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RYZE BUILD GUIDE: [S3] Ryze - Dominate Mid by Chiteki

by Chiteki (last updated over a year ago)

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9
Greater Mark of Magic Penetration( +7.83 magic penetration)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
3
Greater Quintessence of Movement Speed( +4.5% movement speed)
View Rune Details
Summoner Spells
View Summoner Details
9
0
21
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 3/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
9 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
0 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 1/1
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 2 mastery 2 1/1
21 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Arcane Mastery
QOverload
WRune Prison
ESpell Flux
RDesperate Power
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 3/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
9 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
0 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 1/1
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 2 mastery 2 1/1
21 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Arcane Mastery
QOverload
WRune Prison
ESpell Flux
RDesperate Power

Champion Matchups

Introduction

There is a new trend where mid champions meta’s are gradually changing. I think Ryze is beginning to lose ground in the mid category so here’s how to maximize his strengths and keep up with the pack.

I don’t always pick Ryze but I am becoming increasingly bothered by the recent notions that Ryze is a garbage champion. This couldn’t be further from the truth, as Ryze is a champion that can be utilized by anyone to dominate the game.

Considering my extensive experience playing with Ryze. I will delve into my own personal experiences and thoughts regarding gameplay. This guide will help you get started towards leaving any potential competition in the dust.

Ryze's Pros and Cons

Pros:

-High single target damage output
-Tanky
-A nice snare
-Sustain with Catalyst and spellvamp ult
-Can either use my alternate playstyle or standard
-Counters Veigar

Cons:

-Slow movement speed
-Bad earlygame
-Low range compared to most mages
-Countered by high ranged harassers
-Only AoE is E and ult, amounting to fairly low AoE damage.

Runes

[http://www.solomid.net/guide/runes/mark4.png]Greater Mark of Magic Penetration x9 - 8.55 magic penetration
[http://www.solomid.net/guide/runes/seal1.png]Greater Seal of Armor x9 - 12.69 armor
[http://www.solomid.net/guide/runes/glyph3.png]Greater Glyph of Magic Resist x9 - 12.06 magic resist
[http://www.solomid.net/guide/runes/quint3.png]Greater Quintessence of Movement Speed x9 - 4.5% movement speed

I use the same rune set against all AP mid champions. There are times when I switch from Flat Magic Resist to Scaling Magic Resist. Keep in mind though, don’t neglect your armor just because you have armor seals. The seals combined with the +6 Armor Mastery should be more than enough to get by on early game.

Summoner Spells



Alternative:

Skills

Passive: Arcane Mastery

Explanation:

When Ryze casts a spell, all other spells have their cooldown reduced by 1 second.

Q: Overload

Explanation:

(Passive): Ryze gains 2 / 4 / 6 / 8 / 10 % cooldown reduction.




(Active): Ryze throws a charge of pure energy at an enemy unit, dealing 60 / 85 / 110 / 135 / 160 (+40% of ability power) magic damage plus additional damage equal to 6.5% of Ryze's maximum mana.



W: Rune Prison

Explanation:

Ryze traps an enemy unit, preventing them from moving for .75 / 1 / 1.25 / 1.5 / 1.75 second(s) and dealing 60 / 95 / 130 / 165 / 200 (+60% of ability power) magic damage plus 4.5% of Ryze's maximum mana.



E: Spell Flux

Explanation:

Ryze unleashes a bouncing orb of magical power which bounces to enemy units or himself, up to 5 times (for a total of 6 hits). Each bounce deals 50 / 70 / 90 / 110 / 130 (+35% of ability power) (+1% of maximum mana) magic damage and reduces the target's Magic Resistance by 12 / 15 / 18 / 21 / 24. Prioritizes enemy champions.



R: Desperate Power

Explanation:

Active: Ryze becomes supercharged for 5 / 6 / 7 seconds, gaining 15 / 20 / 25 % spell vamp, causing his spells to deal 50% AoE damage, and granting him 35/45/55 movement speed.



Skill Combos

Combo 1 : ->->->->


Combo 2 : ->->->


Combo 3 : ->->->

Item Builds

Starting: boots-of-speedhealth-potion3


Core Items: catalyst-the-protectortear-of-the-goddess


Early Game: rod-of-agessorcerers-shoes


Mid Game: abyssal-scepterwardens-mailarchangels-staff


Late Game: frozen-heartranduins-omen


Final Build: rod-of-agessorcerers-shoesabyssal-scepterarchangels-stafffrozen-heartranduins-omen

Early Game

When you start off with Ryze, it’s very important not to act hastily. Continue to maintain concentration and focus on farming without making any rash decisions.

Ryze has lower skill damage compared to others but a higher mana cost than other AP champions at early game. Due to these factors, you need to play defensively in regards to lane management while focusing on dealing the last hit.

If you use a skill to deal the finishing blow on a minion, you will find your mana being exhausted rapidly which can enable the opponent to farm and harass without facing any resistance. This highlights why mana management during early stages is absolutely critical.

Pull the lane a little out of turret range, since you can manage lanes by hitting minions when the enemy attacks. If you push the lane from poking with E, act like you are oblivious to the situation and let yourself get hit by basic attacks. This could compel the opponent to take minion aggro at which point you can pull the lane.

You must preserve mana exclusively for use on enemy champions and use E only when you have a great chance to land 2 or more hits after judging the minion’s positions. Quickly use Q after E because the magic resistance reduction effect will enable you to deal more damage with same amount of mana.


You shouldn’t use W at laning except as a ganking reaction or an opportunity opens up to score a kill. Even if you hit snare, it’s not a non-targeting skill with strong damage and ends up just being a waste of mana.


Right after both champions hit level 6 is when Ryze is most vulnerable. Most AP champions have offensive ultimates whereas Ryze’s is for survival purposes. If you have less than 60~70% hp and the opponent has enough mana, choosing to recall can be a tactically sound decision.

After hitting level 6, makes sure to recall using QER. Returning with 1 Ruby Crystal is the right way to play it safe.

Mid Game

After completing a Tear of the Goddess and Catalyst the Protector, build Null-Magic Mantle, Negatron Cloak, or Rod of Ages. This will give you an advantage in health exchanges against all AP mid champs.

Once you pass level 9, Ryze attains comparable damage to other AP champions while also having a tanky item and the aforementioned advantage when dealing with health exchange. Finally, use ultimates for skill combos or Spell Vamp.

Late Game

To put it in a simple and straightforward manner, rapping on the keyboard until it’s on the verge of breaking is Ryze’s basic role during the latter game stages. Although Ryze possesses tank items, in the end he is still an AP champion so if you are hit from targeting cc you may find yourself biting the dust before you know it.



The most important factor is determining whether to Flash forward or not. For example, when you are facing Morgana and the enemy AD or Supporter is exposed at the forefront, if you try a flash-snare combo to catch him your whole team will most likely end up being effectively baited. Don’t flash forward until your team has a big advantage, approach flash much like you would with an AD carry.
Additionally, there is a big difference between start skill combo with QW and WQ. To the naked eye, the difference may be just a single Q at the dealing route but you have nothing at your disposal after WQERQ. All skills will be on cooldown which will force you to hold back until they become available. Start with QW unless you are faced with a 2:4 or 3:5 situation where you need to pursue the enemy.

Final Comments

Thanks for read.

Good luck.
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