Passive: Blast Shield
When Vi's activated abilities damage an enemy, she gains a shield equal to 10% of her maximum health for 5 seconds. Blast shield has a 18 / 13 / 8 second cooldown.
This passive can be very helpful for jungling and giving you that bit of extra health when going in for a gank. When jungling try and time your E to proc this every time it comes off CD.
Q: Vault Breaker
First Cast: Slows your movement speed by 15% while increasing damage and dash range over 1.5 seconds.
Second Cast: Vi dashes forward, dealing physical damage and applying Denting Blows to all enemies hit. Vi stops upon colliding with an enemy champion, knocking it back. Vault Breaker deals 75% damage to minions and monsters.
Minimum Physical Damage: 50 / 80 / 110 / 140 / 170 (+70% bonus AD)
Maximum Physical Damage: 100 / 160 / 220 / 280 / 340 (+140% bonus AD)
Range: 50 - 600
Cooldown: 19 / 16 / 13 / 10 / 7
Cost: 50 / 60 / 70 / 80 / 90 mana
This ability allows you to keep up with the current high mobility metagame.
With all the leaps and wall jumps around at the moment, this allows Vi to stay a viable champion.
When ganking, open with this ability and knock the enemy back into your team. When ganking top and mid lane, come in from directly behind the enemy champion and start the charge while your out of sight. Run in and kock them back to your teammate.
W: Denting Blows
Passive: Every 3rd attack on the same target deals additional physical damage equal to a percentage of the target's maximum health, reduces its armor by 20% and grants Vi bonus attack speed for 4 seconds. Denting Blows deals a maximum of 300 damage against minions and monsters.
Bonus Physical Damage: 6 / 7 / 8 / 9 / 10% of target's max health (+1% per 25 bonus AD)
Attack Speed Bonus: 30 / 35 / 40 / 45 / 50%
This + 8% armour penetration from masteries + your black cleaver makes for a LOT of armour shred.
This ability is also the reason why I take ATS marks. At max rank, every 3rd hit will hit the enemy champion for a huge 10% of their health.
In jungle this ability I find is the fastest for clearing.
This ability in conjunction with a
allows you to stick to the enemy champion quickly working away at their health and armour.
E: Excessive Force
Active: Causes Vi's next basic attack to deal bonus physical damage to the target and enemies behind it. Vi periodically charges a new punch and can hold up to 2 charges at once.
Total Physical Damage: 5 / 20 / 35 / 50 / 65 (+115% AD) (+70% AP)
Charge Reload Time: 14 / 12.5 / 11 / 9.5 / 8 seconds
Cost: 60 mana + 1 charge
This is nice for clearing faster in jungle. It scales pretty well from your AD and if you go into a gank with 2 charges you have a lot of burst straight off the bat.
It's also fairly strong in teamfights. Try and position yourself so that the blastwave will hit as many enemy champions as possible with it's splash damage.
R: Assault and battery
Vi targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing physical damage and applying Denting Blows.
While charging, Vi is immune to crowd control and will knock aside enemies in her way, dealing 75% damage to them.
Physical Damage: 200 / 350 / 500 (+135% bonus AD)
Physical Damage to Secondary Targets: 150 / 262.5 / 375 (+105% bonus AD)
Cooldown: 130 / 105 / 80
Cost: 100 / 125 / 150 Mana
This ultimate is incredibly powerful. The flat damage to your target will be incredibly high. If that target it is a carry, you're likely to take them down a good quarter, possibly half of their health with just this. The damage to each enemy you pass through is also fairly high, but about 35% less. Still, if your targeted AD carry is stood at the back of a big group in a teamfight, immediately you know you'll be dishing out some insane damage.
In addition to the huge damage and CC you deal, it also reduces all damage taken while being used by 75% and completely IMMUNE to all forms of CC. This is essentially a Malphite ultimate that cannot be stopped. Who's the unstoppable force now?
Use this in conjunction with your Q to cover distance to be in range of your target. You can also hide behind walls and Q through (with necessary vision) and follow with your ultimate, completely taking the enemy team unaware.