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VARUS BUILD GUIDE: My gift to you... Bot lane AD by Strifev

by Strifev (last updated 11 months ago)

Featured3,207,867 Views 37 Comments
9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
3
Greater Quintessence of Life Steal(+6% Life Steal)
View Rune Details
Summoner Spells
View Summoner Details
21
5
4
mastery 1 mastery 1 0/1
mastery 2 mastery 2 2/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 2/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
5 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
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mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
4 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Living Vengeance
QPiercing Arrow
WBlighted Quiver
EHail of Arrows
RChain of Corruption
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 0/1
mastery 2 mastery 2 2/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 2/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
5 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
4 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Living Vengeance
QPiercing Arrow
WBlighted Quiver
EHail of Arrows
RChain of Corruption

Champion Matchups

Lets get down to Business

Hoo-ah!



Greetings and Salutations

The names Strifev and....
Thank you for clicking my guide!

[http://i.imgur.com/9GLgLdO.png]

Platinum season 2 ADC player. Have over 2.4k normal wins, and have been playing League of Legends since the character portraits were hand drawn.
Hope you enjoy!

Pros and Cons

Pros

  • Highest CC of any ADC
  • Tons of poke [http://i.imgur.com/zN1gezh.png]
  • % Max health destroyer (Giants Belt be damned)
  • Not hard countered by any ADC
  • Lane Dominance + Easy synergy (Easy ganks easy kills easy disengage)
  • Amazing teamfight potential


Cons

  • No escape (except ult)
  • Mana Hungry early game
  • When facing kill lanes make sure to have a support with a disengage. Or be prepared to run alot.
  • Walks funny
  • Only good skin is Arclight Varus

Masteries

I use two main sets of masteries for Varus



Set One is used vs poke lanes (AKA + ).
Set Two is used vs burst lanes (AKA +).
TLDR: Use set two if you need the extra HP to survive burst lanes




Set One

Set One (21/6/3): Great vs poke lanes due to the high sustain they offer. Offers less hp by foregoing the Veterans Scars (in defense tree). You gain more hp regen (Perseverance, Defense tree) and mana regen (Meditation, Utility tree), making them better to trade with when you are not frightful of being bursted.

[http://i.imgur.com/KyJR66R.png]

21 offensive masteries for:
  • 2 points in Fury for 2% more Attack Speed
  • 2 points in Butcher for easier last hitting
  • 4 in Deadliness for more AD, also opens up the Weapon Expertise mastery
  • 3 in Havoc. Many people feel this mastery is not worth the 3 points, but I do. It provides an extra 1.38 (69 x .02 = 1.38) damage on auto attack early game to help last hit, and it also scales well throughout the game
  • 1 in Weapon Expertise for 8% more Armor Pen
  • 2 in Lethality for bigger crits, helping Varus scale into late game
  • 2 in Brute Force for 3 extra AD. Helps last hitting and early damage
  • 1 in Frenzy to give more attack speed when Varus crits
  • 3 in Sunder to give more 6 armor penetration
  • 1 in Executioner to add more damage. Works well with Havoc (overall 8% more damage).
5 in defense for:
  • 1 point in Summoners Resolve for Improved Cleanse.
  • 4 points in Durability for more HP
4 in Utility for:
  • 3 points in Meditation for 3 more mana per five
  • 1 Point in Summoners Insight for lower flash CD


Set Two

Set two (21/9): Offers more hp, but less utility than set one. Veterans Scars will help Varus survive burst lanes. Use this if you are scared of getting bursted down by high CC supports+High DMG ADCs.

[http://i.imgur.com/2dKuz0T.png]

21 offensive masteries for:
  • 2 points in Fury for 2% more Attack Speed
  • 2 points in Butcher for easier last hitting
  • 4 in Deadliness for more AD, also opens up the Weapon Expertise mastery
  • 3 in Havoc. Many people feel this mastery is not worth the 3 points, but I do. It provides an extra 1.38 (69 x .02 = 1.38) damage on auto attack early game to help last hit, and it also scales well throughout the game
  • 1 in Weapon Expertise for 8% more Armor Pen
  • 2 in Lethality for bigger crits, helping Varus scale into late game
  • 2 in Brute Force for 3 extra AD. Helps last hitting and early damage
  • 1 in Frenzy to give more attack speed when Varus crits
  • 3 in Sunder to give more 6 armor penetration
  • 1 in Executioner to add more damage. Works well with Havoc (overall 8% more damage)
9 in defense for:
  • 1 point in Summoners Resolve for Improved Cleanse
  • 4 points in Durability for extra HP, and to open Veteran's Scars
  • 3 points in Hardiness for 5 more armor
  • 1 point in Veteran's Scars for 30 health

Runes

I use two main sets of runes for Varus



Set One is the common runes for Varus. Use vs poke lanes (AKA + AND burst lanes AKA +).
Set Two offers more mana regen, but less durability then set one. Use vs high sustain and non threat lanes (AKA +).
TLDR: Only use set two vs very passive lanes




Set One

Set One (MR Blues): Offers more durability with the flat MR blues(Glyph of Magic Resist). Use these vs both poke and burst lanes, the extra Magic Resist will make Varus take a lot less damage.

[http://i.imgur.com/0PCrTXw.png]
  • 1 Flat crit rune (lose out on 1 AD, but gain a chance to insta win lane)
  • 8 Flat AD reds (Easy last hitting + more poke)
  • 9 Armor Yellows ( More durability + exchange power)
  • 9 MR Blues (More durability + exchange power)
  • 3 Lifesteal quints (Amazing lane sustain when combined with Dblade)


Set Two

Set Two (Mana Regen Blues): Offers more mana regen with the flat MP5 blues (Glyph of Mana Regeneration). Use these vs very high sustain lanes only.

[http://i.imgur.com/JwTaAx8.png]
  • 1 Flat crit rune (lose out on 1 AD, but gain a chance to insta win lane)
  • 8 Flat AD reds (Easy last hitting + more poke)
  • 9 Armor Yellows ( More durability + exchange power)
  • 9 Flat mana per five Blues (More mana regen)
  • 3 Lifesteal quints (Amazing lane sustain when combined with Dblade)

Summoner Spells



Explanation:

Why + is best:



Flash is OP. Better positioning, flash over walls, flash for ult. Gives Varus a form of escape which he desperately needs. Use it to escape a deadly situation or use it to initiate a team fight, but use it and don't be afraid too. Flashing over walls is a trick to master, learn which ones you can and cannon't and practice doing the flash.


Barrier is the best defensive choice for Varus in the current meta. Most teams will have at least one heavy assassin base damage (Zed, Ahri, Kass, Aatrox etc) and barrier will help to survive their burst. Barrier also helps to win trades in lane and can be used to bait your enemy into tower diving. Be sure to use Barrier when you see huge spikes of damage incoming, and not after they already hit.

Other good options:


Having no flashes or dashes makes Varus vulnerable to heavy CC teams. Cleanse helps this issue by giving you a get out of jail free card. Choose this summoner spell against Amumu, Annie, and all of the other AOE stun champions. It also removes Ignite, Exhaust, and any slow ability that you are affected by. The only downfall to this summoner spell is that it does not remove suppression's such as Skarner ult or Malz ult.


