Darius has about the same power S4, I feel like you have a few more options in starting items and mastery setups, which is nice. Your final builds will be relatively the same.
- 1. Runes
- 2. Masteries
- 3. Item Builds
- 4. Skill Order
- 5. Introduction
- 6. Updates (Important)
- 7. Videos
- 8. Runes
- 9. Summoner Spells
- 10. Pros/Cons
- 11. Skills
- 12. Your Burst
- 13. Skill Order
- 14. Item Builds
- 15. Laning early game
- 16. Mid Game/Roaming
- 17. Team fights
- 18. Late Game
- 19. Jungling
- 20. Counter Picks
- 21. More Match-ups
- 22. Darius' favorite junglers
- 23. Mid pick synergy
- 24. Tips
- 25. Countering Darius
- 26. Final Comments
Full Item Build
Starting items: OR OR OR
I will usually start Doran's shield vs ranged poke or heavy AD champs, or Doran's blade against favorable matchups/low jungle pressure, rarely will I start flask, but if I need a lot of sustain against a Kayle I'll grab it.
I always try to grab as much CD reduction as possible now on Darius since his ult does not fully refresh, with max CDR you will have about a 36 second CD on your ult.
Core items: Against AP:
Grab one mana item almost always for mid/late game: Or Or
I've been using this build the most lately:
Very Strong standard build: Rush (The strength of Phage right now is insane) OR Then either armor or mr depending on who's fed on the other team (CDR is probably more worth) OR Then
Example of a Finished build: or
Very Heavy AP: OR CC?:
Good alternate build for Damage: OR into (if they have a lot of ap or you didn't take mercs) (if you didn't grab a hexdrinker)
Darius has about the same power S4, I feel like you have a few more options in starting items and mastery setups, which is nice. Your final builds will be relatively the same.
Darius' Ult was changed to no longer fully refresh on a killing blow, he gets the refresh but he can only use it again for another 12 seconds after the kill before it goes on cooldown. If he gets another kill during this time he gets another 12 seconds, I believe.
This was basically put in place to stop him from being able to snowball as hard in lane, and it's very similar to the Riven nerf. They wanted to keep his very good team fighting potential by still allowing him the reset.
Basically, now that it only refreshes for a short time, you want to only use it to secure a kill, if you're not 100% sure you'll get the kill otherwise, then use it. You now have to decide whether you want to risk them possibly getting away, or if you want to have the CD. I will say most of the time that you will want to use your ult, ESPECIALLY in multi-enemy situations. This change to his ult hasn't varied my Darius gameplay a lot but it has changed it somewhat and is worth noting.
In an AMA:
"Any plans to make Darius’ ult fun again?
Morello: Actually, we got the Darius thing in playtests now. Just have to wait to get some of the other fighters in gear and some art resources.
It won’t be watered down if we do this version – not worth doing if you don’t go ham.
Darius's ult may be getting some sort of a change in the future.
This is obviously not a high elo game and that Teemo was really bad but It's a decent display of the basic Darius mechanics. I let Teemo poke me down early and my CS isn't great but I end up carrying my team in ranked so... This does show what I go on to explain a little later, Teemo can counter Darius but you need to know how to do it well, and know Darius' E range like the back of your hand.
That's me playing Darius against quite a bit better players but still pretty bad. I win my lane yet again.
For seals I take flat armor runes because about 95% of the time you are going to be facing an AD champion top, so these will help you to stay in lane since you have no natural survivability.
For glyphs I take flat magic resist runes. Most bruisers top lane might have 1 ability that scales with AP so this can be good to cut out some of that damage. These also help to protect from ganks from their mid or junglers like or that do a lot of AP damage. Scaling magic resist glyphs could also work just as well.
For Quints I take Flat AD. I look to maximize Darius' poke in lane so taking flat AD Quints is going to assure that your auto attacks and abilities pack-a-punch.
The reason you take flat instead of scaling is because you just need to worry about winning early, if you can do that you will snowball. Don't shoot for late game with runes.
You could probably take armor pen. marks if you wanted, but Darius' passive does magic damage and he already has a bunch of armor pen. from his E so it isn't necessary.
Movespeed Quints wouldn't be bad, probably a viable choice, experiment with whichever you like better.
Against a Jayce/Nidalee/Teemo/Elise/Yorick you should probably grab flat health regen Glyphs for better sustain as they will be poking you down a lot.
