Passive: Umbra Blades
Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself for 10 / 18 / 26 per target hit. Nocturne's autoattacks reduce this cooldown by 1 second.
While jungling this will help you go through camp faster and the lifesteal will keep you healty. In lane a great harras tool and pushing tool.
Active: Nocturne sends a shadow blade in a line that deals physical damage to all enemies it passes through, leaves a Dusk Trail on its path, and causes champions who are hit to also leave a Dusk Trail when they move for 5 seconds. While on the trail, Nocturne ignores unit collision and has increased movement speed and attack damage.
Cooldown: 10 seconds
Cost: 60/65/70/75/80 mana
Physical Damage: 60/105/150/195/240 (+0.75 per bonus attack damage)
Movement Speed Bonus: 15/20/25/30/35 %
Attack Damage Bonus: 15/25/35/45/55
While jungling you should use it on buff monsters becouse using on wraiths reveals you, so be careful where you use it. In lane you it if a fight breaks out cuz it gives you bonus damage very usefull spell to harras and improve your fight wining chances.
W: Shroud of Darkness
Passive: Nocturne empowers his blades, permanently gaining attack speed.
Active: Nocturne creates a magical shield for 1.5 seconds which can block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds.
Cost: 50 mana
Attack Speed Bonus: 20/25/30/35/40 %
Cooldown: 20/18/16/14/12 seconds
Both while in jungle or in lane use it to gain att speed from enemy cc.
E: Unspeakable Horror
Active: Nocturne plants a nightmare into his targets mind, dealing magic damage over 2 seconds and placing a leash on the target for the duration. If Nocturne stays within leash range of the target for the full duration, the target becomes feared.
Leash range: 465
Cost: 60/65/70/75/80 mana
Cooldown: 15/14/13/12/11 seconds
Magic Damage: 50/100/150/200/250 (+1.0 per ability power)
Fear Duration: 1/1.25/1.5/1.75/2 seconds
Very usefull spell to catch up or to deny enemys. In jungle use it on any big monster for less dmg unless you are saving up mana. In lane harras/disengage.
Active: Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds; this includes champions, minions, wards, towers, and clairvoyance.While Paranoia is active, Nocturne can launch himself at a visible enemy champion, dealing physical damage.
Cost: 100 mana
Sight reduction: 300
Cooldown: 180/140/100 seconds
Physical Damage: 150/250/350 (+1.2 per bonus attack damage)
Jump Range: 2000/2750/3500
Getting close to your targets heavy dmg and gives you your chance for you spell combo