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LEONA BUILD GUIDE: [S3] Illuminating the Brush - Support Leona by Harook

by Harook (last updated 11 months ago)

2,180,145 Views 23 Comments
9
Greater Mark of Magic Penetration(+7.83 magic penetration)
9
Greater Seal of Armor(+12.69 armor)
9
Greater Glyph of Scaling Magic Resist(+1.35 magic resist per level (24.3 at champion level 18))
3
Greater Quintessence of Health(+78 health)
View Rune Details
Summoner Spells
View Summoner Details

Starting

4

Full Item Build

View Item Details
0
9
21
mastery 1 0/1
mastery 2 0/4
mastery 3 0/4
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
0 Offense
mastery 1 2/2
mastery 2 0/2
mastery 3 2/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 3/3
mastery 3 1/3
mastery 4 0/1
mastery 2 3/3
mastery 3 0/1
mastery 4 1/1
mastery 1 3/3
mastery 2 0/1
mastery 3 0/3
mastery 4 1/1
mastery 1 1/1
mastery 2 1/1
mastery 3 0/3
mastery 4 2/2
mastery 1 1/1
mastery 2 3/3
mastery 2 1/1
21 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Sunlight
QShield of Daybreak
WEclipse
EZenith Blade
RSolar Flare
View Skill Order Details

Introduction

Hi, my name is Harook and I am not here to tell you I am a master at League. I'm a low Gold player and most of my tests for this guide have been in normals. However, I do my homework and if you're looking for an intelligent voice on the issue, feel free to look my way.

Leona is a support champion that excels at hard engages in lane and her CC allows her to scale well into late game.

Pros:
Strong full engages
Lots of CC
Naturally tanky
Lots of duo lane synergy
Very strong team fight utility

Cons:
Bad poke
Hard to come back when too far behind without help(Whatcha gonna do? Double suicide full engage?)
No sustain
Fairly reliant on landing a skill shot

If you like my guide(s) and want to support me, I'd love it if you would go to this thread:
http://forums.na.leagueoflegends.com/board/showthread.php?t=3957360&highlight=harook
A +1 and/or a relevant bump would be super appreciated <3

If you're interested in watching me play League, my stream is:
http://www.twitch.tv/curatenshi

If you want to read my opinions on league check out my blog at:
http://harook.blogspot.com/

If you want to keep up to date with what I'm doing like my facebook page at:
http://www.facebook.com/pages/Harook/354437207994476

Runes

Masteries

mastery 1 0/1
mastery 2 0/4
mastery 3 0/4
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/1
mastery 3 0/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
0 Offense
mastery 1 2/2
mastery 2 0/2
mastery 3 2/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 3/3
mastery 3 1/3
mastery 4 0/1
mastery 2 3/3
mastery 3 0/1
mastery 4 1/1
mastery 1 3/3
mastery 2 0/1
mastery 3 0/3
mastery 4 1/1
mastery 1 1/1
mastery 2 1/1
mastery 3 0/3
mastery 4 2/2
mastery 1 1/1
mastery 2 3/3
mastery 2 1/1
21 Utility
These masteries focus on a few different things.

Item Builds

Starting Build(s)
Default Starting Build
4
Extra Vision
2
Starting Items: rejuvenation-beadhealth-potion4sight-ward2

Core Items: mercurys-treadsruby-sightstonephilosophers-stone

Some Possible Final Items: mercurys-treadsruby-sightstonesunfire-capeabyssal-sceptershurelyas-reverielocket-of-the-iron-solari

Expanded in items section.

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Sunlight
QShield of Daybreak
WEclipse
EZenith Blade
RSolar Flare

Overview

Hi, my name is Harook and I am not here to tell you I am a master at League. I'm a low Gold player and most of my tests for this guide have been in normals. However, I do my homework and if you're looking for an intelligent voice on the issue, feel free to look my way.

Leona is a support champion that excels at hard engages in lane and her CC allows her to scale well into late game.

Pros:
Strong full engages
Lots of CC
Naturally tanky
Lots of duo lane synergy
Very strong team fight utility

Cons:
Bad poke
Hard to come back when too far behind without help(Whatcha gonna do? Double suicide full engage?)
No sustain
Fairly reliant on landing a skill shot

If you like my guide(s) and want to support me, I'd love it if you would go to this thread:
http://forums.na.leagueoflegends.com/board/showthread.php?t=3957360&highlight=harook
A +1 and/or a relevant bump would be super appreciated <3

If you're interested in watching me play League, my stream is:
http://www.twitch.tv/curatenshi

If you want to read my opinions on league check out my blog at:
http://harook.blogspot.com/

If you want to keep up to date with what I'm doing like my facebook page at:
http://www.facebook.com/pages/Harook/354437207994476

Masteries

I believe this mastery set up is close to standard but there are of course a few major decisions made on taking one mastery over another.

Wanderer over Meditation.

Leona honestly doesn't have that many mana issues. Because she isn't a poke champion she isn't constantly using her mana like a Lulu or a Sona would. The MS allows her to avoid poke, get into better position for engages, chase or retreat as needed (if she can get OOC).

Mastermind over Expanded Mind.