Sorry for no pictures for alternate runes/masteries set-ups I couldn't figure out how to add the External images in. Maybe someone could help. I see the "external image" button I just don't know what to put in the pop-up when you click it.
is probably the most OP spell in the game and you'll see it used just about 99% of the time. This is a nice escape that will get you out of trouble. You can use it both offensively and defensively. Especially good for flash-pulls or flash-dunks. You basically need this on Darius as he has no escapes. I would always take this unless you prefer ghost, they serve almost the same purpose but I think flash is a little stronger for most situations. In case you didn't know this is a blink ability that can go over walls and has a pretty high CD.
is better on some champions like and but a good into a can set up a perfect initiation for a team fight. Take it if you like it better, this can work just as well as flash and you can ghost-pull or dunk but flash is faster and harder to predict, AND you can get over walls.
is also one of the strongest spells in the game. Most bruisers top and AP carries mid will take this as it provides a solid way to secure your kills. This paired with Darius' bleed damage can be nasty and even pick you up some unexpected kills. You can use this before you ult to get there health down faster and finish them with a dunk, it's a pretty nice trick. This pairs really well offensively with all your skills and you should think about taking this over everything else as it provides the most damage for Darius. In case you also didn't know, this does true damage over 5 seconds to a champion based on level. That sounds a lot like your passive, except the passive is magic damage.
could also be viable but I believe overall that ignite is stronger. You don't need the CC and ignite pairs better with your passive. Your w already slows attask speed and ms so this is overkill. You would basically use this when you're out of range to catch up but you already have flash for that.
always when jungling. Don't take smite exhaust take smite flash, he already has a ton of cc and doesn't need exhaust. The flash pulls are also ridiculous for ganking.
You could take this instead of ignite against high burst damage champs such as Riven. This gives you a decent shield but you win almost every exchange anyway and ignite will help more for exchanges on Darius anyways.
Not needed on Darius unless you plan on not buying wards all game. Reveals a portion of the map, so it's not at all a bruiser spell.
You don't have mana problems, never take this. Unless you really, really want a pentakill and don't think you'll have enough mana, don't even consider it.
This really isn't something to take on Darius, the CC removal could be useful, but the damage from ignite is much too powerful. Basically never take this.
Ignite will be taken by most top champs so essentially barrier would be a better choice, this spell isn't super good right now and is mainly a support spell. You could bait people, but people already underestimate Darius' damage so you don't need it.
No, this spell sucks, don't die a lot and you won't need it. It instantly spawns you back, which is only good late game, but the CD is still like 5 minutes, so just get a GA instead.
A decent spell for top, you can take this in place of ignite if you want but only against a duo top or if you know you will be shoved out of lane a lot. This can help to keep your tower up and help you roam but ignite is too good to swap out. Ignite gives a huge offensive boost while TP gives you utility, and darius is naturally a greedy champion, so take ignite.
- Incredibly strong poke in lane
- Naturally tanky
- The refreshing dunk
- High Penta-kill Potential
- His laugh and dance are fun to use
- His passive damage is very hard for opponent's to calculate
- Great Gap closers
- Hard to counter
- No escapes
- Enemies complain about his power in lane
- Most Darius players are awful
- Three really nice skins and a 4th coming soon, bioforge is my favorite
- His Ult has a pretty long cooldown if you don't get the refresh which cuts out a lot of your damage
- You'll probably get kited and embarrassed at some point
- His poke pushes the lane
Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+ 30% Bonus AD) magic damage over 5 seconds, stacking up to 5 times.
Darius gains 5% movement speed for each bleeding enemy champion.
One of the best passives in the game. This is really hard to calculate when laning against and can shove your opponents out of the lane. It does magic damage so if they start cloth you can still get in a lot of good poke. Use this when running away also because it gives movespeed which can lead to some epic chases/escapes. You can get some sort of Magic pen. if you want to enhance the damage, but you won't need it. Keep the stacks up with autos and q's. Never forget the second part, which gives you 5% movespeed for each bloodied champion, this can help you escape ganks if your q hits someone while running away.
Active: Darius deals physical damage to all nearby enemies in a circle around him. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
Cost: 40 mana
Radius of Shaft: 270
Radius of Blade: 155
Cooldown: 9/8/7/6/5 seconds
Physical Damage: 70/105/140/175/210 (+0.7 per bonus attack damage)
Maximum Physical Damage: 105/157.5/210/262.5/315 (+1.05 per bonus attack damage)
This is your poke. Always hit them with the outer half of the circle. This is one of the quickest ways to tell a bad Darius from a good Darius. A good Darius will know the range and can hit you with the blade every time. This also stacks your passive. Good for clearing creep waves. Paired with a sunfire cape you can just about 1 shot an entire wave. Use this to gain movement speed to escape as it has no cast time, and hitting a champion will give movespeed from your passive.
