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PANTHEON BUILD GUIDE: Toplane Pantheon by Horny Mc Corny (Season 3 patch!) by pregnant

by pregnant (last updated over a year ago)

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9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
3
Greater Quintessence of Attack Damage( +6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details
23
0
7
mastery 1 mastery 1 1/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 1/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
23 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
0 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
7 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Aegis Protection
QSpear Shot
WAegis of Zeonia
EHeartseeker Strike
RGrand Skyfall
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 1/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
23 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
0 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
7 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Aegis Protection
QSpear Shot
WAegis of Zeonia
EHeartseeker Strike
RGrand Skyfall

Champion Matchups

Introduction

Hello, my name is Horny Mc Corny. A EU WEST Pantheon player, including over 200matches played with Pantheon in the Preseason only and over 300 games in Normal. I currently am in Diamond Division V right now, and carried myself mostly with Pantheon only.

[http://i.imagebanana.com/img/7xrpwhv9/Unbenannt.png]

Pantheon is a very strong mid- and toplaner nowadays as he has been buffed along with the preseason patch.
He went from barely seen in any games to being one of the strongest champions out there, who can abuse every enemy's mistake and snowball like no tomorrow.

Personally, I think he is one of the top tier toplaner right now as he has map control, can assisst midlane anytime, deny enemies easily a.s.o.

Even though he doesn't have THAT much freedom gameplay and item customizationwise with people saying he drops out in late ... I don't think this makes him any less a terrifying enemy.

In fits the role of either the protector or the assassins. Both ways can be pulled off, and I'll tell you how:

Masteries

I think these masteries are the best for Toplane Pantheon. Simply because Pantheon doesn't need any tankiness or even anything in the latter Defense Tree.

Offensive Tree

These masteries are optimal for Pantheon if you put in 23 points.

Butcher
Explanation: Basic attacks deal additional 2/4 damage to minion and monsters.

Opinion: I usually don't put any points in this, as I am quite confident in my last hitting and I think the additional 1% attack speed and cooldown reduction are better for fights.

Lethality + Frenzy
Lethality Explanation: +2.5%/5% critical strike damage(Double % for Melee Champions).
Frenzy Explanation: Grants 10% attack speed for 2 seconds after landing a critical strike.

Opinion: Some of you might be wondering: "Hey, why is this dude getting this without building any crit items?". Well, I mainly put these points in for better last hitting. It helps you A LOT to be able to deal extra 10% damage when enemies are low, considering your E passive makes you crit 100% on any low healthed enemy.

It's not bad for Baron too f.ex.

Utility tree

These points in utility are optimal for Pantheon.

23-0-7 is really good against champions who can't trade with you. With these masteries you'll keep them at distance for a longer time, deny them even harder and you aren't that vunerable to ganks, since it reduces your flash cooldown time.

The thing is, since you don't have the extra health and armor/mres, you have to be careful in trades, since you may be weaker without the defensive tree.

Summoner's Insight + Mastermind
Explanation: Reduces Flash summoner cooldown, Reduces general summoner spell cooldown.

Opinion: I put 4 points in these, as Pantheon has no escape spells at all. It's really hard to deal with the enemy jungle camping you (will most likely happen, you are Mantheon) - so having a lower cooldown on flash will definitely help you.


Defensive Tree

I rarely ever put any points in these, except against champions who literally force me to fight at close range. That goes for and some more, who will just close up to you and try to stomp in your face.

Runes

[http://i.imagebanana.com/img/g6hokyku/1.png]

I always run these Runes when I don't know who I am up against. Sometimes i swap the blue flat magic resist with magic resist per level against enemies like Riven, who don't scale anything on AP at all.

[http://s14.directupload.net/images/130119/p76qw2e7.png]

Flat Magic Resist is kinda useful against Vlad/Rumble but Bruisers with little Magic Damage like Darius as well.

Since Pantheon excells in Early game you won't need any armor pen as well. Sure, having some armorpen runes will give you more damage later in the game, but it is more effective to have flat AD in early so you can last hit better and your skills scale off better like this too.

Armor Yellow.. nothing else. You need it to be able to tank minion aggression when they focus you (they normally do if you attack the enemy champion) and to tank auto attacks as well.

