Hey everyone, this is my very first build guide and I figured, why not a champ that I haven't seen a guide for that I love to do?
1. Clear time is actually not bad at all with madred's and red card.
2. His ult is ideal for a ganker, lower cd than shen's just not quite global.
3. 5-6 second each stun is actually pretty awesome.
4. He's fun as hell.
5. You win games like it's magic or something, get it?! HE'S A MAGICIAN!
6. He has like 10 skins so you look like a boss while throwing cards.
1. Slow movement speed can hurt if counter jungled well.
2. You lack 1v1 damage so you can't invade blindly.
3. You squishy as hellll.
4. People will blame the loss on you, you will be reported, and laughed at.
REASON IT'S JUST AS VIABLE:
When you lane TF, you just farm and pray for ganks. When you get 6, then you snag kills by ulting into lanes. Well, jungling is all that with some. You farm jungle, gank lanes earlier than mid TF, and you will have another strong champ in lane and that squishy champ won't stand a chance with your damage and your partner's.
Masteries are something that can bounce around to someone's own like, but I think that 9-21-0 here gives TF the most survivability early game jungling. You are going to be building mostly offensive items so you need some type of defense in masteries. But I have seen some people go 21-9 and whatever you feel most comfortable with, go with it.
Runes are a bit tricky on TF. I run more damage than attack speed on mine because of the E passive. That gives me a lot of attack speed so I need more damage in the runes. If you feel like it, do attack speed reds or quints, but I don't advise you do both attack speed. You need some damage especially early or you will be too weak to gank until you get . Armor yellows are a must on any jungler, even more so with all these buffs on the camps. The blues, I do attack speed. The reason is that TF isn't going to get much MR anyways unless you get so MR blues is pretty worthless on a damage dealing jungler like you. Quints are AD for me, but like I said, if you want more attack speed that's up to you. I just think that the build and the E is enough for me.
PRO JUNGLER'S DON'T NEED SMITE!!! Uhhh, wrong. Smite always.
is great for TF because of catching people running away from your ult, running away, if you don't have your ult up, etc. Just an all around great choice for him. Just sucks the CD is soo long.
OTHER OPTIONS FOR FLASH:
is a decent choice because you get kills. Kills are good. Kills give gold.
I have actually started to use this on more junglers than just The reason is, is because it is very underrated late game. Split pushing with TF is something special. Especially AD TF, you can mow lanes and turrets like said Shen, then teamfight comes around, ult in and catch one of the enemies off. Give it a try, you'll be suprised. Also, double ganks from ult to TP is pretty boss. Gank bot with ult then TP top to get crazy doubles, bajillion honors, and excessive amounts of women.
don't need it with that very low cooldown W.
eh, maybe if you know you will have trouble with their jungler, even after stuns.
Passive: Loaded Dice
It helps, 7 gold from little monsters is nice. Nothing special in this. Good for your team as well.
Q: Wild Cards
Worthless on this build. If you got blue buff, don't hesitate to throw out the cards of the tickles and lulz. Also can pop banshies so that's nice. Other than that, don't waste your mana on it.
W: Pick A Card
Bread and butter in TF jungle. Red card gives great clear times, and team fight slows. Blue card allows you to give out your blue to your "more important" mid carry, and it procs on turrets. Yellow card is amazing for ganks. Get this level 1, but don't max it first.
E: Stacked Deck
This is uhmazing for AD TF. Pretty much is what makes it viable. CDR and attack speed buffs? Yes please! Max this first starting at level 2 and don't look back.
Probably a top 5 ult in the game. Just the cooldown of it being so low from your E lets you gank so ofter and so sudden. A shen ult at a 3rd of the time minus the shield is pretty friggin shweet. THE ONE RULE OF THIS ULT THAT EVERYONE SHOULD KNOW IS: Yellow card first, THEN ULT IN! Don't ult my lane without a yellow ready, or you're gonna have a bad time.
I don't recommend maxing W before E due to E's amazing passive. CDR and attack speed is better than extra stun time. But if you insist on being hipster, go for the W first.
ALWAYS!!! DON'T GO BOOTS PLEASE GOD NO!
After your first clear time, you will be too low to gank; maybe too low to get wraiths for level 4. Go B. Get ASAP. (after first clear you will have enough) unless you got counter jungled or something not normal. REMEMBER TO GET and at least. Wards win games.
RUSH RUSH RUSH PLEASE!!! IT'S TOO GOOD. After you get wriggles then start getting one instead of 2. No need to blow money on excessive wards, unless your team is retarded and doesn't ward.