W: Crippling Strike
Active: Darius next basic attack deals additional damage and slows the targets movement and attack speed for 2 seconds.Crippling Strikes base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
Cooldown: 8 seconds
Cost: 30/35/40/45/50 mana
Total Physical Damage: 120/140/160/180/200 %
Slow: 20/25/30/35/40 %
A (next auto attack) based ability. The slow pairs well with your E for closing the gap on your enemies. This also resets your auto-attack timer which can make it good for last hitting and taking turrets faster. Make sure not to use it when fiora is parrying, teemo blinded you, or jax is dodging. Follow up with this move after a pull to maximixe your cc. If you can fit an auto in after the pull and before the W do it.
Passive: Darius gains armor penetration.
Active: Darius pulls in all enemies in front of him.
Cost: 45 mana
Armor Penetration: 5/10/15/20/25 %
Your best contribution to ganks/team fights. This pulls everything in front of you and has a decent range. This can set up good initiations for your team or secure kills on escaping foes. Don't be afraid to go for the flash pulls, they are really scary and can win your team the game. This can go through walls. This has a nice range, longer than your q and can very rarely pull a bit past the range indicator. It pulls minions, monsters and champions. Your E can pull blue/red buff over the wall.
R: Noxian Guillotine
Active: Darius leaps to target enemy champion and strikes a lethal blow, dealing true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.When Noxian Guillotine kills the target, it can be recast within the next 12 seconds. This can occur multiple times in succession.
Cost: 100 mana
True Damage: 160/250/340 (+0.75 per bonus attack damage)
Maximum True Damage: 320/500/680 (+1.5 per bonus attack damage)
DUNK. DUNK. DUNK. This is what makes Darius, Darius. This is a high damage nuke that refreshes upon getting the finishing blow on an enemy champion. This is the reason you have high pentakill potential and one of the most rewarding skills in the game. Make sure to get the refresh or you will have to suffer a modest cooldown time. Don't be afraid to killsteal with this unless you're jungling. It doesn't have too bad of a CD and also stacks your passive so if you can't get them low enough, sometimes you should just do it to be safe or hope your bleed finishes them.
Your general Burst:
I ignite first just so I can get them lower to hopefully get the ult refresh. This won't always be the burst but for most situations it will be. This is probably overkill as your abilities do a lot of damage. If you don't need to ult, don't because it will save mana and the CD. They will probably flash either right after they realize you are going for the kill, (when you pull and do the autoattack combo), or right before you ult, in which case you just flash dunk them.
First Base: Get a doran's or start your triforce at this point, if you're already behind, I would go a doran's or two and then see how it's going from there, if winning or even, triforce. If i'm going against another triforce champion, and I think that they will be stronger than me when they finish theirs than when I finish mine, a lot of times I will just go Ravenous hydra instead. This does of course mean you will need to find an item with mana to replace triforce.
Boots: I would go ninja tabi most of the time if against AD top or AD jungle, only merc treads if they have a really heavy cc comp or an AP top and jungle and mid.
Core items: Flat attack damage is almost needed on Darius, this gives him the little extra AD that he needs to stay effective through the mid game. Your Doran's blades at the beginning help with this but you will want to make sure you never forget to buy a little AD. These little guys can turn into a Phage, Hexdrinker, Brutalizer, or Last Whisper, all very effective on Darius.
This gives you the health that you need to turn you into the scary off-tank nuker that Darius is. This item also gives quite a few different options to build into and you will most likely pick up more than one of these. It will most likely turn into a Randuin's, or a Frozen Mallet, or possibly a Warmog's.
This is a really strong armor item for most tanky bruisers. This can turn into either a Frozen Heart, or a Randuin's Omen, both nice items. The one you pick is situational, I would almost always get one or the other, but never both.
End game items: Of course most of the items are going to be situational but any of these items are generally going to be good:
Good all around tanky item. Always get it if your support doesn't. Don't upgrade into Runic Bulwark until very late game, gives a ton of survivability and utility to the whole team.
Really strong on most bruisers. The slows are really good and can be just what you needed to pick up that kill. Gives both of the best stats for Darius, Health and AD.
If you see the adc on their team getting fed, buy this instead of Randi's. The mana is really nice for team fights as multiple Q's and Dunks will drain it quickly. The AS debuff really helps to shut out the damage of their adc along with the armor. CDR is good on every champ as well.
I never really liked this on Darius in season 2, but in season 3 this item is just so strong that I would probably get this as your second or third item in almost every game. The passive along with the massive amount of health is so strong this season that it's a must.
Always. Best item in game, ask Moscow 5. But seriously, always consider this, buy it early if you are way ahead to avoid giving away shutdown gold and late game for team fights. Some items may be better for survivability so use your best judgment.
