Get hype, because you're going to get a LOT of Pickpocket gold. But it's not as easy as it sounds.
has a very short range, and even after shooting them it can be hard to catch up to slowed enemies because 1 stack of
is a very small slow.
If you're blue team, Gangplank is a great support to kill the mini golem jungle camp with at level 1. Kill the small one first, don't worry about last hitting it with
, and try to split the damage between the two of you, with slightly more on you since you probably started with a health regen item.
Because Parrley is a basic attack, it will give you minion aggro, and you'll find your lane will tend to push. Ward frequently, and if you're blue team you can run into your jungle and kill the golem camp again when you push up and don't want to be caught overextended.
- Don't use and too much at early levels when your mana pool is smaller. You can start shooting left and right like Yosemite Sam at level 3, when you have two points in .
- Pay close attention to your positioning. Don't get pincered 1v2, this will ensure you take more damage than you just did with .
- Watch the health of friendly minions. The enemy AD will want to walk up and last hit it, and they can't attack you and the minion at the same time. This is your chance to use
- Left click on your enemy champions in lane and see who has less armor between the two of them. Try to focus more of your harass on the vulnerable one.
- Once you harass enemies to a much lower health, consider going in for the kill. Ping them and communicate with your lanemate. If they have any kind of CC (most ranged ADs don't, but whatever), tell them to lead with it so you have enough time to close in. Use to run in, then land melee attacks to stack up for maximum slowing. Use and/or to follow up if you have to.
The First Mate: Ranged AD lanemates that sail with Gangplank
- If you have , use it judiciously to break disables and keep fighting (or escape ganks if you find yourself caught in one).
Great potential here. Both of you have slows, so you can either disengage from chasing enemies that don't have huge leaps, or chase down fleeing enemies. Both of you have global range initiation ultimates. However Ashe's low damage could make things tough early on. Play passively until level 6. Ashe players like to rush
, so getting an early
is more important than ever.
Similar to laning with Ashe. Cait's poke outranges yours, so you might choose to act more like a bodyguard in this lane...or just aggressively harass to create openings for Caitlyn to harass the enemy.
Haven't laned with one yet, but the poke from his
at level 6 should synergize with yours quite well. Good all-in potential at 6 with your ultimate as well. Armor shred on his
will help you do more damage.
Haven't laned with one yet, but you both have movespeed steroids and global ultimates. You may find it easier to instead "protect" the spots where Draven's axes will land rather than directly harassing the enemy. Some synergy, but I think there are better choices with Draven like
Two global ultimates and good poke. Ezreal is often very aggressive early, and Gangplank likes that. Probably the best partner for Gangplank because he can jump in and get kills in lane while helping you poke.
Surprisingly, not a great pair. Graves also has short range, but can't poke like you can. Graves needs hard CC like stuns so he can dash in and get a close-range
off for huge burst. You will probably take a lot of harass from both enemies while Graves struggles to find a good position to engage. However, if you get a gank from your jungler you will DESTROY things. Try to bait enemies into chasing you while Graves attacks them from the side.
You'll have to play passively for quite a while, because Kog is weak early. As he gains levels he will be able to poke more effectively, and even outrange you. Not a great combo, I'd suggest picking someone else.
Two seadogs that both love to poke and chase enemies. Your ultimates will also combo amazingly well. Her
is pretty terrible, but still charming because it's like a puny version of your ult.
Because Sivir has a spell shield, you can both avoid CC! Great synergy at level 6, great poke with
, and a sick ult that will have your whole team running down or outpushing anyone. But Sivir's lack of escape combined with your weak CC could spell trouble in certain situations. At least you can both run very fast.
Good partner. Once you harass the enemy for a while, Tristana can
and go for a double kill. Reduced healing on
is great too. You'll scale into lategame along with her excellently.
Twitch's stealth, combined with
can lead to some great sneaky engages. Use
as he's turning invisible with
so he can run extra fast.
Having another AoE ult around is just great. You might have a hard time protecting Varus with his lack of escapes though. You both have great poke, but be careful.
Great all in potential with your ult and hers
. You can both run very fast with
and her passive
. Unfortunately she will pretty much be forced to use
defensively, unless you can keep the lane bushes warded.
