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TWITCH BUILD GUIDE: [S4] Guide to Rat Thing with Crossbow by Horsicorn

by Horsicorn (last updated 1 month ago)

935,512 Views 20 Comments
9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor(+12.69 armor)
9
Greater Glyph of Magic Resist(+12.06 magic resist)
3
Greater Quintessence of Attack Damage(+6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details

Starting

Full Item Build

View Item Details
17
13
0
mastery 1 1/1
mastery 2 4/4
mastery 3 0/4
mastery 4 1/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/1
mastery 3 3/3
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 4 0/1
mastery 1 1/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
17 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 2/3
mastery 4 3/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
13 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Deadly Venom
QAmbush
WVenom Cask
EExpunge
RSpray and Pray
View Skill Order Details

Introduction

Hello I am Horse Unicorn Man and here is my squirrel guide. I am not big name Challenger Chaox manly man, I am only regular guy that carried himself from Silver V to Gold II now (and probably/hopefully further) using Twitch....and a lot of other champions too. But Twitch is still my main man-rat thing so I wrote fonny guide for your entertainment and education.

Twitch is #1 late-game carry, up there with Vayne and Tristana. Unlike those two, Twitch is pretty consistently good at all stages of the game. You must understand, Twitch is good at two things and two things only: trading bot lane and teamfights. He can't duel, can't really poke without committing to a fight, and is mediocre at pushing.

On an unrelated note I give new Solomid layout a 7/10 would bang but could be better.

Runes

Frontload AD because Twitch's E, his main trading mechanic, scales hard off bonus AD. You'll see this also in the masteries and starting items. Even if you decide to start Relic (in the 3 days between when I'm writing this and when it's going to be nerfed), you'll need the AD quints instead of lifesteal to make up for the lost AD from Doran's.

Masteries

mastery 1 1/1
mastery 2 4/4
mastery 3 0/4
mastery 4 1/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/1
mastery 3 3/3
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 4 0/1
mastery 1 1/1
mastery 2 0/3
mastery 3 0/1
mastery 2 0/1
17 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 2/3
mastery 4 3/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
13 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
Finishing offense tree sucks now. Actually all the masteries suck now. I think 17/13 sucks the least. I really wouldn't know I'll have to wait and see what smarter people think.

Summoner Sets

Primary Set
Ignite>Barrier even more in S4 now that I get Leona support 50% of the time.
Barrier & Flash
Sometimes you just gotta be pussy.
Cleanse & Flash
Twitch is so awesome that you just had to first pick him. But wait! Now the enemy has support Fiddlesticks, what do you do?

Item Builds

Starting Build(s)
Default Starting Build
Longsword +3 if you need the sustain? Either way you want the lvl 1 bonus AD.
Final Build(s)
Standard Final Items
This is generally accepted teamfight build. Twitch is teamfight champion. Don't be messing around with no Blades of Kings unless you like to 1v1 for god knows why or need the movespeed in teamfights.
Build Order
Get BF as soon as possible because the AD ratios on his E will win you lane win you game. Everything else is pretty standard ADC path.

Situational Items

Sword of the Divine
I freaking love this thing. If you didn't know, if Twitch crits with his ult on every enemy it passes through will be crit i.e. kill the entire enemy team in 3 hits. Build when very ahead, and can find item room for it.
Blade of the Ruined King
Not a good first item. Twitch teamfight champ, this dueling item. Twitch suck at dueling...Good at teamfight. Finish last instead of Bloodthirster if you think you need the MS for teamfights, enemy team is getting health, and you can manage without the lifesteal.
The Bloodthirster
Rush this if you're getting fed cause the extra AD in lane will be OP and assuming you're well enough ahead, you can still get IE in time for teamfights where the crit stats will matter.
Statikk Shiv
Poor man's Phantom Dancer.
Banshee's Veil
Nidalee/Annie.
Guardian Angel
Too many assassins. Not enough CC for QSS.
The Black Cleaver
Ahahaha but seriously Twitch probably applies this better than any ADC. So...maybe if your team is mostly AD but Lee Sin can't buy it because it sucks on Lee Sin and Garen is troll build and won't buy it either.

