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CAITLYN BUILD GUIDE: the Sniper of Piltover [S4 - Updated Masteries !] by Shanii

by Shanii (last updated 10 months ago)

245,185 Views 12 Comments
9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor(+12.69 armor)
9
Greater Glyph of Attack Speed(+5.76% attack speed)
3
Greater Quintessence of Attack Damage(+6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details

Starting

Full Item Build

23
7
0
mastery 1 1/1
mastery 2 4/4
mastery 3 0/4
mastery 4 1/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 1/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/1
mastery 3 3/3
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 4 1/1
mastery 1 1/1
mastery 2 3/3
mastery 3 0/1
mastery 2 1/1
23 Offense
mastery 1 0/2
mastery 2 2/2
mastery 3 2/2
mastery 4 0/2
mastery 1 0/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
7 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Headshot
QPiltover Peacemaker
WYordle Snap Trap
E90 Caliber Net
RAce in the Hole
View Skill Order Details

Runes

Masteries

mastery 1 1/1
mastery 2 4/4
mastery 3 0/4
mastery 4 1/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 1/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/1
mastery 3 3/3
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 4 1/1
mastery 1 1/1
mastery 2 3/3
mastery 3 0/1
mastery 2 1/1
23 Offense
mastery 1 0/2
mastery 2 2/2
mastery 3 2/2
mastery 4 0/2
mastery 1 0/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
7 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Headshot
QPiltover Peacemaker
WYordle Snap Trap
E90 Caliber Net
RAce in the Hole

Introduction / Pros & Cons

Hello fellow Summoners !

My name is Nikkibenz (don't judge me) and this is my first guide on Solomid featuring Caitlyn,
the Sheriff of Piltover.
I have been playing LoL since the beta and I have been a big fan of Caitlyn since her release, so I thought I might make a guide about her, showing you my knowledge and sharing it with you.

I am playing on the EUW Servers and don't feel like this is going to change.
I am (currently) not a very high Elo player, in fact I am playing in the Gold Division 2,
but I think I have the potential and the dedication to get better, and I will!
Now, I better stop babbling around and move on with the guide.

____________


Caitlyn is a very strong and underestimated AD and can be very deadly in the right hands.
I hear some people saying Caitlyn is not that good, other AD's are better, her kit aint fun etc., are you nuts?

Caitlyn is (in my opinion) one of the strongest AD's out there at the moment.
She's got high range, high poke, a gap closer or escape ability, root and a boss finisher, what more do you want? Oh yeah, I forgot, she scales really really hard into late game. Vayne, hypercarry? Please..
Once you have reached late game, you just right-click people and global them, no big deal.

____________


[http://imageshack.us/a/img826/6334/statsfr.jpg]

Pros

  • High range
  • Snowballs hard
  • Beast in late-game
  • Map control with her traps
  • Escape tool
  • Lane Manipulation
  • Zones very well


Cons

  • Slow base movement speed
  • Ultimate is very unique and situational
  • Not so great in mid-game
  • Hard to come back if you lose your lane
  • Channel times on abilities

Lore

One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover. Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs.

Caitlyn quickly gained notoriety, both because she was singlehandedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists. The bandit, who always left a card with an ornate "C" at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. She has joined the League to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her.


"Go ahead, run. I'll give you a five minute head start."
― Caitlyn, from her book Willing Apprehension


[http://img62.imageshack.us/img62/253/1829230safaricaitlyn.jpg]

Summoner Spells


These are the summoners i use 99% of all time on Caitlyn, and you should too.



Flash is the most used summoner spell in the game, for a reason.
You can either use it to close the gap with whoever is trying to run away from you, or you can make a gap between you and your enemy if you have to retreat. Flash also helps you to re-position in teamfights which is very important to do so, be sure to take Flash with you.



Ignite is a very helpful tool to finish someone off or to put more pressure on someone during lane-phase to force him out of lane to get an advantage. I used to run it a lot on Caitlyn back in the days because I used ignite on every champion, but I am rarely using it on Caitlyn now because she has a way bigger auto attack range than ignite, therefore you won't get the chance to ignite someone when you're on max range, and I refuse to get closer to any other enemy champion than my auto attack range allows it.



If the enemies have a lot of CC, take this. Cleanse saved me thousands of times from being killed during the laning phase or during teamfights. It also protects you when you are caught with CC in a bad spot. Cleanse is also a very good tool to bait someone and punish him for it.
Note: You cannot Cleanse the ult from or or in example.



Heal helps you to stay longer in lane, but it is also the greatest summoner spell to bait someone if they want to towerdive etc. Personally, I am not a fan of heal because the other spells are far more useful but that is a matter of preference. If you want to take heal, only take it when the enemies don´t have a lot or any CC, yet I would not recommend it, as your support could pick it up if he really wants to.



Double Exhaust is possible if you want the enemy AD carry be useless for 5 seconds (2x 2,5/s Exhaust), but the true power behind 2x Exhaust lies within teamfights. Having a exhausted bruiser and AD in example gives your team a big advantage in a teamfight and may be your ticket to victory.



