Early Laning Phase & harassing 1-6
Early game Nidalee is exceptionally weak. If you get too far behind in your early game you will possibly lose your lane. You will mostly be farming your lane and poking at your opponent when you can, as long as you DO NOT miss a lot of farm in the process. I generally start with my W and run to lane as soon as possible. I put two traps on the opposite sides of Tri bush to prevent any early game jungle ganks to put me behind, and one in river bush. Since I start with a large amount of consumables, sustaining and farming your lane should be quite easy and peaceful, although, it is NOT impossible to lose an early engage. Your heal can really save your skin! You should still wait until level 3 until engaging however. To do so, simply throw a trap under your opponent and let them engage you, put your ignite on them, heal yourself, and auto attack them down. Before they realize it, the shred from your Trap, ignite, and enhanced attack speed has shredded them, and a pre 6 nidalee has flashed onto them to secure the kill while there jungler is still on red.
farm early, sustain, to harass hit enemy with trap, let them engage, ignite, heal, auto attack, flash, dead.
your lane bushes are important to have control of with Nidalee. They will give you the best advantage over your opponent if you can keep a hold of them. When pushed out of one, you should throw a trap in the other, so if they try to come at you from one you can still see them and lay down some poke before retreating out of that bush. Remember to always come out of the bush to farm, you should never poke or farm from the bush because then the enemy can see you, and minions can come into the bush to attack you.
Main reasons for bush control
- Stay out of sight so champs with gap closers cannot use them on you
- Going into bushes drops enemy minion agro after you poke your enemy
- Procs your passive for more movement speed
use bushes to hide, drop minion agro, proc passive.
Lane match-ups & difficulties
- Jax has a strong early game, with tons of damage
- Has the only dodge skill in the game, which means if he uses dodge on your cougar form Q, it will not work.
- Has a gap closer with stun
- Deals more damage then you @ 6 because of his passives, ult, & dodge
If you are playing nidalee against Jax, your gunna have a bad time. Your lane will constantly be pushed and if you engage him he will most definitely out damage you. try to harass him without taking any damage back, and attempt to outsustain/out farm. If he dives you, use your heal, and try to kite out his stun. If he misses his stun you will kill him on tower, but otherwise I don't suggest engaging a jax unless he is a complete noob, hasn't farmed, and strictly just harassed/lanepushed. I also suggest asking for ganks to try and get ahead in lane.
- Has a gap closer with stun, that sets up nicely for ganks from his jungler
- His passives will smash you if you engage/try to run
- Will block your poke, and cougar form Q
- Can dive you efficiently and early because of his block passive
Pantheon is scary against nidalee in the early game phases. He will block your pokes, and respond by smashing you with his gap closing stun, and E. The only thing you can do until mid game, is out sustain Pantheon. Make sure you always have enough mana for your heals since his second passive allows him to dish out more damage to low hp targets. Wait for your jungler to gank, or Pantheon to make a stupid move before engaging him.
- Has a safe laning phase so It's harder for your jungler to gank him
- Speed buff to catch up/get away
- His blind will block your poke/Q
- his poke does more damage then your poke, but will also push minions faster so your jungler should try to take advantage of that before Teemo hits 6
Laning against a good teemo can be exceptionally difficult. Neither of you will be able to kill each other if you play it safe, but if you go full out and try to engage him, you will get smashed. You should wait for him to go oom. This will usually happen after he hits 6 because usually, a Teemo will prioritize using his mushrooms for lane protection, rather then saving his mana for more blinds in an engage. If he does not have enough mana for a blind, you should engage him and force him back/get a kill.
- Can snowball with only a few kills
- can easily dive you at level 6
- gets sustain from her passive
- doesn't use mana so she can stay in lane forever
Avoid taking burst damage from Akali at all costs, she has low cool downs, and more damage then you. Do not let her snowball in your lane, make her roam to attempt to snowball so you can push your lane and possibly take tower. Out sustain her, and avoid full engagements until you are positive you can win. I advise building
for sustain &
for her burst. Even if you do get into an engagement with Akali, and seem to be prevailing, she can simply use her W and escape. wahwahwaaaaaaah
- Hard to gank due to his Decoy
- Easy to mistake his Decoy and focus it if he dives.
- Must not get hit by his ult
Wukong deals tons of early damage, and has a gap closer. Although he doesn't have a stun, he can build a Phage and still bring CC to his gap closer. avoid engaging him, and save your pounce to attempt to escape his Ult. Ask your jungler for ganks. If you can afford it, buy an oracles so you don't mistake him and his decoy.