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Deadly Venom
QAmbush
WVenom Cask
EExpunge
RSpray and Pray
Twitch is one of those champs that can start any skill lvl 1 depending on the situation. Q for scouting/escape, W if your team lacks lvl 1 CC, E for the damage, obviously. The problem with starting Q is that it really messes up your early trading in lane (it's useless lvl 1, Expunge is almost useless without Cask, and even when you have all 3 at lvl 3 your damage is still less than what it could be), which is half the reason I pick Twitch, so don't do it unless you absolutely have to.

Max E first because best skill in lane super dmg OP whatever.

Max Q next for AS buff and stealth time. At lvl 1, the stealth time isn't even long enough for you to get from the edge of vision range to the enemy champion.

W last because it gives 2 stacks at every level. Slow % increases per lvl, so you could max this second if you wanted to be different or whatever; it's you're life.

Skills

Deadly Venom
Actually does a decent amount of damage, especially early on. Gives you some margin for error for the lvl 2 all in, good synergy with Ignite for dat double true damage DOT. What else... Don't accidentally let it take buff while leashing for you're jungler or he might afk.
Ambush
Can be used in three ways: surprise gank, escape mechanism, and AS buff. Keep in mind this is your only escape, and its CD is long enough that you will probably only get one per fight, so use wisely. Best time to use it in teamfights is to reposition after an enemy has gap-closed to you. Get some distance with this, and set yourself up for Spray and Pray with the AS buff.

Also, say the enemy mid is off ganking or buying, you can clear the minions at mid and stealth (staying out of tower vision range). The enemy mid will think you just wanted the cs, so he'll let his tower clear your minions while he jerks off at his fountain or whatever mids do. Turns out you were just stealthed the whole time and now you got a 70% attack speed buff to take down that tower.

In lane, you can run into the bush, or pretend you running back to tower to recall, and stealth for some free surprise trade (if you're decently ahead, the simple knowledge that you can do this is enough to zone the enemy adc whenever they don't have vision on you). Skill is even more OP in lane now that Vision Wards don't stealth.
Venom Cask
Open with this in lane fights. Instant 2 stacks so you don't have to waste time casting it when the fight's already started, and the slow helps your support land their own CC.

This is not the \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"oh shit I'm getting dived by 5 guys better press W and live\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" skill it was before his remake. The cast/travel time is so long, and the AoE is so small, it won't really make a difference when you're getting chased. Like I said, it's mainly used to slow your enemies in lane for the trading advantage (orbwalking is really hard when you're slowed), and a free 2 stacks of passive in big fights.
Expunge
This is what makes Twitch so good at trading in lane. While most other ADC's rely on landing some sort of skill shot to trade, Twitch's damage threat grows the more he auto-attacks. This can be really discouraging to enemy ADC's with a kind of fire-and-forget damage skill. For instance, Graves will want to AA+Buckshot you for a fast trade and get out, but Buckshot is a 12s CD lvl 1, so the longer you and your support can keep the trade going, the more your E stacked damage is going to outscale his Buckshot. Get really familiar with the range on this skill, so you can keep yourself in range after Ezreal Arcane Shifts away to disengage.

The worst thing you can do as Twitch is Expunge early. 8 seconds is a long-ass time, so you will usually only get one per fight. Good times to Expunge are when your ult expires, when your target has >4 stacks, or worst case scenario, when you are about to die. Remember, Expunge doesn't consume your passive stacks, so use it immediately when your target(s) has 6 stacks.
Spray and Pray
Da skill that separates the good Twitches from the boys. Your use/misuse of this skill will probably decide the game. Pretty much remember everything I said about setting up ult with Q. Also, the worst thing you can do (besides die) is get CC'd while you have this on, because it only lasts for 7 seconds and if you get Taric stunned for 1.5, you just lost a good chunk of your damage. So be absolutely sure the big enemy CC's are on CD/out of range before turning this on.