Ignite is the other option for good summoner spells. Use if enemy team lacks CC and you want to try and get pre 6 kills. Works good with kill supports suck as Leona, Blitz etc. Make sure to only use this if you are confidant with your positioning and dodging skills. Without Cleanse or Barrier one good stun could be the end of you.

Not so good options:


Your support should have this summoner spell to save you. Having double exhaust in a lane is not the best idea because you can overlap the use of them. Also since Varus has such a large range and very strong CC already this is just not a good choice for him.


Flash + Ghost will make you very mobile, but it is kind of overkill. If the enemy stuns you Ghost wont save you from being bursted down. This is a decent summoner on Ashe because she has a permant slow which she can use to keep herself away from the enemy, but on Varus you need to get out and get out fast because he cant permanently keep someone away.


I prefer Barrier over Heal nowadays. Ignite and other % reduction healing moves can shut down this summer spell completely. It is not bad for certain supports to use, but for ADC Barrier is a better choice because it has no real counter to its efficiency.


ADC with teleport may seem cool, but it doesn't work out too well. Teleporting into the midle of a fight is a quick way to get targeted, CCed, and killed without doing much. Stick with the better summoners over Teleport.

Skills

Passive: Living Vengeance
[http://i.imgur.com/9ukEW5v.png]

Permanent 20% increased attack speed in lane if you last hit the minions. Great passive for laning, really only helps in teamfights once an enemy dies. Best poke in lane can be achieved once you kill a minion since you will have a faster attack speed to apply Blighted Quiver. Makes your bow look cool and colorful, though.
  • Helps apply Blighted Quiver(W) to the enemy faster.
  • Only becomes active after killing a minion, or getting a kill or assist. Take advantage of it when you see your bow start glowing.



Q: Piercing Arrow, 1475 range
[http://i.imgur.com/UANSsOG.jpg]

A huge range skillshot nuke. If you don't charge the spell it does less damage. The cast is channeled which stops your auto attacks, so in dueling situations shooting it before charging it can allow for quick burst and your auto attacks to continue. The range on this move can make for easy sniping of unexpected enemies over walls and from bushes. If the enemy is pushed to the tower you can stand in the front bush and hit them with a full charge of this move to punish them for farming. The huge range on this move also makes for easy wave clear and farming. Just line it up with the minion wave, shoot, and pick off the remaining survivors. You can charge this move and flash with it still being charged. It can make for some insane snipes on fleeing enemies.
  • Use it to pop stacks of Blighted Quiver(W).
  • Snipe fleeing enemies and minions. Makes for easy farming if the enemy is trying to zone you.
  • Charging the spell will give it more damage, but sometimes it is better to shoot it without charging for quick burst.
  • Cannot auto attack while charging, so if you need quick burst do not fully charge it.
  • WHILE HOLDING YOUR ARROW YOU CAN FLASH. It makes for sneaky snipes.



W: Blighted Quiver
[http://i.imgur.com/imTUGpY.jpg]

Blighted Quiver is applied whenever you auto attack the enemy. It does % max health depending on how many stacks of Blight you have on the enemy (maximum 3). Each stack adds more damage, and the stacks are used when you hit the enemy with his Piercing Arrow(Q), Hail of Arrows(W) or his Chains(R). His passive Living Vengeance will allow for faster application of the stacks. Try to apply as many stacks as possible to your enemy without popping them, but don't put yourself into a bad spot by trying to apply to many. Blighted Quiver(W) also applies to creeps and monsters, so it helps alot when bringing down Dragon and Baron since they have huge HP pools.
  • Maximum 3 stacks
  • Does % of max health, so it is a great move to shred high HP tanks with.
  • Stacks are used when the enemy is hit with Piercing Arrow(Q), Hail of Arrows(W) or Chains of Corruption(R).
  • Blighted Quiver(W) applies to minions and monsters which helps when fighting Dragon or Baron.



E: Hail of Arrows, 925 range
[http://i.imgur.com/HEX1L5T.jpg]

Hail of Arrows(W) does good damage and applies a great slow to kite enemies. You can save your teammates or yourself by using this to stop enemy advance, make sure to wait until they dash or use their gap closer then shoot this on top of them to halt their advance. Hitting the enemy with this will make applying Blighted Quiver(W), hitting the enemy with Piercing Arrow(Q), or hitting with Chains of Corruption(R) easier because they will be slowed. Also nullifies lifesteal and heals, make sure to try to have your enemy standing in this while dueling.
  • Use it to pop stacks of .
  • Save allies by using it to stop enemies from advancing.
  • Slow down your target to make stacking Blighted Quiver(W), hitting Piercing Arrow(Q), or hitting Chains or Corruption(R) easier.
  • Does good damage to burst with your other skills.
  • Kite enemies and save yourself by using the skill to run away.



R: Chain of Corruption, 1075 range
[http://i.imgur.com/KwKUYrF.jpg]

This is what makes Varus so viable. It has a relatively short cooldown for how strong of a spell it is. Use it to pick off kills by locking them down and slowing with Hail of Arrows(E) or use it to stop the enemy brusiers from jumping on you. Very effective at initiating team fights when the enemy is grouped, and does good damage to help burst with other skills. The AOE on this spell can completely change a teamfight if used correctly. See Mid game, Late game, and Team Fighting Chapters for more details on this skill.
  • Use it to pop stacks of Blighted Quiver(W).
  • Use it to pick off kills with the long range it has. You can surprise your enemy with a long range CC followed up by a slow from Hail of Arrows(E).
  • Initiating ganks bot lane is easy.
  • Use it to initiate a team fight when the enemy is grouped. They will either have to spread out, or be chain CCed by your team after the initiation.
  • Use it to peel enemy bruisers and tanks off you. It has a long enough stun to put good distance between you and the enemy.

This move is Varus. Use it and abuse it. Don't be hesitant.

Skill Order

Priority:

Skills lvl 1-3


With the recent changes to Varus E it now is better to max Q. You lose some utility but the damage difference between the two is a lot larger than before. Maxing Q allows for long range poke and surprise skills, it is a little different play style from maxing E.
  • Maxing Q will allow for more damage but less utility.
  • Q can snipe people from far away, as well as provide huge burst if you need to cast it quickly without charging up.

Why choose E at level one?
  • E has a slow which helps to poke at level 1.
  • Try to auto attack, hail of arrows, then auto attack before retreating. If the enemy turns to fight you can outrun them while they are in the slow.

Item Builds

Standard Build




Legolas Build




BOTRK Rush





[center]________________________________________________________________________


Opening




Provides sustain, strong poke and lane dominance. Always start this item. This plus lifesteal quints makes laning easy with or without a support healing you.
Every 30 auto attacks will provide 150 HP, which is equivalent to a 1 hp pot.
  • Makes bullying lane easy
  • Strong poke good sustain.
  • More cost efficient than boots + pots.


________________________________________________________________________


First Back Items

Note: Pick up with whatever spare gold you have left. They really help to sustain through poke.