Quints should always be flat AD same reason as with red. AD > Armorpen in early game.

Summoner Spells



Always run these. Ignite is perfect for anti sustain/finishing off/extra damage while Flash is an all purpose spell that is awesome even with the 5minute Cooldownreduction now.



Some people tend to run teleport to quickly get back on lane after ultying or use it for ganks etc.

I don't think this you should do this since your ultimate is entirely enough to roam, and you will lose a lot 1vs1 potential on lane as the enemy toplane with Ignite can pretty much go apeshit on you.



It's an OK spell. I never felt the need to run this, even though you can bait the enemies with this spell even better than with heal. With this spell I just don't feel confident enough I can finish someone off.



A serious flash contender, now that flash has 5minutes cooldown after usage. It's not THAT reliable though since you can't combo this spell as good as with flash.



I think this spell works a lot better when you are an auto attack reliant champion. Since Pantheon isn't, I don't ever consider taking exhaust.



No.

Skills

Passive: Aegis Protection
After attacking or casting spells 4 times, Pantheon will block the next normal attack that deals more than 40 damage to him.

Explanation:

Strong Passive against Bruisers who need to rely on auto attacks or auto attack resets. You can block the entire Damage of Darius' W for example, or Rengar's Q. It's very useful to poke enemies at their own tower without receiving any damage too, since it can even block Tower attacks.

Since it can block even Baron, sometimes it's pretty useful on baron so you can tank it longer or whatever. Do it smart and enemies have to auto attack you twice before you can receive any auto attack damage.





Q: Spear Shot
Pantheon hurls his spear at an opponent, dealing 65/105/145/185/225 + 140% of his bonus attack damage in physical damage. Certain Death causes Spear Shot to critically strike for 1.5x damage
Cooldown 4 seconds
Cost 45 mana
Range 600


Explanation:

Pantheon's main early game Damage source.
Use this spell to poke every enemy and keep them out and deny their farm.
Use it to poke them at tower so they can't even farm in peace.
Use it to last hit minions and champions.

You don't even have to worry about mana issues in early game anymore, thanks to Cristalline Flask.

Always poke the enemy with Q before you trade with him, it's always more effective and safe this way.

But don't be mistaken, even though you can use it as a poke on a 1v1 lane, using it as a poke before teamfights is just silly. It's range is way too low it can't be used to poke without having to take a lot of risk of getting dmg yourself.





W: Aegis of Zeonia
Pantheon leaps at the target enemy champion and deals 50 / 75 / 100 / 125 / 150 (+100% of ability power) magic damage and stuns them for 1 second. Pantheon also instantly refreshes his Aegis Protection.
Cooldown 13/12/11/10/9 seconds
Cost 70 mana
Range 600


Explanation:

This Gapclosing stun is perfect for an assassin and since it refreshes your shield you can block 2 auto attacks.

Passive stacked > Get hit and get no damage > Stun > Passive stacked and you won't get any damage again.

Always calculate if the usage of W is necessary, as the CD of this skill is quite high. Sometimes it's smarter to chase your enemies with Q and wait for them to burn the flash... and sometime's it's smarter to just jump on them with W and finish them off.

Use this skill to disengage unneeded fights. For example when a Jax is jumping on you with his stun or Irelia tries to takes you into her fight, stun them, run away, Q them.




E: Heartseeker Strike
Passive: Pantheon gains 100% critical strike chance against targets below 15% of their max health.

Active: Pantheon focuses and deals 3 swift strikes in front of him for 13/23/33/43/53 + 60% of his bonus attack damage as physical damage per strike. Deals double damage to champions. Channels for 0.75 seconds

Cooldown 10/9/8/7/6 seconds
Cost 45/50/55/60/65 mana
Range 400


Explanation:

The passive of this skill makes it fearsome for any lowhealthed enemies who get near you. Last hitting is much easier with this passive especially since it works on baron and drake too.

The AoE damage will be your main damage source in lategame since it can hit several targets and deals tons of damage too.

When you hit lvl 12 and are in posession of a BF sword you can clear a mage minion wave with E alone.





