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NOCTURNE BUILD GUIDE: [S3] Top Lane Nocturne (experiment) by ShadowsFate

by ShadowsFate (last updated over a year ago)

250,689 Views 1 Comments
9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Scaling Magic Resist( +1.35 magic resist per level (24.3 at champion level 18))
3
Greater Quintessence of Attack Damage( +6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details
21
9
0
mastery 1 mastery 1 1/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 2/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 1/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Umbra Blades
QDuskbringer
WShroud of Darkness
EUnspeakable Horror
RParanoia
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 2/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 1/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Umbra Blades
QDuskbringer
WShroud of Darkness
EUnspeakable Horror
RParanoia

Champion Matchups

Item Builds

Starting items: for getting close to harras/farm.
after first Back: armor shreding, health regaining from lifesteal.
core: nice aore basics + armor shred and lifesteal
Then: sustain/resists/+1 life/slow from omen.
final items:

Skills

Passive: Umbra Blades Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself for 10 / 18 / 26 per target hit. Nocturne's autoattacks reduce this cooldown by 1 second.

Explanation: While jungling this will help you go through camp faster and the lifesteal will keep you healty. In lane a great harras tool and pushing tool.


Q: Duskbringer Active: Nocturne sends a shadow blade in a line that deals physical damage to all enemies it passes through, leaves a Dusk Trail on its path, and causes champions who are hit to also leave a Dusk Trail when they move for 5 seconds. While on the trail, Nocturne ignores unit collision and has increased movement speed and attack damage.
Cooldown: 10 seconds
Range: 1200

Cost: 60/65/70/75/80 mana
Physical Damage: 60/105/150/195/240 (+0.75 per bonus attack damage)
Movement Speed Bonus: 15/20/25/30/35 %
Attack Damage Bonus: 15/25/35/45/55

Explanation: While jungling you should use it on buff monsters becouse using on wraiths reveals you, so be careful where you use it. In lane you it if a fight breaks out cuz it gives you bonus damage very usefull spell to harras and improve your fight wining chances.



W: Shroud of Darkness Passive: Nocturne empowers his blades, permanently gaining attack speed.
Active: Nocturne creates a magical shield for 1.5 seconds which can block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds.
Cost: 50 mana

Attack Speed Bonus: 20/25/30/35/40 %
Cooldown: 20/18/16/14/12 seconds

Explanation: Both while in jungle or in lane use it to gain att speed from enemy cc.



E: Unspeakable Horror Active: Nocturne plants a nightmare into his targets mind, dealing magic damage over 2 seconds and placing a leash on the target for the duration. If Nocturne stays within leash range of the target for the full duration, the target becomes feared.
Range: 425
Leash range: 465

Cost: 60/65/70/75/80 mana
Cooldown: 15/14/13/12/11 seconds
Magic Damage: 50/100/150/200/250 (+1.0 per ability power)
Fear Duration: 1/1.25/1.5/1.75/2 seconds

Explanation: Very usefull spell to catch up or to deny enemys. In jungle use it on any big monster for less dmg unless you are saving up mana. In lane harras/disengage.



R: Paranoia Active: Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds; this includes champions, minions, wards, towers, and clairvoyance.While Paranoia is active, Nocturne can launch himself at a visible enemy champion, dealing physical damage.
Cost: 100 mana
Sight reduction: 300

Cooldown: 180/140/100 seconds
Physical Damage: 150/250/350 (+1.2 per bonus attack damage)
Jump Range: 2000/2750/3500

Explanation: Getting close to your targets heavy dmg and gives you your chance for you spell combo





Early game

Try to farm as much as possible. If harrased, trade with and basics. If a fight brakes out with oponent you should be able to destroy him with q and basics cuz it gives you bonus ad so you'd be fighting with 100~ level 1. After a couple of minutes of good farming you'll be able to buy brutalizer then you WILL shred their armor and destroy them. A little lifesteal and with your passive youll have you health back in no time.

Mid Game

Go gank mid or bot with if possible. Continue farming... If you are doing better in lane you can put up a ward and go fight with q/e, use w to deny cc. If you are doing normal in lane ask for ganks to dominate it. then you will be able to buy youre main items. (in If you're willing to risk you can take enemy blue, during lane phase.)

Late Game

If you have you main items / You should be able to just to a carry and deny much dmg whichi is perfect, but you have yo know when to use it. Most of the time you'll be just going 1v5 and thats just throwing the game. you have to ping and talk with your team to let them know and get to position.

Team Fights

to carry and not let him do dmg. to prevent stuns. to increase your teams dmg and to do little dmg to enemys, its also a perfect spell for chasing. fear an ap or ad carry to prevent dmg ! main tactic is to wait for enemy team mistakes (missposition, solo walking, blind drake/baron) if that happens ping like crazy and go in when your team is no far behind you.

Jungling

Jungling with noc is easy, you go through camps go gank. Use to get close, use this to prevent stuns, slows, etc. and use it so your teammate can catch up or destroy the enemy. The real gank begin when you get then you can swoop in and disable your target with a clever use of q/w/e combo.
Build is the same just buy wrigles and sell it so you could buy last item.

Final Comments

I will be editing this guide as i find new interesting things. Leave a comment of what helped you and what was realy of track. And if you enjoyd this guide please leave a like.

Comments

September 25, 2013 - 12:31 PM #1

Your masteries went critical strike bro