Barrier is a very strong summoner spell which was only available on Proving Grounds at first. Barrier lets you play very aggressive early and even towerdive because barrier can absorb one full towerhit. Barrier is also a great tool to bait someone when being dived, but it also protects you in teamfights very well. I use Barrier the most. My most used Summoner Spell right now.
Take Barrier along with Flash for a good Survivability combo.



Ghost works pretty well on Caitlyn, especially since Caitlyn has a really low base movement speed. Having Ghost and in teamfights will make you untouchable and making kiting as easy as never before, however I would not take it if the enemies are really CC heavy, in this case Cleanse is more useful and the CD on Ghost is a little too long in my opinion.

Runes

[http://imageshack.us/a/img839/4066/runesnormal.jpg]

These are the runes I usually use when playing Caitlyn


Marks

  • Flat AD Marks

I run AD Marks because of the easier last hitting mostly, and combined with Butcher,
it is really easy to do so. I also take AD marks because Caitlyn's abilities scale really well with AD except for her trap. However you could run with Flat Armor Penetration marks to scale really hard into late game.

Seals

  • Flat Armor Seals

Very standard at the moment. Being a little bit tankier in the early game versus the enemy AD and you take less damage from minions if you are taking some hits.

Glyphs

  • Attack Speed Glyphs

Okay, now it gets really interesting. Yes, I run AS Glyphs instead of MR on Caitlyn, but why?!
Caitlyn's got the highest range of all AD's out there (Tristana got the same at lvl 18 but that is a different story), so you should not come close enough to the enemy AP carry who could burst you down, in fact, you are only staying behind your teammates which is the safest place in a team fight. I also take AS glyphs so I got a little bit faster poke early and can get my passive up faster + that little more AS pays off really well late game.

Quints

  • Flat AD Quints

Pretty standard for every AD. Scale really well with Caitlyn's abilities.
You could pick Armor Penetration Quints, but I would not recommend them.
2x AD Quints 1x Movement Speed Quint is also possible because Caitlyn's got very low base movement speed, but that is just preference.




[http://imageshack.us/a/img41/6333/runes2.jpg]

You could also just run the standard runes if you don´t feel like playing with attack speed glyphs


Marks

  • Flat AD Marks

I run AD Marks because of the easier last hitting mostly, and combined with Butcher, it is really easy to do so. I also take AD marks because Caitlyn's abilities scale really well with AD except for her trap. However you could run with Flat Armor Penetration marks to scale really hard into late game.

Seals

  • Flat Armor Seals

Very standard at the moment. Being a little bit tankier in the early game versus the enemy AD and you take less damage from minions if you are taking some hits.

Glyphs

  • Magic Resist Glyphs

If you got problems or struggle having the right position in team fights and making yourself an easy target for their AP carry just pick up either MR glyphs or MR per level glyphs to have more survivability versus them.

Quints

  • Flat AD Quints

Pretty standard for every AD. Scale really well with Caitlyn's abilities.
You could pick Armor Penetration Quints, but I would not recommend them.
2x AD Quints 1x Movement Speed Quint is also possible because Caitlyn's got very low base movement speed, but that is just preference.

Skills

Passive: Headshot

Every 8th / 7th / 6th auto-attack is enhanced to be a headshot, dealing 150% to a champion or 250% to a minion or monster. Attacks from bush increase the attack counter by two instead of one.

Explanation:

This is what makes Caitlyn so strong early game. Enemies often underestimate this.
Caitlyn is a great AD for harass, if you hit 2 Headshots with 2 AA at level 1, the enemy AD should be below half HP which gives you a huge advantage.


  • Try to use Headshot on the enemies without missing any CS, it helps you to win your lane
  • While in a bush, every AA gives you two stacks instead of one



Q: Piltover Peacemaker

Caitlyn revs up her rifle for 1 second to unleash a penetrating shot in a line which will deal physical damage to all targets hit. It will deal 15% less damage for each subsequent target hit, down to a minimum of 40% damage dealt.

Cost: 50/60/70/80/90 mana
Cooldown: 10/9/8/7/6 seconds
Physical Damage: 20/60/100/140/180 (+1.3 per attack damage)
Minimum Physical Damage: 8/24/40/56/72 (+0.52 per attack damage)


Explanation:

One of the best poking abilities in the game. It has high range, high base damage
and you can push the lane easily with it if you have to. It is fairly easy to dodge though.

  • Try to poke with it as much as possible
  • versus good opponents, try to aim to the point where they would dodge it



W: Yordle Snap Trap

Caitlyn sets a trap at the target nearby location. The trap triggers when a champion walks over it.
This trap is visible for both allies and enemies. When sprung, the trap immobilizes the champion for 1,5 seconds, dealing magic damage over the duration and additionally revealing the target for 9 seconds.
Caitlyn can set up to 3 traps and they will last 4 minutes. When she sets a trap once the cap has been reached, the oldest trap will deactivate itself.