R: Grand Skyfall
Pantheon gathers his strength and then leaps high into the air for 2 seconds, crashing down at the target area 1.5 seconds later. Deals up to 400 / 700 / 1000 (+100% of ability power) magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second.

Cost 150 / 250 / 350 mana
Range 5500


Explanation:

And let the sky faaaaall ... as we stand taaalll

Basically, this ult gives your team the map control they need. Use it to roam everywhere everytime.

Be careful your tower won't get pushed down THAT easily while you are away from lane though, it can take awhile.

Since this skill does tons of damage (1000!!!Dmg) it can be used to scare enemies and keep them away from something or just to last hit enemies who don't notice who is falling from the sky.

Sometimes I ult the Baron too.. works sometimes and I actually steal the baron, sometimes I kill some enemies with my ult doing that.. and sometimes I just suicide because I have no vision.

You can stop the ult before it fully charges the first time, the CD will only be 10 seconds then.

Skill Order



Always max this first - poke just too strong on lane. It's practically the only thing that makes Pantheon viable on toplane.



Get this once at level 2 to be able to trade or finish off properly. It automatically activates your Block too, thus, you can double block with this skill if used properly.

The right use of double block is one of the major factors of winning a lane.



After you have 5 poins in Q, put it all down on E. Impressive dmg.



You only need one point at lvl 6 to be able to roam, lvl 2 ult is unnecessary on lvl 11 because
maxing E grants you much more dmg.

----------------------------------------------------------

To level 4 I always skill in this order Q > W > Q > E

At level 2 to preserve your mana you should poke less than at lvl 1. It's just worth more if you wait to lvl 3 to have your spear on lvl 2 since it deals a significent amount of dmg then.

In a fight always use this combo: Q > W > E > Q

Thanks to the short CD of Pantheon's Q you can finish people off extremely fast after poking them.

You have to be able to time your E properly. Since Pantheon stands still while casting his E he can be easily interrupted and is free target to skillshots while doing it. Wait for the enemy to use their stun so you can use the full potential of your E.

Item Builds

Starting Items
OR

Always start like this. Cristalline Flask just gives you so much you need, especially the manaregen.
You can either decide to get 3 health pots to stay on lane longer and may being able to trade longer, but in cases of obvious junglers who will gank top fast (like Lee Sin/Mao/Xin Zhao) I'd buy a ward to be safe.

Don't be too cool to buy wards, wards are cooler than you! As a Pantheon you will push your lane no matter if you like it or not, so wards are necessary for you to be able to pull off plays.

Early Core


Normally i rush Brutalizer as this item is just OP on panth, cooldownreduction + armorpen. Vampiric cepter because you can upgrade it into The Bloodthirster later on.
I normally rush Brutalizer right after the first back to push my lead even further since Brutalizer allows me to spam my Q even more often. If I am behind i rush vampiric scepter so I can sustain while lasthitting. I don't like doing this, but sometimes, this is the only solution.
Sometimes when I have problems trading against AP casters I'll get Hexdrinker to survive longer. This item is just perfect for cases like Rumble + Vlad.

If you are unsure what to buy first or what to upgrade first, you have the option to buy 3 . As the laning phase progresses upgrade it in the upper items.

Mid Core


I used to upgrade Brutalizer into Black Cleaver as soon as possible after getting Bloodthirster. As the nerfes hit Black Cleaver pretty hard, I don't do it anymore.

I don't think Black Cleaver is weak, but it's just not worth upgrading Brutalizer into it so fast anymore. If you want to deal more damage after Bloodthirster, just go for Last Whisper. Black Cleaver can be build if you roll over your enemies really hard or if you need a lategame item. But buying it early on, even though it might deal more damage than Last Whisper, on the long run Last Whisper is just more worth it.

Rushing Bloodthirster is a must if you are not doing extremely bad. It helps you clear waves, deal insane damage, sustain. Just everything. Additionally, with an early Bloodthirster you can clear mage minions with one E spell at lvl 11.

Final Core


Warmogs = Just stronk. Health is the perfect defense against the Penetration Meta right now.
Bloodthirster + Black Cleaver + Last Whisper = Deal true dmg on carries and destroy tanks like no tomorrow.

