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QUINN BUILD GUIDE: Quinn, the bird in the jungle by neznamnija

by neznamnija (last updated over a year ago)

10,887 Views 0 Comments
9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Attack Speed( +6.84% attack speed)
9
Greater Glyph of Attack Damage(+2.52 attack damage)
3
Greater Quintessence of Armor Penetration(+7.68 armor penetration)
View Rune Details
Summoner Spells
View Summoner Details
22
8
0
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 2/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
22 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 2/4
mastery 4 mastery 4 2/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
8 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Harrier
QBlinding Assault
WHeightend Senses
EVault
RTag Team / Skystrike
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 2/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
22 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 2/4
mastery 4 mastery 4 2/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
8 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Harrier
QBlinding Assault
WHeightend Senses
EVault
RTag Team / Skystrike

Champion Matchups

Introduction

Hello, I am neznamnija, currently playing on EUNE as neznamnijakako.

Since I tested on PBE I loved her, still she wasn't really fitting the ADC role for me.
I had more sucessfull games as a jungler than as ADC

She has her and which highly is useful for jungling, though she has low sustain still it is managable.

and are amazing abilities for ganking and utility.

This is my second guide on solomid.net and my first one was outdated, still thet build was focused around a S2 item so it isn't viable any more.

Pros & Cons

Pros


-Has a bird
-Has pretty good clear time
-Above average ganks with
-Deals massive damage late game.
-Gives a possibility for two massive dealing champions (ADC)
-Counter-mechanism for gap-closers
-Has a bird




Cons


-Low sustain before
-Vunerable to counter-jungling unless performed well
-Has lower range then most ADC, yet she has more range than most junglers
-Risky to gank a warded lane since she has lower HP than most junglers

Summoner Spells



Explanation:

- Usual jungler spells, improves clear time and amazing synergy with W if you think that enemy is at any larger buff where not warded.

- The safest spell to play on, good initiating/escaping tool.

Other Viable Spells

- One of my fav. spells, gives everything you need to lock down and destroy a target.

- Not recommended but still viable tool similar to flash yet you cant go over walls.

Skills

Passive: Harrier

Explanation:

One of best passives in LoL is .

She deals high damage that is needed early in the game and yet it gives vision of an enemy that has the debuff, gives descently high attack speed while triggered with AA cause of passive.


Q: Blinding Assault

Explanation:

This is your main ability, a skillshot that deals descent damage and blinds all enemies hit, good tool for jungling and an anti-ADC ability that boosts your efficiency vs AD champs.


W: Heightend Senses

Explanation:

Passive: Great attack speed buff that helps greatly.

Active: Ashe-like ability except that you lower it's CD while leveled up and you reveal only enemies around you in a radius, good tool and can be used in many ways.



E: Vault

Explanation:

This is your, umm gap closer I guess. It gives a high slow and gives the to the enemy, pretty good ability, and can be used in many ways.



R: Tag Team / Skystrike

Explanation:

This is... your bird.

You are melee and granted HUGE MS boost, easy for catching enemies.

Warning: DO NOT USE THIS IN TEAMFIGHTS UNLESS THEY ARE LOW ON HP. You die much quicker, and you dont proc enough damage.

3 ways to use it:

1. In teamfights where a few enemies are dead and u just want to finish them.

2. Chasing down low-HPed enemies.

3. Pushing,Backdooring cause of MS where you can run away safely and attack speed bonus.


Skystrike: You deal nice damage, good for finishing off teamfights. Best used when enemies are a little lower than half HP and killing them.

Now for the Birds changed abilities:

- Remains the same

- Remains the same except that you blind enemies only in your melee range

- Passive: you have pernament attack speed instead of triggered with Active: Remains the same

- Remeins the same except that you get in their melee range, not in your range, in Valor range.

Skill Order

Now many may disagree with me on this but try it:

Max this first, its your main skill.

Max this second, why you may ask? Because you benefit greatly that AS buff.

Max this last, take it early, but the bonus damage isnt greatly and you will benefit more from AS buff on W.

Max whenever you can.

Item Builds

Starting items:



The regular jungler starting items.


Core items:



Get first before all of this.

Mardreds grant massive improvement in jungling speed, yet isn't needed, just a waste of gold, you wont need the ward.

Tier 2 boots are as if on a regular ADC.

is one of the best items for Quinn.

It grants her MS, Crit Chance and MS. But the passive is amazing for Quinn, it gives her larger damage potential.

Early-Mid game items:



Depends on how much gold do you have, still you will want this items as soon as you can.

Bloodthrister is the item that can grant the most AD of all items and your only LS item in the build.

Frozen mallet gives high sustain, and a slow. Since Quinn has one high-CD slow and a slightly low range, this item is perfect for Quinn.

Late game items:



Infinity gives high AD and high Critical strike potential, one good tool for Quinn.

Runaan is a high-AS item and its passive boosts wave clear time highly

Situational Items



Maw is useful vs high-damage mage teams and replace any of the late game items with this. IF they are focusing you early buy hexdrinker early but save maw for last item.

Warmogs and GA arent the best options since you have

Yet if you need more survivability, take on of these items depending on the enemy team.

Jungling

This is the jungle route:

Start at blue buff, you will need the CDR more than mana regen so u can use blind more often.

Next go the usual jungle route:

Wolves-Wraiths

Now you may choose to gank top mid or bot (depends on what side are you)

Now if you have HP- go red.

If not go back buy some HP potions and if you have money, something more.

Kill golems if u are on the blue side, if on purple kill wraiths then in both scenarios red buff.

Then you mostly do any camp that spawns and gank every lane that needs it.

Matchups

Teemo, must run...

I mean

Coming Soon...

Phantom Dancer vs Stattik Shiv

Many players when they saw me playing Quinn jungle are wondering why am I not building instead of .

Well here is the answer:

Lets look at their base stats, shall we?

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