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NUNU BUILD GUIDE: S3 Support Nunu by Iplaynunu

by Iplaynunu (last updated over a year ago)

133,222 Views 0 Comments
9
Greater Mark of Magic Penetration( +7.83 magic penetration)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Scaling Magic Resist( +1.35 magic resist per level (24.3 at champion level 18))
3
Greater Quintessence of Gold( +3 gold / 30 sec.)
View Rune Details
Summoner Spells
View Summoner Details
0
9
21
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
0 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 4/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 2 mastery 2 1/1
21 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Visionary
QConsume
WBlood Boil
EIce Blast
RAbsolute Zero
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
0 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 4/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 2 mastery 2 1/1
21 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Visionary
QConsume
WBlood Boil
EIce Blast
RAbsolute Zero

Champion Matchups

Introduction

Hi, I am a 1400 ELO support Nunu main. I thought I'd write this guide not only to share my impressions of the new season 3 support Nunu, but also as a way to gather all my information and thoughts on it into one cohesive format so that I and others will have a springboard from which to come up with new and hopefully even better strategies, which I will update as this season fleshes out.

Nunu is my favorite champion by far, and also my best. I used to main jungle Nunu, but so far I like support Nunu a lot more. Being a support allows Nunu to do what he's actually meant to do, inasmuch as buff the AD carry, peel any divers and press "R" if anyone gets overzealous. I like this play style for him more because as compared to if he was in jungle, Nunu would be more responsible for initiating fights, and using Nunu offensively like this can easily get him killed before he brings his full utility to bear in team fights. With him in the support role, He can more easily focus on peeling and keeping everyone alive with his massive utility.

Masteries

[http://imgur.com/vvleF]

I use 0/9/21 masteries like most other support players on most other supports. I like the extra health and buff on Heal in defense, as well as obviously the armor, and after that I go pretty much generic support. Mana regen and cooldown reduction for more blood boils and ice balls, extra gold for the extra ward start, and biscuit+explorers ward for early game utility. Pretty self-explanatory.

Runes

[http://imgur.com/sikEL]

Ok, now runes. I use 3/4ths of a pretty standard support page. GP/5 Quints are self-explanatory, combined with masteries it's a free gp5. Armor yellows for early game, scaling magic resist blues for late game, all generally accepted. The only thing I do that's a little different then a lot of players I've seen is I like the Mpen reds for the early harass with ice ball. This is purely a personal preference thing, as I like to be a bit more aggressive in the laning phase of the game and the extra penetration helps the damage. LAte game I like it too; often I've found that later in the game, especially if your team is behind, your ult stops being useful as a nuke and only becomes useful for its utility. It still has amazing utility; and it really depends on your team to see how well they use it, but I still enjoy being a damage threat late game. Even the half second of hesitation while they decide whether to commit, or stun you, or retreat can be huge if used properly.

Summoner Spells



Explanation:

I like running Heal/Exhuast on Nunu for a variety of reasons.

: With the buff to this spell in season 3 to heal others the same as yourself, Heal baits in the early game are much more viable and useful. Later in the game this spell falls off, but it can still be a difference maker especially when combined with

: While Nunu already has a slow in , Exhaust on top of that makes an all-in with him even scarier. With Exhaust you can ice ball, Exhaust as soon as that slow wears off, and then ice ball again once the Exhaust wears off due to ice ball
s low cooldown. Any AD carry without a built in escape will at LEAST have to blow flash usually, if not just outright die.

Other Good Choices:

: This is a bread and butter choice for a lot of players, but I subscribe to the Xpecial view that he wrote about in his guide that with Nunu's low cooldown slow along with Blood Boil is enough of an escape that he really needs. Besides, if they're really engaging on you that hard instead of your carry, ideally you can kite them to oblivion while your carry gets an easy double kill.

: This spell has its uses, but I find it to be more of a niche then anything else. With the advent of the and the Oracle nerfs, you'll have all the vision you need the majority of the time.