Cost: 50 mana
Placement Range: 800
Activation Range: 135

Cooldown: 20/17/14/11/8 seconds
Total Magic Damage: 80/130/180/230/280 (+0.6 per ability power)


Explanation:

Gives Map control, prevents invades, insane CC with Taric/Sona.

Grants vision on the 10% puppy who just stepped on your trap to finish him off and end his pain with
Protects you from (almost) anyone trying to get close to you in Teamfights !


  • Map Control for bottom lane
  • Using traps in Teamfights gives a huge positioning advantage



E: 90 Caliber Net

Caitlyn fires a heavy net in front of her, knocking herself back in the opposite direction.
The net will slow down the first target hit by 50% and will deal magic damage to it.

Cost: 75 mana
Range: 1000
Knockback Distance: 400

Cooldown: 18/16/14/12/10 seconds
Magic Damage: 80/130/180/230/280 (+0.8 per ability power)
Slow Duration: 1/1.25/1.5/1.75/2 seconds


Explanation:

A great escape/chase tool that can secure a kill or save precious life's.

Close the gap between you and a low enemy or increase the gap for your pursuers.
Note: You can jump trough small walls

[http://imageshack.us/a/img15/9038/net1b.jpg]
[http://imageshack.us/a/img824/6720/net2b.jpg]



R: Ace in the Hole

Caitlyn marks an enemy champion at a huge range and channels for 1 second to line up the perfect shot, providing vision of the target for the duration. She then fires the projectile to deal massive physical damage. Enemy champions can intercept the bullet for their ally.

Cost: 100
Projectile Speed: 3200

Cooldown: 90/75/60
Range: 2000/2500/3000
Physical Damage: 250/475/700 (+2.0 per attack damage)


Explanation:

Such a strong ability with insane AD scaling (2.0) !

It allows you to:

  • Bully someone out of lane
  • Pick up kills

but it got one big disadvantage, it can be blocked by anyone who stays in its path,
so use this ability wisely.
At level 11, the damage of the ultimate is doubled (!), which lets you get some kills when the enemies don´t expect it.

Skill Order




Why do you start at lvl 1 with ?

To prevent an enemy invade and having early bottom/river map control to negate any lvl 1-2 ganks from the enemy jungler.


Why do you max over ?

is for escape/positioning only.
has a lower cool down when maxed than which gives you more map control. You could however max your over for the lower CD if you think you will fight a lot early in the game and/or during mid game.


How do you use your skills during Team fights?

Before a Team fight is about to start I am always (trying) to place two somewhere around the area or in the middle of the scenario so my Team gets an position advantage over the enemy team and one right underneath my feet in case someone will turn towards you.
I never use in a Team fight because I would lose too much of my DPS and during the cast sequence of it I am very vulnerable because you are standing still while doing so.
I rarely use before a Team fight starts, only if they are splitt somehow so I am sure to hit either their AD or AP carry for a little bit of poke, but most of the time I use it to finish someone off when I see someone trying to run away while not being close to his mates to intercept the bullet. During a Team fight, your best friend is because you can either make a gap between you and your pursuer(s), close the gap - which I would not do since it brings you most likely in a very dangerous position - and re-position yourself, this however takes some practice.

Early Game

Early game is all about farming and poke, and Caitlyn is the best choice for this because her range provides a very safe last-hitting and poking.

  • Miss as little CS as possible
  • Abuse your range to poke with autos and your passive
  • Do not push if you don´t have to or else you will be an easy target for a gank
  • Try to bully your opponents out of lane early to get a lane advantage


If you feel you are able to trade well or even win a trade and get out with a kill or a double, please, be my guest.
If you are starting on the blue side, go for Golems, if your jungler does not mind of course, but be sure to kite the Golems the right way so you don´t take too much damage.
And i can only repeat myself, if you are going for a trade or poke, try to attack from a bush because you get 2 passive stacks when attacking from a bush, instead of one. However versus some champions/comps you should not do it, like Vayne because she can condemn you easily into a wall, be aware of that.


Trapping at Level 1

[http://imageshack.us/a/img688/5268/trap1x.jpg]

  • Place one trap in the tri bush (no matter what side you are on)

[http://imageshack.us/a/img221/8859/trap3e.jpg]

  • Place one at dragon or in the river-bush

[http://imageshack.us/a/img688/8113/trap2c.jpg]

  • And place the last one in the enemy lane-bush

These traps will prevent an enemy invade, you have map control and you can prevent ganks.
There are several other choices where you could place your traps but these are in my opinion the best spots for level 1 traps, however, i made a whole chapter for trapping for every stage of the game, check it out !


  • trapping mid zone will zone their AP carry
  • trapping the enemy jungle to force him back early if he took too much damage or even get First Blood !
  • trapping your jungle to prevent any invades and/or counter jungling


It depends on your play style, your team combo, their team combo, what you/they start with etc.
You must decide whats the best for you, so choose wise !