Refer to previous comment, Leona simply doesn't have many mana issues. However, lowered CD on Exhaust and Flash allow for more playmaking.

Biscuiteer + Explorer over Intelligence

While CDR on Leona isn't bad, I don't believe that it is worth the early lane sustain and vision given by the free biscuit and ward.

Pickpocket

This new mastery is honestly not as strong as I thought it would be. But I like to take it because it's fun. If you feel the extra CDR or some other point is better, feel free, but I have always been of the opinion that if you enjoy your experience you play better. And seeing that +5 gold when I auto attack someone makes me smile.

Defense over Offense

Leona needs to be tanky. She is melee, she goes into the middle of fights. The tankier she is the more useful she is. The marginal offensive benefit isn't worth the loss of the health and resistances you get from the defense tree.

Alternatives:

1.

If you really want to get boots still, I would suggest using this tree:

[http://i48.tinypic.com/2pt1euw.png]

This gives you the gold at the begining to get a ward, boots, and two pots. It sacrifices some CDR. I usually don't feel the loss of MS at the beginning of the game anymore but if you really feel you need the speed, go for it.

You could also sacrifice a point in Awareness or take out the point in Pickpocket and get a second rank of extra starting gold. Then instead of running boots you could get a pink ward instead of a second green, or a bunch of other combinations of green and pink wards while still getting some potions for laning.

2.

If your team really doesn't have a tank other than yourself or if you are against a high poke lane like a Cait lane, you might want to consider a set up like this:

[http://i.imgur.com/AILzMIT.png?1]
You lose the MS, a point in Awareness and Intelligence plus pickpocket, however you become a good bit tankier with a tad more health regen.

As I said previously, I would only go this route if you are THE tank or you feel you seriously need that Block mastery for laning.

3.

I've come to like this mastery set up more and more for serious games. This let's you get your beads, two green wards, a pink ward and still have money for 2 health potions. I'd say this is a more vision centered build for aggression. It allows you to take early possession of the bushes and make plays more easily.

[http://i.imgur.com/eZnh4Ay.png?1]

Runes

This rune set up is pretty simple.

Spell pen reds give you a lot of bang for your buck. You could run armor reds if you want but once Leona starts getting high ranks in her w she becomes incredibly tanky for free. Not to mention having that flat spell pen at the start of the game will give you more damage on your engage since most people run MR/Level instead of flat MR in bot lane.

Armor yellows in bot lane are very important, especially since Leona's lvl 1 and 2 aren't nearly as tanky as her lvl 3 onward.

MR/Level, again, going for tankiness, but since you aren't mid you can afford to get MR/Level instead of flat MR.

Health Quints are going to be quite useful for Leona. It means more buffering for your extra MR/Armor from W to rely on. It also means it'll be easier to survive their lvl 1 and lvl 2 poke more easily.

Other quint options I'd consider are MS Quints and Gold/5 Quints.

MS because MS is very strong on almost every champion, especially melee champions.
Gold/5 because while Leona doesn't need items like some supports the items that you could get help her a Lot.

Summoner Spells



Explanation:


Exhaust is not only good for late game to shut down a carry but it also adds even more CC to Leona's already stacked toolkit.

Being able to all-in a squishy support while exhausting their ADC is incredibly strong early game.


Flash is just an amazing summoner spell, especially for Leona who has an offensive gap closer but no way to get out once you're in.

You can Zenith in and flash after them if they flash to keep on a target. You can flash stun. You can jump in blow your combo and flash out.

There are many many ways to use flash including just to run away or dodge skill shots. Flash is still just an incredibly strong summoner spell.


You could run heal if you wanted to. Since Leona has no sustain this would be good for baits as it always has been and it's not a bad spell in any way really. I just find that it isn't nearly as good as exhaust on Leona.


I wouldn't really want to take kills with Leona. She isn't like other supports where if she steamrolls she can build AP and be a carry. Her AP scaling is just so weak. However if you were against a high sustain lane you could take it if your ADC didn't have it just to make sure you can secure kills. Example being Soraka and maybe even Sona.


Leona really doesn't have mana problems. Don't bother with this spell unless your ADC burns through mana and begs you to get it or something along those lines.


I would never take ghost over flash but if you feel like you want double mobility summoners I suppose you could make it work. You're going to have much less fighting potential if you go this route though.


With sightstones in the game I don't see a real point for this summoner spell anymore. Especially since it wasn't even that good before they came out.


While I wouldn't suggest it, if your team has an exhaust already and you have really good teamwork and co-ordination teleport wouldn't be bad per say. Leona coming to a lane is a LOT of extra CC and a lot of damage from her passive and spells.

Skills

Passive: Sunlight

Leona's spells charge any enemy unit damaged with Sunlight for 3.5 seconds. When allied champions deal any damage to those targets they consume the Sunlight debuff to deal 20 / 35 / 50 / 65 / 80 / 95 / 110 / 125 / 140 additional magic damage. This additional damage is counted as the ally's damage and it will benefit from their magic penetration. Leona is unable to activate the additional damage herself.