Skills

Passive: Visionary

Explanation:


This passive is fantastic in the jungle, but in the support role it's not as good. The only way to proc it is to hit minions, which will either mess up your carry farming or push the lane prematurely. If you pace your mana use properly you shouldn't ever really be hurting for more. Of course, you could proc it by hitting enemy champions, but Nunu is more of a defensive support early most games and such instances will happen but it will be rare. All I can really say is that if it does proc, it's more efficient for you to get a free out of it since it's the most expensive spell. Regardless, always keep track of how many autoattacks you need until your next free spell; it could save your life.


Q: Consume

Explanation:


This skill is another skill that isn't as useful in the support lane, but I get a point early just in case I get harassed and need the health, or there's a gank and I might die and that little bit of health while running away will make the difference. Plus it helps for early dragons. Basically if you need it, take a point in it.


W: Blood Boil

Explanation:


This skill. THIS SKILL. One of the biggest reasons Nunu is used mostly as a support nowadays. The attack speed buff. The movement speed buff. At rank 5, it's a free phantom dancer minus the crit. That's over 2k gold in utility in one spell that has a low enough cooldown that you can keep it up incessantly. This will help you win your exchanges in lane due to the attack speed, and will make towers, dragons, and many other objectives significantly faster.


E: Ice Blast

Explanation:


This skill is another horrifically useful spell in lane. They chasing your carry? Nope, slowed. They running away? Nope, slowed. With it's low cooldown combined with blood boil, you could conceivably ice blast a person to death by just spamming it on the constantly while chasing them down. In real life, use it to promote good exchanges or to save your teammates when they're getting chased. The damage at early levels isn't bad either.


R: Absolute Zero

Explanation:


The highest damage skill in the game, both base AND scaling, use of this ult can make or break a teamfight. With insane utility in its slow and attack speed debuff, the longer this ult stays active with enemy champs inside it, the better the teamfight is probably going for your team. Use this ult preferably from brush to avoid it being popped immediately, but as most teamfights don't allow that luxury this ult should in most cases be used as another form of peel for your AD carry. If you see the tanky bruisers on their side diving for your fed Kog'maw, use it to both slow them down so your carry can kite them and also to force them to commit to diving without an easy retreat. Basically anyone who dives and gets aught in your ult will be forced to make the decision of whether to switch target to you, eat the damage, or try to leave (not easy), and those seconds of indecision can win you the game.


Skill Order

This chapter will be short, because there's not a lot to say that I haven't already said.

Basically, >>>. That's really all you need to know about prioritizing skill order; all the details of as to why I've already explained.

Item Builds

Support builds have opened up to a good degree with the advent of all the new items, but in the items I like on nunu there are a good number of oldies but goodies as well as a few new items.

Starting Items:

explorers-ward: This ward form masteries is useful for guarding against early invades or baiting out a pink ward from your enemy.

total-biscuit-of-rejuvination: Free potion basically, why not?

faerie-charm: Pretty standard, mana regen is useful so you don't run out as fast in lane early when you spam blood boil.

sight-ward4: I go 4 sight wards to start instead of 3 sight wards and 2 pots because with consume you get a free heal anyways, and since Nunu support lanes tend to be passive early game the increased safety of more vision is always good.

health-potion: You can exchange this for a mana potion if you harass a lot, but I like th eearly heal if there's a level 2 gank or something

Core Items:

philosophers-stone: Stock. Gp/5, health and mana regen, all the necessaries. Get this first.

ninja-tabi: I prefer these boots above all others by far. With the other items you'll be picking up, you don't need the cooldown reduction, and while mercury treads can be a good pick, personally I don't like them. In my mind Ninja Tabi is good because it allows you to harass better due to the extra defense early, and it's also so much cheaper then mercury treads. Also, I don't think Nunu needs the tenacity. If you get CC'd or focused in a teamfight, congratulations, you're doing your job of soaking up damage while your carry kills them.

ruby-sightstone: In the new season this item is a godsend for supports. If you want you can only pick up the first level and wait to upgrade it, but the health is really useful and I tend to rush this item as soon as I'm done with my philo.

kages-lucky-pick: Again, pretty much stock. GP/5, AP for bigger ice blasts, and builds into useful items. Get it when you can while getting your sightstone.