Focus for Early Game

  • Miss as little CS as possible
  • Bully your opponent´s
  • Keep the map control up with Traps

Mid Game

In some cases, you may find yourself in a 1v1 situation during mid game because your support may be warding very far away or anything else, but don´t be afraid, Caitlyn is a very strong 1v1 champ but underestimated.


However you should not 1v1 their ad carry if:

1: You are not farmed/fed
2: The enemy AD is more farmed/fed than you (Or simply, has better/more Items than you do)
3: He and You are farmed/fed but he is playing a counter to Caitlyn (i.e Draven, Miss Fortune)


Mid game is most likely all about starting to go for objectives (turrets, dragons), but don´t stop farming, it is still very important and will pay off late game. If you did not do it already, push your tower and head towards mid.


Be a Leader !

You are the AD Carry, you know what is the best for you and when.
Tell your team to take objective A first, then proceed to go for objective B and so on.

You want to get the advantage for your team you need to have to win this game.
Be sure to take mid tower first after Bot because Mid is always the most important Lane, and the most vulnerable one. Force Dragon/Baron fights, tell your support to pink these two objectives
so the enemies have to make the first move so your team can position correctly.

Once you have a big advantage over the enemy team, you should have a fairly easy time to push towers,
take other objectives and push it slowly to the win, but don´t forget to lead your team, because one mistake can still decide everything.


Focus for Mid Game

  • Take Objectives (Towers, Dragon, Buffs)
  • Keep farming CS
  • Lead your Team with calls !

Late Game

During the late game, all you have to do when facing an enemy is to right click him, really, but you still have to move around !
Caitlyn gets so strong during late game, she literally is a beast by then and you are just ripping enemies apart. You don´t need to use your Q during late game really much because you lose too much DPS (damage per second) from it, instead of rather just auto attacking, however..

..there are only two situations where you could/should use Q in Late Game.

Reason 1: Poke
Reason 2: Snipe someone if he is low enough to get a kill


Some people think that as an AD, you have to attack the most dangerous target, like the enemy AD/AP carry, which is true in its own way, but you wont be able to do this if they have good positioning,
so you have to attack the enemy who is in your range, or sticking to you, trying to kill you.


Caitlyn scales really hard into late game.

That combination of long range poke combined with your items is just too much to handle.
At this point, be sure that Baron is pink warded permanently !
Never, ever run alone anywhere, even if you only want to move towards top lane to catch the minions,
better tell your support to come with you, you never know what or who is hiding in that bush nearby..
it is fine to run around if you have sight on all enemies tho.

Phew, the time for team fights, the moment of truth, David versus Goliath..


I am always shaking and my heart beats faster than usual when doing team fights because they decide the outcome of a game. Before a team fight is about to start, place some traps close to the incoming fight area so you get a little advantage for positioning, just imagine if a high priority target steps on it by mistake. Also, before going on serious mode, poke around with your Piltover Peacemaker and make good use from your passive but don´t put yourself in a bad spot/position where you are an easy target to catch.Before every team fight, if your gold allows it, buy a , it gives you a little boost that can decide between death and victory.


Focus for Late Game

  • Team fights !
  • Stay behind your team, do not get caught
  • Baron !
  • Objectives (Towers, Inhibitors)

Team Fights & Positioning

Yes, you need it, positioning, they key to all answers. Even if you are most of the time safe in Teamfights because of your high range, you still need it, everyone does.

Usually, you are going for their main damage source, but in most cases, this isn't a option if you are playing versus enemies who know their stuff, so, what to do?

If you don't have room to breath and cannot reach their AP/AD Carry, focus the target who stays the closest to you, even if its a Tank. You better hit someone, than no one.
You are the AD Carry, your job is to attack the closest target and not to rush in to do one autohit and die in an eyeblink because people say so.
It is the Supporter's job to protect you from anything that rushes towards you, and helping you to survive it as long as possible, while it is the Bruiser's/Tank's job to not let anyone pass them to reach you, it is that simple.


A Graves is running away from the Teamfight with one hp? Let him.
It is better not to chase someone from London to Africa but stay in the Teamfight and lead your Team to victory. I repeat, don't even dare to think about using your Q in a Teamfight, you stand still for the duration which makes you vulnerable. However, if you are being CC´d by, let's say, a Maokai root, remember to use to get out of it.

Items



Starting with Dorans is the new meta right now. The extra damage and health it offers helps you immensely when doing trades or last hitting.


First trip back

or

If you are dominating your lane pretty solid and/or got some kills or are able to farm without problems, rush Boots and B.F Sword. If the Game however is not in your favor go for Boots and Vamp. Scepter for some sustain in lane.


Mid game

or

Rushing BT or IE is pretty standard for Caitlyn, and it still depends on the situation of the game.
Personally, I prefer to get IE before BT no matter what, just because of the damage output and tower shredding it gives. If you want to survive mid game however, go for BT.



Shiv or PD?

I never went for Shiv because PD gives you more, however, if you are lacking some gold and are not able to farm, get Shiv as it is not as expensive as PD.