Core. Get it if they have AP top or a fed mid or an AP jungler. Maw isn't super strong but you can finish it late game if you want. I don't think I've ever finished the Maw on Darius. Gives AD and MR.
By far one of the strongest items on Darius. Get this when you can. Preferably early, but not before some sort of damage unless you're getting wrecked. Get against Bruisers that will have a lot of Attack Speed like Lee Sin or Jax. The move speed debuff can be a good way to catch the enemy team out of position.
Also really strong. If you need to get tanky and want to farm, buy this. Buy against an AD that you are scared of but when you also want more damage to go along with your survivabilty. This pairs like crazy with your bleed in team fights. Very strong Season 4.
I rarely get this early over triforce anymore, I would almost always get triforce or hydra instead of this item, but sometimes, if you just need a really strong early game against an armor-stacking lane opponent, this is a strong item.
This is a pretty strong item on Darius that I recently started using. This isn't really an early game pickup as I would probably start my triforce first, but if you're getting fed mid/late game and didn't pick up much damage early, I would definitely consider this. This gives AD, lifesteal, and a little health regen along with a passive that gives your autos AoE damage and an active that does 60-100% of your AD to an area around your champion. This adds a lot of extra AoE damage to Darius in teamfights. If you pair this with a few Q's the damage from your passive, and a Sunfire Cape, you will be doing tons of AoE damage.
Strong against heavy cc teams. Nice damage as well. Don't pick it up as a core item but always grab it when they have a strong CC like Warwick or Malzahar's ultimate.
If you start picking up kills mid game or almost into late game and the enemy is picking up a lot of armor, I would grab this. This gives you some solid AD along with a ton of Armor Pen to keep your damage from falling off.
If you're ahead but they have some scary AP damage get this. Helps stack your bleed faster. This does extra MR and can be a good offensive item that also doubles as MR against a fed mid when you're trying to carry.I Rarely ever buy this, as a Spirit Visage gives better all-around stats for Darius.
I build this almost every game on Darius, pretty much everything other than the AP is strong on Darius, it adds a lot of needed mobility to Darius and is all-around great.
This is a really strong MR item on Darius as it gives CDR, and if you picked up a hydra, will give you enhanced lifesteal. Very strong item.
If losing lane really badly, you should just go straight tank, and make sure to peel for carries in teamfights instead of diving the back line.
Laning early game
Darius is an aggressive champion. You want to play somewhat aggressive against almost every champion you face. Of course there will be times when you are countered and need to sit back but once you hit 6 you can turn on the heat and start playing aggressive against most counter-picks to Darius. Use your Q to harass all the time. It has a very low mana cost and does a lot of damage. Don't be afraid to use your entire burst on them to poke them, your moves don't cost much mana or have large CD's and almost every time you go in to exchange with the enemy, you will come out on top.
KEEP YOUR BLEED STACKS UP. When you can, always get that extra stack on them, if you take a fight, and it looks like you are losing but you get 4-5 bleed stacks on them, and then back off, your bleed might end up burning them down to where you win the exchange. This is a trick I love to use on champions that are hard to just sit there and brawl, like Shen or Shyvana. Auto them when they get close and Q them when they run away. If you know your bleed is about to wear off, try to reset it with a Q or auto, the longer 5 stacks is on them, the harder it will be for them to sustain back up. Your passive is incredibly strong.
Be careful of ganks. With flash being your only escape mechanism be sure to use it wisely and always be warding, you are very vulnerable to ganks. The crystalline flask, 2 wards, 2 pots helps a lot to sustain and prevent early ganks that can shut Darius down.
Know Darius' strength. If the enemy jungler is low and your lane partner is low, go for the fight. Darius is very strong and has pretty high burst. Play mind games on the enemy jungler. If you have a ward and know the jungler is low, try to get to them and burst them before the lane can react. This can not only score you kills but will scare the jungler into not ganking your lane anymore, which can give you an easy lane win. Darius is one of the best 2v1 top lane champs in the game, and I would that at least 50% of the time I get ganked, I end up with a kill, usually 2.
If winning your lane by a substantial amount, make sure to roam around to your mid/their jungle. Help your mid out. Darius is a good roamer and can help your team score some kills.
Darius is an incredible tower pusher with a triforce and your w. The sheen passive and the 200% ad auto attack reset melts towers.
If you are annihilating your lane and they are pretty much worthless, Darius excels in 2v1 situations, you can hunt down their jungler in the top portion of the jungle when you know your mid/jungle is ready to react in case their mid reacts, If their top is the only one to react, generally you can 2v1 and win.