Standard first back items:
Quick back: = 800
Easy lane: = 1550G


Starting Items Breakdown:



Cost:475


This is usually my starting item on Varus. A second one can be purchased if you are really having a rough time in lane.
  • helps Varus a whole bunch when it comes to fighting against burst lanes. The extra HP and sustain makes the laning phase smoother.


Cost:800


Standard first back item. This item offers sustain like , but it does not help against burst lanes since it has no HP.
  • Purchase this item for sustain. If you need more HP to survive burst lanes get a second Dorans Blade.
  • At 100AD this will heal for as much as one Dorans Blade per auto attack, but it scales which makes it more gold efficient.


Cost:325


Sometimes bought in conjunction with Vampiric Scepter on first back. Provides kiting, dodging, and chasing. If you have 325 gold sitting around purchase them, if you can afford a bigger item get that first.
  • The extra move speed really helps with kiting, dodging, and chasing.


Cost:900
(550 when having boots)

  • The extra move speed really helps with kiting, dodging, and chasing.
  • The extra attack speed helps to apply stacks of Blighted Quiver(W).


Cost:1550


High risk, High reward item. Most damage, most trade power, most push power, but least survivability. It is great if you are winning your lane, but in even lane matches this will either win you the lane or cause you to play carefully. Only buy this if you can handle not having the extra survivabilty and want to start picking up major items faster.
  • Follow with (Sustain) or (More poke + utility) if you can't afford a major item or feel like you need the stats they offer over raw damage.


Cost:1400 (600 when have Vampiric)


This item is great in lane. It provides huge sustain, decent damage and has good utility. I usually purchase this item if I'm not able to save up for the BF. If the lane is even and you're in need of the lifesteal to win trades this is a great item. If you buy this plus Beserker Greaves you will have a great time in lane.
  • If you can't save up for a BF Sword getting Bilgewater is a great second choice. It provides great sustain in lane, and combining it with Beserker Greaves will make your laning phase easy.
  • Follow up your ult with the active ability, then when that slow wears off use your Hail. It allows for huge chase and CC.

________________________________________________________________________


First Major Item (Bloodthirster build path)

Read: http://www.reignofgaming.net/blogs/a-different-view/gentleman-gustaf/22787-bloodthirster-vs-ie




Best first item on most ADC. Adds alot of damage to Piercing Arrow(Q) and Hail of Arrows(E). The amount of flat AD it gives makes it synergize extremely well with Crit and Attack speed items.
  • Provides great sustain, and best dueling. Usually best item on Varus unless you are snowballing ahead.
  • Synergizes extremely well with Critical strike and Attack speed items due to its high base AD.

First Major Item (BOTRK build path)




Second best item to rush on Varus. I find myself buying this item when I just cant seem to get enough gold for a B.F sword before backing. The stats on it were nerfed heavily, but its active and % shred still are very efficient. Buying this item will slow down your damage, as it gives no real multiplicative stats on it (High AD for skills or crit for synergy). In order to make up for this an Infinity Edge is usually my second major buy after this item.
  • Buy this item if you find yourself unable to save up enough gold for B.F sword.
  • Provides excellent utility, but slows down damage (due to no multiplicative stats).
  • Purchase high damage item after with great scaling (Infinity Edge).

________________________________________________________________________


Second Major Item (Bloodthirster build path)

Read: http://www.reignofgaming.net/blogs/a-different-view/gentleman-gustaf/22679-statikk-shiv-vs-phantom-dancer




Most attack speed, most crit. Phantom Dancer is the best late game item for ADC because it gives the most stats for its price. The extra Crit and Attack speed make it synergize well with Bloodthirster and Infinity Edge. If you find the extra move speed is not enough to help you kite enemies try picking up the Enchantment: Furor to further increase your movement speed and kiting abilities.
  • Allows for easy kiting and dodging.
  • Great synergy with The Bloodthirster or Infinity Edge.
  • is great to help with kiting. If you need more MS pick this up and it will help a bunch.

OR




Less attack speed and crit, but gives more movespeed and a great passive. Is better in mid game because it is cheaper and gives more AOE damage with its passive to help push lanes and poke your enemy. Worse late game because Phantom Dancer gives better stats for your items to synergize with.
  • Statikk is a better mid game item, but worse for late game.
  • Allows for very fast wave clear with the passive.
  • Great synergy with The Bloodthirster or Infinity Edge.
  • is great to help with kiting. If you need more MS pick this up and it will help a bunch.


LEGOLAS BUILD




Named the "Legolas" build. The Last Whisperer on top of a Blood Thirster will make your poke with Q and E extremely potent. It is a great build for sieging towers and poking. This is a great build and can really help with bursting squishies on the back line you would normally not be able to reach.


OR


then


Grabbing a Zeal and combining it with Last Whisperer gives you an "in the middle" build. Use this item path when your enemies are very tanky and are zoning you from fights. You will have less attack speed and crit than if you were to rush PD or Statikk, but 40% armor penetration is essential to killing enemy tanks/ bruisers.
  • Foregoing finishing Phantom Dancer or Statikk Shiv will leave you with less crit and attack speed, but will give you a head start on getting armor penetration.
  • Going the "in the middle" build will slow down your Last Whisperer as well, but will give you added attack speed in crit.
  • When enemy tanks/brusiers are zoning you out of fights it is essential to get an early Last Whisperer.

Second Major Item (BOTRK build path)




Infinity Edge is my second item if I buy . The reason for this is it gives great high damage, high multiplicative stats that will make up for Blades lack of raw damage.
  • Provides great stats which will help your raw damage output.
  • Synergies well with all items.

________________________________________________________________________


Optional Third Minor Item:




This an amazing pick up if you are getting targeted and taken down. It will provide almost a permanent 12% move speed boost, making kiting bruisers much easier. Wait for them to close the gap, use Hail of Arrows(E) to slow them and run away with the extra move speed.

________________________________________________________________________


Third Major Item (Bloodthirster Path)




Most armor pen in game. Gives most damage late game, pretty straight forward. If the enemy is building lots of armor or HP this will help you to bypass their tankiness and still do a lot of damage to them.
  • Helps to bring down enemies with armor and provides most damage for late game.
  • Has the highest % armor penetration of any item which makes it the best item for late game.

OR




Black Cleaver gives more HP and CDR. Can be chosen over The Last Whisperer if you are in need of such stats rather then straight damage.
  • Gives less % armor pen than The Last Whisperer making it worse for late game damage.
  • Gives HP and CDR which can help with kiting and surviving burst. If you are in need of extra HP this may help you to survive burst enemies.

Third Major Item (BOTRK Path)


then


Grabbing a first will help your synergy with the Infinity Edge. Since BOTRK already has attack speed on it, you can build Last Whisperer after to maximize damage. The attack speed also helps to help apply more of the % shred from Blade.
  • Foregoing finishing Phantom Dancer or Statikk Shiv will leave you with less crit and attack speed, but will give you a head start on getting armor penetration.
  • When enemy tanks/brusiers are zoning you out of fights it is essential to get an early Last Whisperer.

