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TWITCH BUILD GUIDE: Guide to Rat Thing with Crossbow (WIP) by Horsicorn

by Horsicorn (last updated 3 weeks ago)

1,424,123 Views 24 Comments
9
Greater Mark of Attack Damage(+8.55 attack damage)
5
Greater Seal of Health(+40 health)
4
Greater Seal of Armor(+4 armor)
9
Greater Glyph of Magic Resist(+12.06 magic resist)
2
Greater Quintessence of Life Steal(+3% Life Steal)
1
Greater Quintessence of Armor(+4.26 armor)
View Rune Details
Summoner Spells
View Summoner Details

Starting

Full Item Build

View Item Details
21
9
0
mastery 1 1/1
mastery 2 4/4
mastery 3 0/4
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/1
mastery 3 3/3
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 4 1/1
mastery 1 1/1
mastery 2 3/3
mastery 3 0/1
mastery 2 1/1
21 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Deadly Venom
QAmbush
WVenom Cask
EContaminate
RRat-ta-tat-tat
View Skill Order Details

Introduction

Hello I am Horse Unicorn Man and here is my squirrel guide. Squirrel has always been a strong carry, but hard to play, and not many comprehensive guides for him. So, I wrote this thing for you education and entertainment.

Ratmin is a niche pick because he's squishy and has shit mobility, but can single-handedly carry even the worst of teams when played in the right hands. You pick Twitch when you have a team that can protect you, when the enemy team doesn't have Jayce, Zed, and Leona all jumping on your asshole at once, or when you have a botlane matchup you know you can stomp and get rolling into carry mode.

Runes

Ok so remember before when I would literally say in every section of this guide, "stack AD, press E, win trade"? Well that shit don't work anymore what with first the E nerf, then the passive nerf, the base AD nerf, and now the complete itemization changes. This setup will give you AD for last hitting, and 6% lifesteal (combined with Doran's Blade) plus the defensive stats to allow you to live through lane and reach lategame.

Yellows can be all Health, all Armor, or a mix of both.

Masteries

mastery 1 1/1
mastery 2 4/4
mastery 3 0/4
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/1
mastery 3 3/3
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 4 1/1
mastery 1 1/1
mastery 2 3/3
mastery 3 0/1
mastery 2 1/1
21 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
This stuff the same. Dangerous Game OP.

I swap between the Armor point and % HP in Defense, both are good.

Warlord really just sucks dick but I struggle to find anywhere else to put the 3 points.

Summoner Sets

Heal & Flash
This over barrier because of the movespeed, you need all the mobility you can get.
Exhaust & Flash
Ignite and Exhaust lane works great for a kill lane, against Vayne, Trist, and the like. Reason I take the Exhaust and have my support take Ignite is that Twitch has good mid-game 1v1 and gank potential, and Exhaust is great for that, but your support might not always be there.

Item Builds

Starting Build(s)
Default Starting Build
Doran's start is even more standard after the changes. Some people are experimenting starting Longsword +3, since it actually does give you more sustain in addition to AD (but no HP). The reason I, and most people, still don't do that is you'll need the all-around amazing stats that two Dorans offers to tide you over until you finish Botrk. Otherwise, you could very likely end up in a situation where you're stuck with a crappy Bilgewater for several minutes while your opponent has 1-2 Dorans and a BF Sword, which, if they're not dumb, they could easily use to end the lane for you.

The only case in which I would start Longsword is if my early 2v2 is much better than theirs, and I still buy at least one Doran's as part of my build path.
Final Build(s)
Standard Final Items
The age of the Bloodthirster has ended. The age of Youmuu's has begun.
Build Order
Before, with the stronger E and passive, Twitch was the king of botlane trades. You would get first back and hopefully be able to dominate lane with the spike in AD, get tons of kills, and be able to build into with impunity. And even in the case you lost lane, you could turn into .

Now that isn't really even viable, and with the nerfs to Twitch's early game, the path has become the best option both in terms of mid-game power spikes and late-game relevance.

An important point to understand in playing ADC's in 4.10 is the importance of item power spikes. As everyone's been saying, the reason the nerfs screwed up the ADC meta so much is that whereas before you could rush and and immediately be powerful and relevant, the build needs both Attack Speed and supplementary Crit % and Lifesteal to be relevant. On the other hand, Twitch and other ADC's can be relevant as soon as they finish , giving them a huge midgame power spike over builds until 25+ minutes in.

Keep in mind, in that situation, the ADC with the IE build will be much stronger when they have a and you only have a shitty , further shifting the Twitch's focus from early-game trades to late-game carrying.

Once you finish , you have the option of going either or . Whereas with the build you needed the maximum Attack Speed and Crit % offered by , with this build, and give you enough to get by with the cheaper .

