Starting items :
Basical starting route against normal lanes and champions with skillshots. It also gives Teemo movement speed that scales with his W at level 4. ( ~389 MS ) Wait 10 seconds for another
Take a doran ring if you feel confident on your lane and you know you can dominate it with ease. You could also take it if the champion hasn't skillshots.
It's a pure defensive starting route because you know your lane will be hard and you'll get harassed all day.
First back :
If you get a first blood/early kill and/or farmed correctly : 1400 < 1475 < 1600
If you didn't farm correctly : 800 < 950 < 1000
if you started with an early
After this first back, end your boots :
if you can easily outspeed your enemy then buy
to harass him harder without getting hit back.
Mid game :
At this point, you should have :
Now, you have to head for :
I personally think Liandry's Torment is one of the best item for Teemo. Basically because it gives him a bit of HPs because he is really squishy. The M.Pen of
added with your runes and masteries should reduce the Magic Resist of your enemies by a lot.
Then, the passive works really well withe very of Teemo's abilities and especially Teemo's ult because the mushrooms slow the enemy and when an enemy is slowed, the passive of Liandry's Torment is x2
I usually take this item as the third item because it gives a really nice amount of AP (~80) a bit of mana (~250) that will give a higher manapool and of course, the 5% Movement Speed that scales with Teemo himself, because no one can catch a Teemo.
Teemo main strength in early game is to use Q directly followed by a basic-attack to proc your E and deals more damage out-put. Lich Bane simply gives a higher burst to your harass.
200 AP without
Lich Bane : Q = 260+160 , E = 50+80 , AA = 100 = ~650
(no MR included.)
200 AP with
Lich Bane : Q = 260+160 , E = 50+80 , AA = 100 , Lich Bane = 50+150 = ~850
(no MR included.)
This example is an average of the damages that Lich Bane can add to Teemo's damage.
Late Game :
Buy Rylai if you feel too squishy and you want to kite your enemies. It gives Teemo a nice amount of HPs (~500) and AP (~80). I usually take this item as my 4th item, because Teemo is simply tankier.
@LvL 18 : 1777 HPs or 1859 HPs + 175 HPs @Runes + 108 HPs @Masteries + 30 HPs @Masteries + 200 HPs @Liandry's Torment + 500 HPs @Rylai = ~2790 HPs
If you are focused all day and still feel squishy, then grab :
This item should give you enough Magic Resist and Armor, combined with your HPs, to survive in TeamFights. Even if it has been nerfed, it still gives nice resists and the opportunity to revive if you failed somewhere.
If you feel you haven't got enough damages in TeamFights :
Should be way enough to penetrate every Magic Resist of your enemies combined with runes/masteries/items.
A typical final build would look like :
You can also change
for a more offensive item like
Possible items to buy :
Malady gives a lot of useful things to Teemo like ATK Speed, 15+10% AP that scales with his E and a reduce of Magic Resist per hit. Can be used before Void Staff in the early-mid game and the beginning of late game.
DFG is a good item on Teemo, especially if you can use a mushroom right after the active. The CDR helps you throughout the game to have your abilities back quicker.