________________________________________________________________________


Defensive Items




My personal favorite defensive item for AD. Brings you back to life, kthx. Even after the nerf it is still very strong and unique.
  • Best item if the enemy will be hitting you no matter how many cleanses or flashes you use. Even if the enemy has heavy CC this item still may be better then Quicksilver Sash because you have Cleanse. It all depends on how the game is going and the enemy team composition to which defensive item is best.
  • AKA best vs comps with etc.

OR




A cheap effective MR item with a built in cleanse. A saviour versus heavy CC champions which can lock you down for an easy death.
  • Pick this over Guardian Angle when the enemy team has a heavy AOE team composition with lots of CC you need to dodge or get out of. AKA etc.
  • This can also be built into which will grant some more AD.

OR




Great item if you're in need of HP and MR.
  • It can be a life saver vs or other big AP nukes which the bubble might save you from.

OR




Usually this is an item you pick up when you are far ahead of the enemy and need HP to live through the entire team focusing you. If you are behind do not get this item, as the health will just be shredded through since you have no resists.
  • Good versus if you are ahead and need to survive the burst and whatever else comes with it.
  • Not good vs sustained damage AKA etc unless you are very far ahead.


________________________________________________________________________


Troll Items




Fun because it spreads stacks of Blighted Quiver(W) to three people. Not viable in my opinion because it doesn't offer the damaging stats an ADC needs. It gives great attack speed, but for single target damage it offers nothing else. Better off going with a Phantom Dancer or Statikk Shiv because they offer crit, move speed and attack speed.

OR




Lots of debate about this item, but it just doesn't fit into an ADC build. It doesn't offer enough stats to make it a viable defensive item, or offensive item. The move speed is nice, but easily replaces with . 20 AD is minimal for the amount of gold it costs, and it offers no real scaling damage into late game. Once again you are better off going with Phantom Dancer or Statikk Shiv.

OR




Fun item to assassinate people with. Instant 3 crits then Piercing Arrow(Q) will drop any squishy real quick. Gives no move speed or base crit which makes it just a one trick pony. Fun item, but not entirely reliable.

Farming


Farming is extremely easy. You can clear waves fast by charging Piercing Arrow(Q) and shooting it through an incoming wave of minions followed by a few auto attacks. This is great to stop enemy pushes and clear the waves before they reach the tower.


If you want to finish up the minions with a Hail of Arrows(E) it will make quick work of a wave of minions. The only downside to using both of your skills to clear a wave is the mana cost. If you have it to spare this combo will take down everything but a tank minion and will leave you sitting pretty on some nice cash.

Early Game

Varus has a very unique kit with the skills he has. His long range will make poking, farming, and controlling the lane easy. The main decisions with Varus are when to stop applying blight stacks and use your spells to pop them, and when to fight.
  • Trying to put to many stacks on the enemy may lead you into a bad position, or just allow them to get away before you land a skill. Popping two stacks of Blighted Quiver(W) is better then not popping any at all and dying for another stack.
  • Do not force fights with Varus, play smart and pick your opportunities to strike. Forcing fights will only put you into a bad position to get initiated on by the enemy. Wait for the right moment to start poking, such as when an enemy goes to get a minion or the support uses one of their spells. The more you play Varus the more you will understand how and when to use his skills effectively.

Varus has great lane control and very strong poke. Unless playing against annoying supports (aka or ).
  • You can play very aggressive and take control of the lane, except vs heavy CC supports. A good grab or initiation will cause you to burn summoners and then play on the defensive. Play smart and only go aggressive when the enemy has wasted their CC.
  • If you put the enemy behind it is easy to keep them their. Your long range poke will continue to keep the pressure on them and make it hard for the enemy ADC to farm safely. Still watch out for being initiated upon and play smart. Varus has great control but needs to be fearful of being bursted down.

Farming and Pushing:


Farming and pushing on Varus is easy versus every lane match up. Having long range auto attacks and two skills which can wave clear make it almost impossible for him to be completely zoned from the minions. Blighted Quiver(W) also has an on hit passive which makes last hitting even easier.
  • Applying Blighted Quiver(W) to minions and monsters helps to push waves and kill objectives faster.
  • Piercing Arrow(Q) has a huge range and you can snipe low HP minions with it from very far away.
  • Hail of Arrows(E) also has a big range, and can clear minions with low hp very easily.

Surviving Enemy Ganks:


Surviving enemy ganks is no easy task on an ADC who has no escape. Flash is the best way to escape enemies, but make sure to save it until the right time. An enemy jungler with a dash or gap closer will use it to get near you, then Flash away from them. If they want to continue chase, use Hail of Arrows(E) on top of yourself to create enough distance to avoid their attacks.

Early Game Combos (Pre 6):


Varus has some early game mana issues, so make sure not to use it all to quickly. Auto attacking and hitting them with Hail of Arrows(E) is a very cost efficient way to do good damage to the enemy.

Level 2

+
These two spells provide huge burst when used together. Using both can also allow for easy farming even versus the toughest lanes.

Poke:
  • When the enemy goes to last hit a minion, poke with an auto attack followed by Hail of Arrows(E). Follwing with Piercing Arrow(Q) will do a lot of damage and put the enemy on the defense.

Aggression:
If you have a support with a CC (AKA or ) lvl 2 kills are very easy.
  • Because you have a slow it is very easy for the support to follow up with a CC. Use Piercing Arrow(Q) to snipe the enemy if they flee, or to add more quick burst if they want to stand and fight. Make sure not to be to aggressive, and only fight when you will have the advantage.

Lvl 3

+ +
All three spells provides good poke and very strong burst damage. You can zone your enemy easily or pick up easy kills with an aggressive support.

Poke:
  • Poke your enemies with auto attacks to stack Blighted Quiver(W).
  • When the enemy turns to flee or fight back, use Hail of Arrows(E) to keep chasing or stop their return aggression.
  • While the enemy is slowed stack more Blighted Quiver(W) and use Piercing Arrow(Q) to do maximum damage.

Aggression:
  • Same strategy as poke, except have your support follow up with more CC or more poke.

Mid Game

Mid game is where Varus truly shines. His ultimate provides a massive advantage in mid game skirmishes and ganks because it is easy to catch people and initiate fights with. Along with this his Piercing Arrow(Q) and Hail of Arrows(E) can push the lane very fast.
  • His huge CC with Chains of Corruption(R). It makes for very easy ganks from your jungler, and punishing an enemy for over extending a little to far.
  • Both Piercing Arrow(Q) and Hail of Arrows(E) can be used to push lanes quickly to make the enemy miss minions and experience.
  • With more points in Hail of Arrows(E) it has a huge slow which will help to catch even more enemies. It can also save allies or yourself by putting it between the aggressor and his/her target.
  • Winning dragon fights is easy with long range of Chains of Corruption(R).



