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VAYNE BUILD GUIDE: S3 Vayne (Mostly Items/Not in-depth) by -Warzone

by -Warzone (last updated over a year ago)

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9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Scaling Magic Resist( +1.35 magic resist per level (24.3 at champion level 18))
3
Greater Quintessence of Attack Damage( +6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details
21
9
0
mastery 1 mastery 1 0/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Night Hunter
QTumble
WSilver Bolts
ECondemn
RFinal Hour
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 0/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Night Hunter
QTumble
WSilver Bolts
ECondemn
RFinal Hour

Champion Matchups

Introduction

This guide is not focused around teaching you how to play Vayne. If you need to learn her from the ground up, check out PhoenixKami's "Ultimate Vayne Guide." I am merely writing this to go over a few new builds for her, because most people seem pretty lost on this new patch.

Masteries/Runes

Masteries


As seen above, 21/9/0 is still very strong. The Offense masteries are pretty self-explanatory. For Defense, you can grab the equivalent of an HP quint from Veteran's Scars.

Switch between Hardiness/Resistance based on your lane opponent. (Example: Take Resistance vs Sona)

Also consider points in Relentless if they have lots of early game CC.

Runes


Feel free to experiment with different Mark/Quint combinations. Armor Pen has always been decent on Vayne, and Life Steal is far more worthwhile than it has ever been due to Riot making Life Steal items more expensive in shop.

Seals should generally be flat Armor, unless you are going glass-cannon (not advised).

Glyphs are either flat scaling MR or flat MR. Depends on your lane. (Sona would require flat MR)

Summoner Spells



Explanation:


Flash: You NEED Flash on Vayne, especially with this kind of a build. The ability to reposition yourself in fights, or to blink over walls should not be traded for additional damage/movespeed. (/)

Cleanse: It's either this or , and I prefer Cleanse with this kind of a build. You need to be as slippery as possible as Vayne, and with its nerf, Ignite really isn't as good as Cleanse now, at least on most ADCs.

Other options, none are recommended:

: Damage is lowered from S2, and you really don't need it as Vayne. Bring it vs a Mundo or Vlad if needed, but I'd almost rather have my support run it in that case than me. It's better to sacrifice this spell and get another core item than to have to build a /.

: Viable, good for laning/team fights since its buff, but I still prefer .

: Nope. Your support already has it, plus the range is a bit short. I never find myself close enough to someone to actually use it, unless I need an escape, in which case is better.

: The ONLY acceptable replacement for Flash, but just have your support build a if you really want to run that fast.

: Not viable, but a good spell.

Skill Order

The only comment I'll make for this section is that and are your important skills. You get a level in so you can secure kills early on, but your Q and W are your main abilities. I prefer maxing before in Season 3 because of the . I haven't done the math, but I seem to do more damage and last longer in lane with Q over W.

Item Builds

First and foremost, I want to emphasize that this is a SoloQ focused build. Zephyr may or may not be the best choice with a full team, but the CDR and Move Speed it gives really help in SoloQ.

Start options:

or

Boot options:

/

Note: Merc treads are redundant when you build a . ONLY build them if the other team has lots of CC AND you go /.

Tier 3 boot options:

: Recommended. Movement speed was reduced on most items with this patch, and this helps compensate.

: Not really recommended, but they are good for kiting. I think the Alacrity have more overall utility.

: Very useful. You have to decide whether constant 15 movespeed is better than a faster .

Endgame Goal:


Other items to consider:

: This can replace , but I haven't experimented with it enough to say whether or not that's a good idea.

: Can obviously replace . New Cleaver is better now though. I guess if they are stacking armor you can double this up with Cleaver.

: Interchangeable with and .

and are your two defensive options. Pick up if its a really important team fight and you don't think you can survive without it. Get if they just have RIDICULOUS amounts of CC that your and can't handle.

Final Comments

If you're at all decent, you would realize that the ideal build I outline in this guide doesn't have a defensive item or an escape. The reasons for this are twofold. Firstly, I expect you to be able to position yourself in a non-retarded way so that you don't need a GA or QSS to survive. If you can't do this, then replace with a defensive item or you'll just lose.

Now, if you are good enough to position yourself relatively well, and your team is halfway decent at protecting you, it is unlikely that you'll run into enormous problems in a team fight provided you use your cleanse properly. Of course you can't prepare for everything, and that's what your is for. Don't activate it until you feel your life is being threatened. Only use it to SMASH whatever target thinks they can dive into you and take you out. You will literally 3-6 hit basically anyone in the game that comes at you when you toggle this. The OFFENSIVE sword acts as your defensive item, provided you use it well.

The rest of the build is focused around being strong for the entire game. My problem with going IE/PD early on is that they offer literally nothing other than their very specialized stats. Brutalizer/Stinger are quicker to get to and offer more bonuses per gold for the mid game. Yes, ideally you might want to swap out your Zephyr for a PD late game if they don't have much CC, but for the majority of the game, the build trees for Cleaver/Zephyr/BT keep you the strongest at any given moment.

Also note, is generally your last item with this build, unless you are fed. The item itself is completely useless after you toggle its three hits, so it can be really risky to invest so much gold in a potentially useless item in the early/mid game.
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