  • 6% Movement Speed
  • 40% Attack Speed
  • 20% Critical Strike Chance
  • Passive for pushing




  • 5% Movement Speed
  • 50% Attack Speed
  • 30% Critical Strike Chance
  • Ignores unit collision


______________________




MC is way better for melee because of the movement speed effect you gain from it, but you need QSS against enemies like Skarner or Warwick in example, and what is better than only having +45 magic resist? Exactly, +60 AD and +45 magic resist. If they have Skarner, Warwick etc in their team, go for QSS and MC to cancel their ultimate because trust me, they will definitely use it for you only.



Warmogs is a really solid item if you wanna be a little bit more tanky and have durability during Team fights. Most of the time i pick it up instead of GA because I know my limits as Caitlyn, when to go in, when not and so on, also because GA is kind of risky to build because if that situation happens when you die with your GA up, enemies can start to gather around your body and instagib you again if no one peels for you.



Randuins is a very strong item, even on AD´s. I like to build it instead of Warmogs if the enemies have a or , champs that rely a lot on their attack speed or like to dive you.


______________________



Late/End game

This is how your Build should look in the end

or

Standard build on Caitlyn, sick damage mixed with AS and armor melting paired with a good defensive item to get some survivability.


Additionally, if your GA is down, you could (if your budget allows this), sell GA and buy MR, more Life and a ability blocking shield that refreshes every 25 seconds if not being hit is never wrong.

___________

€ I am not buying BotrK anymore on Caitlyn due to the nerfs on it, and Caitlyn is more focused on damage than attack speed.

Trapping

Here i am going to show you the different ways of trapping for every stage of the game, by that i mean Lane, Early, Mid and Late-Game and ill show you a special form of trapping, also called "Trap Jumps" (similar to Ward Jumps).


Begin

When the Game just started there are quite a lot good spots to trap, but the most efficient one are these.

  • I always trap the tri bush because this is a crucial spot where a lot things can happen such as fights but it also negates ganks from the enemies.
  • Secondly, i like to trap the bush that leads to red-buff because a lot people are going to stand there to protect.
  • And last but not least, i am always trapping when protecting our blue-buff the entrance to our jungle from mid because this is a very popular spot to invade.

[http://imageshack.us/a/img94/1716/trp1.jpg]



Laning/Early-Game

While Laning, there are not that many spots to trap as there are in the Begin of the game, but we still have our room to play around.

  • Again, trapping tri bush is crucial to deny enemy ganks and giving you vision on whoever is going to step on it.
  • I like to trap that little bush down at river because a lot jungler happen to go in there and give you free vision, showing you what they are going to do next etc.
  • Trapping the right lane bush depends on you situation. If the enemy bot lane is pushed, i am trapping the entrances from their point of view because they will always enter the bush from their entrance. However if we are pushed i am trapping the entrance from our point of view because jungler like to lane gank and often step on one trap, giving us vision to back off. If no one is being pushed, i ward both middle entrances in case of either an enemy lane gank or if (most likely the supporter) wants to go into our bush.

[http://imageshack.us/a/img259/2767/trap2z.jpg]



Mid-Game

Mid-Game is all about trapping important objectives such as dragon or baron, but also going deeper in the jungle.

  • Trapping the little bushes in the river can be very effective because someone will eventually step on it, granting you vision, showing you what they are up to and make up tactics etc, while warding the entrance from the river into the jungle will show you they are going for either their blue buff or they want to ward there
  • Trapping the red-buff is a pretty solid choice, especially if you just stole it, the chances are high someone will be heading towards you, thinks he can take it when suddenly..surprise.
  • Trapping the river from the T2 Tower is always a good idea in Mid-Game because a lot people will cross this river to ward the jungle, set up a trap etc.

[http://imageshack.us/a/img11/7928/trap4.jpg]


Late-Game

Late-Game is almost the same as Mid-Game when it comes to trapping, but there are but there are still some differences.

  • Trapping the river bush at dragon and/or baron are pretty standard, you could and should also ward the jungle bush leading towards drake/baron because you know exactly how far away the enemies are, giving you the opportunity to engage/disengage.
  • I like to trap the two jungle bushes near the Tier 2 tower because these are very common spots to trap someone (inside joke), but because you trapped this bush, their trap gets denied..what a wordgame.
  • I always (no matter if we push or we are pushed) place 3 traps in front of the Tier 3 tower as it gives us a better positioning and the enemies struggle to engage because they are helpless and are a relatively easy target to poke and since your traps have a fairly low CD, you can almost spam them.

[http://imageshack.us/a/img823/2577/traps4.jpg]


__________


Trap Jumps

You may have heard of "Ward Jumps" or "Ward Jumping" where you place a ward behind a wall where it is far outside of the maximum place range, same affects any possible form of trapping, in example Caitlyn or Nidalee traps.

You should try to learn this because it can be very helpful throughout the game if you trap crucial spots on the map from a safe distance where the enemies might be in to set up a trap (heh, this was a *puts sunglasses on* inside joke).

