Basic support-type Champion starting kit with mana regeneration, map vision, and sustain.
To lessen mana burden, however, this is compromised with less wards and the Health Potion. As Nami has a healing skill, you may find omitting the Health Potion suitable.
You may fancy a vision ward to counter-ward the opposing jungle/bushes early in game. This may be important should you adopt an aggressive playing style, as you may spend a considerable amount of time camping in bushes for opportunities to attack, which means you will have to secure the bush and clear wards placed by the opposing team.
These suggested core items (basic low-tier items) are essentially the 'bread and butter' for any support-type Champions.
provides good health and mana regeneration, and most importantly, the gold.
is vital for a support-type Champion to provide the team with adequate map vision. In addition to saving you gold (75gold per Ward) in the long-run, it also provides some extra health for better survivability.
Boots of Speed
will allow you to roam quicker when warding. You will need it anyway to keep up with your team (or away from the opposing team)!
Ruby Sight Stone
should be upgraded from Sight Stone
so that you are able to place an extra ward on the map. You will also enjoy some extra health.
Ionian Boots of Lucidity
grants good cool down reduction, allowing you to spam more skills. Other boots such as Mercury's Threads
or Ninja Tabi
may be considered if the opposing team is producing high damage output.
Chalice of Harmony
is a good item for Nami, as it really helps with spamming more skills along with providing some magic resist. It is also relatively affordable (880gold) for support-type Champions.
Emblem of Valor
is a good steppingstone towards the final Aegis of the Legion
, especially when no other ally Champion is building it. It provides some armour and an aura of health regeneration for your team.
is another option as it provides health (making you a tankier Champion) and cool down reduction. It also contributes to two good potential upgrades: Shurelya's Reverie
and Locket of the Iron Solari
This is actually a very personal and situational choice.
In some cases, you may wish to rush Shurelya's Reverie
for the good stats provided, in particular the active speed boost, in the expense of the gold-per-ten seconds passive of the Philosopher's Stone
. For example, your team is particularly having to rely on your speed boost to chase down opposing Champions.
Other cases, you may want to build Aegis of the Legion
first (or even Runic Bulwark
if the enemy team has a lot of magic damage) for the favourable defensive stats and aura for your team before building Shurelya's Reverie
. This allows your team to better survive during team fights. Moreover, the gold-per-ten seconds passive of the Philosopher's Stone
will be able to help you fund this!
is a new item which builds from Chalice of Harmony
. It is a decent upgrade, especially if the enemy team has many cc skills. Its active removes cc effect from an ally Champion and also provides a slight heal. However, note that the active's cool down is rather long of 180seconds.
Regarding Locket of the Iron Solari
, it has become increasingly popular to build this item due to the defensive stats, cool down reduction, and the active shield potentially for your entire team. However, bear in mind that you would have to be quite close to the Champions of your team in order for the active shield to take effect on them. This may put you at considerable risk of being targeted in the middle of team fights.
for the boots allows better chasing, escaping, and warding potential. However, if you find yourself having to use Flash
a lot for whatever reason, the Distortion enhancement
may be desirable. Other enhancements are usually less recommended.
Other item options:
It is important to re-emphasise that item building is very personal and situational, especially with the introduction of many new items. This is actually quite fun, as it increases the variety of different builds and options, rather than having a fixed formula for certain type of Champions.
Kage's Lucky Pick
: not only providing gold and ability power, it could be built into other items which may be considered by support-type Champions, i.e. Shard of True Ice
and Twin Shadows
. You may wish to consider this item if you play rather aggressively as you will deal slightly higher magic-damage via your skills.
Shard of True Ice
being a higher-tier item still allows you to enjoy the gold-per-ten seconds passive, which may be fancied by some Summoners. In addition, its active is useful when chasing Enemy Champions.
may be an option for Nami to increase her scouting potential. It also provides good stats of increased movement speed, ability power, and magic resistance.
Which items to get first during my first return? When to go back home for shopping? What to get next?
These may be some instant burning questions going through your mind at the moment. The answers to all of the questions are: it is heavily dependent on the circumstances of the specific game. Hence, it will be different every game.
It is possible to come up with formulas of gold and time calculations (eg. at xxx amount of gold and at xxx minutes, press the 'B' key and go back to do some shopping; buy this and that, return to lane and etc. etc.). However, this will make your game boring, routine-like, and inflexible. In reality, you have to utilise different opportunities during a game to go back for shopping. Sometimes, you may have tonnes of gold for shopping but you just cannot leave your lane, as the opposing team constantly attacks your lane. On the other hand, sometimes there are opportunities to go back (eg. the opposing team just went back to their base) but you do not have enough gold to purchase a complete item. In these circumstance you could either purchase a component of an item or, as a support-type Champion, buying wards for map vision will never go wrong!
During your first return to base, you should aim to purchase the recommended core items. Philosopher's Stone
is a popular choice to complete first due to the passive gold and regenerations effects. The general consensus is to get gold-per-ten seconds items as soon as possible, but this is not a must. On the contrary, you may feel that a single Faerie Charm
provides you with enough mana regeneration at present and instead go for the Sight Stone
or Boots of Speed
How many wards to get? What about vision wards? What about Oracle's Elixir (Oracles)?
You will never have enough wards. Similarly, nobody should/will ever comment on someone buying too many wards.
should be used when the opposing team are warding the map just as good as your team. This helps to control important map areas such as Baron Nashor and Dragon. They are however more expensive, so use them wisely.
are trickierâ€¦ some Summoners feel that they should always be bought by support-type Champions (â€œas they deal with wardsâ€). This is not entirely true. Firstly, despite warding for map vision being one of the major objectives of a support-type Champion, all Summoners of your team should be buying at least one green ward every now and then. This will greatly decrease your gold burden (being poor already!): if the remaining four Champions each bough one green ward (75gold) it will save you 300gold in total! Secondly, with the gold burden, an oracle might just be too expensive for a support-type Champion to acquire, even during mid-game. Thirdly, Nami being a squishy Champion, is quite dangerous when holing an Oracle. You will be easily slayed by the opposing team. Communicate with your team, your friendly tanky jungler or any other Champion with extra gold may be willing to do the investment!