After those 3 core items, it's really a tossup. The small Armor Pen from means you can put off until the last item, unless enemies are stacking abnormal amounts of armor. In most cases, getting 5th item will provide more damage.

In other scenarios, when you are getting dived by CC heavy tanks, for instance, + a defensive item as you last 2 items might be a better choice. For defensive items, , , and are your best options.

Situational Items

Blade of the Ruined King
I used to fucking hate this thing. I still hate this thing for Christ's sake they made it even worse. But now that BT is outta the picture, every ADC that doesn't build Blade has to build IE. And since IE is much worse until much later, if you CAN build Blade on an ADC, most people will tell you to go that path versus IE.
Infinity Edge
Like I said, the power spikes with this item path are so scattered, and it takes so long to become relevant, that if you can build Botrk on an ADC, you should as it is the superior build path.

Obviously, it is still viable, and indeed preferable, to build first when really, really ahead (I'm talking like 5-0 pubstomp lane ahead). In that case, the old build holds true: > > > .
The Bloodthirster
RIP The Bloodthirster 1969-2014.
Phantom Dancer
This or Statikk Shiv is a tossup for 4th item slot; both are great and have their own small advantages.
Banshee's Veil
Nidalee/Annie. A staple defense item among ADC's, known in recent patches to make you virtually invincible. Great defensive item - almost a go-to - but the other options have their places as well.
Guardian Angel
Too many assassins, not enough enemy CC for . Essential against assassin's with resets (/).
Mercurial Scimitar
Supplements the AD lost from not building , and with nerfed, this item and will be increasingly valuable.

I've stuck with this defensive item choice in almost all iterations of this guide because of how essential it is to maintain positioning during . With only 7 to wreck face, you can't afford to be CCed for any significant chunk of that time.
Sword of the Divine
Topkek

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Deadly Venom
QAmbush
WVenom Cask
EContaminate
RRat-ta-tat-tat
Twitch is one of those champs that can start any skill lvl 1 depending on the situation. Q for scouting/escape, W for an AOE slow, E for the damage, obviously. The problem with starting Q is that it really messes up your early trading in lane (it's useless lvl 1, Expunge is almost useless without Cask, and even when you have all 3 at lvl 3 your damage is still less than what it could be).

Max E first because still Twitch's bread and butter.

Max Q next for AS buff and stealth time. At lvl 1, the stealth time isn't even long enough for you to get from the edge of vision range to the enemy champion.

W gives 2 stacks at every level, so in almost every case I max it last.

Skills

Deadly Venom
This thing shit now. Nah jk it's OK, still cleans up some kills for me once in a while.
Ambush
So many uses for this ability. In lane, it's an initiate/escape. Mid-game, the AS buffs helps take down towers, and the roaming gank towards mid lane can often prove deadly. Not to mention, when you have 2 amazing actives against an enemy ADC that might only have an IE, the extra few seconds of stealth from maxing this spell second will make for an easy gank and kill on an unsuspecting squishy.

With the stealth delay increase to up to 6 seconds, escaping/repositioning with this spell has become extremely difficult and virtually impossible if under enemy focus. As a result, in teamfights, the prime time to activate it will be right when your team calls for an engage. You'll be stealthed at the breakout of the fight, potentially causing the enemy team to call out focus on your other carries, and you can creep into position and unstealth with an AS buff to shred the enemy team with.
Venom Cask
Open with this in lane fights. Instant 2 stacks so you don't have to waste time casting it when the fight's already started, and the slow helps your support land their own CC.

The slow is essential for range leashing the enemy ADC and getting free stacks on them. Wait for them to go in for a CS, auto-attack and immediately cask and walk away (3 stacks). They will try to move up to return AA's but can't because of the slow, and they'll eventually have to turn back around, which is when you sneak in the 2nd AA (4th stack), run back again and Expunge (4 stacks is always worth Expunging).
Expunge
This is what makes Twitch so good at trading in lane. While most other ADC's rely on landing some sort of skill shot to trade, Twitch's damage threat grows the more he auto-attacks. This can be really discouraging to enemy ADC's with a kind of fire-and-forget damage skill. For instance, Graves will want to AA+Buckshot you for a fast trade and get out, but Buckshot is a 12s CD lvl 1, so the longer you and your support can keep the trade going, the more your E stacked damage is going to outscale his Buckshot.

The worst thing you can do as Twitch is Expunge early. 8 seconds is a long-ass time, so you will usually only get one per fight. Good times to Expunge are when your ult expires, when your target has >4 stacks, or worst case scenario, when you are about to die. Remember, Expunge doesn't consume your passive stacks, so use it immediately when your target(s) has 6 stacks.
Spray and Pray
Twitch's defining skill; your usage of it will probably decide the game. Other than a few tips, the only advice I can offer in using it is to become excellent at general ADC positioning, and just get some practice with it to get used to the range/projectile nature (you CAN miss auto-attacks with this on).