Make sure to help your team secure objectives, most likely dragon or mid lane turrets. If you're ahead, you will have a lot of gold that you can be spending on wards so make sure you're helping the support and jungle out by placing tons of wards. Be sure not to get behind in farm with all the roaming you're doing and be sure to keep track of your lane. As Darius you can take turrets relatively fast so always help your team with that. If you already have your GA at this point, grab an oracle's and clear out some wards.
If you are ahead at this point always just keep all-ining your opponent and shoving your lane to take that turret to allow you to roam. Be sure you have wards as all-ining can put you in a bad positon to be ganked. Darius is a really good all-in champ so if you kepp doing it they really can't don anything about it.
If they are just camping under the turret get your jungler to dive with you, the turret is a very important objective as it opens up their jungle, allows you to roam, gives your team gold, and gets you closer to their nexus.
If you are way behind then make sure you aren't getting all-ined and if you are, call for jungler or play passive. Try to still keep your lane pushed because you want that turret and, as Darius, you can pick up a lot of kills mid by roaming which can get you back into the game. Darius is an easy champion to come back with, if you're getting camped, usually that means someone else on your team gets a lot of free pressure, so don't get down about losing lane. You'll still score kills in teamfights.
Darius is really good at peeling enemies off your team, if you didn't initiate with your pull or your cooldown is back up, make sure to pull people off your ad or ap carry, this can help them last longer and can win you the teamfight. Spam your q in team fights, among the confusion it's going to be hard to position yourself to hit them with the outer part of your q, so don't worry about it. Use your w on their ad carry or another champion that relies on autos, it has a huge as debuff. If you execute all of this perfectly and your team isn't way behind, chances are you just won the teamfight. Most people don't realize that if all you do in a team fight as Darius is dunk everything, you're actually doing a TON to help your team. Your R is probably one of the highest damage nukes in the game, and since you can spam, it's ridiculous. It barely has any delay and in team fights no one is worried about ks'ing. The .3 seconds it takes your dunk to kill someone can prevent that enemy from getting off some hard cc, damage, or an escape opposed to if you let your team finish them which might take an entire extra second or two, which could give them just enough time to get off their cc or that last spell/auto-attack. Doing this 5 times in a team fight just finishes the enemies off faster, enabling your team to hopefully survive longer and win the fight.
The KEY thing as Darius is to not get caught. Late game there will be wards everywhere and turrets down so it is really easy to get caught, especially being a slower champ without any natural escapes. Make sure you have vision before roaming around. If you can steal blue buff, you might as well, mana helps a ton in team fights with Darius.
You can be the one to run in and disrupt the other team taking Baron. You're tanky enough that you can accept the damage without dying and have enough damage to steal it if you time it right. Your pull can grab an adc over the baron wall or pull him from the back of the pit. Darius is really good for running in and interrupting Baron but make sure once you commit you stick with it because if you run in, you won't be coming out. If your team is with you and you're trying to steal or secure baron, a trick you can do is to find the enemy jungler trying to smite it, and position yourself in a way as to pull them away from baron, which can score your jungler an easier smite.
Darius is a very fast jungler with scary ganks. I don't jungle him very often but you will generally build the same things except you'll want to get a or . His sustain isn't the best but his ganks are really strong which makes up for it. This is a role where might be more worth than flash but I would probably still pick flash over ghost. When ganking, try to bait out their flash BEFORE you pull. Your pull has a decent range and should be able to reach them even when they flash. If you can do this they're dead. Try not to ks as jungle Darius, only secure kills, as hard as that can be with his ult...
Start whatever buff is furthest from your top lane for a level 3 gank top. Your level 2 ganks are insane and probably the best level 2 ganks in the game. Mid is less predictable for level 2 ganks. Use flash if you need and you can score your mid an easy kill. Do the regular jungle path and gank often. As jungle Darius you can use your ult to take kills but make sure you're not setting your lane behind by doing so, only use it to get kills you wouldn't get otherwise. You might even want to ult early to get them low so your lane can get the kill. A fed Darius running around ganking every lane, however, is a scary thought.
When jungling Darius, unless you somehow get extremely fed, I would build mainly tank and probably little damage, always a phage early for better ganks and maybe a Wit's End a little later for better clear times, but mainly tanky. Start with your Q when jungling and still keep the same maxing order. You might want to max E for better CDR. Get E at 2 if ganking and W if you're not. Get E if you're ganking at 3 if not, grab another point in Q and then your E at 4. Your E is your main ganking tool so use it wisely. Try to get your mid to CC them first so you can get in a land a W. Try to save your E for when they flash or they are about to get away, and then pull them back in. Never miss out on a kill because you were scared to ks with your dunk, Kill > No-kill always.