Also, this doesn't work on the nexus so don't say I didn't tell you when you try to take advantage of the bonus AD for your xPeke play.

Champion Matchups - ADC's

Ashe
Difficulty
Favors You
Boring lane, you slow her she slows you, don't get hit by big ice arrow. You win trade but as soon as you hit her with cask she'll turn around and volley you. Either wait for support CC, or for her to waste volley on harass/creeps.
Caitlyn
Difficulty
Favors Enemy
#1 hard counter this bitch will make your life difficult. Either take lifesteal quints and survive the lane until, or get a support that can push and start duo Relic Shield, shove the lane constantly and take tower ASAP to give yourself some breathing room.
Corki
Difficulty
Favors You
Phosphorus Bomb stupidest skill in game now if you get hit by it you suck. No but seriously Corki used to be able to trade with Twitch because of Phosphorus Bomb OP, now that its early game is nerfed hard, this matchup is completely one-sided lvls 1-5. Once he hits 6 and has a sheen, he gets a bit harder to fight.
Draven
Difficulty
Favors You
Your early game damage=his early game damage. Your late game damage>his late game damage. Careful when he rushes BF Sword/Bloodthirster and gets a big power spike in lane. Also, who the hell even plays this guy anymore?
Ezreal
Difficulty
Favors You
Twitch is possibly the only ADC that truly counters Ezreal, because you can start trading with him and once he starts feeling the pressure from your stacks building up he'll try to disengage with Arcane Shift, but you're smart and kept yourself in Expunge range so you finish with E to come out ahead. On the other hand, any lane with Ezreal pretty much depends on how many Mystic Shots he can land, so dodge those...it's not that hard.
Graves
Difficulty
Favors You
Passive makes him pretty hard to kill, but Buckshot 12s CD, if you get hit by it keep the trade going as long as possible so your Expunge will outdamage his one Buckshot. Like Draven, Graves will want to come back to lane with an early BF Sword into Bloodthirster, giving him a pretty big power spike.
Jinx
Difficulty
Favors You
Pretty much if you get hit by too many of her E's you lose the lane. When trading, keep a minion in between you and her or get good at dodging. Also, traps make it hard to use stealth effectively, never let her put them behind you. With any ADC vs Jinx, you first instinct upon getting hit by E should never be to run. Instead, keep the trade going until your Expunge outdamages her E.
Kogmaw
Difficulty
Favors You
Lvl's 1 and 2, when his W is still only lvl 1, are when you should trade hard. After that, don't fight him unless is W is down, and after 6 it can get quite difficult if you can't dodge his ults.
Lucian
Difficulty
Favors You
Ok the only reason this matchup would ever be difficult is because he can E your slow off, making it hard to get a good trade in. If he keeps doing this while landing consistent poke on you with his crappy Q and crappier W, you'll eventually lose the lane. But other than that, his ult is the easiest thing to dodge if you just stealth and juke sideways.
Missfortune
Difficulty
Favors You
Break her passive with Cask, don't fight her when she has her W on. Keep trading until Expunge outdamages Double Up.
Quinn
Difficulty
Favors You
For starters, never trade if you're blinded or have the possibility of getting hit by blind. Quinn lanes are usually decided by her synergy with the support. If you get hit by Nami bubble and she follows up with Vault and blind, there is not way you can recover from that trade and if it happens more than once you'll lose the lane.
Sivir
Difficulty
Favors Enemy
She crazy strong now, and you're pretty fat and slow so will probably get hit by both sides of a good Boomerang. On top of that, she can Spellshield your two best trading skills. The absolute worst thing you can do is Expunge her by accident when she has Spellshield on. You do this even once and it can singlehandedly lose you the lane.
Tristana
Difficulty
Favors You
Ok so never let her just E you and walk away. Aside from that she has no other good trading damage unless she decides to all in Rocket Jump on you (which she will do depending on her support). You also need at least a shred of reaction time to Expunge her mid jump if she decides to use it to disengage. Lategame you have now way of reaching her with your ult so it's entirely up to the front liners.
Varus
Difficulty
Favors You
Don't get randomly sniped by arrow. Varus is one of the few ADC's that can straight up stand in your face and compete with your damage with his AA>AA>AA>E>AA>AA>AA>Q cycles. His cooldowns are about double what yours are though, at early levels. So even if you lose the first trade start fighting immediately when your own CD's are up.
Vayne
Difficulty
Favors You
So easy in lane, but has the potential to out-carry you late game. Early on, there is physically no way 3 autos from her and a Silver Bolts proc will outdamage 3 of your autos and Expunge. Just don't get your Cask Tumbled and don't get Condemned to a wall.

