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TEEMO BUILD GUIDE: Teemo, Season 5 PBE by adrenaL

by adrenaL (last updated Today)

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9
Greater Mark of Hybrid Penetration(8.1 Armor Penetration and 5.58 Magic Penetration)
9
Greater Seal of Scaling Health(216 health at champion level 18)
9
Greater Glyph of Scaling Ability Power(27.54 ability power at champion level 18)
3
Greater Quintessence of Ability Power(14.85 ability power)
View Rune Details
Summoner Spells
View Summoner Details

Starting

2

Full Item Build

View Item Details
21
9
0
mastery 1 0/1
mastery 2 3/4
mastery 3 0/4
mastery 4 1/1
mastery 1 1/1
mastery 2 0/3
mastery 3 3/3
mastery 3 1/1
mastery 1 1/1
mastery 2 0/1
mastery 3 1/1
mastery 3 3/3
mastery 1 1/1
mastery 2 0/3
mastery 3 0/3
mastery 4 1/1
mastery 1 0/1
mastery 2 3/3
mastery 3 1/1
mastery 2 1/1
21 Offense
mastery 1 2/2
mastery 2 0/2
mastery 3 2/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Camouflage
QBlinding Dart
WMove Quick
EToxic Shot
RNoxious Trap
View Skill Order Details

Introduction

SEASON 5 PBE TEEMO
Teemo re-work patch notes: http://www.surrenderat20.net/2015/07/723-pbe-update.html#teemo

My opinion: they are both good and bad.

Camouflage rework was much needed, but it was short-sighted because it disincentivizes maximizing AS with many on-hit builds. (You don't want to build past 2.5 AS since it's capped. Teemo currently reaches this cap with 204.66% increase in attack speed at level 18.) Like Nidalee's brush passive, it can be quite situational. This change also pushes him into the top lane role more, where you rely much more on brushes, or in the jungle.

The shroom rework is also interesting because it makes it easier for Teemo to shroom outside of lane, basically giving it a trinket range. This won't be beneficial for Teemos that use shrooms aggressively by placing them in lane for combat. It does however, reward safer Teemos that like to use it as an alert system in lane.

The fact that shrooms can bounce off one another will likely be useless in combat, given the amount of time they take to stealth before being destroyed. You would also need to stockpile shrooms to take advantage of the bouncing effect, which is rare if you are a good Teemo player.

If Riot decreases the length of time that shrooms need to stealth, or that they explode immediately on landing, then we could be talking about something else: sort of like a nuke instead of giving the enemy champion a free 10 gold or something they can easily dodge.

Of course, there is a huge nerf: shroom times are effectively being halved. This is huge, and effects all roles and play styles of Teemo.

So there you have it: buffs to camouflage passive, and R shrooms get a (useless in combat) gimmick and a big nerf.

CHANGELOG
01 August 2015
Revamp! Teemo rework on PBE.

CHANGES (FROM SEASON 3 ONWARD)
V4.5: Base armor increased to 18 from 14.
V4.3: Noxious Trap: Total ability power ratio reduced to 50% from 80%.
V4.2: Toxic Shot: Fixed a bug where Toxic Shot was applying Tribute and Spell Weaving.
V3.12: Noxious Trap: Gold award increased to 10 from 0.

ABOUT ME
My name on NA is Instalock Teemo. I started playing in Season 2. Feel free to message/add me!

Teemo has a unique play style and is incredibly versatile. The only champion that is similar to his play style is Kayle. This guide who show you Teemo's complexity. Teemo is an easy champion to play, but difficult to master. Playing him at a high level requires you to have strong mechanics and good map awareness.

Runes

RUNE GOLD EFFICIENCY
http://leagueoflegends.wikia.com/wiki/Gold_Efficiency
Efficiency is calculated by the gold value of each stat * rune stats. Gold value from each stat is derived from common items.

[http://i.imgur.com/KFRHte4.png]

CDR EFFICIENCY
http://leagueoflegends.wikia.com/wiki/User_blog:Varnagas/AP_scaling_per_second

[http://i.imgur.com/0JRB9.jpg]

TL;DR: Do not build CDR until at least after level 6!!! Do not exceed 40 CDR!!!

MS EFFICIENCY
http://leagueoflegends.wikia.com/wiki/Movement_speed
When the raw movement speed is greater than 415, there are two soft caps applied:

The raw speed between 415 and 490 gets multiplied by 80%.
The raw speed over 490 gets multiplied by 50%.

AS EFFICIENCY
http://leagueoflegends.wikia.com/wiki/Attack_speed
http://leagueoflegends.wikia.com/wiki/List_of_champions%27_attack_speed

Do not exceed 2.5 AS!!! For Teemo, that is 204.66% bonus AS at level 18!!!

Masteries

mastery 1 0/1
mastery 2 3/4
mastery 3 0/4
mastery 4 1/1
mastery 1 1/1
mastery 2 0/3
mastery 3 3/3
mastery 3 1/1
mastery 1 1/1
mastery 2 0/1
mastery 3 1/1
mastery 3 3/3
mastery 1 1/1
mastery 2 0/3
mastery 3 0/3
mastery 4 1/1
mastery 1 0/1
mastery 2 3/3
mastery 3 1/1
mastery 2 1/1
21 Offense
mastery 1 2/2
mastery 2 0/2
mastery 3 2/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
OFFENSIVE 21/9/0: slightly-off AP offensive tree, and HP defensive: geared towards short-ranged champions

Summoners

Ignite & Flash
IGNITE + FLASH: Ignite synergizes with DoT too much to give up. Also very good in this top lane tank meta where you need to hit back on heavy-sustain champions like Vladimir, Nasus, and so forth. Flash is too hard to give up for Teemo, who has no natural gap closer or escape.

