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VI BUILD GUIDE: Vi for Victory by Xpecial

by Xpecial (last updated over a year ago)

Featured3,562,034 Views 20 Comments
9
Greater Mark of Armor Penetration(+11.52 armor penetration)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
3
Greater Quintessence of Attack Damage( +6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details
21
5
4
mastery 1 mastery 1 1/1
mastery 2 mastery 2 2/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 1/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
5 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
4 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Blast Shield
QVault Breaker
WDenting Blows
EExcessive Force
RAssault and battery
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 2/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 1/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
5 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
4 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Blast Shield
QVault Breaker
WDenting Blows
EExcessive Force
RAssault and battery

Champion Matchups

Introduction

Vi is the newest champion to be released. She, like most top laners, can also enter the jungle, but for this guide, I will exclusively talk about her playability as a top laner.

Champion Overview

Strengths:
+Strong dueling
+Decent gapclosers
+Trades extremely well
+Easy to land spells
+Fairly short CD on ult
+Pushes extremely quickly
+Difficult to gank
+Ranged harass


Weaknesses:

-Long charge-up on main gapcloser
-Easy to kite when her ult is down
-Can be bursted down
-Reliant on burst damage
-Ult unreliable vs knockbacks
-Easy to dodge her Q with Flash

Commentary

Useful commentary to watch!

Masteries

14/13/3:

This page focuses on trades with the damage reduction and is excellent against all-in champions while also having additional mana regen for poking.

[http://i.imgur.com/AWhVw.png]


21/5/4:

This page helps Vi do more damage throughout the game, but you give up some durability for that. This is the better page if you are against a tank top who only wants to farm against you, allowing you to do enough damage to kill them.

[http://i.imgur.com/yhFFv.png]

Runes

Marks:

Armor Penetration

ArPen is preferred as it stacks on top of the armor penetration from , and , but your early level damage is slightly lower.


Attack Damage

AD helps with last hitting early on and gives more damage for the early levels.


Seals:

Armor
As a top laner, armor is just necessary for taking minion damage and autoattacks.


Glyphs:


Magic Resistance (Flat)
Flat MR is necessary against any AP laners top.

Magic Resistance (Scaling)
Scaling MR is better if there is a lot of magic damage on the field, but the top laner has very little magic damage.



Quintessences:

Armor Penetration
ArPen when combined with her and ArPen items make it an excellent choice.

Attack Damage
AD for quints are excellent as it gives you slightly larger window to last hit with and still allows you to take ArPen for Marks for a stronger mid game.

Health
HP is great against a top laner that wants to kill you early on. The extra HP may allow you to win that trade.

Movement Speed
MS is an option, but gives minimum utility in an all-in fight. Not suggested, but is an option.


[http://i.imgur.com/UhHqX.jpg]

[http://i.imgur.com/DJt85.jpg]

Summoner Spells



Explanation:
Ignite is necessary to finish off targets and combined with her assassin kit, it is the better summoner spell. With how unreliable her main escape is (), Flash is needed.


Explanation:
Exhaust works as an alternative if Vi has no potential to kill the opposing laner. The Exhaust will help her be useful in teamfights by shutting down one target for a long duration.

Skills

Passive: Blast Shield
When Vi's activated abilities damage an enemy, she gains a shield equal to 10% of her maximum health for 3 seconds. Blast shield has a 18 / 13 / 8 second cooldown.


Explanation:
An excellent shield that allows Vi to win trades. Be careful, as the cooldown on the passive is rather long, making Vi prone to damage when it's down.




Q: Vault Breaker

First Cast: Slows your movement speed by 15% while increasing damage and dash range over 1.25 seconds.

Second Cast: Vi dashes forward, dealing physical damage and applying Denting Blows to all enemies hit. Vi stops upon colliding with an enemy champion, knocking it back. Vault Breaker deals 75% damage to minions and monsters.


Explanation:
Very similar to a charge-up version of Gragas' Body Slam. This makes Vi a fairly slippery target, but the dash can be blocked. The cooldown on the spell is rather long, which makes landing the spell extremely crucial.





W: Denting Blows
Passive: Every 3rd attack on the same target deals additional physical damage equal to a percentage of the target's maximum health, reduces its armor by 20% and grants Vi bonus attack speed for 4 seconds. Denting Blows deals a maximum of 300 damage against minions and monsters.

Explanation:
The armor reduction combined with additional armor pen makes low armor targets fall extremely quickly.




E: Excessive Force
Active: Causes Vi's next basic attack to deal bonus physical damage to the target and enemies behind it. Vi periodically charges a new punch and can hold up to 2 charges at once.

Explanation:
With Excessive Force resetting Vi's attack animation, it allows you to get numerous autoattacks off quickly to proc .