Matchups (Supports)

In general, Twitch does really well against supports with low lane presence ( ) because he can pretty much kill most other adc's 1v1, let alone with his own support that actually has presence.

- She would probably be my go-to pick to counter twitch, but don't let that scare you. Just don't play like a total dimbus and you'll be fine. I consider her to be the hardest Twitch lane counter, but it's still possible to get fed and win lane hard.

- Headbutt range = 600, Twitch AA range = 550 :(

- Yeah ban him. It's not the hardest thing in the world to dodge his hooks, but he just adds too much randomness to the game. If, for some reason, he isn't banned, accept the fact that you will get hooked at least once, and will probably die because of it. Your reaction to getting pulled should not be to immediately stealth, because he can cancel your stealth "cast" with his ultimate silence.

- 3 sec fear, consider taking cleanse. Even if you think you can handle it in lane, definitely go for a QSS as part of your full build (maybe after IE and PD).

- Wait for her ult to expire before expunging...

- This one sucks. You can outtrade most other ADC at the early levels, but Sona's damage/heals will tip the trade in their favor. Honestly, if you had Taric support for instance I would actually tell him to stun Sona over the enemy ADC in early level trades. I don't think any other support trades as well as she does pre-6, and even though her damage falls off post-6 her ult is a different kind of pressure you have to deal with.

- Yeah like Blitz she can silence your stealth cast. You will win all-ins, but don't trade since she'll just heal her ADC back up.

- Stealth when you see sparkly thing fly towards you. Any lane with Taric actually pretty much depends on whether that lane is a duo queue or not.

- Long-range Leona, hard but definitely not impossible. Really, with any kind of bind, you gotta ask yourself 2 questions: 1, does the enemy ADC out-range me? If yes, you dead. If no, is the enemy ADC a champion I can out-trade standing still? With champs like Ezreal, the longer you are bound and the longer the fight lasts the more Mystics Shots he will land and the worse it gets for you.

- LOL you better hope you can stealth before he catches you.

I know in these Matchup sections I make it sound like laning with Twitch requires actual skill and thought, but really, it doesn't.

Good With

Twitch is pretty versatile in terms of which support you can pair him with, but obviously some (I personally feel) work better than others.

My #1 choice. Her ult goes really well with yours, and at the early levels your trading power is unparalleled.

Probably the most well-known of Twitch's lane combos, lategame this pair is an unstoppable force, more so IMO than any other Nunu/ADC pairing. However, early game, he doesn't really do that much for you.

He grabs ADC. You kill ADC. Not very hard.

Very underestimated support, especially with Twitch. This is one of my favorite lategame pairings because ideally, you want to be standing still AAing for the entire duration of Twitch's ult, and Janna lets you do just that by peeling for you the whole time. Early game will depend on the playstyle of the Janna you're laning with. Most people see her as only a counter to kill-lanes ( ) but she can make some interesting plays on her own as well.