Explanation:
This is what makes Leona a support and not much else. There is an incredible amount of damage within Leona's passive. Utilized correctly you and a teammate can do much more damage together than you could separately. A serious case of a combination being greater than the sum of its parts.

If you and your ADC can set it up, you can get a lot of extra damage by spacing apart your abilities properly. Zenith - AA or skill - Q - AA or skill - W pops - AA or skill.

A bad example would be: Zenith - Q - Disengage - W pops.

Q: Shield of Daybreak
ACTIVE: Leona's next basic attack will deal additional damage and stun the target for 1.25 seconds.
COOLDOWN: 11 / 10 / 9 / 8 / 7
COST: 45 / 50 / 55 / 60 / 65 mana
MAGIC DAMAGE: 40 / 70 / 100 / 130 / 160 (+ 30% AP)

Explanation:

Leona's most reliable CC, point blank, non skill shot, 1.25 second stun (It resets your auto attack too :D). Never max this first, ever. The only reason I max this before Zenith Blade is because you can use it to peel bruisers off of your squishies once you get past laning phase. Being able to do so more often can be very useful.

If their support is seperate from their ADC and he comes in to poke, feel free to q them and have your ADC AA them without fully engaging. It's one of the few forms of real poke Leona has and it does a good bit of damage all combined.

I'd like to reiterate that it does reset your auto attack so try and use this for optimal damage.


W: Eclipse
ACTIVE: Leona gains bonus armor and magic resistance for 3 seconds. When the effect ends she deals damage to enemies within 275 range of her. If Eclipse damages any enemies, the bonuses remain for an additional 3 seconds.
ARMOR, MAGIC RESISTANCE: 30 / 40 / 50 / 60 / 70
MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 40% AP)
COOLDOWN: 14
COST: 60 mana

Explanation:

This skill is what in my opinion makes Leona so damn strong and honestly what makes her stand out. At rank 5 this spell gives Leona 70 MR and Armor. That's a LOT of extra resistance at lvl 9. Especially for the CD it is on.

It also does a good bit of damage and is very good for helping your adc push a lane as it does damage and applies sunlight to everything in the aoe.

If you miss your Zenith and already have this up, try and have it hit at least one enemy unit so the resistances stay for longer. If you need to walk out of the brush so it hits a minion that's fine, just try and hit a high health minion to not steal the CS.

Unfortunately sometimes it steals kills but whatchagonnado?


E: Zenith Blade
ACTIVE: Leona projects a solar image of her sword, dealing damage to all enemies in a line. Leona will dash to the last enemy champion struck, briefly immobilizing it as she does.
MAGIC DAMAGE: 60 / 100 / 140 / 180 / 220 (+ 40% AP)
RANGE: 700
COOLDOWN: 13 / 12 / 11 / 10 / 9
COST: 60 mana

Explanation:

Leona's gap closer. Without Zenith Blade Leona would be very weak in lane and just get poked down to nothing. This ability is somewhat unique in that it brings you to the furthest champion it hits, Not the first or closest champion it hits.
So while most gap closer like this you don't want hitting the support as well, with Zenith blade you want to hit as many targets as you can to do damage and apply sunlight. Just be careful that you Q the target you want to after dashing to the furthest champion even if the furthest isn't who you want stunned.

I like getting a second rank of this before maxing q to make the CD a little more manageable while still in lane.

(If you get into a massive lvl 1 fight consider getting this first as it will do the most damage in a big engagement).


R: Solar Flare
ACTIVE: Leona calls down a beam of solar energy to a target location. After a brief delay, it deals damage to all enemies within 250 range and slows them by 80% for 1.5 seconds. Enemies within 100 range are stunned for 1.5 seconds instead of slowed.
For the duration, the beam also grants vision in a radius of 350.
MAGIC DAMAGE: 150 / 250 / 350 (+ 80% AP)
RANGE: 1200
COOLDOWN: 90 / 75 / 60
COST: 100 / 150 / 200 mana

Explanation:


AoE Stun/Slow. Applies Sunlight to everything in the radius. Great for engages, great for chasing, one of the better ults in the game.

Don't forget this spell has a delay so account for that when aiming!

This ult has a pretty short CD so don't be afraid to use it. But it isn't so short that you want to pop it without getting a few people if you're team fighting.

I would say that if you can hit three people, especially stun three people, and you've engaged fully or it will allow you to engage fully, go for it.

As I mentioned earlier this spell is great for chasing, especially when combined with a Shurelia's.

Here's a video I made showing Leona's skillset both in general and against an opponent.

Skill Order

In general

Level this up whenever you can.


Max this first but don't get it till level 3.


Pick this up first but max it after W.


Max this last but get it at level 2.

Essentially:

Start Q. Get E at lvl 2 and a second rank at lvl 8. Otherwise follow R > W > Q > E


NOTE:
If you get into a big level 1 fight you might consider getting E or even W first depending on the situation. If you catch someone out, stick with Q. If you full on engage them and they are lined up go for E. If you are being focused by lots of ranged for some crazy reason, consider W although most likely you'll stick with Q or E.