Varus has great initiation, but then what?
  • The main decision is whether to use your skills to initiate, or use them to peel off yourself.
  • Using both Chains of Corruption(R) and Hail of Arrows(E) consecutively is a great way to cripple your enemy, but it also leaves you vulnerable. Try to save Hail of Arrows(E) for an escape unless it will greatly help your team to secure a kill or win a fight. Make sure to wait until they dash at you or use their gap closer, then shoot this on top of yourself.
  • Hail of Arrows(E) provides great kiting and dueling. It gets rid of that pesky Irelia or Lee Sin life stealing herself through your damage.
  • Play safely and use your long range to fight when the time is right. Playing Varus is very similar to playing Kog, in the fact that he can shred teams with his Blighted Quiver(W) if he stays alive.
  • The more auto attacks, the more damage he will do. But the thing is to know your limits. Chasing into a fight for one more stack of Blighted Quiver(W) is a sure way to be sent back to the fountain.


Mid Game Combos (Post 6)


Once you have both of your CC spells your combos become much more deadly. Using Chains of Corruption(R) will make landing all of your damage much easier. Also you can pop stacks of Blighted Quiver(W) with Chains of Corruption(R) so if you land a few auto attacks before ulting you can activate the Blighted Quiver(W) damage the most amount of time possible.

Initiating with :
  • You can use Chains of Corruption(R) to initiate on the enemy and start stacking Blighted Quiver(W), or you can land a few Blighted Quiver(W) then use Chains of Corruption(R) to pop the initial stacks. Remember your auto attack range is much smaller then the range of Chains of Corruption(R), so it will be less of a surprise to the enemy if you auto attack before ulting.
  • Now either use Hail of Arrows(E) or Piercing Arrow(Q) to pop the next round of blight stacks you apply on the enemy. Using Piercing Arrow(Q) first will allow you to save Hail of Arrows(E) to peel the enemy off yourself if need be, or chase down the enemy if they flee.

Initiating with :
  • A second combo is to start auto attacking and applying Blighted Quiver(W), then use Hail of Arrows(E) to make for an easy Chains of Corruption(R). This combo will leave you vulnerable as you just used both of your CC, but it will make landing the ult easier with the enemy being slowed.

Late Game

Late game is a great time to be Varus. He can initiate and kite very well, all while doing huge % damage with Blighted Quiver(W). Along with this Varus has great long range wave clear to stop the enemy from pushing down towers and pressuring lanes.

Wave Clearing:

Using Piercing Arrow(Q) is a great way to clear waves from a distance and stop the enemy from applying pressure to your towers. It can kill caster minions in one shot, and followed with Hail of Arrows(E) it will clear melee minions and almost tanks.


% Max health damage is OP:


Varus has good % damage with his Blighted Quiver(W). If an enemy tank zones you from the fight punish him with three stacks of Blighted Quiver(W) then a Piercing Arrow(Q) or Hail of Arrows(E) through him and into the team fight behind. 15% of his hp being chunked down will give him quite the scare.


Initiation: When to use


In team fights Varus has the decision of whether to use his Chains of Corruption(R) to initiate the fights, or use it to peel enemy divers off of you. Usually it is a combination of both that you try to aim for.

Best case scenario:
You will be able to Chain of Corruption(R) a carry who is out of position and just win the fight from there. Always be observant of this is an option and take advantage of the situation if it presents itself.

Most of the time:
When you see the enemy bruiser or tank starting to posture to dive, that is the time to Chain of Corruption(R). The diving member of the enemy team will lead the charge with his teammates behind. Using Chain of Corruption(R) on him will allow for it to spread to his members behind, causing them to either bail on the diving member or be stunned, making easy prey for your team.

If you get initiated on:
If the enemy team gets the jump before you can initiate, Chain of Corruption(R) can be used to save yourself from being mauled by the enemy team. Using it to save yourself rather then dying is well worth the use of the ult. It may only hit one or two people, but keeping yourself alive is more important then trying to CC the enemy carries for your team to kill.

TLDR:

Best: Catch any stray carries or enemies who are out of position.

Second Best: Use when you see the enemy bruiser or tank starting to advance towards you.

Worst: Use it to peel tanks and bruisers off you rather then try and save it
.

Team Fighting

No matter how well you do in lane, this is what it all comes down to. League of Legends is based around playing with your teammates to coordinate a strategic way to defeat your enemy. Varus does bring a heap of CC skills to initiate and control the enemy team with, but the fight does not end there. After using them the team fight has just begun.

Positioning:

The reason this is first on my list of things to discuss about team fights is because... if you die you can't fight. Every ADC requires stellar positioning and adapt skills at predicting the enemies movements. Your main goal as the ADC is to stay alive and do sustained damage throughout the team fight by any means possible.
  • Playing behind your front line is first and foremost, especially since Varus has no built in escape. Even if you manage to land the best ult ever and stun all 5 people you will die if you are in front of your team. I'm not saying don't play aggressive and take opportunities when they present themselves, what I'm saying is play smart and notice your positioning. Notice if you walk a little to close, and reposition yourself if need be. Don't get tunnel vision and put yourself into a bad spot chasing someone, just play strategically to defeat the enemy. Use your vision and great range skills to do the most damage possible from a still safe distance away. If you do this correctly it will be very hard for the enemies to take you down without getting themselves killed before you die.
  • Positioning also applies to how you use your CC skills (Hail of Arrows(E) + Chain of Corruption(R)) to put the enemy in a disadvantageous spot. A diving enemy bruiser can end up stuck in the middle of your team just with one well placed Hail of Arrows(E). Use your skills to force enemies to do certain things which will help you win the team fight. Using Chain of Corruption(R) to peel a bruiser off of you is not optimal, but can open other doors which can be optimal. If they see you focus and start killing them they may decide to run, which in turn leaves you completely free to start fighting other more important members of the team. It takes skill and practice to successfully position yourself safely away from the enemy with Varus. It's not as easy as flashing away like Ezreal can do every 5 seconds, but it feels much more rewarding when you do pull it off.

TLDR:

Positioning yourself to stay alive is the most important team fighting goal.

Play smart, notice your surroundings and make the appropriate adjustments to put yourself in the optimal spot.

Use your CC skills (Hail of Arrows(E) + Chain of Corruption(R)) to put the enemy in a disadvantageous position.


Kiting:

The reason this is the second topic is because kiting becomes much easier once you master positioning. Kiting is the art of predicting your enemies movements all while applying pressure with your skills and auto attacks. It is easy to just turn and run, but all that will accomplish is you getting killed without accomplishing any damage on your foe.
  • One of the most important skills to master which will help kiting is the attack-run skill. It takes practice and is difficult to do perfectly. You auto attack your enemy, and right after the shot goes off you turn and start running away. Turn to fire another shot at the enemy once you predict your auto attack will be back up, then continue running. If done correctly you will only stand still for a split second to fire your shot and then start running away from your enemy again. It is a constant way to apply pressure to the enemy while staying at distance and out of harms way.
  • Another important skill is the best use of your skills to stop enemy advance. Using Hail of Arrows(E) to peel enemies off of you or your allies is very important to do. Varus does great damage but you need to use his utility to play him optimally. Splitting up the enemy by slowing an area which they need to walk through to advance is a great way to win a fight. It can cut off the enemies from one another, making the fight yours. Using Chain of Corruption(R)) is another great way to catch people off guard once they enter the fight. Varus needs to make sure he has some sort of way to escape if the enemy is diving him though. Make sure you have Flash Hail of Arrows(E) or Chain of Corruption(R) available to save yourself if need be.