Vayne is considered weak early, but by lategame you will both scale ridiculously.
The Scurvy Sea Dogs: Rival supports and ADs
, then walk away and /laugh
You can poke the cow pretty well, but you can't use
to avoid his CC. Keep him at arm's length and don't get engaged on. You can outpoke his pitiful heal.
Scary matchup because you can't use
to save yourself very well. If he whiffs a grab, harass like crazy. Although Gangplank is tankier than most supports, he will still take a serious beating if grabbed. Keep the bushes warded at all times and try not to get grabbed. If you harass enough to keep their health bars lower than yours, you can turn a grab into a free engage.
Ezreal can be a bit of a problem because his poke from
outranges yours, unless you dodge it. So...make sure you have minions between you and him and try to dodge the harass.
She can shield your harass on reaction, and counter your ult with hers.
is only helpful against her
. But her shield
costs a lot of mana and has a longer cooldown than your
, so try to re-engage while it's on cooldown, or target the enemy who didn't get shielded.
, grants an armor aura to himself and his lanemate
, so that's a downside for you. But his engage is also strong and you can't use your
to save yourself. He's also pretty tanky and if he gets out of hand he will be very strong. If he engages with the thunderdome
then use your ult to keep his team away as best as possible. Unlike Taric, Jarvan's CC is more useful in teamfights so if he gets tanky enough he is much better lategame. I would say this is a counter to support GP, do your best to play passively and get rich with
so you can match him lategame.
at level 4 so you can escape if you get caught by her CC. Harass her or her lanemate while her
is down, because her
is no threat because of your oranges. You should also try for an all-in on her before she's level 3, especially if you did the golem camp at level 1 because you will hit level 2 before she does. If you keep her and her lanemate's health lower than yours, she won't be able to engage favourably on you. You will outscale her massively in lategame because your ult has a short cooldown too.
She can not only harass, but also shield on reaction. She excels versus all-ins, so just try to win a poke war.
might come in handy here; lategame you can use
to remove a
on an ally.
Has longer range poke, but you can use
to break her snare. Her shield is slow and has a long cooldown, you should have no trouble keeping up the poke from
. Her mana costs are also very high and her spells have long cooldowns, so try to outsustain her.
will come in handy if you get hit by
. Nami can't push minions whatsoever so you can shove lane to their tower over and over if you don't want to fight her. Should be an even matchup at worst.
This yeti rider defuses aggression way, WAY too well. Don't go for all-ins, he will blow you up with
because you don't have a hard CC to stop it with. Just poke all day and try to force them out of lane. If you get hit with
just eat oranges and it will be k. If he skills
then aim all your harass at his AD. Problem solved.
at level 4 and only aim at his lanemate, because his
will block your
. A natural counterpick to Gangplank, but luckily you aren't in a solo lane. Pantheon is scary to a ranged AD so try your best to keep his lanemate at low health so you will be able to survive 2v2.
A very annoying pick, because her poke rivals yours but she also offsets yours with a heal and temporary armor boost. Watch her
count and try to land your
when it's not charged up. Your gun should also be ready more often than her power chord and costs less mana so harass often. Pressure her lots to run her out of mana. Use
to break her ult and attack her if you're able, Sona is very squishy and should not be able to 1v1 you if you have equal health. The problem is staying at equal health. Watch your positioning very carefully. In the event you do get poked by Sona, your AD should engage.
Your biggest counterpick. She doesn't have any CC for you to break with
and her sustain is ridiculous. You might have to rush
if you aren't laning with
. Standard procedure versus Soraka is to bait out a
and then all-in the one who didn't get healed, but Gangplank lacks burst. Ask for ganks and use your ult to help other lanes, but don't neglect getting free Pickpocket gold.
All his free armor will make this lane a huge pain. Get
at level 4 or maybe even level 2 so you can break free of his stuns. Taric is mighty in lane but falls off harder lategame, whereas you will excel with a
. He will be powerless against you later because of your oranges. You may have to play passively for quite a while.
You'll need an early
to deal with his passive
. He is VERY STRONG, just poke him and avoid any full engages.