Order:

Item Builds

Starting Items: rejuvenation-beadhealth-potion4sight-ward2
With the changes to base MS and T1 boots I don't feel the need to run Boots Ward Pots on Leona anymore. When you're engaging your Zenith Blade has a small root attacked to it that allows you to Q the target you want.
Leona really doesn't have any mana issues and the bead builds into a stone for gold and the eventual Shurelias's/Ohm.

IMPORTANT NOTE:

You should be warding at all times. Wards should be something you are buying constantly for vision throughout the game in addition to the wards from your sightstone.
High ticket items can be for when you are ahead and you already have wards/oracles/etc. They are mostly for games that go long.



First Priority: sightstone

Basically you want to rush a SightStone. Why? Because it makes you tanky and gives you wards that's god damn why.

Second Priorities: philosophers-stone or boots-of-speed

After your sightstone, depending on how you're doing you can either snag your T1 boots or your philosopher's stone. Or both if you have the gold.

During early laning phase try and keep potions with you to sustain through poke and for after exchanges.

When you get the gold for it: ruby-sightstone then mercurys-treads/ninja-tabi

Next upgrade your Sightstone to a Ruby Sightstone. Then I would move to your T2 boots. Merc Treads if their APCs are fed or if they have a lot of CC. Ninja Tabi if they have a lot of long range poke or their ADC/AD Bruiser are doing well.

Some Final Build Items:
sunfire-cape
Armor, health, AoE dmg. This is a solid Leona item. It rewards you for being in the thick of things which you usually are anyway unless you're focusing on peeling.

abyssal-scepter
AP, MR, MR lowering aura. I really like this item on Leona for a few reasons. AP might not help Leona that much, but it does increase your damage. It gives you MR which makes you tankier, but it's the MR reduction aura that I really love on this item with Leona.

The reason for this is because aside from helping anyone on your team that does magic dmg (including yourseld), this item specifically makes your sunlight passive do more dmg.

Sunlight dmg is calculated on the person who pops it, not you. So by reducing the enemies MR, it doesn't matter who pops it, it will now do more damage. This can add up to a Lot of extra damage from your team as long as you keep landing spells.

This will also make your Sunfire Cape do more damage if you got one.

shurelyas-reverie
Pretty standard for supports. It builds from a sustainy gp5 and has an amazing on use for initiates and disengages.

frozen-heart
Always good to have a FH on your team. If your jungle or top don't build this then snagging it can be a great idea if the other team relies on AAs or even if just their adc is fed. Since you're in the thick of everything the aura will get a lot of use.

zekes-herald
If your adc is getting fed (Good job, pat yourself on the back), this can be a nice item. Extra AD and lifesteal for them, health and CDR for you.

ohmwrecker
The use on this item is interesting but I personally don't think it's necesary on Leona. With the health and armor you get from the rest of your build and your W you can pretty easily tank turrets if you really need someone to.
However with the change that makes it build from Philosopher's Stone if you feel that you'll be diving enough to make it worth more than a Shurelia's engage/disengage feel free to consider building this.

mikaels-crucible
I'm on the fence about this item, especially on Leona who has no real mana issues.
I'm going to say that the answer on whether to get this is that it depends on comp almost 100%.
If they have a Rammus that keeps screwing your ADC, sure, go ahead and snag it. But if they're comp is a bunch of knock ups then don't bother.

banshees-veil
If the enemy APC is massively fed and destroying everyone, consider this. Otherwise I'm not the biggest fan of it on Leona. Health is nice, but the shield isn't that big a deal since the other team won't be focusing you. Pretty much you get it for the MR if you need it badly.


This newly changed item is pretty good on a support. You build it from an aegis which is a fairly strong early-mid item. If nobody on your team has this you should get one unless the other team is very heavy on AD and has almost no spell damage.

Possible Final Build: mercurys-treadsruby-sightstonesunfire-capeabyssal-sceptershurelyas-reverie

Early Game

In the Early Game you have four main goals as a support in general and they apply to Leona as well.

1) Avoid Poke
Don't take free damage. Don't sit and take autos or spells. Avoid skill shots.

2) Provide Vision
Whether it's through a copious amount of wards or sitting in the brush you want to give your ADC and yourself vision of not just the lane but the river and local tri-bushes.

3) Make Presence in Lane
You're Leona, you're pretty scary. You do damage and have a lot of CC. Don't let them forget about you. Have bush control, make them worry about you landing your Zenith and roughing them up. Force the lane to go how you want not how they want.
If you don't have presence in the lane you aren't doing your job as support for your ADC.

However, recall the first goal, and don't just let them poke you down. Position yourself in such a way that you control where they have to go without taking free damage.

4) Make Plays
All supports should make plays but Leona is a very good playmaker support. She has the engage, the CC, and some good damage. Make plays in your lane, but make them With your laning partner. Leona working with an ADC is one of the scariest lanes that exists.

Some Specifics:

As I've said before, Leona's lvl 1 and lvl 2 aren't the best. The stun is a good lvl 1 stun, but it needs melee range so if you're against a ranged support don't be aggressive with it or you'll take way too much free damage. With your Zenith Blade at lvl 2 you're much better off, but Leona is still squishy so lvl 2 fights are still quite risky.