TLDR:

Attack-run keeps pressure on the enemy while allowing yourself to stay distanced. Practice doing this skill.

Use your skills to save enemies, split up the team, or save yourself if you are being focused.


Focusing:

The final step in your team fight training, who to focus in a team fight. It may seem like an obvious answer (DUH the enemy carries) but this is not always true. If the enemy carries are staying in the back of their team you do not want to just throw yourself at them. Usually you must first fight your way through the enemy tanks and bruisers to open up the opportunity to start killing their carries.
  • Use your Blighted Quiver(W) % max health damage to hurt those enemy tanks. Don't be afraid to apply pressure to whoever is trying to kill you, it may be your only target that is easily accessible. If the enemy tank/bruiser retreats however, do not stay completely tunnel visioned on them. Once they stop forcing you out of the fight use that opportunity to start killing higher priority targets. If the enemy tank/bruiser is almost dead it is not a bad idea to try to finish them off, just make sure not to put yourself in a bad position trying to do so.
  • Know your limits when it comes to fighting an enemy bruiser. Use Flash if you need to gain some distance and keep yourself alive. Remember the number one goal is to keep yourself alive.

TLDR:

It is not a bad thing to focus big HP enemies if they are trying to force you out of the fight. Just make sure to either stop when their is higher priority targets available.

Don't be afraid to use everything in your arsenal to kill an enemy or keep them from killing you. The most important goal in a team fight still is, and will always be to keep yourself alive.

Support Synergy

Varus works well with literally every support in one way or another. His only dilemma in lane can be duoing with a support who has no disengage or peel pre 6. No dashing or flash skills means once the enemy is on you, they are on you for good until you have your ult.
  • Make sure to get the full duration of CC. Meaning don't overlap your ult with a Crescendo, or a Zyra root. Comboing is essential with Varus.


The more the better the synergy (out of 5)


Big CC, big peel, nice heal. Good vs the enemy who wants to poke, and good vs the enemy who wants to kill. Easy to zone with and easy to maintain lane presence.

Synergy: Slow with Hail of Arrows(E) to help Ali get in range for his CC. Max range Chain of Corruption(R) will let Ali get in there for combos and easy kills.

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OP grab. If he grabs the wrong target though it will most likely end in certain death. Blitz will need to save his CC to peel off you rather then initiate all the time, taking away some of his potency.

Synergy: Initiate with Chain of Corruption(R) when minions aren't around your target for an easy hook into death. Hail of Arrows(E) will slow and also make it easier to get a god-hand off.

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Good peel with ult, and nice burst of damage with her shield. After the last nerf I haven't seen many. More of a farm lane, but late game her ult is a lifesaver.

Synergy: Farm and look for opportunities. If you land a Hail of Arrows(E) Janna can follow up with a tornado and another slow for nice damage. Chain of Corruption(R) when you get a shield for max dmg. Janna should follow up with a tornado and slow for a good CC combination.

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BOOM! That is all. And good peel. Also having 4 stuns and a slow is a lot of CC.

Synergy: Let her initiate, or you can. Either way its a CC train. Just be weary of counter initiation if all of your spells are on CD. If you want to kill something, this will work wonders. The 4 stuns and a slow will make easy work of any enemy who wants to get frisky.

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Fun lane. Lots of poke, two slows, 2 CC. Easy lane domination and good disengage. Lulu has short CD's which help to keep the poke going.

Synergy So much poke. SO MUCH POKE. If the enemy wants to counter initiate she will ult you and the fight is yours.

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Haven't played with Nami too much. She has good cc pre 6 and a heal so it works well. Under appreciated, but should make a splash soon.

Synergy: Two AOE CC ults fun times. Just combo your spells together and don't overstep the duration to gain maximum CC time.

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BLIGHT STACKS PLS THX. Double AOE ults can be devastating if they both land as well.

Synergy: Not much kill potential early game, but a jungle gank with this lane is very easy. Just chain slow them and ult. And run really fast with Blood Boil. Weeeeeeeeeeeeeeeeeeee

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A support that has it all... except HP. Great synergy with two AOE ults, poke, and sustain. Kill lanes such as + will make you cry though. No CC besides Hail of Arrows(E) until 6 means escaping certain death will require Flash.

Synergy: Great lane vs anything that wont blow you up. You can CC combo with ults once 6, and can poke like crazy before that.

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Another support with no peel pre or disengage pre 6. If you want to just farm and aren't worried about getting dunked on in lane this works good. She can feed you mana which makes pushing the lane really quick.

Synergy: Lots of mana = Piercing Arrow(Q) and Hail of Arrows(E) all day yay. Don't pick this lane vs heavy burst, pick it vs poke. Watch out for ganks as this lane really has no form of stopping the enemy advance except for Hail of Arrows(E) or Chain of Corruption(R).

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The SoloQ master. Has a heal, stun, more passive armor for you, and mad burst. Can engage or disengage with stun, or add to the burst with his armor shatter. Great lane partner in every way.

Synergy: Hail of Arrows(E) will give Taric an easy time to follow up. It is also smart to have him save the stun for the counter engage, it will put a stop to the enemies AD real quick once you follow it up with your ult.

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The holy grail, the CC train, the most beautiful thing in League of Legends. My favorite support with Varus.

Synergy: Hail of Arrows(E) makes for easy roots, and easy roots make for easy Chain of Corruption(R), and easy Chain of Corruption(R) makes for an easy Zyra ult. 3 Hard CC is certain death. Not to mention her burst and poke is amazing. The enemy will run in fear after being wombocomboed once and the lane will be yours.

Lane match ups: The AD's

Varus has no current "hard counters" in lane, meaning no other AD can shut him completely down. There is always a way to farm in lane with him. This is just my personal experience with Varus.

READ THIS IF YOU WANT TO LIVE

If you play passive-aggressively and don't let CC supports like and take advantage of the fact that Varus has no dash or flash, they are not a problem. If you get baited into a Hook or Zenith Blade, it's going to hurt. Just like it would on any champion with no escape. The trade off is being able to shred tanks with % max hp skills and CC your enemy into oblivion.


Medium range auto attacks, and high range skills make farming easy. His kit allows for strong poke, safe dueling with CC, and massive burst.

  • 575 Auto Attack Range
  • 1475 maximum range
  • 925 range
  • 1075 range


A wild enemy ADC has appeared!

The more the harder the match up (out of 5)
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The other CC ADC. Ashe is a mediocre matchup because her auto attack range is larger, and she has alot of CC to enable jungle ganks. Cleanse will save you if you get arrowed in a teamfight. You do more damage early and mid game with your burst, late game she can kite everyone for forever. CC her to stop her shenanigans.

How to win lane: Abuse her level 2. Her only damaging spell is Volly which she will take at level one, so level two you win exchanges. If she wants to chain slow you down the lane use Hail of Arrows(E) to gain some distance, then lay into her with auto attacks and Piercing Arrow(Q). BE CAREFUL OF JUNGLE GANKS WHEN YOU SEE HER START CHAIN SLOWING YOU! Good sign an enemy jungler is near. Once again watch out when she hits 6, save Cleanse for those arrows.