Remember to use your active items in synchronization with it.

If your auto-attack Crits, it will be applied to all enemies it passes through.

Creeps will trigger the 20% damage fall-off, so avoid fighting on top of minions. That being said, Twitch excels at jungle teamfights because there aren't any minions to worry about, and the narrow corridors force the enemy team to line up.

Doesn't damage Nexus for who-the-fuck knows why.

Champion Matchups - ADC's

Caitlyn
Difficulty
Favors Enemy
Still #1 hard counter bitch. End lane ASAP (by letting them take your tower, in most cases) and freeze towards your inner turret.
Corki
Difficulty
Favors Enemy
Although no longer tier 1 in 4.10, Corki still gives Twitch an extremely hard time with his high mixed damage and the fact that after the Ambush nerfs, Gatling Gun will delay your stealth for the full 6 seconds.
Ezreal
Difficulty
Favors You
Twitch is probably the only ADC that hard counters Ezreal. Just save Expunge until after he pussies out and Arcane Shifts away. Blue Ezreal might make a comeback, but there's no way old Tri-Force/Bloodthirster Ezreal will out-damage you in the new meta.
Kogmaw
Difficulty
Favors You
Lvl's 1 and 2, when his W is still only lvl 1, are when you should trade hard. Obviously, don't trade when his W is on/available.

This guy probably won't be able to 1v1 you if you get the jump on him, but he dominates 2v2 and takes advantage of the 4.10 itemization really well to become a late-game monster.
Missfortune
Difficulty
Favors Enemy
Idk what it is but this bitch still good.
Quinn
Difficulty
Favors Enemy
Play Quinn for the pubstomp freelo until Gold. Now that you have so much Quinn experience, you'll know how to play against her in the 4 games you'll be laned against her in the rest of your League career.

But actually, you'll a rough time as Twitch if you don't know what your doing versus her...which most people don't considering how rare it is to go against a Quinn matchup.
Tristana
Difficulty
Favors You
Yeah if the game gets to 40 minutes she'll just three shot you from the other side of the map, but Trist's early/mid game sucks absolute donkey dick, and those are some of the times when Twitch is at his strongest. Trade hard early game, gank her when she's trying to farm up mid game, and you can hopefully close out the game before she get's max range max build.
Vayne
Difficulty
Favors You
So easy in lane, but has the potential to out-carry you late game. Early on, there is physically no way 3 autos from her and a Silver Bolts proc will outdamage 3 of your autos and Expunge. Just don't get your Cask Tumbled and don't get Condemned to a wall.

Champion Matchups - ADC's (Continued)

The matchups I've described above are most of the 4.10 tier 1 picks, and some of the other notables. I'd say Twitch's only hard counters would be . He'll do well against most other ADC's, but bottom lane these days will be mostly decided by items (are you against a or ADC?) and supports.

Friendly Matchups - Supports

Tier 1:
- My #1 choice. A good Dark Binding can win you lane, and it scales well into the late-game. Not to mention Black Shield has become a defining support skill in the botlane. Ignite runs just as well as Exhaust on Morgana, and she's well suited for a kill/farm-champ lane if you wanted to revert to the old frontload AD, IE>PD Twitch.

- King of supports. Twitch don't got an escape? Click lantern. Great CC and catch potential, and Box synergizes well with Ratatatatatatata.

- Like Morgana but with crazy zone potential and the damage of an AP carry, but no Black Shield.

- Pretty straightforward...CC enemies, pop passives, kill enemies.

- Ardent Censor the turret for lolz. But actually Janna has always been the most underplayed tier 1/2 support and is the only support with the potential to peel enemies off you for the entire duration of your ult. Picking her also completely negates most of Twitch's counters, and will keep you farming safely until you reach late-game monster status.

Tier 2:
- Strong lane presence and trading power; shields are godsend in botlane. Her ult is actually crucial in leashing enemy melee tanks.

- I really gotta explain this guy? Just make sure he can combo.

- Heals, hard CC, AOE CC, buffs - she got it all.

- High early game damage, sustain, great ult synergy. Only drawback is her character model is fat as fuck and she's super squishy. In the current meta of Morgana, Leona, Thresh, etc, a Sona support will have to play real careful and smart to not get wrecked by CC.

- Submarine torpedo is topkek.