Lvl 3 and beyond is where you really can just start making plays. Land your zenith with your adc in a position to start popping passive immediately and there is pretty much nothing the other team can do about it unless their jungler is in a good position or they somehow toss you under their turret.

Play defensive until you see an opportunity to go in, give your ADC presence in the lane without taking free poke.

Your fights in lane are going to look something like this:

Land and activate , wait for ADC to pop Sunlight, target. (Post 6) target after they flash/dash/shift away. Or depending on the match up use to initiaite.

(If the target has an escape like Ezreal, consider popping the minute you get to him with your . The loss of one passive is worth him not getting away until after your ADC has a chance to deal damage.)

Here's a video of Aphromoo from CLG playing Leona. He has a lot to teach not just about Leona but about supporting an ADC and making presence in the lane. Goes from the beginning of laning to late early/mid game.

Mid Game

Your mid game goals are almost the same as your early game goals with the exception of making presence since you are most likely no longer in lane.

Unless you are becoming the tank your tank should be out in front ready to go in first, not you.

Leona's mid game is about as good as her laning if not better. She still brings damage through her spells and her passive as well as lots of CC. She even has her q to help bring down towers.

She also doesn't need to worry as much about poke in regards to her presence in the lane. They won't be focusing her as much as they did botlane (Not that they focused her all that much previously anyway).

A very nice thing about Leona is that you can tower dive, especially at or after level 9 when your W is maxed. I wouldn't suggest doing it wantonly or when you're quite low, but if you see an opportunity to go in on a squishy with your team feel free to take it.

Stay with your teammates. Even if your lane got fed. Leona is based on CC, not damage really. So even if you're tanky, if you get caught out alone you'll probably die.

Keep your lanes safe with wards if you venture out and start figuring out what kind of support items you should be building based around their team and yours. (Things like getting a Zeke's if your ADC and other AD champions are fed).

So while this is a little early to call it "Mid Game" perhaps, this video is an example of the kind of plays a Leona can pull off as she starts leaving the early game period.

Late Game

Your late game goals are also similar to mid and early with a higher emphasis on warding and positioning. Keep eyes on Baron, dragon and areas of high traffic. These areas can be tri bushes, wraith corners or any place the enemy team has specifically traveled through a lot during the game.

If your team is bad at teamfights try and catch someone out who's farming or overextended. Even a bad teamfight team can win teamfights 4v5 pretty easily. So always be in a position to even the odds or swing them greatly in your favor.

If your team has strong teamfights, try and force them in neutral areas where you aren't under turret. Or if for some reason the other team is pushing fight them under your own turrets. You can do this with ward vision and positioning. (For example getting an oracles and removing their vision on Baron without actually engaging Baron, forcing them to either give you the objective or engage).

Always remember that every outcome is an opportunity. Don't give up just because you lose a fight. If the other team comes out ahead in a teamfight but is low for instance, don't dismiss the idea of counter Baroning or taking turrets while they back.

As Leona your role late game can basically be defined by the idea of keeping your team safe. Do this through warding, removing enemy wards, protecting your carries and catching the other team out. Continue to stick with your teammates and avoid finding yourself alone with the enemy.

Team Fights

There are a few options in playing Leona late game and a lot of it depends on your team comp, build and the enemy team comp.

In general you'll have one of three roles.

Tank:

You're the tank. You grab attention, keep the other team disrupted with CC and presence, and generally take the hits for your team. You'll probably be pulling yourself into their team with Zenith off the bat and using your Ult earlier as this role.

Anti-Carry:

Leona has a lot of CC. If you're support you won't have damage, but you can still lock down a carry for a good long time between your e, q, ult and exhaust. You'll be going in right after the tank and finding a fed squishy to stun and smack around.

Peeler:

You use CC to keep the other teams bruisers/tanks off your carries. Basically you stay with your carries and stun the bruisers/tanks/assassins that come to kill them. Try and stun the highest priority targets first, like assassins, bruisers second and tanks last. Your job is to reduce damage on your carries as much as you can.


In general a few things to keep in mind:

Don't overlap your passive if you can help it, free damage wasted is no bueno.

Try and use your skills to the most effectiveness you can. If you have the option of stunning a bruiser over a tank, take it. Even if you aren't in the role of the Peeler try and prioritize targets.

Try and hit as many people with your as you can but don't save it until your entire team is dead either. In other words have some prudence but don't hold back so much that you've lost the team fight without using it at all.

Warding

Here is a very generic map of possible ward placements.

[http://i.imgur.com/NIqtPON.jpg]

Match Ups

Gonna go over some of the lane match ups you'll see.


Supports:


Alister vs Leona is a weird lane. You both have gap closers with follow up CC that you use afterwards. Basically if you go in their Alister will do one of three things. Follow up on Your ADC. Knock you away. Or try and knock you further in (Especially if you are near their turret).

Alister has sustain in lane so if you drag things out you're going to lose. However, between your damage and your passive as long as your ADCs aren't too mismatched a Leona/ADC can very much beat an Alister/ADC. Especially post 6 where you get more CC and he just becomes tanky.

So either play hyper aggressive or hyper passive into hyper aggressive when an opportunity arises.