After you got wriggles, get your boots going.
If you are gonna get fed or your team is winning lanes pretty well then get . If you are even barely ahead, even, or down then get . Tenacity is big deal.
After boots then I usually get as fast as I can. Attack speed is everything on AD TF and so the more, the better. Also it's pretty cheap.
I usually turn it into because it's a cheap yet amazing item on TF, helps clear times as well. If you don't want the shiv then go for . It's a well rounded item, great for TF. It's just so much more expensive that I would rather get shiv and get another item going.
After shiv, get either or depending on their team. If they got armor pen then mallet, if not then gauntlets. I think that gauntlets are better because of the sheen and the AoE slow. Frozen mallet is great for kiting and not letting someone you caught escape, just gauntlets activate with your and uses it.
After one of those is built, then get either if they are super healthy, if you are pretty fed and farmed up, carrying, etc. or if you feel like you need more of a solid TF item. These are strictly up to you. I've seen myself going Blade of the Ruined King more than the others because health is op right now.
Your last item usually isn't bought because the game usually ends. But just in case, get . People love killing TF first, so do your stun, then run back, stun, auto, poke poke, oh you got caught? GA comes in, stun, poke poke. GG honors and babes incoming.
Early game is the hardest for jungle TF. Just be safe on counter junglers and don't over-tank the damage from ganks. Play smart. If you see a counter jungle coming, call for your team and kite the enemy with yellow cards. You can't 1v1 but you can easily 1v2 or even 2v2. Ward entrances to jungles and all that. Just don't die.
Here is where you start your havoc. Look for any enemy that is weak or will lose a 1v2 or 2v3 and get ready. YELLOW CARD FIRST and ult in second. Get the kill. You should be able to get wriggles around 12 minutes or so unless you got a kill then 9 minutes. Keep clearing jungle and warding openings, gank when you can. Ult gank lots. Get fed, or let your lanes get fed. By late game you should be ahead unless their jungler ganks more.
Keep farming and warding objectives/entrances. Split pushing is a great idea with AD TF and ulting in to fights or catching people off. Split pushing is really great. Pretty much at this point you act like a damage dealing but not tanking Shen. Except your ult is a third of his cooldown.
Pretty much stick to protecting your adc or that super fed champ on your team. Stun anyone pushed out or diving your adc and try not to get focused. You can't survive a burst or 2. Poke poke poke, farm farm farm, push push push. Ult in, win fights, party with all your sexy girlfriends.
Wolves 1:40, Blue 1:55, Wraiths, Wolves, Red, Wraiths/B. This is ideal. B after first clear and get
Or you can get a level 2 gank: Wolves Blue gank or Wraiths Red gank.
If you aren't planning on level 2 ganking then don't start red.
Ward entrances to the jungles, I ward the dragon and baron, openings to jungles and sometimes top river or mid to help my team.
Here is a good picture of warding if you are blue team:
Jungling TF is pretty straight forward after you get madreds. Just clear creeps and gank when needed until you can ult then gank for kills. Get dragon or keep them from getting it.
he doesn't counter jungle, you might even can try to counter him.
stun and run. Kite kite kite, call for help and she is dead.
even though he has an orange, your stun is on a lower CD so kite and call for help
stuns and slows wreck him, he'll have trouble catching up to you.
stuning him and running is what to do, he usually tries to counter jungle, so ward and have help ready.
wut... who does this? Oh yea, the same who do TF. Stun and get help, he can't escape so make it an easy 2v1.
his ult can stop yours if he is fast enough to react, but that will burn his. He can slow but you can stun and slow. No worries here, just don't fight him 1v1 anywhere but your jungle.
he has no escape so he doesn't counter jungle well. No worries on him. Just gank more than him or counter gank well.
He has good cc that can knock you off your ult, but you won't see him in your jungle. He's out of meta right now anyways.
stun him, auto, and repeat. even slow him if you can't wait half a second for a yellow. He is tanky but he can't catch you easily. He eats big monsters and leaves, so ward your openings for sure.
