. Don't ask why, just do it
The machete is essential for junglers because of the extra damage it provides through the early jungle clears. It also builds into
which is a great item choice for
. The extra health regen and mana regen is necessary since Nasus will have some mana problems
Why not go
In my opinion, Madred's Razors are better for champions that AA to clear jungle camps (like Xin Zhao, Jarvan, etc.) Spirit Stone is more useful for junglers who need to spam spells in order to clear camps, like
for example. I would not recommend using
with Nasus. He just works better with a Spirit Stone.
On your first recall, you should have enough gold to upgrade your machete into
and then pick up
. You can now start working towards your
The Spirit of the Ancient Golem is a great item for junglers who intend on tanking for their team. It provides great health, decent sustain through regen, extra damage to monsters, and most importantly - TENACITY
. Thanks to this item you don't have to spend 1,200 GOLD
on Mercury's Treads, which are really only bought for the tenacity anyways since magic damage is so underpowered in this current meta.
The new change in this patch is that Runic Bulwark is no longer available. However Aegis is still around and can be built into Locket of the Iron Solari. Of course, it doesn't compare to Runic Bulwark but that item was way too OP anyways. I feel like the game is so much more balanced now thanks to it.
When you have the Ancient Golem, Ninja Tabi, and Locket, you should be pretty tanky. This is the core build
. You want to have these items going into the Mid Game or when the team groups up for fights.
Another item that you should have by mid to late game is
. This is a really good item on
because of the stats. You can sit on this for the mana, armor and cdr. It also has two possible build paths into either
. You can finish it into one of these items if the game drags out.
If you are in need of damage and want permaslows -
If you are in need of armor, cdr, and the enemy has a lot of autoattackers -
Like i've said in previous guides,
is a nice item and can quite honestly work with almost any champion kit. We get this with Nasus for extra health, magic resistance and a nice passive ability that improves healing, lifesteal and spell vamp (Yes, this does make your even more godlike
). However the clincher is that sick 20% cooldown reduction. With this item, you'll have a full 40% and will have absolutely no need of a blue buff. By this time, your mid lane might already have 40% as well and you can give it to your AD Caster
or your Top Lane...heck even your support would be happy taking a blue buff for once.
So by now your build should look something like this:
, (VS AD)
It is highly likely the game will be over by now, because as long as you can land
on the opposing ADC during team fights, (granted they don't have
) you'll have a huge advantage. Another option is to wither the bruiser and then burst him down when he jumps to try and assassinate your ADC. However, if it continues to drag on, just build situational
It can be challenging to carry out of Bronze but if you're going to do it, I would suggest playing as the Jungler. As a jungler, you have the opportunity to influence early stages of the game that can be crucial to the outcome. I know there are many factors out of your control, such as, teammates getting caught, afk's, and/or feeders, but you have to learn to make the best of it.
If you are near the mid-way point in a game and you already have your
but you feel as if you are the only one left to carry this game start building damage:
is a really nice item that is good on almost any melee. With Nasus, the great thing is that it grants him health regen and LIFESTEAL
. Combined with your passive, your lifesteal totals reach up to around 30% at lvl 18. If you are in a teamfight and you ult, they are really going to have to spend some time to kill you. Especially if you are constantly attacking, more preferably peeling for everyone who jumps on your AD Carry. If you wither the bruiser, then continue with the teamfight, you can almost 1v2 with your ultimate.
some might think, well hey I should just build an Infinity Edge or a Bloodthirster if I want damage right? Wrong.
Most of Nasus' damage comes from his Q farm. The more you have, the more you deal. He doesn't really scale off AD ratios as well, plus it'd be a pain to farm 3200 gold for a bloodthirster. Especially when you're the jungle who aren't supposed to get much farm anyways. Last Whisper is the most ideal item if you want to increase your damage output. If the enemy team builds any form of armor, this item will help you tear through it. Along with your
, and Weapon's Expertise in masteries and armor penetration in runes, you will be able to bypass a large amount of armor. Add a Last Whisper to that? You'll be chunking people with your Q's and probably three-shotting enemy ADCs if you can last that long without them lifestealing back. Such a good item on Nasus if you really need extra damage look to pick this up.
this is more of a utility/carry item than the above. It's basically like a tri-force in that it gives you the passive, but instead of random stats it grants armor, cdr, ap and mana. The mana, armor, cdr are all useful for Nasus and the passive abilities are good too. I just wouldn't recommend going this route if you feel like the game is completely on your shoulders. The added slow is good but won't make much use if your team doesn't capitalize on it. I would go this route, if you still want to be a tanky beast but provide more utility and carrying capability. Make sure that at least one of your solo lanes are fed, (preferably an AD Top Lane) before you build this.
STAT GOALS FOR LATE GAME:
+120 Magic Resistance
Aim for these goals with your build by the time Late Game begins.