Here are two examples of what I mean.

[http://imageshack.us/a/img248/2226/trapjumping2.jpg]

[http://imageshack.us/a/img90/453/trapjumping1.jpg]

There are still many many more spots to do this, all you need is a wall with some textures around it and a spot where you want to place the trap, happy trapping !

Matchups


Difficulty 4/10

Start with

The first thing you should not do when playing against an Ashe is to go in your lanebush.
Ashe has the easiest lvl 1 FB potential with her Volley, Critshot and Ignite.
While laning early, try to dodge her Volley as much as possible as it deals some decent damage.
Your Q has a lower CD than her W and you have a bigger range than she has, abuse that fact.

Keys to win the lane
  • Do not go into a bush at level 1, you may regret it
  • Dodge her Volley´s
  • Abuse your lower CD on Q and your range



Difficulty 10/10

Start with or

This is a pure skill matchup, really. Be sure to dodge her Q and try to aim your own Q where she is going to stand when trying to dodge, this requires some training. Poke with your passive and try to either farm more or win trades, if you are fairly new to Caitlyn or don´t play her long, I suggest you to play safe and only try to farm as much as possible.
Side note: A lot Caitlyn players don´t use their bush passive as much as they could, you could abuse this to your own advantage

Keys to win the lane
  • Dodge her Q, try to hit her with your own Q
  • If you can´t trade, try to farm more
  • Abuse your bush passive



Difficulty 5/10

Start with or

Corki is pretty underplayed right now but he still can be a threat if played right and he makes it into late-game. You have a way bigger range than he has, so you can poke him very easy, just be sure to dodge his Q, R and (very crucial to dodge) his E, it deals a good amount of damage which can turn out very ugly.

Keys to win the lane
  • Dodge his R, Q and E
  • Harass him whenever possible
  • Abuse your range



Difficulty 7/10

Start with or

Draaaaven can be either very hard to lane against or very easy, it all depends on who plays him and how good he plays him. Draven has some insaane early damage with his axes, passive bleeding and so on, but still, you outrange him, use that to your advance and poke him with your passive and some good placed Q.

Keys to win the lane
  • Do not try to trade with him early, just farm
  • If you feel ok, harass him, you still have more range
  • Don´t 1v1 him, he will have the upper hand



Difficulty 3/10

Start with or

Ezreal is also kind of underplayed right now as it seems, still, don´t underestimate him. If you can dodge his Q´s early and poke him enough, you should have a very easy time dominating your lane. His lvl 6 burst is quite high as it can kill you very easy with one full combo, be sure to keep that in mind. Usually you can 1v1 an Ezreal without big problems if you can dodge his Q because they are his main damage source and you outrange him with your autos.

Keys to win the lane
  • Dodge his Q and R as they deal significant damage
  • Harass him as much as possible with your passive and Q
  • Don´t be scared of a 1v1 situation, you can kill him !



Difficulty 7/10

Start with or

Graves is a tanky AD Carry and is not so easy to kill due to his passive. he does some craazy damage when lvl 6 with Q + R combo, so play more passive against him and try to farm as much as possible, wait for your jungler to gank and again, poke with your passive.

Keys to win the lane
  • Poke him early with your passive and Q
  • Keep farming, Graves is not easy to kill
  • Watch out for his Q + R damage !



Difficulty 3/10

Start with or

Early, Kog´Maw isn't really a big problem, you do more damage, even though you two got pretty much the same range. The thing is, Kog´Maw is semi-decent in mid game if you're both farmed/fed/w.e, so it is crucial that you get an advantage on him early. Either by some kills or simply more farm, if you can do that, you should dominate your lane.

Keys to win the lane
  • You do more damage than him early, abuse this fact
  • Do not 1v1 him in midgame, he scales too hard midgame to trade with him by then
  • Try to get an early advantage on him to win the lane



Difficulty 9/10

Start with or

Miss Fortune is really hard to deal with, she is a good counter to Caitlyn.
A good MF player will poke you with her Q until you shit your pants and you end up staying at your tower. Never push against an MF, if you do that, you will dig your own grave, just play passive, last hit like a king and wait for your jungler to gank.

Keys to win the lane
  • Dodge her Q by standing away from the closest minion the second tap is going to connect
  • Do not push !
  • Play the farmbot, you should not win a trade versus a good Miss Fortune



Difficulty 6/10

Start with or

Not such a big deal as many people think. She has no range whatsoever, which makes it easy for you to poke her. The only annoying thing about Sivir is her spellshield. She can shield your traps and your ult (really RIOT?..). What you want to do is to bait her shield with your support (fake grab, stun etc), if you did that you can poke with your Q.