CC him and you are fine. Call in a 2v1 on him and he is done, he won't be able to escape with a lot of health, so after he runs don't be afraid to counter jungle him back.
you can stun and run, and cancel his ult with a stun. Counter gank him if necessary. You 2 are a lot a like in jungling.
he has no gap closer except so don't be too intimidated. You can't beat him 1v1 so he might try to counter jungle you. He clears faster so watch the early ganks and invades.
he can't kill what he can't catch. Your stun cancels his ult too.
stuns work on his ult so don't hesitate on that. Run from him for sure. Especially if he is ap
but in all seriousness. That's his job. His silence hurts your moveset. When he grabs you, knocks you up, silences you and fists you; you just sit there crying and pregnant. Ward your openings and pay attention. Get help.
knock up and silence sucks, cancels ult, slows, and is all around strong. In my opinion he is top 3 in jungling right now. He brings a lot to any team comp and gets insanely tanky. Just gank more and be ahead of him as a team.
you can't kill him when he ults, stuns are shorter when he W's and his cleavers hurt. He counter jungles sometimes so ward up and beat him early with help. He has a hard time catching up when you gank more.
if he warded somewhere where he can see you, and he ults on you, good luck. Fear is op and silence is longer ranged than your cards. If you see him coming, get a stun up and be ready. Call for help, warding helps a lot with him too. Stun cancels his ult and drain, so really whoever hits first gets a big advantage.
he has really good gap closers and CC, so don't fight him. If he invades then get help. Ward lanes and maybe your jungle, gank more and be ahead of him. Also he can cancel your ult with his knock up.
he is very annoying and strong early-mid game. Ward up because he counter jungles. But you can stun him and get help. He can kick you out of your ult and out damages you.
He does a lot of burst and his ult is the same as yours minus the vision. His burst won't kill you, just hurt a good bit. Stun and run, get help for sure, he has no escapes.
she gets tanky, so you won't kill her by yourself, her slows are super strong, and she has a dash so she can catch up to you after you stun. She doesn't counter jungle so counter gank her or steal jungle when she ganks.
she is made to counter jungle, especially early game. She will steal farm, just don't let her kill you. She has no cc except for so your cc is enough to get away, if you can, call for help and force her to burn her ult.
if you see him, stun him first, if he gets a stun on you, then you are gonna get hurt. Do not 1v1 him. Just run and get help. You can kite him pretty well though. No gap closers except his stun is nice.
if he ults you then you are pretty screwed, but he lacks a gap closer too so stun stun stun run run run. You can't invade him or duel him, so play your game.
he is a pure duelest so it's hard for you to fight him. Especially since you're AD. Just stun and get away from his penis rock thing. He is mainly all self buff moves so let him do all that and you stun and run.
you can stun her but her ult is a gap closer, well, all her moves can be. She is very all in, so stun and run back a bit, let her get on cooldowns, the kite her. Get some help too, she can't handle a 2v1.
THIS GUY IS SO OP OMG EAT SHIT U STOOPID FAGG0T N00B!! IM GL4D U GOT NeRfD!! His ult rapes your kit, he kites you, he tanks you, he eats you, he spits you out, you cry. Pretty much ward your jungle and if you do get caught to where you will die, ult out. He can't stop you from your ult so that is the one thing he lacks. As with ChoGath I think he is a top 3 jungler at this moment.
she can catch you even after a stun, cc your ult, and tank your damage. Don't fight her please.
this sneaky half-naked blue bitch is a pain. She burst a hella lot and you can't take that. Kite is all you can do, and don't die from her. She is very strong right now. Even when she is mid you gotta watch out. The only thing you have over her is and escape of you ult.
he jumps a mile, he slows from a mile, he chases for miles. He is tough. But your ult can see invisible people too so you could catch him if you can kill him. Just don't duel him. He bursts like a bawsss.
His ult stops your vision.... He charges in on you, you try to card, he spell shields, he fears you, and eats you. Game over. Don't fight him, just gank better than him. Your ult is like his but half the cooldown.
Look at Khazix
She has a lot of CC to cancel your ult, and she out duels you. But you gank better, so kite her if you can and gank lanes more often.
this sneaky little toy is annoying too. Except his escape is amazing. Just ward entrances and stun him. He is pretty squishy.
so much cc and a dash is so hard to beat. Just you gank a lot better so focus on that. Ward up.
his burst is scary good. He is very underrated right now and you don't want to find out why. His shadow slows when it spins so that can catch you. But mainly his burst is what is scary. And he uses energy, and he clears fast.
Anything not seen here that can be jungled is probably not worth typing. So just do the generic, ward, stun them, call for help deal. What this list was based on was a few factors of their duelist level, their counter jungle capability, and what would give you a hard time in an average game.
thank you so much for looking! I am very open minded on ideas and I want to see what you guys recommend!
I am tired of typing now, so see you on summoner's!!