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KARMA BUILD GUIDE: AP MID Karma (1st day) (after remake) by LuRez

by LuRez (last updated over a year ago)

45,527 Views 1 Comments
9
Greater Mark of Ability Power( +5.31 ability power)
9
Greater Seal of Cooldown Reduction(-3.24% cooldowns)
9
Greater Glyph of Ability Power( +10.71 ability power)
3
Greater Quintessence of Ability Power( +14.85 ability power)
View Rune Details
Summoner Spells
View Summoner Details
21
0
9
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 2/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 3/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
0 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
9 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Gathering Fire
QInner Flame
WFocused Resolve
EInspire
RMantra
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 2/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 3/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
0 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
9 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Gathering Fire
QInner Flame
WFocused Resolve
EInspire
RMantra

Champion Matchups

Informations

So,
Karma got reworked and isnt in any way a Support I think.

But im not sure if I got the "perfect build" (doesnt even exist lol) but I played some Games with this sort of build and rocked the mid pretty hard :P

The R->W Combo does such amount of Damage and heals you, some sort of op!
Yeah sure, the R-Q Combo does much Damage too but this Combo didnt heal you so mostly useless @early.


Please give me some feedback for this "Guide" not sure if I can name it as such.

Comments

March 29, 2013 - 01:13 PM #1

Your rune page is rather inefficient: pen marks damage outweighs the minor ammount of extra shielding that they provide. Additionaly, no mr, so your going to get out traded if the enemy can retaliate.



Skill order is odd to say the least. Focus on either q or w, don't bounce between them. I would recomend for midlane maxing q so you have better wave clear without loseing any combo damage potential, since the healing scales on w scales off mantra rather then the standard abilities level, but ymmv due to the extra cc duration from putting points into w.



Masteries are fine. Would consider adding 9/0/21 as an alternate setup, since the extra cdr opens up a few more itemisation options, but standard caster setup also works well.



Itemisation is rather bear bones at the moment. A quick list of start options (boot+pots / wards+manapots+healthpots / fairy charm starts, why you don't start dorans, and so on) would be good, then list out the items that you could build on her with the pros and cons for each, afterwards giveing a recomended build for her. Your final build should have a minimum of 20% cdr from items/runes, possibly maxing out at 40%.



From then on its general play tips. Break it down into early game (pre 6), mid game (post 6 to first teamfights), and late game (almost purely teamfighting and golbal objective siegeing). Give recomendations of which ability to use mantra on in different situations to maximise the impact you have on the fight, ability combos, all the little things that people may consider obvious, but won't be to the people that guides are targeted at.



A short section on support would also be good, just so that your not ignoreing it entirely because people will play her as one, but when a good support guide comes up don't hesitate to link to it.

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