Note: The AoE of Excessive Force starts from the middle of Vi and not from her fist.




R: Assault and battery
Active: Vi targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing physical damage.

While charging, Vi is immune to crowd control and will knock aside enemies in her way, dealing 75% damage to them.


Explanation:
This dash follows Vi's target even if they attempt to run or Flash away.

Note: The dash grants Vi CC immunity, but you will still take damage and dying will cancel the ultimate without refunding the cooldown.




Skill Order

> > >

Maxing first:
The amount of damage and the poke that you get from maxing Excessive Force beats out the other two alternatives. Maxing that skill not only gives you incredible damage, but also provides a way for Vi to easily clear waves.

Maxing over :
The lower cooldown on the dash and the additional damage when you engage make maxing Q superior over the damage and attack speed buff from W.

Item Builds

Start:





Flask + Pots + Ward:
This build is ideal against strong harass or if the enemy has a strong jungler that will constantly come top. The build allows you to reach mid game with relative ease and the extra ward will keep you safe.

Cloth Armor + Pots:

This build is preferred against a strong AD bruiser that wants to all-in you. The extra armor and additional sustain will help win those kinds of trades.

Boots + Pots:
This build is when you wish to be the aggressor and know you can win trades.

VS AP:

Optional:
/


The MR from Hexdrinker combined with the additional damage allows Vi to win trades and ultimately dominate the lane.

Wit's End is nice against the APs that go all-in, which will allow you to get many autoattacks off. Phage is better if they are constantly trying to kite you, as the slow will prevent that.

VS Bruisers:

Optional:


Against bruisers, the goal is to win trades. HP, AD, Armor Penetration and Armor are all stats that will help with that.

Phage is nice if you are in the lead and a Vamp Scepter will let you sustain back any damage you take.

Necessary:


Black Cleaver procs from the AoE of and the additional armor debuff that you get when combined with will reduce opponent's armor by ~40% - it's really brutal (hehe).

Late Game: / / /

Trinity Force/Frozen Mallet:

Damage vs Utility are the trade offs here. If your team consist of mainly tanks and bruisers, then a Trinity Force would be the better option. If your team simply needs more slows and CC, Frozen Mallet will help with that.

Randuin's Omen/Guardian Angel:
Randuin's slow and teamfight utility is better than Guardian Angel is most cases for Vi. The revive from Guardian Angel simply doesn't do much for her as her weak mobility inside a teamfight means that she will simply die again without doing much damage. The extra HP from Randuin's also fits in nicely with Vi's passive and increases her survivability.

Maw of Malmortius:
This should be one of your later completions and only built if you already have a Hexdrinker.

Blade of the Ruined King/Bloodthirster:
Blade of the Ruined King gives less AD, but has the bonus passive. Unfortunately the passive only procs on autoattacks making Bloodthirster a better overall choice. However, the slow from BotRK makes chasing easier if you do not have a Phage or any other slows.

Last Whisper:
Last Whisper is not that great on Vi due to her natural armor debuff and synergy with Black Cleaver.

Quicksilver Sash -> Mercurial Scimitar:
Only build a QSS if the enemy is focusing you with negatable CCs. The Scimitar is an expensive upgrade and should only be built to round out the build.





Laning

Early on in lane, Vi is extremely weak. The cooldown on her passive is too high for her to constantly trade and this is Vi's most vulnerable stage. At this time, do not use to harass in lane as it will push the minions toward the opposing tower, opening up a huge opportunity for the enemy jungler to gank. However, if you do wish to be aggressive, you will need to play around the cooldown for and only go in when the shield is available.

At level 7, the cooldown for goes down to 13 seconds, making it very easy to take advantage of the shield. Combined with the additional damage from her , trades are very easy for her. Also, her does a decent chunk of damage and you can constantly harass with it. Be extremely careful of ganks, as you will likely push up if you are playing aggressively.

Note: To maximize the cooldown for , there is a several second window duration that allows you to use the spell and wait for the cooldown to tick. This way, you can get off three in an engagement.

Team Fights

In team fights, Vi plays much like an assassin. She is extremely prone to getting bursted down, but can take out any carry in a very short amount of time. Simply wait for CC abilities to be used before entering the fight and always aim your onto the backlines, allowing it to hit as many targets as possible while you make quick work of your victim.

Final Comments

Vi is a strong top laner with many characteristics that aren't new to League of Legends. Her strengths mainly lie in her ability to take out low defense targets extremely quickly, and often without them being able to use any spells.