Early Game

Levels 1-4:

This stage in laning is all about who has what abilities when. Lvl 2 is crucial for Twitch because Cask and Expunge are all he needs to trade effectively, and most other ADC's will only have their main damage spell + their escape ( is notable because her E + Q combo makes her even more dangerous lvl 2, and you shouldn't go in on her if both are up...however, some Caitlyn's start W, which would hopefully be useless in trades). If you have a Morgana support with Dark Binding and Black Shield, your level 2 trading and even kill potential will be almost unrivaled.

With level 2 being Twitch's optimal time for trading, bottom lane gets scarier for him as enemy supports put points in more of their skills, especially and such. Against those types of matchups, it's not worth it to even go for CS at the risk of getting hit by CC, and I'll passive until level 6.

Other than that, keeping in mind the dynamics of different ADC itemizations is the key to winning botlane.

Mid Game

As mentioned continuously throughout this guide, building Botrk, Brutalizer, and finally Youmuu's power spikes give Twitch huge mid-game power. In that period of time, you hold enormous threat on the enemy ADC, who might only have an , or a and . They should know that if they show farming bot lane alone, it would be extremely easy for you to gank and kill them with stealth, and any overconfidence/overextension should be punished by you. Moreover, your mid-game teamfight presence will be much greater than an ADC's, and you should press this advantage to secure Dragons and Outer Turrets.

Late Game

WIP

Final Comments

Thinks for read my guide on rat man. Ask and ye shall receive.

Comments

November 6, 2014 - 02:56 PM #1

I would suggest a few mentions in the matchups sections as a warning to newer Twitch players - Draven and Lucian. Draven will absolutely destroy you if played well, even if he's a bit of a rare pick, and Lucian is generally as strong/stronger until you get BotRK and Ghostblade. Sometimes until late depending on whether or not he got some kills.

June 1, 2014 - 07:47 PM #2

yeah Twitch can be assassin, but only when he's ahead. Way I see it, if you're ahead why not just get carry items and roam mid for 3 kills instead of getting Blade for 1 kill (on an ADC that probably isn't worth much at that point anyways). But yeah Blade can be good situational item especially if you need to do a lot of kiting against hp heavy tanks.

June 1, 2014 - 07:15 PM #3

yeah Twitch can be assassin, but only when he's ahead. Way I see it, if you're ahead why not just get carry items and roam mid for 3 kills instead of getting Blade for 1 kill (on an ADC that probably isn't worth much at that point anyways). But yeah Blade can be good situational item especially if you need to do a lot of kiting against hp heavy tanks.

May 28, 2014 - 09:24 PM #4

Why are you against getting Bork on twitch? All of the pros are doing it. You also said that Twitch isn't a good duelist, but he is an amazing duelist, he's basically an assassin ADC. Please get back to me, I am interested on your view on Twitch.

February 11, 2014 - 12:06 AM #5

http://sh.st/cM6P

June 10, 2013 - 07:34 AM #6

Thanks heaps with the guide!I got in Silver IV with only 146 wins, and 9/10 of the provisional ranked games were as Twitch! The only other time I wanted him as well.



Anyway, I've used your guide throughout the whole process of constructing my main champ, and now carry hard with him. Thanks!



(vandal twitch is the best)

April 17, 2013 - 06:50 PM #7

I have noticed that after 18 hours...you have still failed to fix your guide concerning the "Good With" section. The Zilean/Twitch combination is probably the strongest botlane in the game as of now. (Just look at ClG's win at the 2013 LCS). It is second only to Karma/Twitch combination which you have ALSO failed to add... (2/10 guide step it up)

April 17, 2013 - 12:22 AM #8

Wtf. Zilean and Twitch have great synergy. Cool guide and everything (3/10) but you really need to capitalize on the fact that twitch's kill potential in lane and in team fights increases tenfold with a trusty old ass bitch by his side.

March 10, 2013 - 06:32 PM #9

Arm Pen marks vs. AD ---just how OCD do you have to be? I ran the numbers for fun...



At Lvl 1 w/ standard builds and a Doran's or Long Sword start, the AD marks will give 1 to 1.5 extra final damage per hit over Arm Pen. The higher the enemy armor, the better the AD advantage, but it's still obviously pretty small when just poking/trading in lane at early stages.



What about late game? If you assume about 300 AD against a 200 armor tank, the Arm Pen marks have about a +1 advantage per hit over AD marks. But when enemy armor is 100, that goes to +5 advantage per hit. And if the enemy armor (after % pen) is only 50, the Arm Pen marks give you +11 bonus final damage per hit.



tldr; if you need the help with last hitting, go for AD marks. But if you don't, the Arm Pen marks are offer a pretty big advantage late game.

March 4, 2013 - 12:37 AM #10

thanks for the feedback, my friend was actually just telling me about a lifesteal quint/utility masteries setup he uses on some ad's, and i'm working on putting it in this guide. basically you start with almost a vamp scepter which is pretty nice for those poke lanes like you said.

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