Late Game Goals:

shurelyas-reverie: Health, CDR, a movespeed buff? Yes please. This is useful for initiation, running away, chasing, a whole slew of different things. Once you have your GP/5's and ruby sightstone I'd go ahead and get this.

twin-shadows: A new item that's useful for scouting and catching people out of position. The AP, MR, and movespeed also help. As far as to why this item over , I think that item is useless on Nunu. Why? . Bigger, better, badder. 'Nuff said.

locket-of-the-iron-solari: With the increased stats on this item, its become a lot stronger. As mentioned earlier in the guide, the active plus the Heal spell is a small but useful shield that could make all the difference.

AND THEN THE BIG CHOICE

: I don't like this item as much anymore in the new season, but if your jungler is already getting get this.

OR

/: If your jungler isn't getting this.

Boot Enchant:

enchantment-alacrity: After looking at all the boot enchants and doing some intense thinking, I think this is the best one. That doesn't say much; basically I just don't think the rest of the enchants are that useful for Nunu. This one is cheap, effective, and works for anybody.

AD Carry Synergies

In this part of the guide I'm basically going to be analyzing how Nunu adds to the strengths of the different AD carries and why. It's ranked in order of worst synergy to best, but only by personal opinion; I'm by no means the worlds leading expert, I've just put a lot of thought into this. I've divided them into 3 groups

OTHER SUPPORTS WORK WITH THESE BETTER:

14)

The worst synergy with Nunu by far. Blood boil doesn't really help his skillset; he's not an attack speed style champion at all. Plus, with his shield + Q he has a slow already. Makes Nunu completely superfluous. That being said, you can pull off some pretty funny ult party cheese by switching someone into Nunu's ult xD.

13)

From here on things get really close. Let me be clear again: I believe Nunu+any AD carry can work. This is just personal opinion on who works better. With Ashe, I just think with her arrow slow, she doesn't need half of Nunu's utility, and in general I think other supports work better with her.

12)

Corki is a very strong AD carry at the moment; however, I feel he works best with poke comps like Sona or Lulu. He's a bursty champ as opposed to sustained DPS, so other champs would just work better then Nunu with him.

11)

Same case as with Corki for the most part, other supports would just give a better in lane advantage. His W+ Nunu's W though does have it's uses, and I've run this comp successfully before.


10)

A champ without attack speed buffs of his own, he already has a slow too. Basically yeah, ult parties work well, but since some of his attacks are charged, the attack speed wouldn't benefit him as much as others.

9)

Same thing with Corki and Ez where I feel other supports would support Vayne better, but in her case she prefers more all-in supports like Taric or Alistar. Basically, Vayne's harass is to kill people, and other people do that better.

MORE EVEN IN USEFULNESS BETWEEN NUNU AND OTHER SUPPORTS.

8)

She has her own slow, but both combined along with blood boil and her W can really ruin some lives. Healing debuff, permaslow, win.

7)

Your blood boil makes it easier for him to catch axes, and your slow makes it easier for him to continue his harass. QED.

6)

With Twitch's invisibility attack speed buff being already insane late game, plus blood boil just makes it insane. You can easily max attack speed late game on a Twitch, the hard parts just keeping him alive.

5)

Graves is another champ where another support benefits him about as well, but slow combined with quickdraw and buckshot makes for a good poke they can't really respond too.. Late game he's a beast anyway, so it works out.

4)

Slow makes it easy to land boomerang blades, and blood boil + her ult makes for incredible chase potential.

3)

She's another support that works well with others. But her late game Q plus Nunu's W again makes for ridiculous late game carrying.

THESE ARE THE CARRIES YOU PICK NUNU BEFORE MOST OTHER SUPPORTS FOR

2)

Caitlyn + Nunu. Her range makes passively farming a breeze, her escapes mean she never dies, and late game she stomps on people. You may even get a kill in lane because of her free range harass.