Optional Items


Guardian Angel = Got nerfed a little bit in the preseason patch. It's not my first choice but you can still get it. It's after all, still amusing seeing how enemies either wait for you to spawn and get smashed or panicking not knowing wether to focus you or not.

Scimitar = This passive is just awesome against strong stuns who will focus you instantly (f.e. Taric/Ashe) and it provides you a lot of magic resist too.

Maw of Malmortius = I buy this often against heavy AP comps, the passive shield is gold.

Randuin's Omen = If your team feels too squishy and you may have to tank for them instead of dealing dmg. The new passive makes this item extremely strong against fed ad carries as it slows them as they attack you.

Boots + Enhancements



Ionian Boots : Only if you feel like nobody can take you on.
Mercur Boots : My first choice. Keeps the CC effect low.
Swiftn Boots : The new passive on it makes it pretty useful when enemies don't have that much Stuns.
NinjaT Boots : Against Auto Attack reliant lane match ups like Riven.. pretty useful.

Build the after Brutalizer or Vampiric Cepter ( You won't need it earlier ) and upgrade it whenever you feel like. I really mean whenever you feel like, most of the time I find myself in a 50minute game with the lvl 1 boots on.

Enhancements are Furor or Homeguard. Homeguard synergizes well with his ultimate when enemies are in range, and if you build this item during the lanephase you can roam on other lanes without having to be scared for your lane to be pushed down.

Furor is perfect for chasing enemies as your Q triggers it's effect. It's really useful since you don't actually have to get in auto attack range unlike some other champions to make use of Furor.



Alactrity is just a weaker version of furor on Pantheon. Since Pantheon pretty much can always trigger Furor there's no need to take Alactrity.



Meh. Flash cooldownreduction sounds nice, but it really isn't THAT much and it's just not that good compared to other enhancements like Homeguard and Furor.



Don't get either of these items. Infinity Edge never was really strong on Pantheon compared to bloodthirster, now that it got nerfed even less.

Some people argue that IE synergize well with your passive when the enemies are low, but for the cost of an IE the effect is just not effective enough now, you are way better off with other items like scimitar who give you nearly the same dmg and have a useful passive too.

Trinite Force: Yes, Pantheon indeed has low cooldowns, and yes, he indeed needs mana to be able to spam his Q, and yes, some movement speed and attack speed wouldn't hurt him. Sounds fine right? No.

NEVER get on Pantheon. It costs whole 4200 Gold and the dmg is still mediocre compared to and .

Pantheon isn't auto attack reliant, therefore his dmg doesn't come from sheen's passive, thus he is way better off with cheaper items which gives him a lot more dmg.



I see many people getting this item too. That's just wrong. Pantheon isn't THAT mana reliant he actually needs this item to sustain his mana. It takes the whole early game to stack up your tear too, therefore, it hinders your damagepotential extremely and you shouldn't get this item.



Bad choice, Pantheon isn't a champ who stays in fights by auto attacking. He, like an AD caster, just burns all his spells and then walks away with some kills.

Early Game

This is where Pantheon excells. For me, the Lane phase is a 'Do or break' situation, since snowballing is one of Pantheon's greatest strengths and greatest flaws as well.

I don't say he'll be completely useless if he doesn't win his lane, but you'll certainly have serious troubles later on.

You should be focusing on last hits early on, while you keep the enemy out of his farm to deny his EXP and gold.
Some enemies will try to trade with you, f.e. Jax and Darius. Don't let them. If you get in a situation you cannot trade yet just stun them with your W, get outta range and poke them again. You will find yourself on the stronger side then. Don't forget your double block technique with your W.

Always calculate your mana! It's really troublesome when a Pantheon is oom too fast. Even with Cristalline Flask.

In case you lose your lane horribly and get no help from the jungler roam all day and wait till your tower gets pushed down. Then freeze the lane and farm back the gap you lost against the enemy top.

Sometimes it works, sometimes the enemy top will just destroy your team before you can comeback.

Oh and always buy and put them in either the tribush and the riverbush. 75-150G for 3Minutes of safe playing is just awesome.

If you are on the bottom left blue side, put a ward at one of these places:

[http://i.imagebanana.com/img/k5sfhx8d/2.png]

It should be enough to only put a ward at the tribush.. unless the enemy jungler decides to camp you. Then you better ward both places.