A lot of people think this is the best option for Twitch, since she turns his lane from a kill-or-get-killed lane to a just-kill lane, but the problem with Leona in general is that she's really easy to bait, since once you go in you really go in, and this downside is amplified by the fact that Twitch has no escapes of his own, either. This lane can be good, but it really depends on who their jungler is and how good you've warded.

He can stun people. See Chapter 12 for a play-by-play breakdown of how to lane Twitch/Taric. He's my #3

Meh. Too many Alistars thinking they know how to combo made him pretty off-putting to me. There are better options.

My #2. If you want a kill lane, this is who you want with you. Her cc rivals Leona's, without the drawback of having to go balls deep, and on top of that she is pretty good at helping you trade by adding her own damage as well.

Kinda like Zyra support, but depends a lot more on landing her Q. I don't think I would ever pick her over Zyra if that's the type of lane you were going for.

Not bad at all, you're a very good trader, and Lulu is pretty good at helping her ADC's trade. In teamfights, you would ideally want to be standing right in front of their frontline, so you can hit their backrow with you ult, but obviously that's pretty stupidly dangerous. However, Lulu's ult can help you with that by making you beefy and keeping the enemies around you in place.

Pretty much depends on whether or not she can land her Q.

All I can say is....try it, you will win.

Not the worst...but i mean why not just send her top and she can still peel for/invincible you in teamfights.

One of my favorite supports to lane with, but unfortunately Twitch doesn't take advantage of him as well as other ADC's can. Still really strong lane, definitely try it out.

I don't like it.

Early Game

The focus of this guide is laning with Twitch, specifically how to trade successfully with him. Most of you probably already know, or can look up guides, about ADC last hitting, positioning, whatever. That stuff should already be second nature, why you play Twitch over any other hyper-carry isn't because of his amazing ult, it's because of his ability to trade with and absolutely destroy his opponents in lane. If you want a really in-depth explanation on how to lane with Twitch, read Chapter 12.

If I were to grossly over-simplify laning with Twitch, the gist of it is open with , auto attack twice, and press .

Lastly, eventually you may become so much of a problem that the enemy support starts buying or even . First, congratulate yourself on the fact that you're doing so well you've forced the enemy team to spend tons of extra money just to manage one of your skills. Pink wards should generally be taken down by your own support's pinks (so tell him or her to keep a couple handy), where as Oracles can really only be dealt with by killing the Oracle. However, keep in mind that Twitch's stealth mechanic is probably, relatively, the least useful part of his kit, and most times you will be using for the AS bonus. Pink vision really only affects Twitch in that it stops him from going into the bush and stealthing for surprise trading.

Everything you need to know about playing Twitch

If you're not that serious about playing Twitch, or are just looking for a surface level guide to him, everything you need to know is in the Item Builds, Runes, Masteries, and Skills sections. This chapter is devoted to explaining the nuances of playing ratman, because I really believe he's different from any other ADC. I expect most of you reading this guide are already decent ADC players; you can last hit, position, orbwalk etc well, but if you spend all your time bot lane farming and you reach lategame 0/0/0 there's really no reason to pick Twitch over say, Vayne.

The advantage Twitch has over Draven (other than the fact that Draven falls off and completely depends on catching axes) is the fact that people underestimate him. I don't mean that they think he's straight up bad (only a small percentage of...persons of lesser intelligence think that), but they see him as a squishy late game carry who's sole job is to melt the enemy team with his ult (which is true), essentially they think of him as a less mobile Vayne. Another misconception is that he falls into the "stealth troll" category of champs like Evelynn or Shaco. Twitch is a champion that I play solely for his laning ability, and stealth is really not a key component of his kit at all, at least in lane. I really only use it for surprise trading and obviously the attack speed buff.

Mechanics on Twitch are equally if not more important than on other ADC's, but Twitch has probably the highest trading/kill potential of any ADC in lane. Like I said earlier, think of Twitch as a Draven that doesn't fall off. You would never pick Draven just to farm passively; you pick him because you want a kill lane. If you end lane with anything less than 5/0, in my opinion, you've wasted a Twitch pick.