Darius' jungling is basically the same as any others, he can counter jungle decently because he will be able to fight just about any jungler he encounters after 6, maybe not before.
I would get the component of my on my first back for sustain along with boots.
I would look at a lot of the items I mentioned in the build section, specifically aiming at more utility items. I think an Ohmwrecker (If it ever gets buffed and isn't a pile) might also be a really good item especially for jungle Darius as the sustain from the catalyst will help and you can get some better ganks in by ignoring some turret damage. I doubt I would build a Black Cleaver on Jungle Darius as you won't need it for clearing jungle creeps and your goal won't be getting fed as much as getting your team fed, as opposed to Lane Darius' goal. Also you will get some damage from the early, so you won't need a ton more damage.
A could probably do instead of the but the Elder Lizard or Ancient Golem will provide better survivability and a Wriggle's would be better for Shyvana or Olaf who need the lifesteal more than you.
An item I sometimes get even when topping is a as it provides a lot of good team survivability and damage along with some health. A decent offensive utility and something to look into. If you have a lot of teammates that will benefit from the extra lifesteal, go for it.
As far as Dragon you want to coordinate it with your team, Darius can take dragon relatively early as opposed to some other junglers and you should always have it warded.
I wouldn't buy an Oracle's elixir early as Darius as you're a jungler that's going to be doing a lot more fighting than ward clearing.
As mentioned before you can pull both of the buffs over the wall so remember this for invades/counter jungling as it can score you a free buff, or prevent you from being counter jungled if a Blitzcrank tries to pull it over.
His late game will be about the same as lane Darius so refer to that. For mid game just be sure you're leading your team as far as objectives like Dragon and Baron go and same for the buffs. Give 2nd blue to your mid, you won't need any more as Darius. Make sure you're trying to control the mid game as this is where junglers need to have a lot of presence and gank often. Don't be selfish and worry about yourself getting fed, worry about getting your team fed but make sure you aren't getting behind in levels, which is easy to do as a jungler.
His ranged auto attacks will poke you out of lane and you won't be able to get near him unless you land a really good pull. His w passive refunds mana which will give him good sustain to outpoke you. Make sure you out exchange him when he all-ins you and you should win the lane. Be passive until 6 as he will just poke you down and destroy you before 6. If he makes a dumbo and gets hit by a Q, you can pull him in and fight him.
Most people are awful at teemo and just pick him because he is a counter-pick to darius. Your pull is the same range as his auto attacks so grab it at level 2. If he gets caught by your pull you can easily burst him and kill him. Start rejuv bead vs teemo. If you manage to stay even with him before 6, you've won.
With ranged auto attacks and a lot of escapes she can poke you down and when you go to close the gap she can pounce away. Try to be aggressive if you can but if she is out-damaging you then make sure you get help from your jungler. Most likely it will end up as a pretty stagnant lane.
Possibly the hardest matchup for Darius, she can stay out of your range and poke you and her ult is the perfect counter to yours. You have to make sure you run away when her E is up because you can't exchange with her when it's up. The only window of opportunity you have against her is while her e is down and yours is up. With practice, it actually gets a lot easier to bait out her ult. A good Kayle will be able to block your ult with hers so you might have to Dunk at an unpredictable time to try to throw her off. This may mean sacrificing the refresh, but if that's what you have to do, do it.
Some people think Jax counters Darius. I have beaten him every time in lane and don't believe he is strong vs Darius. Make sure to out-exchange him and you win. Don't W when he's dodging and he really can't counter you much.
He has high sustain, which is something you don't have, so just make sure you're throwing your bleed on him and making sure he can't lifesteal back up, wait for his passive to pop to dunk, and you should win the lane, watch for his level 2 burst.
Shouldn't be very hard to beat. Harass her very hard until 6. When she hits 6 she'll think that she can suddenly fight you, but your ult does more damage than hers, and she will soon find out. make sure to grab a pink ward to put down in her shroud, it will make fights unbelievably easier.
Cho can be difficult because his silence is really long, always think twice about diving cho. His ult does essentially the same thing as yours, so make sure you ult him first. He will always out sustain you so just try to beat him in farm, if he does try to fight you, you should win fairly easily. You can bully him hard before 6.
Can prove tricky, has ranged autos and spells that do damage based on your health. No real ultimate so play against her similar as you would to jayce. Build a lot of early game magic resist, hexdrinker and merc treads always.
Her w can counter yours if she's good. You can see her parry coming so just don't derp and mess your w up. She will probably ult just before your dunk so be prepared for that. Fiora isn't very strong in the top lane as of now.
GP is really strong and has similar harass to yours. A formidable foe, just be careful because he is good at kiting, and Darius is good at getting kited. Never sit in his ult while fighting him.