- Has a gap closer with pull back
- Shield can block poke damage
As long as you can dodge Diana's Q early, you can out sustain and out farm her. Every time she misses it you should lay some poke down on her since she will have no response, unless she is level 6. It's very easy to get caught in her pull back because of her ult, so try to avoid it. Laning against Diana is all about dodging her Q.
- underestimated amount of damage
Avoid early engages with Irelia at all costs. She will simply just stun you, and deal a fuck load of damage with her W. She will also heal with her W. Irelia, however, is pretty weak. If you notice Irelia messes up with her Q when farming, make sure to punish her with poke damage since she will have no response.
- Sustains harder then you unless you build
- Fast clear, and strong farm.
Yorick has alot of sustain with his E and alot of CC with his W. You should try to gain bush control early to proc your passive and avoid his ghouls. Remember how mana hungry he is before getting his
, and try to punish him if he wastes too much of his mana too early.
- strong cc that sets up well for ganks
- can steal more movement speed from you if you are in bush
- has a strong initiate with his Ult
Malphite shouldn't be too big of a problem for Nidalee. but he can provide to be one if he builds early armor. You won't be able to kill him, but you will be able to send him back and gain advantage from farm/exp.
- two gap closers with one skill
- can parry your cougar form Q to minimize your damage output
- has a speed buff, and AD buff.
- can dive you easily with her Ult
- has good sustain from her passive
a good Fiora should be every Nidalee's worst nightmare. She has two gap closers, a parry, a AD buff, a Attack speed buff, and her Ult makes her untargetable, and deals a lot of damage. Avoid getting into fights with Fiora early, and try to bait out her parry with auto attacks before going to cougar form and using your Q. If she builds a phage you should play your lane safe, poke her when you can, and don't get caught up.
- Tons of early damage from his Q
- Even more damage if he builds Critplank
- Lots of sustain due to his W
- Has a movement speed buff
- Can use his R to steal kills from across the map and snowball your lane
When going against gankplank, you should build early armor with
. This will negate most of his PARRRRRLEY damage. Critplank is all based on luck. Beat him to level 6 and engage him before he can get more Crit and snowball your lane.
- Strong damage with passive
Avoid being pulled in by Darius or else he will easily out-damage you. Bait out his pull, dodge it, and poke him since he will have no response after that. You can bait his R with your heal if you get pulled in to put it on CD for your next engage.
- can dish out alot of damage if he lands his combo with his R
Cho'gath is a potentially dangerous lane opponent. You can out poke him, and out damage him at level 6. But this is dependent on wither you can poke him, farm, and dodge his Q/E. If he misses those, he will be at a large disadvantage since they have a relatively long CD for basic spells, and they have huge mana costs.
- Strong HP sustain with his passive/R
Mundo is very easy to lane against, but can become a threat. What you are going to want to do, is dodge his Q's and stand behind minions as much as possible. He can be easy to kill early with
& Takedown, but he will get harder to kill later on. If you don't poke/damage him enough, and he builds early armor rather then HP he will be even harder to kill earlier.
Don't let him farm and keep him zoned.
- Two gap closers, but no cc without his R, or a phage.
- Has a strong shred with his W
- Is kind of like Irelia without CC
- His E provides great escape, and mobility.
- his Q applies on hit effects like &
Fizz is a lot like Irelia, just without the sustain or CC. He has alot of early game damage and once he gets a
he can shred you with his W, and reduce your healing from your
. Bruiser fizz makes his R an initiate rather then a finisher, and you should try to avoid it.
- Strong sustain with his passive
- Lots of early game damage with his Spin to win
- has a long silence duration
- Movement speed, armor, and MR buff
you shouldn't approach garen pre 6 with intent to kill him, but intent to stop his passive from healing him. if you do this correctly and efficiently, he will lose XP, farm, and eventually, the lane. Avoid getting silenced and spun on, he can dive you early if you play the lane wrong. At level 6 you should be able to smash him.
- strong sustain from his W
- Movement speed buff from his E
- fear and escape with his R
- Passive can make it hard for you to farm
Hecarim can out sustain and out damage you until later levels if he is played correctly. However it is rare to see him in the top lane, and he will usually be in the jungle. He has strong early damage if he build a
with his Q. He can easily be poked down however, avoid his movement speed with his Q by pouncing into bushes.