What sets Twitch apart from other ADC's with high burst/trade like Draven, Corki, Sivir, or Ezreal is that A. he doesn't depend on landing skillshots, and B. you don't have to capitalize on the enemy ADC's mistakes to start/win trades. Trading with Draven entirely depends on waiting for the enemy ADC to walk too close for a CS, or his support to land CC. With Twitch, the rule is: if they're within range of cask, and you land cask, you can trade, because 99% of Corki's, Tristana's, and Ezreal's won't spend 1/4 of their mana to jump away just because you hit them with a cask. They'll keep farming, get hit by your support's CC (hopefully), maybe even try to fight back at you (again, most people see Twitch as a squishy rodent), at which point you disengage, hit E, and come out on top. My personal rule of thumb for trading is if you can land cask (2 stacks) and AA twice for another 2 stacks, you can press E. Don't get hung up trying to get 6 stacks, but don't immediately expunge right when you land cask either.

Another key thing to remember when playing Twitch is his lvl 2-3 kill potential. I know this sounds like a bullshit, low-elo thing to say, but I've probably gotten a lvl 2-3 first blood in 80% of the games I've played with Twitch. I'll try to post a video of what I mean, but essentially what I'm trying to say is best illustrated by a Taric/Twitch lane. Nobody would try to trade with a lvl 2-3 Corki/Taric lane, but for some reason Twitch/Taric is just a lot less intimidating at those levels. If Taric lands his first stun and you get the enemy ADC down to 60/70% health, the next successful stun is a kill. It's imperative that you go for this early kill, because a first blood, or an early double kill is GG I'm not even kidding Twitch snowballs that hard.

What will happen (and this will happen exactly as I tell it every single time) is you land cask, Taric follows up with stun, you flash into their face, Ignite and AA as many times as you can in 1.5 seconds. The enemy ADC will immediately flash away once the stun is over (more so because they're intimated by your flash than that they're actually scared of dying to you) and then you just press E to secure the kill. It sounds dumb, but lets say you've AAed 3 times in the 1.5 second stun (so 5 stacks of poison total). At lvl 2 you should have ~20 AD from masteries and runes, plus another 10 from Long Sword (which I start with pretty much every game), and another 5 from your Ignite mastery, meaning your lvl 1 E does 159 physical damage, combined with 60 true damage from 5 stacks of poison, and 56 more true damage from what remained of your Ignite (which I assume has only ticked once in the 1.5 second stun). In other words, you have a margin of error of 275 combined physical and true damage in finishing the enemy ADC off after they have flashed away (which is about half their health if you're generous). The reason you flash in immediately when the stun lands is so that when they flash out, you are still in range for expunge. Also, obviously this is a lot harder to pull off on champions like Ezreal (doesn't matter because Twitch naturally counters him anyways) or Sivir (most other ADC's escapes will be interrupted by stun), or if you get hit by the enemy support's hard CC (you have 1.5 seconds of time to use your flash, try to use it for the dual purpose of keeping yourself in range for expunge AND dodging enemy HARD CC, slows don't really make a difference). Lastly, this strategy is directly countered by Cleanse (obviously) and is somewhat harder to pull off against ADC's that brought Heal or Barrier.

I apologize for the gigantic wall of text, but, again, this section is specifically for those who want to know about the in-depth mechanics of laning with Twitch. If you don't really care and just want to play Twitch as a regular ADC, you don't have to read this chapter at all. Hopefully I can get a video of me laning with a Taric so I can show you what I mean, but unfortunately I have a Mac and I don't know how to record LoL with this thing.

TL;DR Twitch good at trading so do it. Also kill people at level 2.

