I build Taric to suit my team. I try to build him as tanky as I can whilst providing a ton of utility for my team. I'll be discussing in depth on some great items, some bad and some decent items that you can build on Taric.
These are probably the main items I build on Taric, and every other support since they are absolutely perfect for supports.
This is probably one of the best items released in Season 3. It allows you to basically stop buying wards and focus on other items. You get 3 place-able wards as well as some health which is great. I always pick this up. First or Second depending on how the game is going.
A great early-mid game item. The shield is strong and all the stats make you a truly, truly outrageous tank. If you can finish this second, you'll be quite tanky.
+10% Cooldown Reduction
+10 Health Regen per 5 seconds
It's cost efficient at only 1.85k gold.
This will always be a great support item in League of Legends. The stats are very good early and mid game, so finishing this 3rd is a great idea. It makes all of your allies beefy with the passive armor, magic resist and health regen. If you're falling behind, this is honestly not bad to get, but I'd still prefer Solari even if you are behind. It really depends on how hard you're losing. Solari is 100g cheaper and that's why I prefer to buy it as a second item after Sightstone.
After Patch 3.04, minions now get an additional 50% Health Regen, Armor and Magic Resist.
Seems pretty weird for me to put this here, but buying a Vision Ward can be the difference between life or death. Removing enemy vision is vital in succeeding. Removing vision at objectives such as Baron and Dragon, will rely on you getting them or not. If you have no vision, they can take dragon without you knowing. I always, always ward objectives with a Vision Ward.
This is a really situational item. I choose to build it when I have around 3 AD's on my team who benefit from the Attack Damage and Life Steal. If not, I generally just build this to fill my 6th spot. If your ADC is fed as hell, you could pick this up early.
A good pick if you want to build it early/late. The heal is barely noticeable late game, so I tend to build this earlier. The mana is good on Taric, as well as the regen and magic resist. It's cost efficient much like Solari, at 2200g.
I would only get this if my ADC was being focused in a team-fight and they have multiple CC's. Even if he has a
I would still buy this to try and avoid them having to use it.
I don't usually build this until mid-late game simply because I don't really need to chase anyone down or escape. Taric's
has a long range which doesn't require the active of Shurelya's. I feel I need to buy Shurelya's if I need to get away. Also, if you have
then you shouldn't need to finish this as quickly. If the enemy team is very mobile, you can get this to catch up to them.
This is an item I don't pick up unless I see that they have an Evelynn, Twitch, anyone that can do stealth. The AP is rather nice, but not needed. The magic resist is good and so is the movement speed, but I just can't bring myself to buy this.
Good against huge magic damage teams. In saying that, I basically only upgrade this from
when the enemy team has a lot of AP. It's also very expensive and an item I rarely buy until the end of the game where I usually finish it of last.
In cases where they have two AP top and possibly a tanky AP jungle, I buy this first
An item that I've never seen built on a support in Season 3 so far. You're probably wondering why. The active seems completely useless to most people considering towerdiving can be done really easily and you survive it most of the time. It's actually a good item late-game, as you can backdoor and stop the turret from damaging you. Aside from the active, the health, mana and armor are amazing on Taric. The cost is the only downside and this is really only a good, good item if you build it as a first core item to maximise the full effect of its active. This is a pretty debatable item considering the stats are pretty darn good along with the active being decent early on. I wouldn't recommend buying this item first or even second, maybe third or last. It's hard to decide when to get this item especially because the active can be used two ways. Turret diving early, or split pushing mid-late game.
OK, so I previously had this item in the "Bad Items" section but recently, I've been thinking a lot about it. Warmogs, is just plain OP in Season 3. It counters both AP and AD damage and is cheaper than buying defenses. 1000 flat health is amazing, along with the regen. It's really debatable to buy this considering:
- The health is just ridiculous honestly.
- It offers very little utility apart
- More affordable to buy rather than buying magic resist/armor items
It's a pretty selfish buy, but it can also REALLY pay off. I'm still unsure about this item since it's OP as shit, but I do have a feeling it's going to be nerfed to the ground soon to bring the Magic Resist/Armor items back into balance. For now, I can't see you going totally wrong buying this item second or third because it's strong. I wouldn't sacrifice wards(from
) and a hefty shield and defenses from
I've never built this on Taric, but that does not mean it is terrible. The active is nice to have if you
have multiple bruisers on your team who can always be in the faces of the enemy. Champs like
are perfect examples of this. The gold per 10 is kept, which is great too. This is a very situational item too, just because you have multiple bruisers, I wouldn't take this over Solari if your team is being absolutely destroyed in teamfights.
(My opinion only)
Never built this, doubt I ever will. This, in honesty, is just not suited for Taric. The armor is small but decent and the AP is nice, but not needed. Creating a siege minion, and collecting gold from it during later game is hardly noticeable. It's really only good for split-pushing, which Taric is bad at. It's OK for trying to push harder late game, but there's really much better items with better stats. You shouldn't bother building this item, second, third or even at all.
This was always a good item, but it's been buffed now and it really pays off. It still is a costly item and not considered core in this build. I would consider this REALLY situational. The armor is outrageous, especially on a champion with passive armor. Build this when they have multiple attack-speed based champions who can deal a lot of damage like
, etc because they can lose damage potential with the 20% reduced attack speed.
These boots are my most preferred on any support champion. They provide good magic resist early on, good movement speed and finally, amazing tenacity. The tenacity is really what wins me on selecting these. The shortened duration of CC on me is great to have.
I don't usually buy these, but if the enemy team has fed AD's like top or bot, I'll generally pick these up for more survivability.
I build these boots when I prefer to do a bit more roaming from bot-lane to mid lane or around their jungle. These are a good choice overall if your team is dominating as it just allows you to get to objectives quicker and chase enemies down.
This is one of two choices I pick in upgrading my boots. It's good in giving your allies a speed boost much like Shurelya's. I pick this up generally when they have a lot of mobile champions like
Good for quickly exiting the base and getting to where you want to go.