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EVELYNN BUILD GUIDE: Season 4 Evelyn by DanDinh

by DanDinh (last updated 11 months ago)

422,383 Views 11 Comments
9
Greater Mark of Magic Penetration(+7.83 magic penetration)
9
Greater Seal of Armor(+12.69 armor)
9
Greater Glyph of Cooldown Reduction(-7.47% cooldowns)
3
Greater Quintessence of Ability Power(+14.85 ability power)
View Rune Details
Summoner Spells
View Summoner Details

Starting

4

Full Item Build

View Item Details
21
0
9
mastery 1 1/1
mastery 2 0/4
mastery 3 2/4
mastery 4 1/1
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 3 1/1
mastery 1 0/1
mastery 2 0/1
mastery 3 1/1
mastery 3 3/3
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 4 1/1
mastery 1 0/1
mastery 2 3/3
mastery 3 1/1
mastery 2 1/1
21 Offense
mastery 1 0/2
mastery 2 0/2
mastery 3 0/2
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
0 Defense
mastery 1 1/1
mastery 2 3/3
mastery 3 0/3
mastery 4 1/1
mastery 2 3/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 1/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
9 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Shadow Walk
QHate Spike
WDark Frenzy
ERavage
RAgony's Embrace
View Skill Order Details

Introduction

Before I get more in depth with my Evelyn Guide. I want to say the amount of text I will be writing will not be monumental because I will be adding a video guide into this. The amount of info you will get from watching it will be much more than anything I can type.

Ok! Lets get down to business. Right now, Evelyn is a very strong jungler. Its not so much due to her being a hidden op that no one plays but more so due to the Season 4 Changes. With increase in gold in the game champions that were required to hit critical mass mid and late game can get there much soon. Eve is a prime example of this. The moment she gets her DFG her kill potential sky rockets. So I've done the math for DFG pre and post changes and it doesn't actually do more damage than before. However, because it is a damage amplifier, when you team fight and or gank, having that debuff on an enemy will effectively make any champion go down 20% faster (actually even faster than 20% because he damage is front loaded)

Runes

Masteries

mastery 1 1/1
mastery 2 0/4
mastery 3 2/4
mastery 4 1/1
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 3 1/1
mastery 1 0/1
mastery 2 0/1
mastery 3 1/1
mastery 3 3/3
mastery 1 0/1
mastery 2 0/3
mastery 3 3/3
mastery 4 1/1
mastery 1 0/1
mastery 2 3/3
mastery 3 1/1
mastery 2 1/1
21 Offense
mastery 1 0/2
mastery 2 0/2
mastery 3 0/2
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
0 Defense
mastery 1 1/1
mastery 2 3/3
mastery 3 0/3
mastery 4 1/1
mastery 2 3/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 1/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
9 Utility

Summoner Sets

Primary Set
Because of the Vision Changes, Ganking and getting to where you want is very easy because of how limited vision is and how bad pink wards are. Going an aggressive summoner spell like ignite can usually snowball you really hard.

Item Builds

Starting Build(s)
Default Starting Build
4
Before I start getting too deep into Evelyn's starting items. I want to explain why I would choose boots-of-speed+4x over hunters-machete+health-potion5 and vice versa. I've tried both builds and the biggest difference I've noticed between the 2 starting Build is that if I get good damage on the beginning Big Buff, I am able to gank more aggressively and convert more kills with boots and 4 potions. However, here are the pros and cons of each starting Build. However, if I don't get a good leash and I want to jungle faster, +5x is better.

hunters-machete
Pros:
1.You get more damage therefore you clear faster, Safer.
2.You Clear Faster, so its harder to get counter jungled.
3.You have 1 extra health potions therefore you can sustain in the jungle longer and don't have to go back for much later than if you start with boots 4 pots.


Cons:
1. You don't receive any extra damage or utility from the machete when ganking.
2. If you want to avoid taking lots of dmg from jungle creeps you need to be kiting it. You do not need the +10 dmg if you aren't auto attacking creeps.

boots-of-speed
Pros:
1. Allows you to get off better ganks from lvls 2-3.
2. Lets you kite jungle creeps around so you take less damage.

Cons:
1. You have less regeneration and kill creeps slower so you are more susceptible to getting countered at low hp.
2. You have to gank after 2 buffs 1 camp or go back.
3. If you any hp from an early counter jungle you have to go back.

1. boots-of-speed+4x or +5
If you go build it into . If you start most of the time I skip the jungle item all together.
2. > > >
At some point in building the components for you want to finish your or get it as soon as you finish

3. haunting-guise (if you think you might die to some burst) or rabadons-deathcap if you just wanna blow people up.

4. void-staff (if there are 2 more tanks with 70 + MR) or abyssal-scepter (if you are still in threat of dying to AP burst good if the enemy has sub 70 MR)

The rest is just up to you. Some people like getting zhonyas-hourglass for blocking abilities and tanking versus AD carries. I usually don't get it because I usually position myself to gibb their heavy AD dealers and build HP & MR vs their casters. Also melee AD damage dealers are very kiteable.

guardian-angel is also very useful if you are the only tank. You can hard engage die res and use your W to get out when aggro swaps.

Finally if you are ROFL Stomping you can get a lich-bane for epic gibbs. You shouldn't always get a Lich Bane. It only works well when the enemy has a lot of melee damage dealers that you can kite. There's no point in getting it if you run in to auto attack and die instantly.
Final Build(s)
Standard Final Items
This standard final item build is for the high damage burst possible with the Hourglass for an opportunity to outplay and survive the instant assassination battle.

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Shadow Walk
QHate Spike
WDark Frenzy
ERavage
RAgony's Embrace

Comments

January 21, 2014 - 05:27 PM #1

http://sh.st/cM6P

December 1, 2013 - 09:11 AM #2

Died to Blue Buff lvl 1.

0/10 would not recommend.

February 25, 2013 - 02:25 PM #3

thank you very much

January 9, 2013 - 03:19 AM #4

i know you mentioned that you are going to add videos, but i would absolutely love a video on how to properly kite, i always end up taking unessesary damage from things like wolves and buffs

January 5, 2013 - 06:09 AM #5

I love you. Shout me out on that stream ? :D tried the build and its amazing thanks!

January 3, 2013 - 08:17 PM #6

Just played a game as jungle eve, went 16 - 6 - 10 and lost :\ so hard to carry a team on your back when both your mid and adc go 2 and 9

January 3, 2013 - 07:16 AM #7

Dan is there a situation where you don't take ignite with smite?

January 2, 2013 - 09:44 AM #8

Which boots are better? Mobility or sorc? Also when should you get em? After pick, or when you have extra gold.

December 19, 2012 - 11:05 PM #9

Works very well, you just need a good team which makes enough dmg on the buffs.

December 18, 2012 - 11:41 AM #10

Why are you putting points into perserverance, hardiness, and unyielding instead of 4 durability and 1 veteran scars? also, do you feel like your clear is too slow and you are way too low when you start boots 3? have you tried machete?

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