Passive: Contempt for the Weak
Whenever Zed autoattacks an enemy below 50% health, he deals an additional 6 / 8 / 10% of their maximum health as magic damage. This effect cannot occur on the same target more than once every 10 seconds.
His passive really shines in lane when you do huge trade-offs. It is an additional chunk in MAGIC DAMAGE when your opponent gets low. This also allows you to surprise your enemy with unexpected burst.
This means you should always try to poke your opponent and if he gets low enough you can try to all-in him.
Q-Skill: Razor Shuriken
Active: Zed and his shadows throw their shurikens, each dealing physical damage to the first enemy they pass through and a lesser amount to enemies thereafter.
Damage to first target: 75 / 110 / 145 / 180 / 215 (100% bonus AD)
Damage to secondary targets: 60 / 88 / 116 / 144 / 172 (+80% bonus AD)
Living Shadow: Additional shurikens striking the same enemy deal 50% damage and restore energy.
Shadow Shurikens: 37.5 / 55 / 72.5 / 90 / 107.5 (+50% bonus AD)
This skill is Zed's harass-ability.It allows him in the first levels to poke his opponent and to farm from a safe position.Once you have your Shadow, it also adds some more damage if you hit both your and the shadows shuriken which chunks pretty hard.
Dont forget that it costs you much energy on the early ranks means that you shouldn't use it to poke past5 when you got your E level 3 and you can't hit both shurikens to restore energy. Else you are out of energy for a moment and your opponent gets an easy engage on you.
Don't even max it against ranged champions!IT'S NOT WORTH IT
W-Skill: Living Shadow
Passive: Zed's bonus attack damage is increased by a percentage.
Additional Bonus Attack-Damage: 5 / 10 / 15 / 20 / 25%
Active: Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed to switch positions with this shadow.
Zed's shadow will mimic his basic abilities. If both strike the same target Zed regains some energy. Energy can only be restored once per mimicked ability.
Energy Restored: 20 / 25 / 30 / 35 / 40
This is the ability that makes Zed unique. It copies your abilities for the same damage. This is the point that most people forget. They just walk into your shadow and take 1-2 E's for free, that's just a HUGE free harass.
It also gives you so much utility. You can use it to chase people down, to jump over walls and to reach your target in teamfights.
This is the part of Zed that takes the most skill in my opinion. In the heat of the battle you have to manage your escape-ability with your shadows. When you jump in with your W, you just have your Flash as escape left. That means you should never randomly use your W to gapclose to your target, you should always keep it to escape after your ultimate and you killed your opponent or to chase him further to finish him off.
Also dont forget that if you hit both Zed's and his Shadow's ability, you restore some energy.
When you harass your enemy in lane with your shadow, try to switch the position in the last second to get an autoattack with your passive off. Many people don't expect that if you really do that in the last second and they walk a little back.
E-Skill: Shadow Slash
Active: Zed and his shadows create a burst of shadow, dealing physical damage to nearby enemies.
Zed's slash reduces the cooldown of Living Shadow by 1 second for each enemy struck. His shadows' slashes slow enemies for 1.5 seconds.
Physical Damage: 60 / 95 / 130 / 165 / 200 (+80% bonus AD)
Slow: 20 / 25 / 30 / 35 / 40%
Living Shadow: Overlapping Shadow Slashes striking the same enemy deal no additional damage but will incur an increased slow and restore energy.
Overlapping Slow: 30 / 37.5 / 45 / 52.5 / 60%
This is Zed's bread and butter skill. While it is just a small AoE in melee-range, your shadow also copies it for the same damage. Since it is on a low cooldown, you can hit your opponent two times with your E while the Shadow is up. The low cooldown on this skill makes it actually impossible for opponents to go into a longer damage trade-off in the early levels.
You can also clear entire creep-waves with your shadow and a Q-E combo.
Don't forget that it slows your opponent with the shadow, so if you chase someone try to hit him first with the Shadow's E and then switch positions.
Another very important point is that it reduces your W cooldown for each enemy(Champions and Creeps) you hit with your E(only with Zed, not the Shadow). If you don't switch your position with the Shadow, it doesn't go on cooldown means that you should think twice about when to switch position to get the Shadow back up with your E as soon as possible. Never use it if you are in danger to get ganked, rather safe it since it's your escape.
R-Skill: Death Mark
Active: Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a living shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will detonate, dealing physical damage equal to 100% of Zed's attack damage plus a percentage of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
Bonus Physical Damage: 100% total AD + 20 / 35 / 50% of damage dealt
This is the ability that makes Zed such a scary opponent and assassin.You become untargetable for around 1 second while you dash to your target so you can dodge important damage-ressources of your opponent when you time it well.
It is also an additional gap-closer to your target so you don't need to use your W for that.
Important here is that you shouldn't forget that it places a shadow behind your targets location. This is pretty helpful against opponents with stealth ability but also to switch position with the Shadow if you went too deep on your target.
Furthermore it's pretty nice to outplay people with the two Shadow's you have.You can imagine that there are some pretty nice juke-possibilities while it's actually really exhausting for your opponent to catch you.
The damage you do with this ultimate is not that high without your Core-Items.
I always try to use it when I hit 6 to trade with my opponent. The cooldown is not that high and you can actually force most people out of the lane with the damage you've dealt so that he's gonna lose some creeps to the tower.
But be careful if you use it against champions like
because they are even stronger than you with their ultimate. Only try that if you have the level advantage on them.
The actual usage of this ability is to gank and roam. I tend to gank the Midlane once I finished my Black Cleaver or BotRK.
The damage you do at this time to a target without armor is devastating so that you are simply going to one-shot most midlaners. Even if they flash away you should be able to catch them and finish them off.