Part 1 of -ICEBORN GAUNTLET- :Item Overview
Now lets talk -ICEBORN GAUNTLET- and why I find it to be so useful on our Prodigal Explorer, Ezreal. Lets have a look at its description first, then I'll break down each section of it. "40 Ability Power, 60 Armor, 15 Cooldown Reduction, 500 Mana. UNIQUE Passive: Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage to surrounding enemies and creates a field for 3 seconds that slows enemies inside by 35% (2 second cooldown).:
1st off: 40 AP, extra damage on your W, E, and R, is always a plus but not even close to the most important aspect of this item.
2nd off: 60 Armor, extra resist is always a great thing, will help deter damage from your opposing adc and pesky bruiser top lanes who can't get enough of you -_-
3rd off: 15% cdr, great for spamming ultimates and keeping enemies at bay with your Q, compliments the cool down reduction that your Q offers and works amazingly with
4th off: 500 Mana, mana is far to often a thing looked over by most adc. I promise you it will benefit you more then you know. More mana = more Q's which in turn means more cool-down reduction, you will also never be caught with your E on cool-down nor with zero mana to cast your E, will also compliment your plethora of cdr for more often use of your ultimate, which is actually pretty mana intensive at early levels.
5th off: Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage to surrounding enemies and creates a field for 3 seconds that slows enemies inside by 35% (2 second cooldown), this is the bread and butter of this item, the bees knees, that cats...well you get the point, this passive is currently one of the best in game. It slows in an aoe for 3 seconds (roughly the size of a xerath utilmate) reducing enemy movement by 35%, and applying a buffed vestion of sheen (125% of your base attack damage instead of just 100%). Recently RIOT nerfed phage for ranged attacks to slow for only 25% instead of 35%, fortunately Iceborn Gauntlet does not have this nerf....yet.
Part 2 of -ICEBORN GAUNTLET- : Common misconceptions
"This item is only for AP casters and tanky AP."-FALSE: Just because an item has stats which aren't main focus' of a certain role does not in any way mean it doesn't greatly benefit the champion or so wholly round out some of its common faults.
Part 3 of -ICEBORN GAUNTLET- : Trinity Force vs Iceborn gauntlet
Trinity Force stats: +30 Attack Damage +30 Ability Power +30% Attack Speed +15% Critical Strike Chance +12% Movement Speed +250 Health +250 Mana UNIQUE Passive: Your basic attacks have a 25% chance to slow your target's Movement Speed by 35% for 2.5 seconds (25% slow for ranged attacks). UNIQUE Passive: After using an ability, your next basic attack deals bonus physical damage equal to 150% of your base Attack Damage (2 second cooldown). Does not stack with Sheen or Lich Bane. Total Price: 4070 Gold.
1st off: 30 attack damage, while this is very nice to have, ultimately you won't see a huge difference in damage delt.
2nd off: 30 AP, 10 less then what Iceborn gives you. You do the math :x.
3rd off: 30% attack speed, 15% crit chance, 12% move speed, very good stats indeed, although you can just build a zeal after building Iceborn, for about as much as the total recipe price of Trinity force. Also you will have the choice of upgrading to Phantom Dance, which you don't have with Trinty Force.
4th off: 250 Hp, very nice to have but I value the 60 armor a great deal more for durability then the 250 hp. Although this comes down to preference and personal expereince.
5th off: 250 Mana, half of what Iceborn gives you, need I say more??
6th off: "UNIQUE Passive: Your basic attacks have a 25% chance to slow your target's Movement Speed by 35% for 2.5 seconds" (25% slow for ranged attacks)" - Only a 25% chance to proc a 35% slow on your basic attacks (nerfed to 25% slow for ranged) is nothing when compared to a 100% chance(considering that you will always be using ablilites) to cause a 35% slow, even for ranged attacks, this is unarguably far better then the passive 25% chance of a 25% slow.
7th off: "UNIQUE Passive: After using an ability, your next basic attack deals bonus physical damage equal to 150% of your base Attack Damage." This is the biggest difference in viability between these two items. 150% of attack damage versus 125% of attack damage dealt, sure with Iceborn you will be dealing 25% less damage to single targets, but when you take into consideration that your Iceborn Gauntlet can hit ALL FIVE of the enemy teammates there really is no contest here. Iceborn Gauntlet wins the day.
: Currently one of the most OP items in the game. Get this if you want early cdr/armorpen/small hp boost. Won't be a top item choice for ez after the nerf.
: Build this if they start stacking armor, if not i would still get this as your third or fourth teir 3 item.
: I get this item 99% of the time, I tend to get it after boots/dorans/sheen but its personal preference, get it before if you feel you need time to get your stacks stacked.
: Get this bad-ass mofo of an item if you want you're enemies health bars to disappear.
: Build this if your Q pokes aren't getting the job done, or if you are getting insta-gibbed in team fights, although I find it more effective to just get a
Also if you have a nunu support/jungle don't even think about getting this item, it would only serve to be a waste of space.
REVISED FINAL BUILD: