100%
votes
4
Dislike

TEEMO BUILD GUIDE: (S3)invisible hybrid by electricMace

by electricMace (last updated 11 months ago)

67,622 Views 0 Comments
9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Scaling Magic Resist( +1.35 magic resist per level (24.3 at champion level 18))
3
Greater Quintessence of Attack Damage( +6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details
21
9
0
mastery 1 mastery 1 1/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 3/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 1/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Camouflage
QBlinding Dart
WMove Quick
EToxic Shot
RNoxious Trap
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 3/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 1/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Camouflage
QBlinding Dart
WMove Quick
EToxic Shot
RNoxious Trap

Champion Matchups

Introduction

Who is Teemo?
  • Fighter
  • Physical Damage
  • Magical Damage
  • Hybrid
  • Top



Why pick Teemo?
  • Blind
  • Toxic shots
  • Ward jungle or bushes with Shrooms
  • Insane movement spell



Base stats:
Health 383 (+82) Attack damage 44.5 (+3)
Health regen. 4.65 (+0.65) Attack speed 0.690 (+3.38%)
Mana 200 (+40) Armor 14 (+3.75)
Mana regen. 6.45 (+0.45) Magic res. 30
Range 500 Mov. speed 330

Pros&Cons

Pros:
  • Excellent escape abilities (shroom slow, increase speed skills)
  • Blind (shuts down melee)
  • One of the fastest champs in the game (great for ganks or turret saving)
  • Great farming ability


Cons:
- Extremely squishy
- Always focused
- Short range (compared to other ranged)
- Can be shut down by Oracle's Elixir/ Vision Ward


Teemo is strong aganist:Darius
Singed
Garen
Tryndamere

Runes

  • Red-optional runes,maybe you can replace it for magic penetration or armor penetration

  • Yellow-armor runes is important

  • Blue-magic resist per level is better than AP runes

  • BIGred runes-AD runes make your teemo strong on BOT lane or SOLO top lane

Masteries

Fury : +1 / 2 / 3 / 4% Attack Speed
This build is focuses heavily on attack speed. There isn't too much more to take at this tier.. if you like to spam your summoner spells, you can put a point into Summoner's Wrath instead of maxing this.

Sorcery : +1 / 2 / 3% Cooldown Reduction
CDR is pretty nice to keep harassing and dropping mushrooms on the map, however this doesn't offer very much CDR. Simply taken because the other choices in this tier are less beneficial.

Blast : +0.25 / 0.50 / 0.75 / 1.00 Ability Power per level.
Provides a very nice little chunk of AP into late game. Including Rabadon's Deathcap this nets up 23 additional AP!

Arcane Knowledge : +8% Magic Penetration
Magic Pen is a very helpful (and hard to come by) stat. It decreases the enemy's resistance to all our spells, increasing our damage. This paired with Sorcerer's Shoes, Void Staff, or Abyssal Scepter lets us do a lot more damage to the opponents, especially to tanks.

Mental Force : +2 / 4 / 6 Ability Power
Straight up additional ability power is a must take. Increases our early game damage quite a bit and is the one of the only AP choices at this tier.

Spellsword : +5% of your Ability Power added to your Auto Attack
This mastery was made for Teemo! It is identical to the way Malady works (a key item to this build). Since most of our damage comes from our auto attacks in combination with Toxic Shot, this is a must have mastery.

Archmage : +1.25 / 2.50 / 3.75 / 5% Ability Power
This is the best option for any ability power champion. Increases our AP by +5% which means it gets stronger the more AP you have!

Executioner : +5% Damage to targets below 50% health
Pretty self explanatory, you deal 5% more damage if the enemy is below 50% health. This is a very nice mastery for Teemo as our poison damage, shroom damage, and ignite can all be dealing additional damage while we run away laughing from a fight.

Summoner Spells

//

Explanation:
Flash:Provides an escape more beneficial than our Move Quick as it allows you to jump over walls and out of slows. I usually take this spell regardless of my 2nd choice.


OR


Teleport: good for split push

OR


Also good: This, in combination with our Move Quick, will make you so fast that the enemy will be baffled. Can also be utilized to run across the entire map in just a few seconds to score a gank or to save a turret!

Skills

Passive: Camouflage

Explanation:
Use it to rush to your lane at the start of the game and become a living ward, providing sight for your teammates in the bushes, or for a sneak attack. Remember the 40% increase attack speed for 2 seconds! (Note: to prevent your auto attacks from hitting anything in range, press 'S' where you want to Stop.)


Q: Blinding Dart

Explanation:
It extends the range of our harass, does decent damage and blinds - which is great against any melee who chase you or for preventing gold farm in your lane. I find that one point is enough and our other skills are much more important to max first.



W: Move Quick

Explanation:
I place higher priority on this than dart because of the amazing movement speed boost. Plus it's Active will allow you to escape almost any gank.



E: Toxic Shot

Explanation:
First point here and this skill should be maxed first after our mushrooms. The majority of our damage will come from this skill. Remember that the DoT does not stack, but it is refreshed upon auto attack. This skill also let's us run away from a fight and still end up killing the enemy with the DoT. With the recent buff to this skill, attack speed is now even more important. Our on-hit damage with a +30% AP ratio is pretty good, taking chunks of life away like a boss. I like to put our first point here because it makes getting last hits extremely easy.




R: Noxious Trap

Explanation:
Being our ultimate, you should put a point in here whenever it become available. As an AP Teemo, these mushrooms hurt. They hurt a lot. I can't even count how many kills I've received while back at my base - make sure place them in high traffic areas where minions are not likely to burst them. I'll cover placement more in depth in another chapter.






Item Builds

  • Why Wits end?
-combinate with toxic shots
-if in opposite team 2-4 AP champions,Wits end is def item
  • Why Nashors tooths?
-Hybrid Teemo make with shrooms high over time dmg
-Give to you attack speed and cooldown reduction
  • Why Blood Thrister?
-Life steal
-good dmg

Matchups

Stay away from

  • Yorick can spawn multiple ghouls to help him attack you. These ghouls will slow you, healing him, and increasing his movement speed to catch you. Also, his ghouls can set off our mushrooms before Yorick is close enough to even take damage from it.

  • Pantheons's passive ability Aegis Protection nullifies our auto attack damage which is the source of most of our damage. He also can leap on top of us and stun with W and deal tons of damage. He's considered a 'melee caster' fighter which means that most of his damage comes from his abilities and not his auto attacks, which means our blind is also useless.

  • Another 'melee caster' meaning your blind is useless against his abilities. He's got a shield to negate ticking poison damage, a speed increase to either chase to run away from you, and long range poke (longer than ours), and a long range slow. An all-round bad Teemo match-up.

Good against

  • After you fight a few times again Darius, you learn the range of his Apprehend very fast. If he can't pull you in, he does very little damage. Keep poking him down but don't stay around if you are low on health! His ultimate Noxian Guillotine does a shocking amount of damage to a squishy Teemo.

  • Garen is one of the most easy champions to fight as Teemo. All his abilities are melee, and he doesn't have any gap closers to get to you. One of his most damaging abilities is Judgment but this slows him down when going through minions! Keep a decent range on him and poke him down. The key is to overwhelm him early game so he has to go back and lose experience points.


I will write more matchups late.

Final Comments

I think u liked the guide. And see my other guide for Rengar Headhunter will hunt top with jungle pages.






Thanks!

ElectricMace
Username
Don't have an account? Create One!