Your Demacian twin. He will probably beat you early game in exchanges. Be careful and try to stop his passive with yours. Dunk him before he dunks you. Basically never try to fight him before 6 unless he is dumb and takes free poke.
She can snowball just as hard as you. Punish her early game but don't underestimate her damage. Her e can really turn things around so keep it in mind. It can come down to something as simple as First Blood, so make sure you don't lose to her early.
Jarvan has a lot of cc so be careful when the jungler may be nearby. He has a lot of poke and can stay away from you in lane. You will generally win exchanges but make sure you're not getting poked down first because he can also dunk you with his ultimate. Even though you're Darius you should probably never dive him unless you are 100% sure you will kill him.
Kennen is pretty strong against Darius but due to the recent nerfs to him he is pretty weak. You won't see him being picked to counter you much. If he is top just hit 6 before he does and pull him when he goes to auto you.
Kha'Zix shouldn't be picked to fight Darius, just stay near your minions and his damage is reduced dramatically. He can probably outdamage you but he lacks the cc to kill you, if he gets a gank from the jungler you're basically dead.
Darius destroys him, Lee sin's kit can be used to make some pretty insane plays so just be careful that if he's good, he might end up outplaying you. If you're a halfway decent Darius you have a good shot at getting fed.
Tons of armor. Your poke won't do much to him, this lane will probably result in a stalemate. Remember your ult does true damage though so you can still hurt him pretty good.
Q him when he goes to farm and he won't have a good time. This lane should be an easy one to win, but of course, late game, Nasus will always beat you. He's weak early game so just try to get him behind on his Q farm.
You basically beat Olaf. Make sure you don't underestimate that Olaf passive and you'll be fine. His E poke if he chooses to max it first will most likely out-trade you so be careful of that.
This is a pretty good matchup. Don't let him hit 2 before you or he'll make you pay. Watch for his ult just before yours. Comes straight down to skill on this one. I might start red pot if they have a slow jungler.
He's really weak right now and you will pretty much destroy him in lane. He has crazy sustain and his late game is pretty good but he's just allaround weak.
A good riven can utilize her kit skillfully. Make sure you know what she does. Ult her before she ults you and you should be golden. She can block a lot of your poke with her E and your exchanges will be pretty even. Her pre-6 game is probably the only one that can match yours, so be very cautious when trading.
This is generally a bad pick against Darius but shen is shen so be careful. You can out harass him and all the health and armor he builds won't matter against your dunk.
Singed is a troll. He can cause some problems for you so just make sure you don't chase him. Your e is really good at countering him so use it.
Trynd won't be much of a problem. Make sure you catch him off guard with your ult or he will just ult instead. If he ults before your ults hits, just ignite and hope your bleed or ignite kill him.
Vi will be a little tough, her poke is just as good as yours and her ult is annoying. Just be careful of all her shields, it can help her win trades.
A good Vlad will dodge a lot of your q's and r's with his pool. Other than that you should be able to poke him pretty well.
Your ult trolls his passive really REALLY hard. You can easily beat him in exchanges and poking/whatnot, just make sure you kill him right as his passive starts, or he might win the trade. Watch for ganks very carefully in this lane, volibear's cc paired with a jungler's cc and damage is something you absolutely will not survive.
Wukong is pretty easy to beat, don't ult his clone. Remember you can pull him while he's invis. A perfect timing of his ult can screw up yours. If you see him about to dash get your w ready so you can hit him before he clones away. I have messed up my ult countless times by hitting his clone, so be careful of that.
Xin has TONS OF DAMAGE so be really careful when exchanging, I wouldn't play aggressive until 6. He might be one of the few champions that can out-exchange Darius early, so watch for that level 2-4 burst.
A pretty good counter to Darius. Use the bushes to hide from ghouls and try to poke him back as much as you can. You WILL get poked down, so just try to farm under turret. If he isn't poking a lot then you can shove the wave and try to roam as you probably won't be getting kills off of him. I use hp/5 quints for this lane.
Can prove pretty difficult if played well, crazy sustain and decent poke, try to e him when he's e'ing away. You might need jungler ganks to actually secure a kill. Make sure to step on bloblets.
He can ult and block yours so be careful of that. His poke also has a longer range so try to sneak close enough to get a q or e off. Your exchanges will be near even so make sure he's not going to win the trade by ulting before you get to ult him. Build a ton of armor, ninja tabi and warden's really will help you trade and win most fights. his 6 is probably stronger than yours, but if you can get away from him when he ults, he won't do enough damage during the mark to win the trade.
Darius' favorite junglers
Nunu's blood boil and slow will allow you to catch up to the enemy 100% of the time and since you win almost every exchange, you're going to be getting kills.