Another weird lane. Pre W do NOT get gripped. Post W it depends. If blitz wastes his grab on you with their ADC in range of your e and your ADC ready to follow up you can easily win the fight.

Respect his grip early and make sure not to get gripped under their turret late. Make sure your ADC plays near the minions for protection. If you play this lane smart it's a pretty easy lane for you.


Honestly this lane comes down a lot to player skill. Janna has good poke and pretty good CC. She's fast passively and has good disengage.

However, if you land your Zeniths and avoid her poke you'll probably win straight up exchanges. Janna is also pretty squishy and fair game to engage on with say, an exhaust on the ADC to shut their damage down.

Don't let her auto attack her for free and be in a position to turn on her if the chance arises.


A good Leona will beat a bad Lulu. A good Lulu will Crush a bad Leona. Depending on skill it could go either way in a close match up and this is going to come down to your ADCs skill a lot as well.

Lulu has high mobility and high poke. If a Leona lets Lulu whittle her down she's dead in the water. However Lulu is still squishy and can definitely be a target for a Leona all-in.

Play this like you would with Janna only with more respect for Lulu's poke than you would give Janna and less worry about disengages.


Dodge her skill shots and all in whoever you want. Lux shouldn't beat you unless she's landing her spells, specifically her binding. So dodge them. In this lane I might consider going boots ward pot at the start.


In a full on engage you should beat a Nami lane as long as you're at least level 3. What you have to look out for is her ranged poke and her synergy with jungle ganks. It's similar to a lux lane only without the constant danger of your ADC getting gibbed and having to deal with actual sustain instead.


Dodge spears. All in ADC. Collect kills. Nidalee has no real way to stop this chain of events.


This is a rough lane. Nunu is tanky, he buffs his ADC and he slows your ADC down. You don't want to all-in him like you might do to the squishy supports.

Don't let him chuck free snowballs at you or your ADC. Use the brush effectively and simply q him if he comes in for a snowball. Get your ADC to pop it with an auto and back off again after the stun is over. Nunu is tanky and has sustain but unless he's auto attacking he can't keep up BB, snowballs and consumes for long or he'll go oom.

If you get a good hard engage on the ADC go for it, nunu can slow down your ADC but between his abilities, your damage, and your passive you can still very much get a kill.


If you are against a Sona all I have to say is this:

KILL HER.

Sona is squishy, incredibly squishy. She lacks CC outside her ult. If you all in her, she will die. Exhaust the ADC to stop their damage and switch once the muse is dead.


Soraka lanes are pretty much going to depend on how you handle her poke and who gets ahead early on.
Between the armor buff on her heal and the magic resist from her passive, soraka can make hard engages on her ADC be fairly lacklaster. And if you're already behind you'll have issues turning landed zeniths into kills.
However, if you can get ahead in the lane early on by denying her poke on you with proper positioning and working with your jungler you can snowball the lane as Soraka doesn't really have the tools to stop your CC and damage if you pop your q and w before using your zenith to engage.


One of Leona's hardest lanes. He has a ranged stun to throw down on your ADC when you go in and an armor shred to compete with your sunlight damage. Passive armor to be tanky and possibly most problematically he has a heal and therefore sustain.

The only thing you can really do is abuse his mana. Taric mana costs are high. If you can force him to heal over and over without taking too much damage you can force him out of lane or force him to auto attack for his mana, pushing his lane and leaving him open to ganks.


Laning against Thresh is like laning against a Blitz. Don't get hooked in your early levels where you don't have the tankiness from your W and make sure to take the hooks for your ADC afterwards, although nobody getting gripped at all is preferable in a lot of circumstances. However,as long as he grips you, your ADC is close enough to engage and his jungler isn't nearby you should come out ahead in a fight if you can get on their ADC after he pulls you in.


This is going to come down essentially to skill. You can kill a Zyra, she's pretty squishy. However Zyra support does very high damage. Positioning and landing her spells will be what this match up comes down to.

Don't let her land Es for free. If she does, especially with seeds down, pop your w to reduce the damage that's no doubt coming.

Stay as high health as you can till you can engage her but in particular with Zyra it's going to be more advantageous to go for the ADC than her if you want to get away clean because of her passive. Zyra is still quite killable but the opportunity cost of the kill may very well be too high.

After her nerf this is a much easier match up but you still need to be careful. If you do go for the zyra first and kill her, don't let you and your ADC be in a line to both be hit by the passive.

ADCs:


Easy. No dashes, flashes, tumbles, or massive nets to send you flying away. Land your Zenith and go to town.


Cait can be annoying with her high range and net get away but she also doesn't have the umph a lot of other ADCs have to force you off her support. If the support is tanky just play for farm, Cait's late game is still weak. If she uses her abilities offensively, especially her net, you can always go in afterwards, turning on her.


Corki is a pain in the ass. His one real weakness is mana. Unless their lane has really high sustain like a Soraka, play on forcing valk. It will drain his mana pool and either give you an opportunity to fight him without his escape or force him out of lane.

Respect his damage though, especially in lane.


Don't fight this guy at level 1. Just don't. Hell, don't fight this guy at level 2. Draven does scary damage early game. Wait for level 3 and a clean engage followed by an exhaust. He has nothing to widen gaps but a small sprint so no worries there.