If you are on the top left purple side, put a ward at one of these places:

[http://i.imagebanana.com/img/krua5vbi/1.png]

Here it is enough if you only ward the river at the entrance to the blue side's bluebuff, as barely anyone walks through your wraiths to your tribush in early game.
Against champions like Lee Sin and Shaco I'd still always ward both bushes though.

Ask your Jungler for help. No matter if you dominate your lane or lose it. With Pantheon's early burst and stun any jungler should be happy to gank his lane. If you push too much and are confident enough, just ask your Jungler to dive with you. Make use of your Passive so you don't take too many towerhits.

Mid Game

If you dominate your lane, get . Normally you should be pressuring the enemy to their own tower 24/7 so don't forget to provide yourself enough vision with

When you hit 6 you should try to outpush your lane and gank elsewhere. You can either gank them by cutting off their retreatroad or countergank the enemy jungler. Abuse their focus. Sometimes they don't even notice you are ultying right on them.

Abuse the fact you can overpower the enemies in numbers too and turn 3vs2 enemy ganks into a 4vs3 trap.

Don't forget global gold from Drake either. In case you lose your tower while roaming at botlane for example, getting Drake is a good way to balance the global gold between teams out. It may increase your lead even more too.

It's not necessary to even roam though. In some games I find myself not leveling my Ult AT ALL. I just stay on lane with my Q maxed to level 5 to dominate the lane completely and take one enemy out of the game.

Take care of certain Champions like . Matching up against them is like a double edged sword to both teams.

Yes, you can roam, but so can the enemies. It just comes to who is in a better situation, for example a retreating team with barely any health won't be able to fight back a chasing team with panthen even if they get protected by Shen ult.

The other option is, you try to roam their lane and the enemy global ult goes between and either stops you or completely throw off your roam attempt.

The best thing to do against them is to either just push down their lane or successfully countergank them.

Late Game

Here is where the teamfights, baron contendings and stuff starts.

If you reached this phase you have 3 Options:

Option 1

Splitpush all day, use your ult to escape then or ult right into the enemies when they initate and shut down the enemy carry.

Option 2

Stay with your carry and trash everyone who gets past your frontline. Ignore the enemy carries and just focus on protecting. Rely on W and E.

Option 3

Fed as hell, tanky as hell? Ult right in the midst of them, take all the focus, let your team do the work.


In an ideal case you should be the one who pushes a lane while your whole other team focuses on pushing another lane. That forces the enemy team to:

Split their formation

If this happens, tell your mates to push or dive. Turn the fight into a 5vs3 or 5vs4 situation.

Initate on your team to force you to join them

Stay calm and calculate the situation. Think of what would be the smartest move here.

1. Your team reacts to the initation with aggression? Use your ult to join the fight.
2. Your team successfully desingages without any sacrifices? Keep pushing the tower down.

Trying to shut you down and then take on the rest of your team

This is less likely to happen but I saw some teams pulling this off. Make sure you are aware where the enemies are and don't get caught offguard. If you do, your team loses a lot map pressure and might lose the coming teamfight without you being there.

Team Fights

Pantheon is VERY difficult to handle in teamfights.

Teamfights are actually the reason many people tend to call off Pantheon as useless in lategame, since they don't quite know how to act as Mantheon.

Proper use of Ultimate

Basically, you can use Grand Skyfall in 2 different ways.

1. Wait till the enemy Bruisers/Tanks initate on your team - then use your ultimate directly on one of the enemy carries and quickly take them out of the fight with a Q-W-E-Q combo.

Pros:
Shutting down the enemy carry and take their dmg source away
Turn Teamfights into a 5v4 situation
Cons:
Your own carries might die as you kill the enemy carry, if he somehow manages to get away you will have everything on CD to be able to shake off bruisers and tanks.

2. Use it to initate - I only recommend this if you are either tanky enough to take their damage, or your team is that much in the lead they can quickly destroy the enemies while they run away from you.

Pros:
Enemies will focus you first instead of you carry
You prevent your team to get initated on by initating yourself
Cons:
Enemies might instantly run away and you waste your ult completely
You get burst down before you are able to do ANYTHING

You should choose one of these options while you concentrate on splitpushing.