1)

This... now this is the good stuff. Chances are you've seen CLG.eu run this. Well, they do it for a reason. Kog and Nunu are best friends. True damage on W, range buff, PLUS Nunu's stuff? You're rarely going to get a kill in lane assuming even skill levels, but you're at LEAST going to stay even in lane, and that means by late game you win if you can keep him alive. Best AD carry to go with Nunu bar none.

Support Match-ups

Again, just observations I have from playing against supports and how they go up against Nunu. Keep in mind the general principle of Nunu support is you aren't going to outright win many lanes by yourself. He's one of the best in the game at helping to make ganks work, so rely on that more then the lane itself to get kills, unless you massively outskill the opponent. Other then that just keep your AD carry safe and help them farm.



His stun can ruin your day if you aren't careful. Basically, if he stuns you, that's good; just ice blast their carry and blood boil yours immediately after getting unstunned. Same if he stuns your carry, really, and if you wanna harass stay away from him if possible. Also watch if he starts playing aggressive, it usually means a gank is coming.



Barring a HUGE error from the other team or yours, this lane will come out near even. Don't try to harass, it's useless, you don't have the killing power and she'll just heal it back. Just help farm and wait for a gank.



Stay passive, she'll poke you to death if you let her. Just keep her from poking your carry with ice blast and blood boil, and be especially careful post 6.



Haven't played this matchup to much yet, but from what I have played it seems you have a slight advantage in lane; she cant poke without eating an ice blast + free auto attacks from your carry, and she unless she lands a lucky skill shot she won't be able to kill you. Your slow beats her slow buff, and you have blood boil.



Another one of those annoying poke lanes that leave you at a slight disadvantage. Glitterlance out ranges ice blast, so its up to your carry to decide exchanges. Any exchange will mostly come out even however, so it's really a skill match-up



An all-in style support, what it comes down to is this; keep blood boil up on your carry ALL THE TIME, and if she engages on you and not your carry, you win the exchange. Because while you're stunned, your carry is killing their carry faster.



This matchup at the moment at least boils down to everything Karma can do Nunu can do better. Slow her when she goes in for harass, and your speed buff outdoes hers. Her shield and heal are annoying, but in general you have an advantage in lane.



It's near impossible to outright win against a Janna unless you outskill her, BUT, you won't loose either. This lane comes down to jungling and CS; whoever gets more ganks and farm will win. Her shield blocks all the damage of your ice blast, her slow is about the same as well, and she has so much peel she could make a whole orange out of it. You won't get a kill on your own barring mistakes.



This guy's just annoying. Bottom line, if he misses his grabs you win. If he hits them you lose. Don't be stupid and watch the creep wave it'll save your life. And always keep a ward in the brush.



Another all-in support. Same advice as with Leona, except be even more careful. Try to encourage your carry to exchange (SAFELY), it'll get him to waste his mana on heals.

THE SUPPORT THAT WASN'T



With Madlife's invention of the Zyra offspec, this has become a definite thing. However, this is actually a good thing for Nunu. Yes, she has brutal harass, but plant pops up? Consume it and get all your health back. This is the one time I'd take Q at level 2, even before ice blast, just to ruin her day by making sure no plants live for longer than a second. Nunu has the advantage here simply because he makes Zyra's utility less useful while his own remains untarnished.

Gameplay

Bottom line: Nunu is a more defensive support then offenseive support. Given even skill matchups and barring mistakes, you'll have to rely on ganks if you want kills. Even without kills however, as long as your carry keeps up in farm you're technically ahead just because at the end of the day your carry gets a free phantom dancer. Nunu wins a lane just by being in it; your job after that is to not throw that advantage away. Keep blood boil up on your carry, ward properly, and use ice blast and ult to peel and keep them alive. The rest is up to your teammates.

Final Comments

Nunu is a very strong support and I look forward to learning even more about him in the new season. Feel free to leave comments and suggestions and keep in mind a lot of this guide is personal opinion and is not to be taken as end-all be-all; this is how the facts present themselves to me in my style of Nunu play. I'm always up for hearing other views though, so I will update this guide regularly when I learn something new. Thanks for reading and I hope it helps!