Honestly unless you trust your ADC I would just wait for a gank. Draven is very gankable and Leona is a very good support to gank for because of her CC.


A good EZ is going to shift any Zenith you land and play out of range while it's on CD. It sucks but it happens. Just be ready to stun him if he shifts offensively and try to dodge his qs. If you can force his shift enough he'll go oom like Corki but it's a lot harder.

If his support is squishy feel free to go for the support while exhausting the EZ.

EZ is not a great ADC to play Leona against. If you are picking after an EZ pick I wouldn't really suggest Leona.


Graves is like Cait only instead of poke you have to be aware of his raw damage. Unless you have exhaust I wouldn't suggest focusing his support but landing Zeniths into qs isn't nearly as hard as on EZ.

Feel free to go in on him as long as you have respectable health levels and w up. But make sure that your ADC is following or you're screwed with graves damage.


Kill him. He does a lot of damage but you have a lot of resistances with your w. Just be careful if he's running cleanse and turns hard on you.


Lucian has fairly good damage in lane and a dash. However, his dash is on a fairly sizable cooldown early on. His level 6 is also pretty weak compared to many other ADCs.
Honestly this lane is pretty vanilla. As normal avoid poke until you see your level 3 spike in power. If your ADC can go in with you at any point after that feel free to engage, especially at level 6.


MF is like the other champions with no dash in that she can't just dodge your Zenith. However with her passive she is very fast.

Co-ordinate with your adc to get in an AA to strip her passive then go for the Zenith when she's back to normal speed.


Quinn isn't that bad of a champion to have to handle in lane as Leona. Her disengage on her ultimate can be frustrating but as long as you and your laning partner start the fight with her low enough or do enough damage during your CC you shouldn't have any trouble killing her. And if she engages with it just make sure to get on her ASAP.

One thing to be careful of is her using Vault on your ADC when you go in to Zenith, getting poke And dodging your blade. As long as you avoid that exchange you should be fine.


You can win but it won't be easy and you probably just won't win. If you land your Zenith she just shields herself and stops your q. If you don't q and wait it out she's just smashing you in the face with her support.

If she plays stupidly and shields before you go in you can easily get a kill but really, why would she do that?


Trist is an interesting match up with against Leona. On one hand she has a massive leap to avoid your skillshots or disengage with but generally it's also a large part of Trist's early game burst and having to leap away instead of letting her leap IN keeps her very defensive. Trist also excels at handling high sustain lanes which doesn't really affect Leona.
Make sure to pay attention when her and her support seem to be closing in on your ADC so you can lock her up after she jumps and you should be fine, her all-in isn't very effective on you with your early game MR from W.


Pretty much like Ashe or Kog. No way to open gaps and therefore easy prey. Just be careful of his burst. Try to avoid poke until you can full on engage. Between ignite, his passive and expunge he can easily kill you if you go in low.


This lane is a lot like the Ashe, Twitch and Kog lane. He has no dash or tumble or flash. Go in on him with your ADC alongside you and you should kill him.


Vayne is a weird lane. On one hand her silver bolt mechanics counter the crap out of you. % health true damage screws your high health pool and high resistances. On the other hand, vayne is squishy as hell. Land your full combo and she's probably dead unless she flashes away.

Just make sure to respect her damage, if you aren't careful and get condemned into a wall you could very easily go down.

Synergy


There is very little early game synergy between Ashe and Leona. She has no dash to go in with you nor reliable skills to help you during engages by popping sunlight passives. Her ult combined with your engage is very powerful but so often bot lane is snowbally.
If you have to team with an Ashe as Leona plan to play defensive unless a very preferable opportunity arises.


Caitlyn has the range and early game strength to be a good partner to Leona. However, Leona's lack of poke means that Leona doesn't necessarily make her a good partner to Caitlyn.
What this means is that if you really want to play Leona, you can lane with a Caitlyn fairly easily, however I would say there are other supports that compliment Caitlyn better.


He has a gap closer to engage with you and ranged spells to pop your passive. His armor shred is really good for popping them while you apply them quickly as well. If your ADC is a corki Leona will definitely work with him.


I don't think there are any non-aggressive supports that do badly with Draven. Draven has a monstrous early game. Just make sure that he's close enough to engage with you because he has no dash or blink.


Great with Leona. High early game damage, great gap closer for engages. Also, if you have Ezreal on your team, the other team doesn't have him :D


Graves is another good champion to lane with Leona. He has the dash and the damage. You'll be able to easily finish people off that flash away with a combo of your ult and his.


Leona is actually one of the better supports for Kog. She doesn't have an attack speed steriod like Nunu to make his late game monstrous but Leona is Very good at "Protect the Kog" Her peels and his damage make for a very strong lane.


Leona actually has pretty good synergy with Lucian. Lucian has a dash to go in with you and a lot of abilities to proc sunlight quickly and continuously.


MF is a pretty good laning partner for Leona. She doesn't have a dash, but Make it Rain is good for popping sunlight. Also, Leona's ability to lock someone down combined with Bullet Time can be very scary.