Positioning

If you don't have ult up or don't splitpush you can play the role of a 'Protector'. You basically just stun everyone who tries to get to the carry while staying behind your tanks.

You slowly advance through their frontline until the only enemies who are left are the carries and you can easily take them on with your own team. I recommend this strongly if your carry deals more dmg than you.

Your AoE dmg is HUGE. Try to hit as many at once as you can. Use your W to either keep their Bruisers and Tanks from your Carry, or save it for the enemy carries if it's not needed.

The other role is the 'Assassin'. It's quite simple.. you completely ignore your team and just focus on bursting down their enemy carries. This only works when:

- they have bad positioning
- thus, nobody stops you from zoning their carries
- the rest of your team successfully defends your own carries

Otherwise, it'll fail badly.

Some tips on Pantheon you might need

Riven's Broken Wings cannot stop your ult cast, only her stun can.

If someone ganks you and you can't escape but to ult, use it after their stuns.

You receive no DMG for one second when you disappear while utying, this can save your life against DoTs sometimes. Especially Ignite.

If you cancel your ult, it still drains a little mana.

Your ult circle appears later to your enemy than it is displayed for you. I'm not sure if it's a bug or if it's intended like that.

Sometimes Garen's Q deals Dmg to you even though your Passive is up.

There's a bug where your teammates can't see you on minimap anymore after you use Grand Skyfall. It's really annoying since some of them don't know how to react to that.

Champion Match-Ups

Let's measure the difficulty against certain match ups with this scale.

0------------------------5------------------------10

Easy------------------------OK------------------------Hard



Difficulty: 5

The nerfe hit her hard. She is no longer a big issue to deal with anymore. Her poke is weaker than you, having her poked down dealing with a hurt Elise is easy.


Difficulty: 9

Same goes for this guy. His ghouls just ignore your passive. Yorick is a total lane bully to you and he can sustain everything back you just dealt to him.


Difficulty: 7

Really tough. If he doesn't do anything stupid, his shield can easily take a spear of yours, and if timed right - you may not be able to hurt him at all. His ultimate his a pain to deal with too, as he can countergank you pretty easily. And propably his roamability is better than yours.


Difficulty: 7

Underrated, but quite fearsome on top. A aggressive Ryze with enough armor will always be able to outtrade your spears. Be careful of his cage, once he does a full combo on you, you will be on the shorter straw.


Difficulty: 5

It's practically a free lane if you manage to not directly trade against them. Q is the word. If they get close enough to you, use W to stun them and increase the gap between you again. You absolutely must not get into fighting range!

: Easy pre 6. His axe swing has a lower range than your Q. If he manages to grab you, just stun him and walk away.

After 6 absolutely do not fight him head on, his ult destroys you.

But the most important thing: !! You MUST ward against Darius as his grab can lead to many ganks against you.

: She will desperately try to get into your range. Stun her and it's done. Avoid fighting her when she activates her ult.


Difficulty: 5

OK lane. You won't lose but you propably won't go apeshit either. His flamethrower can be really aggressive and his shield can stop your spears. But once he's in overheat mode he is just a victim to your spears.


Difficulty: 3

Free Win lane. None of them can outtrade you nor can they outsustain your dmg. After they get lvl 6 it mgiht get a problem though.

: Poke him like no tomorrow, you can easily deny him from his farm. In case he tries to jump to you and knock you up, stun him and run back - he won't be able to follow up.

: Same as Xin, but be careful once Wukong hits lvl 6 better stay out of his ult. Aside from that, he can't outtrade you.

: Her heal can be annoying but you deal more dmg than she can sustain. The only annoying part about her are the bushes.. she'll use it so you can't react fast enough to spear her. You should consider warding her bush if that happens.

: Really weak. Just jump on him and always trade with him. Don't let him recover his health with his Q. He should never be able to outtrade you if you force him to get in your range.

: After he gets lvl 6 it might get a little bit troublesome, but before that just deny him at his tower.
The best thing you can do is avoid chasing him. Many people can't manage to spam spears without getting into Singed's poison.


