Whenever Alistar casts a spell, he gains Trample for 3 seconds ignoring unit collision and dealing 10-23 (+10% ability power) area damage per second (double damage to minions and monsters)
is a great passive for jungle Alistar because it deals AoE damage but it's also nice for support Alistar because it ignores unit collision. This can help you insanely hard when you want to
your enemys because you don't have to run around the creeps since you can just walk right through them. When you're engaging use
to activate the passive and then
when you can reach the enemy.
The bad thing is that you could probably steal some CS when you're standing next to the creeps but it deals pretty low damage so it should be fine.
Alistar smashes the ground, dealing 60/105/150/195/240 (+50% of ability power) magic damage and tossing all nearby enemy units into the air and stunning them for 0.5 seconds.
Cooldown 17/16/15/14/13 seconds
Cost 70 / 85 / 100 / 115 / 130 mana
is one of the best level one CCs and is very helpful when you want to invade or go aggresive on bot lane.
I'll explain the invaderoutes and wardspots in the "Early Game" chapter so scroll down if you want to know how I invade.
There are many good combos that you can perform by using this skill like using
to knock up and then
to kick the enemy you want to kill into your team or
a enemy into a wall and when he starts to move you can
to imobilize him even longer.
It's really helpful in teamfights because you can knock the enemys up several times in one fight since it doesn't have a high cooldown and that will give you a huge advantage because your team can attack much longer than the enemys. It's always good to knock up the enemy ADC because he's the one that deals the most damage [at least when he's good] and catching him offguard would be even better.
PS: I think this screenshot is funny.
Alistar charges at an enemy and rams them dealing 85/130/175/220/265 (+70% of ability power) magic damage and knocking them back (does not stun).
Cooldown 14/13/12/11/10 seconds
Cost 80 / 90 / 100 / 110 / 120mana
As I mentioned above this skill works perfect with
and there are many different combos that you can use it for.
You can kick a enemy to your team to focus him down or kick the enemy thats bursting someone in your team down away so he's isolated of the teamfight. It's a good idea to isolate ppl like rengar or irelia that just jump onto your team and burst someone down.
When theres a enemy on the other side of a wall and you're standing near enough you can jump to him and over the wall or if a enemy stands near a wall you can kick him over it.
This is Alistar while he's performing his
E: Triumphant Roar
Instantly restore 60 / 90 / 120 / 150 / 180 (+20% of ability power) health to himself and half of that value to surrounding allied units. Cooldown ticks down by 2 seconds each time a nearby enemy unit dies.
Cooldown 12 seconds
Cost 20 / 30 / 40 / 50 / 60 mana
is a AoE heal skill which means that he heals surrounding allies (creeps too). The cooldown of this skill is reduced by 2 seconds when a enemy creep dies near you which allows Alistar to pretty much spam this on botlane. It doesn't heal much at the start but later it heals a nice amount of HP and can be spammed even more than it could be before.
This is Alistar while he uses
R: Unbreakable Will
Alistar gains 60 / 75 / 90 physical damage, and takes 50/60/70% reduced physical and magic damage for 7 seconds.
Cooldown 120 / 100 / 80seconds
Cost 150 mana
is a VERY VERY strong ultimate for Alistar because it allows him to dive towers, take no damage, remove debuffs and just don't giving a single f*ck.
It increases the resistances and the AD which is awesome for teamfights and early dives on either bot or midlane. This is a great ultimate to roam because you can dive the outer tower whenever you want and in teamfights you're almost invincible.
Epic screenshot of Alistar activating his ultimate.