Passive: Ki Strike
This ability is amazing. It is what will make you scary DPS wise all throughout the game (1v1) but specially at the early game when you just got your giant's belt. Your passive scales with bonus health which a considerably high ratio (10% OMG).
Some people may think this isn't very useful, but when laning it is amazing because you do not Auto Attack (AA) all the time and use AA for harassing or last-hitting minions.
Because you will be last hitting minions, the bonus health you get early will cause your AA's to deal massive damage early game. You have to take this skill in consideration, when buying an item that gives hp and ad to find the best item.
NOTE: Remember that in order for your passive to active more often, you must auto attack more often. The cooldown of your passive is also affected by if you have your shield (from your W) on you at that time or not. If it is active and on you, each auto attack will grand a 2 second cooldown reduction instead of a 1 second cooldown reduction, per auto attack. Using this often can dramatically increase the rate of having your passive activated, which you can use for increased harassment potential.
Remember to try to time your passive with when you will reach/be close enough to the enemy to auto attack him as your passive, specially towards mid-game and late-game deals significant amounts of damage is is free of charge, in terms of energy usage.
Q: Vorpal Blade
I simply love this skill. Use it all the time to harass and to last-hit minions at the opposing side of your wave to get that the minions that would be too far to walk over to and auto-attack because you are already hitting one closer to you, for those of you that this every happened to, you know what I mean :(
A note on this skill is to not use it too early in teamfights. You really want to focus on landing your E first and try to land it again if possible. Thus, you should conserve it for either the end of the teamfight to help in bringing down that very low hp carry. Furthermore, the damage ratios on this skill, taking into account the cooldown time it has, makes this skill pretty costly and ineffective late game, when in teamfights.
The damage you throw down is just not significant enough to actually accomplish something within a larger teamfight; of course, not if its on a squishy enemey character and if the teamfight is almost over and end result of the teamfight is in your teams favor.
You should prioritize your W within a teamfight as, on top of granting you a nice shield to soak-up some early poke damage in the teamfight, or even turret shots, Auto-attacking with it active will actually bring down the cooldown on your passive, which will be a significant source of damage, late game, for Shen.
Some people say to use it on an enemy which is being focus for the team lifesteal. I do agree with this, and it can be done, without remorse, but I do prefer to land another E to secure the ace.
This skill is gold. This is what will protect you early game from high poke enemies and ultimately any damage. With this spell, you can easily wander around the enemy turret, get shot, and not even feel it. Due to its low Energy cost, you should use this spell VERY often. Right after your E, anytime you are going into a team fight or anytime you are under an enemy tower in general.
This spell makes Shen the best tower diver. I literally sat under an enemy turret, running in circles to taunt the enemy and tanked 6-7 shots while my ADC and I brought down 2 full hp enemies and that turret.
This skill is quite spammable, in terms of using it within a teamfight. You should use it right after dashing into the enemy team with your taunt (E) as it will prevent a large amount of damage dealt to you. Actually, it will be twice as effective towards enemies which are taunted because of the secondary effect of your dash which is to reduce damage dealt to you by 50%. This will result in a shield with a net potential of 500 (+1.2 per AP), when at level 5, to enemies which have been taunted, for the duration of the taunt.
This is pretty enormous, considering it is on a 5 second cooldown and only costs 50 energy. You will have to land a proper taunt onto your enemy team for the shield to be this effective. This is a first look at the importance to know how to cast a proper/effective taunt as a proper taunt, on all 5 enemy team members, will give you back 200 energy points, of which you are free to activate your W with. It will still be quite effective without the taunt.
E: Shadow Dash
This skill is tricky and will make or break teamfights. The secret to using the spell efficiently is patience. Don't forget the famous line Ra's Al Ghul said to batman in Batman Begins: '' A ninja understands that invisibility is a matter of patience and agility'' (These are the two fundamental concepts that this whole guide revolves around).
You have to casually stroll into the enemy team and launch an E right up their whole team, but only when you are sure you can taunt all of them. Doing with will actually regenerate 200 energy because touching one person with your taunt refunds 40 energy, thus, if you reach all 5 enemy team members, you will regain 200 energy which is so incredibly. If you think like a ninja, you will get rewarded like a ninja.
This is one third of what differentiates a Good Shen player from a PRO Shen player. If this happens and you team follows through? There is NO way to lose that teamfight. No possible way to lose, I've done it many many times and we have never lost.
Note: there is an area in front of you (that doesn't appear in the range indicator) where you will also taunt enemies. A PRO Shen player knows the size of this area and that is one third of what differentiates a Good Shen player from a PRO Shen player.
R: Stand United
Your ULT! Your most feared skill. Use this correctly and you will never lose a game. This is the last third of what differentiates a Good Shen player from a PRO Shen player.
It is so important that I will write an entire chapter just for it. READ ON! :)
In the Ult chapter, I will be talking about, When, where, how why and on who to use your ultimate.
You want to keep this ALMOST always on Cooldown; it will make the enemy team fear you!
Also, it is free of charge, energy wise! This is great as it makes it usable even when you have just casted a large combo, in your own lane. Remember to cast it when you have a decent amount of health points left, in order to properly effectuate the operation you are about to commence, whether it be to save an ally or to gank an over-extended lane. When you use it, you and/or your teammate(s) should not die. You should be sure, to a certain extent, of the potential success of the operation.
QUICK TIP 1:
You can use the F1-F5 keys on top of your keyboard to quickly locate anyone of your teammates. Use these keys frequently to help prevent your teammates from dying by ulting them when they get very low. Remember to read the chapter on Shen's Ultimate ''SHEN'S ULTIMATE - ENEMY'S NIGHTMARE'' for more information.
QUICK TIP 2:
By pressing on the F1-F5 keys right after pressing R to use Shen's Ult, you will automatically start teleporting to the champion that is assigned that position, in your current game. This can be very useful but sometimes may cause you to ult the wrong teammate. Practice using this method and become skilled with it because it will be useful in clutch situations where you have to react rapidly or when you are in a teamfight and it is difficult to target the correct teammate, due to everyone being very close to each-other and there being a lot of action going on, from enemy CC to large AOE assaults from the enemy APC.