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THRESH BUILD GUIDE: Relax, just let go - AP Top by Revitalizer

by Revitalizer (last updated over a year ago)

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9
Greater Mark of Magic Penetration( +7.83 magic penetration)
9
Greater Seal of Scaling Ability Power( +0.9 ability power per level (16.2 at champion level 18))
9
Greater Glyph of Scaling Ability Power( +1.53 ability power per level (27.54 at champion level 18))
3
Greater Quintessence of Ability Power( +14.85 ability power)
View Rune Details
Summoner Spells
View Summoner Details
21
9
0
mastery 1 mastery 1 1/1
mastery 2 mastery 2 2/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 3/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 2/3
mastery 2 mastery 2 2/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Damnation
QDeath Sentence
WDark Passage
EFlay
RThe Box
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 2/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 3/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 2/3
mastery 2 mastery 2 2/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Damnation
QDeath Sentence
WDark Passage
EFlay
RThe Box

Champion Matchups

Introduction

Hello, this is my first guide on Solomid. My name is Revitalizer. I obviously play top and wanted to highlight AP Thresh top. So why go AP Thresh instead of his tag "support"? Well...

PROS:
-1-1 AP ratio on his ult
-Long Range
-"Q" passive
-Late Game
-CC
-Ganking Potential

CONS:
-Farming, souls
-Easy to miss Q or hit a minion
-E is awkward at first

Masteries

These masteries give you the tankiness and the AP damage that you need in order to do well up top.

Runes

Since he has no scaling Ability power, these will help you scale better into late game. The flat AP quints are nice because it helps early game. You could try to go health quints as well.

Summoner Spells



OR




Explanation:
These are pretty standard.
Ignite for killing

OR

Exhaust for some epic slows. COMBO: E towards yourself --> Ult ---> Exhaust watch them squirm!

Skills

Passive: Damnation

Explanation:
This is extremely powerful especially going into late game. Your auto attacks alone will do a ton of damage with the Q passive and your AP. This is also critical for scaling and getting buff.





Q: Death Sentence

Explanation:
This is extremely useful for multiple reasons. You can either pull opponents in if your jungler is ganking or go to them to do extreme damgage,




W: Dark Passage

Explanation:
This is an incredible utility allowing you and your team to survive fights. It will also grant vision if you are unsure of the enemy jungler's whereabouts.





E: Flay

Explanation:
With your massive amounts of AP, this does a lot of damage and slows them. Use this ability to push people off of you and your ADC our pull people trying to flee your damage.




R: The Box

Explanation:
1-1 AP ratio makes this ult do massive damage. Fully leveled it does 550 base and 100% of your AP. Plus the 99% slow makes this ultimate a great get away tool and a great killing machine.




Skill Order

R>E=Q>W

As AP Thresh, your ult does the most damage followed by your E and Q. The E and Q are almost the same amount of damage but Q has a longer cool down which is why I max E first.

W is good for protection and vision but it should not be the first skill maxed seeing as it does no damage to enemy champs.

Final Comments

I hope you all enjoy AP Thresh, he is truly powerful. Anyone that plays top will be able to learn him quick and dominate with him. I hope you enjoyed my first ever Solomid Guide.
Best of wishes!
-Revitalizer
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