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Caitlyn pokes, and pokes, and pokes some more. Mediocre matchup just because of how annoying she is. Not much to worry about, if she zones you with her support just farm with Piercing Arrow(Q) and Hail of Arrows(E). Her teamfight presence is that she can stay reaaalllyy far away and still do damage. She has no other real use in teamfights, unless someone is hungry for a cupcake. Ult correctly and make those diving bruisers hate % max health shred.

How to win lane: Dodge her Piltover Q, and counter her poke with Hail of Arrows(E). You can AA her back and deal more damage with blight stacks + Hail of Arrows(E). Chain of Corruption(R) is her demise, if you are getting outplayed just farm until six and then unleash the CC.

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Easy matchup due to Varus having bigger range and more poke. The only thing to watch out for is being dunked by a heavy cc support. That combined with his burst will hurt, alot. Varus has more teamfight AOE damage. Dodge his rocket poke and ult correctly, win fight.

How to win lane: Have your support peel burst lanes off you quickly and a counter engage will make the exchange in your favor. Once he uses P Bomb his burst is down pre 6, and you can retaliate freely. Save your Chain of Corruption(R) for when you know he wont jump out of the way. Force his jump by slowing with Hail of Arrows(E), then go for the kill.

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Easy matchup, Varus has the advantage due to his high range and ability to keep Draven from pummeling you with axes. Watch out for being dunked, and save Cleanse for his Ignite when he wants to fight. Double dots hurt, and removing one of them will stop you from getting gibed. Varus has much greater teamfight potential, late and mid game is ez pz.

How to win lane: Draven has the advantage level 1-2 just because of his OP Spinning Axes. You can stop him from engaging early by using Hail of Arrows(E) to slow him. Once you hit 3 Blight will make you able to win exchanges. If he wants to rush at you just turn for 1 or 2 Blighted Quiver(W), shoot Hail of Arrows(E), if 6 pummel with your Chain of Corruption(R) followed by more Blighted Quiver(W) and Piercing Arrow(Q). Celebrate with "/all LEAGUE OF VARUS!"

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The flavor... of the year. Ezreal contains lots of poke, kiting, and burst in his kit. Varus has much more impact in a teamfight and more damage in lane. Dodge his Q's and don't let him bait your ult with his Arcane Shift. Ezreal is so popular because of his mobility, take advantage of when you see his Shift is on cooldown.

How to win lane: Simply put: Your poke goes through minions, his Q does not. Stay behind your comrades and poke with auto attacks plus Hail of Arrows(E) to make him shift away. Then try to go in for the kill. Remember his Q has a very short cooldown, don't get smacked to many times with this if you're chasing. It can result in a counter initiation resulting in your death.

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His burst huge burst and how easy it is to land makes him a very hard matchup. If you get locked down by the support you're going to need to flash to ult to get away. Hardest counter to graves ATM. He's got a dash and pretty decent range with his skills. Be weary vs this cowboy.

How to win lane: Poke at lvl 1, try to make him use his buckshot then follow up with lots of poke. Level two you can out exchange him, BUT watch out for his support trying to make a move. Lvl 2 he gets his mobility and can get in close for his skills. If you manage to stay safe and poke him the lane will be yours. The main thing which makes him such a difficult match up is how quickly he can burst you down., one Buckshot and Ult will leave make you run away. Level 6 make sure to play safe and use your ult to keep him from destroying you with burst.

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DA DADA DADA DADA DADA DADA DADA DADAAAA!!!!

How to win lane: Early game as everyone knows Kog is weak and easily beat, so make sure that happens. If he wants to pop his W and try to out range you, just Hail of Arrows(E) and retaliate when it is opportune. He doesn't have any real burst until 6 , which by then he will be crying anyway because you poked him so hard. He scales amazingly well into late game, which is why he is mediocre difficulty. He has huge range and can eat tanks, so stop the enemy team from playing "protect the Kog Maw" by causing havoc in their wall with your ult.

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MF has a larger range than graves, and has just as much burst. She also has a on-hit dmg increase which helps her in lengthy exchanges,and is really fast due to Strut. The thing that makes only mediocre difficulty is she has no dash. The main key is to damage her with auto attacks, then pursue with CC. If done correctly she is not a huge problem.

How to win lane:
Whoever is the aggressor will win in an exchange, if she gets a good few auto attacks and a Double Up in for free, the fight is hers. Slowing her with Hail of Arrows(E) can stop her aggression and set up for a counter, only do so if you have your Piercing Arrow(Q) to burst her down once again. If she lets you get close enough to start getting your Blight stacks on that is when you can poke. Getting rid of her Strut allows for easy landing of your skills and big burst,make sure to poke when she lets you.
Her ult has a huge range, and it can ruin you while trying to retreat. DO NOT overlap your ult with hers, Chain of Corruption(R) does not cancel her ult, and she is essentially stunned anyway while channeling it.

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FK SPELLSHIELD FK SPELLSHIELD FK SPELLSHIELD
Not so difficult, just that damn spellshield is so annoying. Her low 500 auto attack range makes her easy to poke, but what she can do is stop your slow moving skills with her spellshield. Not only will that stop your burst but it will just feed her mana. Try to bait out the bubble then use your skills. She also works well with heavy CC supports and can burst and chase you with her ult. Play smart, and don't get baited by her bubble.

How to win lane: Farm. Farm and poke with auto attacks. Farm. Farm and poke with auto attacks. She has a terribly low Auto attack range and cannot retaliate unless she uses her Boomerang. Just dodge, and make her deprived of mana. A good Sivir will just eat all your skills, only use them when her bubble is on cooldown or when she wont see it coming. If you do want to kill her DO NOT Chain of Corruption(R) to start the fight. She will spellshield, then laugh at you. Instead try to poke her down and force the use of the bubble, then use your ult to secure victory.

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Another difficult matchup. Once she hits 6 her ult will knock you away if you try to chase, or it can put you in a bad position for a gank. She scales big into late game and out ranges you past lvl 4. The only way to beat her is to burst her down before she jumps. If she ults you away just let her go and try again next time. Stopping her from farming is hard past mid game, so do your best early game.

How to win lane: Levels 1 and 2 and 3 poke your ass off, but don't get baited into a bad spot. She will turn and jump your Q or E and slow you for the enemy support to make a play. Just poking is the best answer here, and stop her from farming. Your skills out range her early, force her into jumping so she uses unnecessary mana. Mid game you can shut her down with your ult, but her auto attacks will punish you late game. Once she hits 6 she has a jump and knockback so the only counter is too just keep poking and making her use unnecessary mana.

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Less range than you early game, and less poke. His stealth can be annoying when you try to all in. You can stop his ult with yours, it makes him much less potent. Poke him and land Hail of Arrows(E) for easy damage, combo with Piercing Arrow(Q) to make him cry.

How to win lane: Punish him early. Dodge his poison vial when he turns to slow you and the exchange will go well. If he hits you with it, consider turning around because the support might take advantage of your slow movement speed. Once you hit 6 you can easily poke him and ult for a kill.

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Very small range, and easy to poke early game. If he builds armor just max blight first to do more magic damage. Your ult has a larger range than his, so don't be scared to initiate on him.