Maokai's ridiculous range snare and knocback is exactly what you need to catch up to them follow it up with your burst and a DUNK.
J4 is also great as he provides an insane amount of CC as well as a dunk. If you can nail the doubledunk with your J4 jungler you're going to get glad.
Hecarim will make the enemy team want to kill themslves, the sheer damage the two of you have combined is just insane, unless they're playing ulted alistar top lane, they're going to die.
Shyvana just does so much damage that you will two be able to absolutely wipe someone off the face of Summoner's Rift.
Mid pick synergy
Darius has very good initiation potential with his so a great way to start a fight is to have orianna put her ball on you, then run in and pull as many as you can, then she can follow up with an ult. This cc chain can catch multiple opponents out of postion and easily win you a team fight.
Kat is very mobile but she doesn't come with a lot of cc. Darius has the cc she needs. Roaming together you too have HUGE burst damage, cc and mobility which can help you catch opponents and get away. In team fights, you're Kat's best friend because when she ults, you can pull anyone who tries to escape back over to her, or pull anyone off of her that's trying to cc her. Her ult also brings them down to the perfect health so you can dunk away. You're also both Noxus, Kat is HAWT, you're a big man with a deep sexy voice and they need to release Kat and Darius' kid as a champion.
Tf is good in almost any team comp, but a good tf is going to help you catch any and everyone. That gold card will give you just enough time to get the e in and then burst. His ganks at 6 are also going to be better than your jungler's most likely.
Darius' q can push the minion wave without you even really realizing it. Be wary that you may be inching closer to the turret.
Always remember you have no escapes. Darius can get caught really easily so be cautious.
Learn the Ult's damage output really well. Know approximately how much damage your ult is going to do with the amount of AD items you have bought and the # of stacks on the enemy. You WANT that refresh.
You can ignite early with darius if you don't think they're quite low enough to ult and the bleed+ignite will surely bring them low enough to ult.
Farm with your w if necessary. It has a low enough cooldown and mana cost that you can spam it. Don't go overboard, but don't miss a siege minion because you refused to lose 45 mana.
Make sure when fighting to always back away before you q, the extra damage will always be worth it and it might just make or break a fight. Especially during laning.
Make sure to laugh whenever you dunk someone and spam your dance under your turret to taunt them into making a dumb decision and dive you.
Your E range is broken. It can pull over many walls that you wouldn't think possible, and often goes farther than the indicator, so don't be too cautious to try for a pull that could win you the game.
A good Darius will most likely play aggressive in lane and will try to all-in you at level 6. Make sure when he pokes you that you try to poke him back, if you are taking free poke, you're setting yourself up to get . Darius' Q pushes the lane, if he is spamming it he will push the wave into your turret, make sure you use this to your advantage and get all the last hits under your turret. And call for your jungler for free ganks.
Be careful if you're low as Darius has a great kit for turret diving. If you have ranged auto attacks, harass him a ton in lane. He can't do anything to catch up to you if you stay out of his E range.
Darius' E has a really long cooldown, make sure you know when he has used it because then you can play accordingly.
If Darius tries to all-in you at level 6, make sure you are at full health and you are 100% ready for it, never underestimate his ult, that is the worst thing you can do against him, it will get you every time. is a really good spell to counter Darius and I don't know why people don't use it more against him. Try it, see if you like it, it can possibly be the sole reason you win lane against Darius.
Don't let Darius roam, make sure he doesn't get your tower, he will roam and he WILL pick up kills, this is what Darius is good at so call those mias.
Try to never let him get that last extra auto-attack or Q on you, the extra stacks of bleed damage add up and will shove you out of lane. Make sure you know how much damage his bleed will do, his paired with can do some serious damage and early levels can kill you without you even knowing it.
The best advice I can give for countering Darius is to pick a champion you are really good with and know well. Do not pick a champion because they are a "counter" to Darius, a good Darius will be able to avoid fights with the counter pick, or possibly just use Darius's crazy trading potential to win anyways.. If you know your champion better than they know Darius, you should be able to win. If you know Darius AND your champion better then they know Darius, you will be able to destory them.
If you're the jungler, PICK SEJUANI, her slows are really strong against Darius and she can actually ult Darius in mid air while he's dunking. She's tanky so it's hard to turn around during a gank and dunk her, just don't get kited by Darius because you will die.
If you're low and Darius is low, and he runs in a bush, this likely means he knows he can kill you, don't hope that his ult is down, it won't be. Be afraid of bushes Darius might be in.
Feel free to comment and let me know about anything that could be improved or that you disagree with.
Thank you to everyone who has already read or liked this guide, I appreciate it.