When Iâ€™m assessing jungle matchups, Iâ€™m taking five things into account: how well can they clear, how well can they gank, how well can they duel, if they have any mechanics that counter me, and how good they transition into late game. Nobody beats mundo when it comes to clear time, but with the faster junglers it gets harder for him to easily harass the opposing jungle. mundoâ€™s only glaring weakness in laning phase is his very average ganking power, and there are many junglers who consistently outshine him in this department. There are, however, very few junglers who can outduel a mundo with exhaust (olaf, lee sin, and darius are the only ones I can think of that are even matches with him). And there are very few junglers who scale into late game as well as he does (amumu, olaf, hecarim, malphite.) It is in this sense that mundo has no real hard matchups in the jungle. However, the junglers who are able to give him a harder time than others are those who can pressure lanes better than him while being able to generally keep their own jungle unmolested.
: one of those junglers where you have to harass him from the first moment until the end of laning phase. If you can shut him down in laning phase, he wonâ€™t be tanky enough in teamfights to be a threat to your team. This is one of the few matchups where I recommend counterjungling and dueling early and often. Tell your laners that this is your intention early and advise that they push hard while you go hunting for that sad mummy. Doing this will force the enemy laners to stay under tower in order to not lose any cs. Invading his first blue is almost always recommended, as he is fairly mana-hungry and will quickly run oom in the jungle. Compound this weakness with your strong dueling capabilities, and you should have no trouble keeping this champ down. IF YOU DO NOT DO THIS amumu will become as scary, if not scarier, than you in the lategame, so it is imperative that you shut him down early.
: very fast clearing speed, but her dueling and ganking pre-six are pretty bad. You can harass her if you want, but youâ€™re better off counterganking her. She is nowhere near as scary as mid Diana, so she wonâ€™t be doing as much damage to your team unless she gets a lot of early kills.
: a jungler you can abuse early, but with caveats. Take his blue and heâ€™s completely crippled, but once he gets points into his fear and silence, youâ€™re better off staying in your own jungle, as he can cc you to no end. His ganking pre-six is no better than yours, but his post-six ganks are terrifying. Make sure to always keep track of where he is post six and react to it.
: extremely underwhelming jungler. He clears extremely slowly, heâ€™s very blue buff reliant, heâ€™s very item-dependent, and his ganking is worse than yours.
: clears fast, but easy to kill.
: early mana-hungry, less so after getting mana regen. Will always be useful because of ultimate. Only chance is to treat him like amumu.
: another super weak early, super strong late jungler. Nautilus is theoretically one of the strongest junglers if the meta were just a little bit different. His power will only be felt marginally midgame and will only peak late game. Like amumu: if you can harass him early and often, he will never be able to get to that late game form.
: nunu was one of my favorite and best junglers in season 2, as is evidenced by my 7-0 ranked record. However, the changes to season three made this counterjungling monster much less so, as explained in my counterjungling section. He still has the best objective control in the game, and if heâ€™s paired with a hyper carry, his team can peel for days while his vayne/kog melts your team. There is no real way to shut this guy down, as his kit will always allow him to be useful in teamfights. On the bright side, his jungling path is slow and predictable, so you will be able to come to lanes at the right moments with him.
: honestly I havenâ€™t seen a rammus jungle since the middle of season two, so I canâ€™t make a good assessment on him.
: extremely slow clear time, but heâ€™s a very good ganker as well as a good duelist. Most rengars in the jungle wonâ€™t get enough gold income to become any kind of threat late game, so in many cases this is an easy matchup.
: very kill-dependent. If she doesnâ€™t get kills early and often, she wonâ€™t be able to scale into late game at all and will be completely useless. Sheâ€™s a pretty fast jungler with good damage, but a very risky pick. Counterganking her effectively will allow you to always be able to outscale her.
: another super weak early, super strong late jungler. She has many similarities to nautilus in that both of their early game is extremely fragile because of their weak base stats, but if left unchecked their item build will make their kits extremely powerful.
: I seriously hate this champ so much I refuse to buy him because of how broken his early game is. If you have half a brain you can easily snowball any lane you wish. With his level 1 boxes his first clear will probably be faster than yours. However, you can hinder this by invading his blue. Even going to blue to pop his boxes will completely cripple him, as he will be forced to use smite and will take much more damage due to having no boxes. As a rule of thumb: have your laners play passively until you can adequately determine where he is at all times. shaco is the biggest example of early game pressure; if he cannot get successful ganks off early, he will be completely useless in every other stage of the game.
: Heâ€™s EXTREMELY slow, probably the slowest clear time of any jungler. You can very easily abuse this by constantly taking his camps. However, once he hits six his global presence gets turned on and he will be able to afk farm while looking for a good ult opportunity. He wonâ€™t be as tanky as you in teamfights as he cannot farm as efficiently as you, but his ult will always be a gamechanger.