Difficulty: 5

You definitely have to avoid trading with these champions. Safely poke them. Once they get you to fight with them in the same condition your only option is to lose.

: Avoid his skillshots and abuse his low energy pool. Avoid fighting him head on when he has his ult up.

: Piece of cake if he doesn't manage to use his true dmg on you. Avoid his axes and you are fine.

: Since his shield doesn't provide him any armor anymore, it's fine against him unless his cripple strike hits you. Increase the gap with your W.

: Your Q still hits him even if he activates his dodge. So does your . Just stun him while he charges his E and increase the gap, while poking him.


Flask Difficulty: 7
Any other start: 5



Unless he starts with a flask, he shouldn't be a big problem. He'll either stay out of your range to regain his shield and miss creeps or he pokes you with his Q until he is oom. Unless he starts with flask, then it takes a little bit longer to poke him down.


Difficulty: 5

She crumbles before you before lvl 6. Try to get ahead as much as you can from lvl 1-6, if you can't Akali may be able to outtrade you with 3 ult stacks.

Use your E on her invisible fog if she attempts it.


Difficulty: 6

Unless it's a bad cho, this guy will totally outsustain your dmg. Focus on lvl 3-4, this is where your chance to kill him lies. Avoid using E if he didn't use his silence or rupture yet, as he can easily stop you.


Difficulty: 6

This is kinda difficult. These are extreme situations where the rule is:
Once they reach you, you're in trouble.

ABSOLUTELY don't get baited by their stuns and stuff as they might bait you to towerdive.

Ending

Well, that's it for my guide. I hope you had fun reading this and this could help you anyhow.

I am happy about every feedback in the comments section, I know I still need to improve :)

Cheers,

Horny Mc Corny

Comments

October 20, 2013 - 10:57 AM #1

Nice guide! it's OP and very helpfull!

October 20, 2013 - 07:25 AM #2

Thanx for this guide, Its AWESOME.

September 26, 2013 - 07:59 AM #3

Nice masteries. What match ups do u find difficult as Panth? I find lux and the longer range middle laners difficult. I also like picking up mobility boots so I can run back to lane faster after ulting a lane. Panth hard counters Fizz, Kass mid lane. I play a lot of Panth mid. Panth is a great split pushing champ later game if he can deal with a champ 1v1 or 1v2 though teams only start to understand split pushing when you hit upper gold tiers it seems.

September 25, 2013 - 03:19 PM #4

i did 38-9 thx to this Guide. all what you need is just a Good start with pantheon

then its easy :D

August 25, 2013 - 01:42 PM #5

Every time i start with 1 Long Sword and take 2 heal pots. I'm afraid if i change tactic i will lose the game. Anyway I will try your guide. I made an Item Set with the items you suggest. I will send a comment as soo nas possible to see how my gameplay is going.

June 9, 2013 - 03:06 PM #6

@Decimus Brutalis



I might expand the champion matchups soon



@Esxiel



I will edit Kennen the next time i update this guide, but to keep it short now, kennen's really a problem since her poke has more range than yours and more or less doesn't cost anything.

June 9, 2013 - 05:51 AM #7

How to fight against kennen ;< ...

Just got beat up really bad. He has so much range I cant even poke him without going infront of my creep shield

June 6, 2013 - 07:35 AM #8

Any specific reason Garen isn't in the champion matchups? I play Garen main top and have trouble with panths, so I wanted to try from the other side and I'm interested to see the strategy you're supposed to go about using.

May 24, 2013 - 08:22 AM #9

well, this might be good but let's see my start. Fary charm, 5 heal pots , 1 ward!!! and 1 mana pot. Panth has no real escape so the ward is very important especially against strong junglers. Now u have to compare, either throw spears with a 10 dmg boost or throw 10 spear more cause of a better mana reg. And there also is the danger of dying cause of an early gank and ur great early game with panth is nearly estroyed. U should never forget that pantheon is a very unforgivable champ with a hard comeback. But same as u, just a thought.

May 23, 2013 - 04:43 PM #10

I like staring with a long sword and 2 pots. It gives me more poking power early to try and dominate the farm early. Also it lets me build my brutalizer quickly. Just a thought.

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