Keys to win the lane
  • Try to bait her spellshield (E) with your Support to make her vulnerable to your W and Q
  • Abuse your range, she has nothing to answer for your poke
  • Dodge her Q, it deals quite some damage



Difficulty 4/10

Start with or

In the early state of the game, you outrange her quite good, so you should not have that much problems against her, however, lategame, I think she has a similar range to yours, if not even the same. Annoying fact, Tristana got 2 escape mechanisms, her W and her R, which makes it difficult to kill her after 6 if she has it ready. Watch out for her lvl 6 burst as Tristana is really strong with a Blade of the ruined King.

Keys to win the lane
  • Early, poke her as much as possible with your passive and Q
  • Not so easy to kill due to her jump (W) and ultimate (R)
  • Watch out for her lvl 6 Burst !



Difficulty 5/10

Start with or

Twitch might give your some problems during the lane-phase if he knows his deal. His Venom Cask (W), 2-3 autoattacks and Expunge at lvl 2-3 would bring you down to somewhat 20%, this is insane, so play very careful early and try not to fight if you can avoid it, play safe and wait for your jungler to gank. If he is stealthing away or runs in a bush, a 100% gank is incmoing, RUN !

Keys to win the lane
  • Dodge his venom cask (W), this is crucial !
  • Pay attention if he is stealthing away or hides in a bush, a gank might be coming
  • Play passive to be on a safe side



Difficulty 5/10

Start with or

Varus is not such a big deal as i expected him to be, his Q is fairly easy to dodge.
Focus on farming and poking early so you get a little advantage when it comes to trades. His W can do a good amount of damage in a trade, but you should not have too many problems. If he is low enough and you are sure you can get the kill, save your E for his E to jump over.

Keys to win the lane
  • Dodge his Q
  • Watch out for his AoE (E), don´t stand in there while trades
  • Be sure to run Cleanse because of his ultimate



Difficulty 5/10

Start with or

You out range her, abuse that and poke her down with your passive and a good placed Q. She does not have a big life pool so it should not be a problem to bully her out of the lane. Try to zone her because if she gets farmed, you will probably lose Team fights, and don´t stay near a wall or anything where she could condemn you, else it can turn out very ugly and put you in a big disadvantage.

Keys to win the lane
  • Vayne is very squishy, poke her as much as possible with your passive and Q
  • Do not stay near walls, you will regret it
  • Try to zone her to make her useless later on

Supports

Synergize-scale with Caitlyn


Okay to play with


Can´t go wrong with this one






Start with

Attack-Speed,- Movement-Speed steroid, gamebreaking ultimate and slow, #1.
His AS/MS Steroid is after the nerf still a blessing for Caitlyn as it allows you to play aggressive
from the very begin. His Snowball deals a decent amount of damage if he tends to max it first, but the best thing about it, is the AS/MS reduce on the target it hits, it helps you so much winning trades and peels you off anyone who tries to rush you in a Team fight. His ultimate can be a big Game changer if he fully gets it off on 2-3 targets.





Start with

Spam Q´s all day, pumps you with heals/mana like a queen, silences your enemies.
With Soraka, you play farm bot all day, she is not really a threat to the enemies when it comes to damage and is very squishy herself, all she can do is to heal you all day which lets you stay in lane for a long time. In some cases, she is good for diving because of her two heals, but that does not happen very often.





Start with

Harass like a boss, heal like a queen. Her ult + your and = Win.
Sona is able to poke the enemies really good early and she has a decent sustain to stay longer in lane, but she is really squishy and easy to pick off by the enemies, however, our beloved Sona has a ultimate that can change games to your favor.





Start with

CC like a bull, Heal like a bull, Towerdive like a king.
"You see a giant Cow running so fast that people get scarred" -Lillballz
Alistar is I believe the best support to keep enemies away, you have his Headbutt and Pulverize for massive CC ans his heal to stay longer in lane. His ultimate opens you a door where towers beg to be dived. In Team fights, he can peel you off anyone he wants and initiate fights with his ultimate + W+Q combo.






Start with

Boss CC, decent damage, awesome escape/engage tool and OP ultimate.
Thresh got some heavy damage and is really scary because of his grab which is most of the time a secured kill or summoners gets blown. His ultimate is really strong during a trade or a Team fight, it has the highest possible slow in game and is often a secured kill if someone walks trough a wall.





Start with

Grab someone, kill him and /L.
Blitzcrank is a very scary support because of his massive CC he offers to you and the Team. If he can grab someone during the lane phase it is -just like with Thresh- a secured kill or blown Summoners. Blitzcrank is a really good champion to initiate fights and turn things around with just one successful grab on the right target. A well used Blitzcrank ultimate can win Team fights.





Start with

She blows, shields you and knocks away or towards you.
Janna is very underplayed in my opinion, and really good if it comes to keep enemies away. Her tornado is a counter to every champ that has a gap closer (i.e Leona E) because the sequence gets interrupted mid air and canceled. Her shield is a really good steroid because it doe snot only absorbs damage, it also grants you a heavy AD boost. Janna´s ultimate can be used in different ways, to kick someone either away or closer to you or simply heal you and your Team after successful Baron in example.





