Teemo re-work patch notes: http://na.leagueoflegends.com/en/news/game-updates/patch/patch-515-notes
My opinion: they are both good and bad, but overall bad.
Camouflage rework was much needed, but it was short-sighted because it disincentivizes maximizing AS with many on-hit builds. (You don't want to build past 2.5 AS since it's capped. Teemo currently reaches this cap with 204.66% increase in attack speed at level 18.) Like Nidalee's brush passive, it can be quite situational. This change also pushes him into the top lane role more, where you rely much more on brushes, or in the jungle.
The shroom rework is also interesting because it makes it easier for Teemo to shroom outside of lane, basically giving it a trinket range. This won't be beneficial for Teemos that use shrooms aggressively by placing them in lane for combat. It does however, reward safer Teemos that like to just put shrooms in lane nearby.
The fact that shrooms can bounce off one another will likely be useless in combat, given the nerf to the arm time, i.e. they take to stealth even longer before being destroyed. You would also need to stockpile shrooms to take advantage of the bouncing effect, which is rare if you are a good Teemo player. To boot, the range for throwing at level 6 is nearly the same as before the rework.
If Riot decreases the length of time that shrooms need to stealth, or that they explode immediately on landing, then we could be talking about something else: sort of like a nuke instead of giving the enemy champion a free 10 gold or something they can easily dodge.
Of course, even bigger nerfs: shroom times are effectively being halved. The slow, instead of being a flat 4 second slow, now decays over the 4 seconds. This is huge, and effects all roles and play styles of Teemo. Riot tried to pass this off as a "SHRIVELING SHROOMS" feature, but it's a clear nerf.
So there you have it: buffs to camouflage passive, and R shrooms get a (useless in combat) gimmick and a big nerf.
The irony: Riot calls this "Teemo's last buff since 3 years ago". First off, they're wrong: Teemo was buffed in v4.5. Secondly, it's overall a net nerf. And they didn't touch his "W", which is incredibly useless and a remnant of Season 1 mobility. Every other champion at this point is swifter than the swift scout, with gap closers.
05 August 2015
Teemo rework is live.
01 August 2015
Guide revamp! Teemo rework on PBE.
CHANGES (FROM SEASON 3 ONWARD)
v5.15: Major rework.
Passive - Camouflage:
ATTACK SPEED BONUS 40% at all levels ⇒ 20/40/60/80% at levels 1/5/10/15
STEALTH TIMER 2 seconds ⇒ 1.5 seconds
SWIFT SETUP Teemo stealths twice as fast while in brush
CROUCHING YORDLE HIDDEN TEETO Moving inside brush while Camouflaged no longer breaks stealth
R - Noxious Trap:
DURATION 10 minutes ⇒ 5 minutes
SHRIVELING SHROOMS Slow now decays over 4 seconds
CAST RANGE 200 ⇒ 300/600/900
ARM TIME 1 second ⇒ 1.5 seconds
Casting traps on existing Noxious Traps causes them to bounce 3/4/5 Teemos further in the direction they were originally tossed
FUNGUS FARMING Mushrooms now die to 3 basic attacks from ranged champions (2 basic attacks from melee)
V4.5: Base armor increased to 18 from 14.
V4.3: Noxious Trap: Total ability power ratio reduced to 50% from 80%.
V4.2: Toxic Shot: Fixed a bug where Toxic Shot was applying Tribute and Spell Weaving.
V3.12: Noxious Trap: Gold award increased to 10 from 0.
Other unofficial nerfs:
- Scuttle crab implementation
- Great vision wards, oracle lens implementation
- Raptor jungle buffs
My name on NA is Instalock Teemo. I started playing in Season 2. Feel free to message/add me!
Teemo has a unique play style and is incredibly versatile. The only champion that is similar to his play style is Kayle. This guide who show you Teemo's complexity. Teemo is an easy champion to play, but difficult to master. Playing him at a high level requires you to have strong mechanics and good map awareness.