- Strong armor from his passive
- poke damage from his flag
- can knock you up/slow you which sets up well for his ganks
- can do alot of damage early
Jarvan can only kill you pre 6. After you hit level 6 you should be able to smash him by pouncing out of the way of his flag, his ult, his knock up, and just poke him down, before engaging him.
- can escape ganks with his Gate
- long range poke with his Q
- lots of CC in hammer form
- his W in cannon form can deal significant burst damage
Jayce can out run nidalee with his gate, and out poke her, but has high mana costs. Nidalee can outsustain, and in the long run, out damage any jayce. Avoid diving him due to his Hammer form CC and movement speed from changing forms/his gate.
- Strong poke as AD kennen.
- Lots of damage from his ult
Kennen is ungankable, and very hard to kill when his W isn't on CD. He will simply just escape from any engage, however at level 6 you out damage, and out poke him. Don't be afraid to engage him and force him to run. Buy an early
to help you catch him.
- Strong early damage with his passive
- Easy for him to dodge damage
Khazix can deal alot of early damage, and is a very strong assassin. Try not to take too much damage from him early, so he can't dive you, drop turret agro with his R and smash you with his passive, Q, and jumps.
- Lots of damage with his farmed Q
- Movement speed&attack speed de-buff with his W
- lots of sustain with his passive and R
Nasus is an Anti-kite, which means if you take too much damage from him early, you won't be able to kite him out if he dives you, and he'll be able too because of his ult and passive. However, this shouldn't happen since he has no poke, or escape abilities. just poke him down and engage him when you hit 6 to smash him, you can bait out his R by pouncing, swiping, and using takedown, make it seem like you'll pursue to bait his ult, then just turn and run.
YOUR BIGGEST RIVAL AND TOUGHEST COMPETITOR!!!!!!!!!!! SMASH HER AND PROVE YOU ARE THE DOMINATE NIDALEE
- movement speed & resistance buff, and negates CC for 8 seconds.
You should avoid engages with olaf early on. And when you get cougar form, pounce away from his Q to avoid being slowed and have damage put on you. You can deal more damage to him with your Q then he can since your Q scales off of how low an opponents HP is, and his passive scales off of how low his HP has to be.
- Strong burst damage with her Q
- Movement speed buff, resistance buff
- can set up for a gank with her E
- her passive is too stronk
Poppy has a lot of early burst damage with her Q and can set up for a gank with her W&E efficiently.
You however, can out poke her, and out burst her when hitting level 6. Should be an easy win right? just wait for her passive and R.
- has arguably the best early game
You should avoid engaging Renekton until level 11, then you will have enough damage to go toe to toe with him in an engage but you should never fully commit. Just damage him enough to bait his R and then run&heal. Poke and farm against him early, but stay out of his range.
- Mana hungry when played wrong
DO NOT CHASE SINGED UNLESS YOU ARE POSITIVE YOU CAN KILL HIM he can easily kite you and throw down his CC to make it harder for you to chase with his Ult and
while still damaging you with his poison trail. You should be able to out poke him, but he will pressure your lane too hard for you to engage him early.
- High sustain with no mana costs
Getting in range of Vladimir's Q (transfusion) will provide him tons of early game snowballing. It will send you back early, and allow him to sustain in lane for a long time. For most top champions it's a matter of engaging him early when he doesn't have his W (blood pool) leveled yet, and he doesn't have a lot of damage, or sustain with his Q. For Nidalee, that is a problem because she cannot engage early. Play as passive as possible and wait for him to make a bad move before going in on him. Turn the lane into a farm lane, and be sure to stay out of his Q range.
- Has a lot of CC that sets up well for ganks
- His passive can bait out a tower dive
- A lot of early damage with his W
Volibear can set up ganks extreamly well with his Throwback and Slow. He also has alot of burst damage with his W. His passive is OP and you should make sure its on CD before you can dive him. He is very tanky early, but he is no
. You should be able to poke him down easier then Malphite. Your speed buff also makes it alot harder for him to catch you with his Q so it will also be hard for him to get you with that.
When Xin Zhao uses his Q onto you, It's important you jump away immediately before he can knock you up. If he knocks you up (haha), he won't be able to kill you right away, but you'll take a lot of damage and won't be able to trade with him for a little while. Try to poke Xin Zhao as much as possible, as early as possible. If you can set him back in anyway possible he will have a tough time against you in lane. avoid fighting any good Xin Zhao until level 9, that way your heal will be maxed, and your Q will have a little more chunk when paired with
- Damage based on your HP spells.