Quinn/Leona is a very strong lane. When she vaults you can land an easy Zenith and she's already in position to follow up. Her ult isn't fantastic on it's own but combined with your CC she can pump out tons of damage.


This is an average lane. There isn't any particular reason it's weak and no real reason it's strong.


This is a very strong lane. Trist's e DoT procs sunlight and her early game burst combined with Leona's CC and sunlight can easily garner kills.
Your mid game strength can also make up for Trist's weak mid-game scaling.


This lane can be very scary. Twitch's passive pops sunlight which makes for a lot of extra procs not going to waste. If you time Leona going in with Twitch using ambush you can easily force summoner spells or get kills.


Kind of the same deal with MF. Not much synergy between these two other than perhaps his ult allowing you to get a clean engage for free. He has no dash so you'll need to pay attention to positioning when you go in so you aren't alone. Varus does however still have a strong laning phase so it certainly wn't be a bad lane.


Vayne and Leona have a lot of synergy. She can lock them up with condemn so you go in or you can lock them up so she can get a condemn off. Both champions are very much all in or nothing champions as well. However, if you get behind this lane is going to be very tricky because neither of you are going to have much you can do without full on engaging. And if you're too far behind you're likely to lose the fight.

Final Comments

I hope you all enjoyed reading my guide. Feel free to leave comments on it with suggestions for this guide or for guides you'd like me to write.

Remember:

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Happy hunting :D

(1 Million Views :D!!! 6/21/13)

Comments

April 12, 2014 - 03:08 PM #1

http://www.linkbucks.com/KtnP

January 20, 2014 - 04:05 PM #2

sh.st/cM6P

August 7, 2013 - 05:47 PM #3

Phaiyte did you even read my guide o.o? Half of the stuff you wrote about I don't even suggest. For instance my guide HEAVILY STRESSES going sightstone before Philo.

August 7, 2013 - 09:03 AM #4

This guide is really bad and I will tell you exactly why:



- Never start with philo stone parts. They are too expensive compared to the wards you should be buying instead. Essentially depletes how much vision you have in lane because you wanted to buy an item that's literally useless. Faerie Charms are retarded because Leona doesn't need mana regen, and her hp regen is already so high that the rejuv bead isn't useful. Leona is designed to be tanky, go balls deep at all times, and cause other members of the team to kill faster. Philo Stone parts will not help you do that. Vision does that. Don't worry about a Philo Stone at all until the Sightstone is finished. The sustain is negligible since it was nerfed so hard at the beginning of the season and the GP5 is not nearly as good as the amount of money you save on wards with the Sightstone.



- If you're actually supporting you'll never be able to afford and make use of expensive items like Abyssal Scepter or Frozen Heart(Randuin's is better anyways), etc. In most games you will be restricted to buying the Sightstone, Locket(bonus because it's just as cheap as it always was and Bulwark doesn't exist anymore so you're obligated to get it every time.), either Merc Treads or Ninja Tabi, and a shit load of pink wards. The passive on the Locket adds to her tankiness hardcore because the extra hp shield stacks with her sweet resistances from her shield. This is the only core item outside of wards she will ever need. You can make much more use out of cheaper items like the Herald, Crucible, and Banner of Command. Those items help your whole team, which Leona is designed to do, rather than do a MINOR amount of selfish damage, which Leona is NOT designed to do.

May 29, 2013 - 10:14 PM #5

She's free this week and I decided to give her a try, and have had pretty solid success after browsing the guide. I'm new to the game so these things help me a ton, and I have won the first 3 games I've taken her. Have gotten paired with a Teemo, Ashe and Nocturne and all went pretty well with me being able to set them up for good games. Thanks for the guide!

Treebranch (summoner level 11 playing normals)

April 27, 2013 - 09:54 PM #6

@RogueMerk

I wouldn't really want to take kills with Leona. She isn't like other supports where if she steamrolls she can build AP and be a carry. Her AP scaling is just so weak. However if you were against a high sustain lane you could take it if your ADC didn't have it just to make sure you can secure kills.

April 27, 2013 - 09:04 PM #7

Would you ever take ignite if your adc doesnt take it? Or is exhuast just much better?

April 27, 2013 - 05:17 PM #8

@Racic

I had thought I had made that an option, but I can see I did that with a different guide. I have made it a possible suggestion under one of my alternative mastery trees, thank you.

April 25, 2013 - 05:24 PM #9

Love the guide. However, I would suggest taking the points out of pickpocket and CDR and putting them in wealth. That way you can start biscuit, explorer, rejuv bead, pink, 2 greens, 2 pots. I like the extra ward on Leona early, since she's such an all in champ. :)

March 12, 2013 - 04:23 PM #10

If you run 0-21-9 I find that you have two issues. One, you fall behind in levels without the extra exp from Awareness. Two, you don't have the advantage of the buscuit/explorer ward and the GP10.



If you felt comfortable enough with your lane to get kills to keep your from becoming underleveled you could do it but otherwise 0-21-9 is fairly risky.



HPregen yellows would give you extra sustain but you'd lose out on a lot of early game armor which is very important when laning against an ADC, especially when you're melee.

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