alone... please kill them, you are stronger than them and even if you aren't your on hit effects and poison will make sure that you both die at the least. But, as far as teamfights have to fall back on if your team needs to gain an advantage but, other than that, sit relatively close to the back and keep up the fire while your tanks take the damage. You may be strong but you are still very squishy, no matter which items you used from my build. You will be bursted down easily, so play it relatively safe (i.e. just be smart about when you go in, we are all smart enough to know that).

And always dragon and baron.

Teleport + Homeguard + Shrooms = Instakills

I normally wait until mid or late game to get this because it is a good strategy but, not always as good as getting that next ap item.

With and you will be able to to any ward or on the map with a great movement speed boost. So, if you happen to see an enemy with low enough health to kill or your team is collapsing on someone and you are just not there, TAKE ADVANTAGE OF THIS.