HOW TO DO DOUBLE GOLEMS:

This is a pretty important topic that should be touched on. There's a lot of people, especially at my elo, that do double golems when they shouldn't, or don't do them when they should, or just do them plain wrong. Unless you have a Soraka, double golems are usually only worth doing if you can make a lvl 2 play in the time period that you are lvl 2 and your lane opponents are lvl 1, i.e. Twitch + Taric/Leona: do double golems; Draven + Taric: skip double golems and just go hard at lvl 1; Vayne + Lulu: skip doubles because wtf are you going to do at lvl 2.

Now, finally, how to do them. I just decided to write this section on a whim so I'll get a screenshot later, but you want to be standing to the immediate left of the smaller golem (which is on the left), with your support standing to the immediate right of the larger one. When the spawn, both of you should aggro your respective golems, and you bring the small golem towards your tier 2 tower (through the little gap in the trees) and kill it, while your support brings the larger golem towards your tier 1 tower (through the little bush) and lets it reset. Once you have killed the small golem, you and your support should bounce the large golem aggro between the two of you (just like in season 2), until it is dead. I usually take the small golem for myself and let my support take the big one, but you can do the opposite as well (just make sure both of you are getting one of the golem's xp). Using this method, you should take virtually no damage from the small golem, and a total of 50-100 damage between the two of you from the big one (depending on how good you guys switched aggros).

Mid Game

While still strong during this period, I would consider mid game to be Twitch's plateau (unless you're fed, obviously), kind of like Tristana but to a much lesser extent. One of the problems for Twitch during this time is that while he's roaming (walking through river from bot to mid, something I do a lot), he's really susceptible to getting caught due to his slow movement speed and lack of a real escape. If you run into a Lee Sin on your way up from bot, you're probably going to die.

Twitch is not a good 1v1er, he really needs his team in front of him to be able to do anything. Unless you're stupid fed, don't try to catch/fight anyone, especially melee bruisers. Focus on farming and pushing, and wait for your team to group up.

Late Game

By now, you are your team. As with any hyper-carry, if you live, you win. If you die, you lose. Stick with your teammates, and tell them to group up and stop doing wraiths when they have a full build.

So eventually any smart team will buy an against you. While it does hurt Twitch's survivability, it doesn't hugely affect his gameplay as much as it would 's or 's. Just keep in mind that your becomes strictly an AS/MS buff and play Twitch like you would play (like you have no escapes). While you might think you're getting countered, Twitch's stealth isn't essential to his kit as his two main skills are and , and if you can force the enemy team to spend 400g every 5 minutes, I'd say that's worth it.

Team Fights

Getting the perfect ult:
Pretty much everything I said in the "Skills" description.
-Don't ult immediately in every fight
-Wait for them to waste their gap closers/cc
-Look for them to line up nicely (I'd say hitting 3+ with your ulti is considered very good)
-Use your Q to get in a good position
-Lead with cask before activating ulti
IMPORTANT: Creeps will trigger the 20% damage fall-off on your ult, so do your best to avoid fighting on top of the enemy minions. As such, Twitch is much better at team fighting in the jungle/at monster objectives than he is in lane because there aren't any creeps to gimp your damage in the jungle, and the walls are much narrower, forcing the enemy team to line up for your ult.

Like with any ADC, stay on the outside until you see that Xin Zhao waste his jump, then you get close with your ult and shred people. Learn to kite; it's more important on Twitch than almost any other ADC, even if Xin Zhao's jump is down he can still try to walk up to you.

Final Comments

Thinks for read my guide on rat man. Do me solid and thumbs up if was helpful or you want to fed my ego.

Ask me a question in the comments and I will do my best to answer it seriously.

Comments

February 11, 2014 - 12:06 AM #1

http://sh.st/cM6P

June 10, 2013 - 07:34 AM #2

Thanks heaps with the guide!I got in Silver IV with only 146 wins, and 9/10 of the provisional ranked games were as Twitch! The only other time I wanted him as well.



Anyway, I've used your guide throughout the whole process of constructing my main champ, and now carry hard with him. Thanks!



