Passive: Aegis Protection
: After attacking or casting spells 4 times, Pantheon will gain a shield, that will block the next Tower Shot or normal/enhanced standard attack that deals more than 40 damage to him.
All in all a good passive give after every 4 attacks you get a shield that blocks turrets and some attack good for turret dives when in lane phase and also can help in some fights.
Q: Spear Shot
: Active: Pantheon hurls his spear at an opponent dealing physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will crit to deal 150% damage against opponents whose current health is below 15% of their max health.
Cost: 45 mana
Cooldown: 4 seconds
Physical Damage: 65/105/145/185/225 (+1.4 per bonus attack damage)
Critical Damage: 97.5/157.5/217.5/277.5/337.5 (+2.1 per bonus attack damage)
My opinion pantheons best attack throws a spear and owns who you throw it at and it has a seriously low cooldown max this first for awesome damage. MAX FIRST
W: Aegis of Zeonia
: Active: Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them for 1 second. Pantheon will also instantly refresh his Aegis Protection.
Cost: 55 mana
Cooldown: 13/12/11/10/9 seconds
Magic Damage: 50/75/100/125/150 (+1.0 per ability power)
Also very useful spell pantheon jumps to a champ yes literally jumps to a champ stunning them. This helps u to nuke down and also cancel a targeted player out in a team fight. MAX LAST
E: Heartseeker Strike
: Passive: Pantheons autoattacks gain 100% critical strike chance against targets whose current health is below 15% of their max health.
Active: Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals physical damage, and they deal double damage to champions.
Cost: 45/50/55/60/65 mana
Cooldown: 10/9/8/7/6 seconds
Physical Damage Per Strike: 13/23/33/43/53 (+0.6 per bonus attack damage)
Maximum Physical Damage: 39/69/99/129/159 (+1.8 per bonus attack damage)
Physical Damage Per Strike Versus Champions: 26/46/66/86/106 (+1.2 per bonus attack damage)
Maximum Physical Damage Versus Champions: 78/138/198/258/318 (+3.6 per bonus attack damage)
Now for this bad boy basically he goes crazy stabbing everything in a cone in front of him in lane if used right u can use it to scare of opposition by using it on a minion in front also hitting them or good for dishing out damage to a team if used right. MAX SECOUND
R: Grand Skyfall
: Active: Pantheon gathers his strength, channeling for 2 seconds and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second. If the channeling is cancelled, the cooldown is reduced to 10 seconds.
Cost: 125 mana
Range to Center of AoE: 5500
Radius of AoE: 1000 (estimate)
Cooldown: 150/135/120 seconds
Magic Damage: 400/700/1000 (+1.0 per ability power)
Basically pantheon jumps and lands and does awesome damage to all around the area you can see were he will land but usually the other team don't realize if you use it correctly. best used if a lane need help jumping right on top of a fight always helps your team or Evan just getting back to your lane fast. your lanes being pushed turret is tacking damage you jump on them and you land on the minion wave clearing them out and u seriously scare your opposition with a bang. Use it when in team fights as your opening attack hang back and unleash.