How to win lane: If Urgot gets ahead he will be a pain. Avoid the support trying to make plays, and poke him with blight stacks + % health shred. If he lands a canister on you just slow him with Hail of Arrows(E) and wait until its off. You can stop him from farming and dominate the lane if your support helps.

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OH GAWD
CHEESUS HALP ME WE BOTH KEEP POKING EACHOTHER MAKE IT STAHP

How to win lane: -___________________________________________________-

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The monster of late game. She will tumble and dodge everything you throw at her, but her auto attack range is shorter than yours. If you poke out her tumble early game you can punish her with everything but the kitchen sink. Stay away from walls due to the knockback, and don't duel with her toe to toe. She will out damage you with her ult in a 1v1, and will make it hard to land your skills.

How to win lane: Poke early and poke hard. She only has tumble to poke, and if she chases you just use Hail of Arrows(E) to retaliate with one of your combos. Once in middle to late game avoid the 1v1 situation and stick to team fighting. Your ult and slow will make it hard for her to chase anything. Pinning her down will make her susceptible to being squashed like a bug.

Lane match ups: The Supports

Varus has no built in escape, so going against heavy CC supports with a gap closer can be difficult. Play safe and observe what the enemy is trying to accomplish.

The more the harder the lane (out of 5)




Ali can be a kill lane or just stay near his support for healing and peeling. Not a dificult support to fight, make sure you stay away from walls so he cannot Headbutt you into them and follow up with a Pulverize. If he uses the Headbutt/Pulv combo without getting you into a wall first, it can leave him in a very bad spot for a counter engage. He is either all in or nothing, so play smart and poke when you can to win the lane.


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A pain in the ass since Varus has no escapes. If he gets a hook on you with a burst ADC you will most likely have to flash out. If he misses the hook though it gives you some free time to poke him down. Try to make him blow the grab and then fight. If you can't dodge them and have no flash... wellp. Better buy .

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Easy lane, just dodge tornado and she is very passive. If she and her ADC want to fight just slow their advance with Hail of Arrows(E) and retaliate. Once she hits 6 a good Janna will ult you away when you ult in. Try and bait it out before using CHain of Corruption(R).

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BOOM! That is all. Has 2 gap closing CC, and a third to follow it up. Leona plus a burst ADC is painful, just try to avoid getting initiated on and farm safely. If she lands a spell cleanse immediately if you feel threatened, and continue playing safe. Once you hit 6 call for a gank and then win the lane.

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Little Lulu can poke alot, and will almost always try to do so. When she misses her slow poke back and show her who's boss. Remember if you try to all in with your ult she has hers to counter the burst you did, so don't get baited into a bad fight. Graves + Lulu ult becomes very tanky very fast, and can counter initiate if you and your support used everything already.

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Simple lane, dodge her bubble knockup and poke. She has a heal which is countered by Hail of Arrows(E) in a fight so use it effectively. Her ult is slow and easy to dodge, just watch out for being bubbled and then ulted in succession.

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Boring to fight in lane, just poke and zone him. He makes mid to late game a bitch with Blood Boil. Poke while in lane and slow him when he tries to snowball. He will give whoever the enemy ADC is a huge MS+AS buff when Blood Boil gets a few levels in it, making those late game ADC peak very fast. Good thing he is getting nerfed.

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Easy lane. She has low HP and is very easy to poke. You can cleanse her ult when she hits 6 and win every exchange. If she wants to poke you just return with more poke. Remember to not get over aggressive, and only poke when you see a good opportunity.

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Most boring support to play against or have. You can poke her but she will heal. If you have a few Blighted Quiver(W) on her or the ADC you can poke for more she can heal though. Hail of Arrows(E) will shut her heals down in an exchange so use it correctly.

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Easy stun makes for difficult lane. Try to make him waste it then turn around for the counter. Taric + Graves is very tanky and very hard to fight. The best thing to do is zone them and poke, but watch out when they hit 6. Burst insanity.

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Squishy and easy to dodge root. If she misses her snare punish her by taking all her HP. If she has a burst ADC with her watch out for them hitting 6 and trying to all in you. Cleanse will save your life and make countering their advance easy.

Change Log

Working on replays and video footage.

Added BOTRK and new item build stuff. Two different paths now, BOTRK and BT.

Updated items and matchup difficulty for AD's. GO check them out!

Final Comments & Thanks!

Varus is a great under appreciated ADC. He has a unique passive-aggressive play style which takes time to get used to. Mastering him is difficult, but is worth the effort.
  • No ADC hard counters, making Varus a very safe pick.
  • Tons of CC [http://i.imgur.com/iRKzx4l.png]
  • He works well with a variety of supports.



Thanks for reading, I will be updating frequently so leave your comments and questions below!

Strifev

Comments

March 25, 2014 - 05:35 PM #1

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October 2, 2013 - 08:29 AM #2

It's funny that in my tristana guide I classify varus as one of the harder matchups because Varus outrades Tristana through the whole laning phase. The exception is of course when Tristana has a kill-lane support and they manage to catch Varus off guard and burst him (Tristana huge burst) but in normal trades Varus should come out on top. Just saying because I find it funny :)

October 1, 2013 - 02:25 PM #3

Hello :) there is a player named qtpye or something like that who uses 5 flat mana regen glyphs combined with those 3 mana regen points in utility tree, wanted to know your opinion on that setup, I tried myself and is really nice, you get to poke without having to concern too much of getting oom. I recall Dyrus mentioned that setup on his stream as well when he was gonna play adc (srry for bad english)

September 22, 2013 - 03:45 AM #4

Hi Strifev

Just wanted to know what about your thoughts on taking 3lifesteal quins and then a straight infinity edge becos it seems popular in toutnaments now.

Overall a very good and detailed guide but just wanted to know your opinions :)

July 1, 2013 - 05:28 AM #5

Beautifully extensive and accurate. Hard work and time spent on this and its very good.

June 13, 2013 - 04:10 AM #6

used this build went 11/0/9 didn't even have the full build up before we wreck the other team, i love this build its perfect for my play style as well

June 6, 2013 - 07:08 PM #7

Hi jav,



Lifesteal quints are awesome for two reasons:



A) You're playing an AD who normally doesn't rush a lifesteal item (Blue Ez, Corki, Sivir etc).

B) You're foreseeing the lane being dismal and want the sustain to live (Playing Vayne, Ashe, or other AD who have a hard time early.



Since my build focuses on getting BT or BOTRK first they are practically overkill once you get an item. Also, since Varus usually does well in lane I don't use them on him.



TLDR: I use them on Blue Ez, Corki, and some other AD. Just not on Varus.



June 6, 2013 - 05:51 PM #8

hello love the guide but i do have one question what are your thoughts on lifesteal quints? they seem to be getting quite popular these days

April 26, 2013 - 11:58 AM #9

Hi Sinker,



There should be some up this weekend. Let me know what you think!

April 20, 2013 - 01:48 AM #10

Hey Strifev



Think you can post one of your varus games? I think it would be a great help to us to see a good varus player in action. I think I just need to see the positioning and how you dominate your lane rather then reading



Thanks

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