(vandal twitch is the best)

April 17, 2013 - 06:50 PM #3

I have noticed that after 18 hours...you have still failed to fix your guide concerning the "Good With" section. The Zilean/Twitch combination is probably the strongest botlane in the game as of now. (Just look at ClG's win at the 2013 LCS). It is second only to Karma/Twitch combination which you have ALSO failed to add... (2/10 guide step it up)

April 17, 2013 - 12:22 AM #4

Wtf. Zilean and Twitch have great synergy. Cool guide and everything (3/10) but you really need to capitalize on the fact that twitch's kill potential in lane and in team fights increases tenfold with a trusty old ass bitch by his side.

March 10, 2013 - 06:32 PM #5

Arm Pen marks vs. AD ---just how OCD do you have to be? I ran the numbers for fun...



At Lvl 1 w/ standard builds and a Doran's or Long Sword start, the AD marks will give 1 to 1.5 extra final damage per hit over Arm Pen. The higher the enemy armor, the better the AD advantage, but it's still obviously pretty small when just poking/trading in lane at early stages.



What about late game? If you assume about 300 AD against a 200 armor tank, the Arm Pen marks have about a +1 advantage per hit over AD marks. But when enemy armor is 100, that goes to +5 advantage per hit. And if the enemy armor (after % pen) is only 50, the Arm Pen marks give you +11 bonus final damage per hit.



tldr; if you need the help with last hitting, go for AD marks. But if you don't, the Arm Pen marks are offer a pretty big advantage late game.

March 4, 2013 - 12:37 AM #6

thanks for the feedback, my friend was actually just telling me about a lifesteal quint/utility masteries setup he uses on some ad's, and i'm working on putting it in this guide. basically you start with almost a vamp scepter which is pretty nice for those poke lanes like you said.

March 3, 2013 - 11:52 AM #7

GG for this guide. Twitch has been my favorite champ for a long time, and I approve (almost) everything in this guide. Here are my 2 cents:



*In solo queue, enemy team will pretty often try to counter you with Sona/Cait combo. I figured out an "anti-cait" runes/masteries setup, which consists in replacing AD Quints with Lifesteal Quints, to 'sustain their poke', and running 19-11 masteries -> removing Executioner and 1 point in Sunder to put 2 points in Unyielding. Also, running Barrier kinda counters her ult ; )



*Indeed, IE+PD is the way to go on Twitch. Though, I disagree on BT being the "when behind" choice. I think we can all agree that the next goal after gaining an early advantage is to maintain pressure and further augmenting this advantage. Therefore, when ahead in terms of farms/kills, instead of buying some basic items, with the gold advantage you can already finish BT+Shiv: you'll have far more dmg output really earlier in the game. The biggest flaw of this setup is that it falls of hard mid-to-late game if you don't have IE with it.



Also, I'd say BotRK is now an even more viable alternative to BT since it now grants AtkSpeed. What do you think?

-Walter



PS: It isn't on lolwiki's trivia, but did you notice that Vandal Twitch is Throttle from Biker Mice from Mars ? Gangster Twitch is pretty badass too.

PS²: type "A wild Raticate appears..." in /all chat each time you catch (and kill) someone offguard with your stealthy approach ;)

February 20, 2013 - 10:05 PM #8

Hey dude, I got recently after being forced to get another ADC. I used to play Kog Maw because I like the monster type champs, so I figured Twitch was next best thing. And I looooove him! I do the exact same thing with a taric support, and it does work 90% of the time! Best ADC in my opinion! Anyway, just wanna compliment the guide, it actually made me LOL many times and I hope u make more!

February 6, 2013 - 10:51 PM #9

Barrier works really well! It keeps you alive and lets you pull of burst without worrying about damage!

February 3, 2013 - 04:44 AM #10

Runes, Summoner spells, descriptions on his passive and W, and mid game chapters need a lot of work.



early game could use a bit of work.



Late game and team fights are two different things, and a chapter for each is required for approval consideration.

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