Elise is one of the harder tops to go against right now. She has no hard counters, and is fairly difficult to gank. What i dont recommend if going against an Elise, is rushing a sunfire cape. You should instead get a Hexdrinker, Chalice, Or spirit visage to minimize her damage. You should wait until 9 to try to engage Elise, and when you do, be sure to ignite her when she goes into spider form to minimize her sustain from her W. Also remember her E has a high cooldown. If you get her to use it, and you have a Hecarim jungle, or Twisted fate who can ult in on her you can get an easy kill on her.
MORE LANE MATCH-UPS TO COME WHEN I HAVE MORE EXPERIENCE & INFO AGAINST THEM
Remember that bush control is handy in situations against gap closers. Come out to last hit when possible. If they want to attack you they have to ward, or facecheck the bush in which case you can land multiple auto attacks upon them and pounce away
If your lane is pushed, and you aren't confident that you can dive your opposing champion, you should roam into their jungle and steal their buffs to put the opposing jungler behind. You can also, if your opponent is too low to fight off of turret, go behind it, but out of range, spam /laugh, and farm that minion wave. That way, your minions have no opposition and can continue damaging, either the tower, or the opposing champion any more. If you have spare wards, you should also ward the enemy jungle, so you can know where the enemy jungler is, what he is doing, and what buffs are avalible for you to take when your lane is pushed, or the enemy champ is mia. If the enemy jungle isn't warded, and he hasn't shown up on the map for a bit, you shouldn't go into their jungle. It's a good way to get caught and killed by Top and Mid lane and will put you behind in the game. You can also gank mid lane to try and get more kills, and to put your mid lane ahead of theirs by dealing some extra damage to the opposing APC
Warding your lane
Warding your lane is one of the most important things to do. Without wards you wouldn't be able to see when you are getting ganked for the enemy jungle, or mid. You basicly be giving up either a free kill, or letting your lane get ahead of you. Depending on how many wards you have. You shouldn't ward just river bush every now and then, Every time you go back to lane after base you should sacrafice 140 to 215 gold for 2 or 3 wards, just to keep your vision up. Map awareness and vision=OP. If you have one ward, i suggest warding in river near the tri brush, not in it but near it. This will give you vision on river and if someone trys to gank you from tri brush. If you bought two wards, but one further down river, and one in the tri brush. And if you bought Three wards, you should put it in their jungle near Red or blue buff depending on which side you started on.
Early game engagements & trades
As bruiser nidalee you want to avoid any committed engagements with intent to kill your enemy until level 6. Most tops will just smash you due to your low amount of damage output in Human form. Bruiser nidalee's human form is more for utility rather then killing. So before hitting level 6, the only thing you really want to do is farm, and if you can, lay down some poke damage on your enemy. Once you hit level 6 you can start engaging your enemy and deal a considerable amount of damage. If you are low hp, you should use
and poke at your enemy with the attack speed buff until it expires, if they commit to an engagement, go to cougar form, use W, E, Q, E and W to get away if you feel like you cannot kill them, but just wanted to show them your new found lane presence at level 6. Another thing you can do is if they are auto attacking minions rather then farming, try hitting them with one of your traps, this will reduce there armor and magic resist for a little bit making them more vulnerable to your cougar form burst damage. At level 6 your combo should be this. W-trap E-Heal AA AA R-cougar form W-pounce E-swipe Q-takedown W-pounce away unless you can kill them with
another W-pounce and E-swipe. Why do I say to use your heal first if you are low health rather than after? Well, your heal is on a relatively short cool down, around 7-10 seconds depending on how many times you've upgraded it. If an engage goes poorly, and you take more damage they you wanted, your heal will be off cool down by the time the engage is over and you are retreating. If an engage goes poorly, you should pounce away after dealing as much damage as possible without giving your enemy lane the possibility of killing you, preferably into your lane bushes so you can proc your
. You can toss down a trap in your path because they will most likely follow if they think they can kill you, so they will take a little more damage, have their resistances debuffed, and you'll have vision on them. When you get into the second bush, you should use your heal, and after that if you are confident you can kill your chasing opponent, turn on them. wait for them to get into the bush to land your E-swipe Q-takedown and W-pounce and get your
onto them for a kill. Only use your Q-Javelin toss, if you can kill your opponent with it after an engage. Otherwise it's just a waste of mana.