Item Builds

Starting Build(s)
Starting items
2
Boots
Core
Consumables
vs AD
vs HP
vs AP
The core items will never change on Teemo: it is simply too much DPS to give up. However, void staff should be delayed until late game unless you are against a tank matchup that is stacking resists. Boots are a personal preference.

Teemo generally does poorly against ranged AP burst champions, so that is the most defensive of the trees.

Against AD casters, he should have no problem going straight into core DPS and then building these armor items after. AD auto-attack based champions (such as Tryndamere) should be pushovers and you can basically build glass cannon.

Against HP, the vast majority of tank champions are short range, so you can abuse the poke and get BORK as well to help shred them.

Wards: IMPORTANT. Upgrade trinket at level 9, but before then, buy stealth wards. Always have a vision ward placed somewhere.
Final Build(s)
Standard Final Items
That's it for Teemo's core. Since Teemo is far more item dependent than other champions (where damage and mechanics seem to not be affected as much by varying items), you must build and adapt to team compositions and damage. Everything is situational.

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Camouflage
QBlinding Dart
WMove Quick
EToxic Shot
RNoxious Trap
E->Q->W
Toxic shot will be #1 unless against ranged champions that easily do not go into poke range: e.g. Ryze, Pantheon, etc.. In these cases, go Q->E->W

POWER SPIKES
Teemo does not have a power spike at lvl 6, so be careful against champions like Akali. His power spike comes at level 13, when you max E and Q and have level 11 shrooms.

Shrooms also clear much faster at level 11/16 due to higher base damage and because you reach these levels faster as a solo laner.

GLOBAL LEVEL UP
Save mana by placing shrooms before upgrading them when you reach 6/11/16.

Skills

Camouflage
[http://cdn.memegenerator.net/instances/400x/24207893.jpg]
Noxious Trap
[http://i.imgur.com/q7Z5e.png]

Mechanics

LANE-FREEZING
It's important to control your lane and now how to manage creep waves, as well lane resets.
https://www.youtube.com/watch?v=bPmducL1JRU

SPLIT-PUSHING
Opposite of freezing your lane is shoving it. It's important to know jungle gank timings and have vision.
https://www.youtube.com/watch?v=U0cwiHHJBKo

STUTTER-STEPPING
Terran players, unite. It's the same technique controling marines as any auto-attack based ranged champion.
https://www.youtube.com/watch?v=dgMMxTofZ5A

COUNTER-JUNGLING
As top lane, you can exert control over the enemy jungle from shoving lane, and also easily denying golems or gromp to the enemy jungler. Shrooms will also help positioning and set up fights.

POISON MANAGEMENT
It's important to know how to gauge your poison damage, and comes mostly through practice. With experience, you will be able to finish an enemy champion with your DoT poison combined with ignite, and them not realizing they have overextended for a trade.

The DoT poison can also be maximized to shove a lane: spread your auto-attack between all minions for a wave before last-hitting.

CAMOUFLAGING
Stealth when you believe a gank is a coming and you cannot escape in time. Then wait for teammates or for them to leave after giving up waiting.

BAITING
Don't do this without flash or zhonya ready. But Teemo's "global taunt" can be manipulated to your team's advantage for positioning.

Extras & Videos




Comments

July 19, 2015 - 03:21 PM #1

This is the best guide www.youtube.com/watch?v=nWxDqOR2gZY

April 11, 2014 - 12:47 PM #2

http://www.linkbucks.com/KtnP

April 11, 2014 - 12:47 PM #3

http://www.linkbucks.com/KtnP

February 16, 2014 - 10:02 AM #4

WELP, I haven't tried this build in ranked yet but I'm currently on a winning streak with it in Normals.

Do I even need another way to build Teemo? This guide is perfect.

February 10, 2014 - 11:57 PM #5

http://sh.st/cM6P

January 4, 2014 - 07:24 PM #6

I really think this is a well written guide :)
I tried it out myself and I have yet to be able to get the full build but it really works well especially early game. I'm able to push people out of lane very easily.
One thing you should add is the build order. I went BORK first and then Mallet but I haven't been able to figure out just the perfect build for it.
I hope you actually take the time to read this ^^ Thanks!

December 3, 2013 - 09:35 AM #7

Great guide, I like it a lot.

I'm interested in your CDR analysis. Mostly the part where you say "That's not all -- the 19.11% effect is assuming that shrooms are being used like a nuke -- meaning that you are maximizing them at all times by keeping shroom stock at 0, and that you are blowing them up on an enemy champion at all times at every battle."

I think you might have that point backwards. For other champs, their ult is usually something they want to save for either an initiate or a clutch save. For Teemo, you want to use your ult almost as often as possible. While Ashe and Ryze are farming lanes, Teemo is laying shrooms. CDR on him lets him lay more shrooms. Ashe can't use her ult more, she needs to save it. Most champs need to save it. Teemo can spam it. He can even spam it, and save one or two shrooms.

I agree that this build doesn't optimize (or even need) CDR, but I think the theorycrafting of not having CDR on Teemo gets weaker with your point, not stronger.

Regardless, great build, and thanks for this guide.

July 27, 2013 - 07:45 PM #8

Despite the DPS nerfs to Spirit, I feel it is, because when split-pushing I am constantly counter-jungling as well. The mana sustain + CDR is really noticeable to placing shrooms too.

July 27, 2013 - 09:23 AM #9

Spirit of the elder lizard still worth building? even after the 10 atk dmg nerf

July 15, 2013 - 09:00 AM #10

i dont think my last comment posted, i get mobility boots+nashors+rabadons+liandrys+runnans+normally warmogs

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