Comments

June 3, 2013 - 10:20 AM #1

Why do all Vi guides build dmg? I found that just a tryforce gives all the dmg youll need, just buy spirit of the ancient golem > at least 2 tank itmes > triforce > even more tank items. Vi still does dmg without the ad, her abilitys have low cooldown and low mana cost and they arent weak. So you can just spamm abilitys at them, and when you find yourself lacking dmg buy the perfect item for someone who can spamm his/her abilitys; tri force. All I've got to say.

March 13, 2013 - 03:44 PM #2

@Radbeard: Regardless of you agreeing or disagreeing let's point out the obvious for a moment. You clearly didn't thoroughly read his guide. You listed two items for MR that he lists to build and explains why. He says two times in his guide that. Black Cleaver is NECESSARY...just point that out there. So although you say you disagree. the only point you truly have is Iceborne Gauntlet. Therefore you actually agree with his build and say Iceborne is another item you can build in required situations. That is all i'm seeing from your comment.

January 21, 2013 - 02:13 AM #3

yo what kind pvr do you have? that shitt is beast!

January 9, 2013 - 06:30 AM #4

No way. If you learn e at level 1. you will push the lane.

January 5, 2013 - 08:25 PM #5

I have recently played close to 50 games as vi so far and I dont agree with your build.



Black cleaver is Really good and if you can win your lane with it then absolutely build it first. If your jungling build it first. However, some top lanes need you to stack armor, like riven, wukong and darius and your dmg out put is high enough with base skill dmg so you can build armor like crazy and really dominate your lane. For that reason I have really liked building frozen gauntlet. It gives you everything you need to really stay in a fight, cooldowns, armor and dmg.



If the other team is high ap dmg rather than physical the frozen gauntlet wont work. I prefer tankier builds since she has such high dmg with black cleaver so I would suggest runic bulwark if your team doesn't have one and if not that then spirit visage, mercurial scimitar, or maw of malmortius.



Regardless the 3 greatest items are definitely black cleaver, Frozen gauntlet and runic bulwark.

January 4, 2013 - 06:20 AM #6

Just doing some basic calculations on armor pen vs ad runes. Assuming level 10 vi with a brutalizer and masteries from this guide (~125 AD before runes), and an opponent with 100 armor.



ArPen Runes (reds and quints):

(100 * .8 )* .98) - 5 - 19 = 54.4 armor after penetration

125 * (100/(100+54.4)) = ~81 damage AA



AD Runes (reds and quints):

(100 * .8 )* .98) - 5 = 73.4 armor after penetration

140 * (100/(100+73.4)) = ~81 damage AA





So with a 100 armor enemy its pretty even. Heres everything with a 70 armor opponent (chain vest only):



ArPen Runes (reds and quints):

(70 * .8 )* .98) - 5 - 19 = 30.9 armor after penetration

125 * (100/(100+30.9)) = ~95.5 damage AA



AD Runes (reds and quints):

(70 * .8 )* .98) - 5 = 49.9 armor after penetration

140 * (100/(100+49.9)) = ~93.4 damage AA





Basically what this means is that the flat armor penetration runes are more effective early due to the way penetration is calculated now. Percent armor reduction (Vi's W and black cleaver proc) is calculated first, and the more you have, the less effective the flat penetration is. If you're going to be building black cleaver, and the opponents are building at least 1 armor item, then AD runes will be better. They also have the advantage of helping with last hits.





Also I'm not overly impressed with this guide. No offense to xspecial, but nothing is explained particularly well or in depth, and very few items or matchups are explored. The commentary is good and everything, but I would head to an approved guide to truly understand whats going on with Vi.

January 3, 2013 - 05:31 PM #7

@chailbreak-EU I must have missed the time where xpecial and dyrus switched positions and Xpecial became the top lane master and not support pro...



Blind followers of professionals never get anywhere. You cannot use this guide to move up in ELO if you aren't at the ELO where there is the "gentlemans" pact for laning which is usually 1800+



I personally laugh when I see kids in my ELO (around 1200-meh what of it) trying to follow solomid guides to the exact point like they are the testaments of god himself, because they more often than not lose their lane and blame jungler.



However I find Xpecial's new hobby of writing top lane guides lacking in quality and depth with every guide. The most basic information and cookie cutter cut and paste LoL.com recommended crap.



There is no matchup section *AGAIN*, which c'mon, the most important part of a Solo Lane is the matchups. -.- He doesn't even say like "Pick Vi if they pick *lists 3 champions*" or "Don't pick Vi if *list 3 champions*"



December 31, 2012 - 04:33 PM #8

To the Vi belong the spoils :p

December 30, 2012 - 07:11 PM #9

Thx xpecial. ur build is really good, but i think 21/9/0 masteries are better:>. Btw zephyr is really good item for Vi :D. This item is giving nice stats for Vi: cool down reduction, movement speed, attack speed and some dmg.

December 29, 2012 - 09:56 PM #10

People obviously don't read that much.

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