Start with

Holds enemies off you with massive CC and does some decent damage + her passive = boss.
Leona, one of my favorite supports to play with, and the reason behind it is very simple. She has 3 CC´s in total, two of them being stuns and one a root, (Q + R) which allows you to play very aggressive from lvl 3. Her ultimate is a great initiation tool for any kind of fight, alsodoes Leona excel very well at holding people off who are trying to get close to you. However Leona can be squishy if her W is on CD.





Start with

Movement-Speed, Shield, Knockup, CC, Burstdamage and additional damage. Synergizes very well.
Lulu is also a aggressive support with massive poke and CC. Even tho Lulu has no real sustain to keep you in Lane like Soraka in example, she shines very well when it comes to trades. Her Polymorph and Shield are both great tools to win trades. Her ultimate let me win trades or my Team win Team fights because of the CC and bonus Health it offers.





Start with

Outrageous stun, outrageous heal, outrageous burst at lvl 6. Taric stun > > with Ignite and taric burst = cy@.
Outrageous support indeed. Even after his recent nerf (on his W) he is still one of the best supports because of the utility he brings to you during the lane phase and the Team during Team fights. Taric has a deadly initiator when in range (E) or hold off with it anyone who tries to get close to you, and is able to heal you during Team fights to keep you alive. His ultimate is a blessing for the whole team with the bonus AP and AD it grants.





Start with

Decent CC, sustained heal, good Team fight ult, movement speed and damage steroid.
I like to play with good Nami´s, but they are quite rare, sadly. Nami´s CC (Q) is great, but very easy to dodge because of it´s slow projectile speed, her sustain is very decent and let´s you stay longer in lane to get farmed and her damage steroid (E) is really good for trades and her ultimate is really good for either initiate or to disengage.

Final Comments

Thank you for reading my first guide on Solomid, I hope you enjoyed it as much as I did writing it (:

Special thanks to Dusky Cupcakes for helping me every time with my spelling error´s !

I am updating this thread every time something new happens to the League of Legends (Patch,- Items etc.),
I am just too lazy to make a Update-Log, oh well, silly me.

WoW ! I can´t believe we actually hit the 170.000 mark ! What started as a side project is now growing day by day, and I can´t thank you, yes, you ! enough for reading it, I am very amazed by the progress we´ve made so far and I hope we can go even further and get an approve n.n


Sincerely,
Nikkibenz

Comments

January 21, 2014 - 05:29 PM #1

http://sh.st/cM6P

April 21, 2013 - 05:33 AM #2

The skills section still needs work. Also (inb4 slater), pros and cons can be moved into your introduction section. You summoner spells section also needs more explanation. Your item section could stand to be cleaned up and possibly expanded upon a little. It might just be messy but I'm pretty sure it could use work even after being cleaned up. Lets just say having multiple lines containing numerous large icons spread among text blocks in a non-uniform way makes it somewhat unappealing.

April 18, 2013 - 05:05 AM #3

@ BeastEye



much appreciated (:

April 16, 2013 - 09:55 AM #4

Very well written guide, thanks =)

March 5, 2013 - 03:07 AM #5

Sorry for the late answer !



I did not change the trap pictures because i just added it to "lvl 1 trapping", and in my opinion, these places are the best to start off to prevent an enemy invade from bottom and have an early advantage when someone steps (and he will !) on the trap in their own bush (:



Dont dorry tho !, i am working on a chapter for cupcake traps only >:), which are good places to trap, when to trap what etc.

And jeah, i just had to copy some stuff because there are no other things that couldve been added to it and i am lazy when it comes to making a whole new text :p

February 24, 2013 - 11:07 PM #6

Can I suggest that you change the pictures on the trap placing? If you are laning with E.G. Taric, try to place 2 traps near the river so that the other ADC is forced to move to the bush more, which is were your support will be able to stun/harass ;)



Also, I like how you copied some stuff:P Makes me feel better about myself

February 18, 2013 - 05:31 AM #7

Most of the chapters still need a lot more information. The biggest culprits (not the only ones) are the summoner spells, skills, and late game sections.

January 31, 2013 - 12:23 AM #8

All chapters need quite a lot of work. you item chapter, MUST contain more then just 3 or 4 items. It must cover your build, and it's options. You need to explain your buys, when they should be bought, perhaps when certain items are more preferable.

January 11, 2013 - 05:24 PM #9

Yeah i guess so, i did not play vs many twitches overall since hes not very often played, so i just threw in what i knew he can do and what bothered me a little when playing against him, but thanks for the hint (:

January 11, 2013 - 01:10 PM #10

Regarding Your twitch comment, You probably just didn't meet a good one =) He's got a decent game vs caitlyn, since his Q basically negates Your range advantage if he wants to engage, and he can definitely burst You faster - especially with the element of surprise. Stealth --> walk right next to You -> w>ignite>aa-aa-flash-aa-aa-E is a pretty sure kill, especially if he has good reflexes and flashes to both cut You off and dodge a net or Q.



Depends highly on support, that matchup. But then again, which doesn't....

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