: she is a weaker version of you. She clears almost as fast as you, but her ganks are worse than yours, she duels not as well, and her late game isnâ€™t as good. If sheâ€™s ever able to stay in melee range with a target, sheâ€™ll do an insane amount of early damage, but she can be very easily kited with your cleavers. Keep in mind that she does snowball pretty hard and scales very well with items.
: another one of the slowest junglers in the game. Try to counterjungle him, but donâ€™t try to fight him as heâ€™s an exceptional 1v1 champ. His ganks pre six are atrocious, but become godlike as soon as he gets his ult. However, since heâ€™s such a slow clearer it takes him much longer than others to get to level six, and he probably wonâ€™t be able to hit six on time unless he gets easy early kills.
: probably shouldnâ€™t try to fight this guy head-on, as the dot from his passive and low cooldown q will ravage you. He clears very quickly with his passive and q, so counterjungling is out of the question. His ganking is subpar, with his success completely reliant on your laners screwing up big time. He has no gap closer and is very short-ranged; he does make up for this with obscene amounts of damage. If you find yourself in an even 2v2 early on, youâ€™re probably better off just backing away. However, his late game is subpar, as heâ€™ll be building tanky and wonâ€™t be a big teamfight threat.
: he is one of the hidden op junglers right now. If the cho can land his qâ€™s well, your team is going to have a bad time. You canâ€™t really shut him down as he has good clear speed as well as having good ways of kiting you. Stealing his first blue will only slightly hinder him instead of shutting him down. This is a very even matchup where you both get extremely tanky no matter what.
: a jungler you have to take care of. Can be shut down, but if you donâ€™t, he will snowball harder than any other jungler. His clearing speed is pretty slow early and can be hindered by taking blue buff. This will only affect his first few clears, but this will result in relieving pressure in your other lanes since he will be trying to play catch-up.
: one of the best all-around junglers in the game. Contrary to conventional wisdom, jarvan is not very mana hungry if used correctly. He has decent clear speed, he has a gap closer/escape, and he has three forms of cc. Your best bet in reducing his effectiveness is good counterganking because after his initial burst, he doesnâ€™t have anything to follow up. He suffers in the fact that he can do everything well, but he doesnâ€™t excel any anything. Heâ€™s not as tanky as the best tanks, he doesnâ€™t do as much damage as the best damage dealers, and he doesnâ€™t have as much cc as the best peelers. But he is a jack of all trades, which makes him a very safe pick.
: an aggressive early ganker who transitions well into late game. He is very blue buff reliant, so early blue invade is highly recommended.
: nocturne is an incredibly snowbally jungler who relies on ganks in order to succeed. He has the most powerful ganking ultimate in the game coupled with a great AD steroid and a hard cc. ask your teammates to always ping whenever theyâ€™re jumped by nocturne so you can react by either immediately ganking another lane if youâ€™re far away, counterganking if youâ€™re close by, or taking dragon if no lanes are open.
: he hasnâ€™t seen much play after the nerf to his ult and w, but in my mind heâ€™s still a top tier jungler. His q is extremely broken. With it he can more reliably permaslow people than you, and it does a surprising amount of damage. Donâ€™t try to duel him unless youâ€™re able to steal his blue early, as heâ€™s mana hungry. In teamfights if you see him pop his w/shurelias, immediately go on him and do everything you can to peel him away from your carries.
: pretty even matchup where you both clear about as fast, do about as much damage to each other, but with weaker ganking power. Udyr is stuck being a peeler late game, whereas you can be a peeler or a diver, depending on the situation.
: I feel like xin is an extremely underrated jungler, at least in my elo. His clearing time is not amazing, but he makes up for it with deadly ganks, high base damage, low cooldown abilities, and an amazing ability to tank and dive lategame.
: a powerful early and midgame jungler who falls off late game. Lee sinâ€™s job is to make his laners so fed that they will make up for his subpar late game power. This puts you at odds with him, as your weak point is in the early game, so it is hard to counteract him. You canâ€™t steal anything from him because he clears so quickly, and you canâ€™t fight him 1v1 because of his broken tool kit. Your success is reliant on keeping your laners safe from his presence by counterganking effectively, therefore negating his biggest strength.
: one of mundoâ€™s toughest matchups. He clears almost as fast as you, ganks a bit better than you, duels about as well as you, and transitions into late game about as well as you. His only big weakness is his reliance on blue buff early game; his super-fast clear speed is tied both with is passive and spamming q, which eats up mana like no other.
: probably the only champ who hard counters you, especially when youâ€™re the only tank on the team. Given enough time, the double bruiser meta we are seeing today will make trundle rise to prominence, but until then heâ€™s our little secret ;). His peeling is better than your ability to dive because of his pillar combined with his ability to turn you into a squishy. His pillar can also be used to separate your team and to pick off targets. He can also beat you in the jungle in a 1v1 because of his pillar and his