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LEE SIN BUILD GUIDE: Laning Lee Sin Incomplete Update (12/2/13) by ObLiViOn2011

by ObLiViOn2011 (last updated 7 months ago)

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9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor(+12.69 armor)
9
Greater Glyph of Magic Resist(+12.06 magic resist)
3
Greater Quintessence of Attack Damage(+6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details

Starting

Full Item Build

View Item Details
21
9
0
mastery 1 1/1
mastery 2 0/4
mastery 3 4/4
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 1/1
mastery 2 1/1
mastery 3 0/1
mastery 3 3/3
mastery 1 1/1
mastery 2 3/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/1
mastery 2 1/1
21 Offense
mastery 1 2/2
mastery 2 0/2
mastery 3 2/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Flurry
QSonic Wave
WSafeguard
ETempest
RDragon's Rage
View Skill Order Details

Introduction

Hello LoL Community! I am Oblivion, here to present a guide on how to play the big balls of steel, Lee Sin.



Lee Sin is a melee fighter/assassin. He can be built to engage in extended fights by dealing sustained damage with his abilities. He can also be built to deal bursts of damage and quickly disengage before the enemy has time to deal too much damage.

His focus in teams can be, but not limited to:
  • Initiating fights.
  • Disengaging fights.
  • Assassinating key targets.
  • Protecting allies.
  • Jungling.
  • Carrying a game early.

A properly played Lee Sin will be able to be highly mobile and tough to kill with his skills, while setting himself and/or his team up for kills with his abilities.

Here is my profile and status on Lee Sin:

[http://i.imgur.com/bzUwZtM.jpg]

[http://i.imgur.com/ycgR4YT.jpg]

Although several games I've won/lost with Lee Sin were in the jungle, the majority of games I play as Lee Sin will be oriented on his lane.

How matchups will be setup:
(To search for matchups, it's ctrl+F)

Description: Lee sin is OP. Get all of your teammates to kill this guy.

Tips: - Just forfeit at 20.

Skill Order: > > >

Starting Items:

Recommended Items:

Runes: Flat AD Red, Flat AD Yellow, Flat AD Blue, Flat AD Purple.

Masteries: 0/0/30

Runes

Flat AD on both his Marks and Quints will scale well with all of his abilities. Flat Armor and MR will insure that you have a safe laning experience, especially against champions that can deal a lot of damage in the early laning stages or champions that deal mixed (hybrid) damage.

Masteries

mastery 1 1/1
mastery 2 0/4
mastery 3 4/4
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 1/1
mastery 2 1/1
mastery 3 0/1
mastery 3 3/3
mastery 1 1/1
mastery 2 3/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/1
mastery 2 1/1
21 Offense
mastery 1 2/2
mastery 2 0/2
mastery 3 2/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
(Update) This setup gives Lee Sin the most optimal damage output:

Double Edged Sword will help Lee Sin dish out more damage, while being able to ignore the 1% increased damage with his naturally high sustain. Mental Force keeps Lee Sin's abilities up.

Brute Force and Martial Mastery, because he is AD.

I get all 3 points on Executioner, which works together well with Sonic Wave (and your damage output in general). But I ignore Dangerous Game since you won't gain too much out of the mana or health, since you can just Life Steal most of the damage back up afterwards.

Both Spell and Blade Weaving are good on Lee Sin. Spell Weaving works with with the Atk Spd increase, while Blade Weaving will work as long nicely if you need to spam out your abilities. Warlord, no need to explain.

Devastating Strikes will give Pens for not only for your physical damage, but also for magic damage from . Finishing off with Havoc will help Lee Sin deal even more damage.

The remaining 9 points for Defense will serve its purpose. Enchanted Armor will give extra resistances from items. Block and Unyielding will block a lot of damage from auto attacks or DoTs early on. Veteran Scars and Juggernaut will give you plenty of health throughout the entire game.

Summoner Sets

Ignite & Flash
Ignite will reduce regeneration of any kind when you close in for the kill. With Summoner's Wrath under Offensive Masteries, you will gain 5 additional AD and AP, which scales very well with all your abilities. And of course, the damage on it will insure that your opponent will not escape with 1 HP.

Flash is your get-out-of-jail-free spell. It's also the spell you will use if you can't quite close the gap between you and your target. The overall utility of this spell is too good to pass up.
Exhaust & Flash
Exhaust will serve better against champions with shields (Riven) or abilities that grant health (Nasus, Renekton, ...). The damage reduction, slow, and the -10 resistance from Summoner's Wrath will serve its purpose in duels.
Teleport & Flash
Teleport will be better for counterplaying and getting around the map better. This will, however, lower your dueling potential with the lack of an offensive Summoner Spell (, )

Item Builds

Starting Build(s)
Standard
Aggressive
Passive Sustain
5
Armor
2
MR
2
Boots
2
Your starting items depend who you are laning against.

Standard gives some passive sustain from Health Regen , Flat health, and damage block from auto attacks. Both will help Lee Sin sustain in lane and survive trades.

Aggressive starts off Lee Sin with a lot of dueling potential with the 8 AD. The heal for your autos and flat health will help Lee Sin actively sustain from duels and minions. You will lack vision and any passive sustain if you start off with this build, so keep mistakes at a minimum.

Passive Sustain will keep you alive for most of the laning phase, if not the entire time. Rejuv and 5 health pots keep you in lane, while the ward spots for ganks and gives you ward jumping. You will need to poke as much as you can and try to avoid extended engagements with the lack of flat AD or armor.

Armor will give you flat armor against AD pokes more effectively. You will still need to avoid taking too much damage, since you only have 2 Health Pots to keep you in lane.

MR is usually against mages that can poke/burst your health better early on. I sometimes get this in the middle lane or lanes that I need to sustain, but again, depends on the matchup.

Boots allow you to dodge abilities better. The ward and 2 Health Pots give you ample lane control. Try to avoid dueling with this starting build, since you will have no sustainability to last through them with Boots start.

In every build, you always want the Warding Totem which not only spots for ganks, but allows you to ward jump. This is essentially a free escape or chase tool for Lee Sin early on, when you might have no wards to begin with.
Final Build(s)
Standard Final Items
I say ideal because your item build will always change dramatically based on what you need in your particular game. But this build will give you a lot of damage and durability in fights.

Ruby Sightstone will give you the ability to ward jump with Safeguard and maintain vision throughout the entire game. This item gives so much utility and map control for Lee Sin, that it is never a bad item to get.

Mercury's Treads give Lee Sin some MR, but more importantly, Tenacity. Lee Sin is already very mobile with his skillsets, and Tenacity will make it much harder for enemies to lock you down.

Bloodthirster is your big item for damage. It grants a triple digit 100 AD when fully stacked, which work well with all of your offensive abilities. The Life Steal on top of Iron Will will keep you out of fountain with the high Life Steal percentages.

Last Whisper is to maintain your early to mid game damage through the late game.

Omen will be bought later on, when you have to be a bit more tanky for your team. The health and armor it grants is good, but the Passive and Active effects of Omen will keep enemies in place if they try to engage on you.

Guardian Angel will close out your build with the resistances and the 2nd life it grants. You need to be able to survive through a fight to deal as much damage and soak up as much damage as possible. The 2nd life will do just that.

The Vision Totem will help you deward and spot out for invisible enemies. You already have Ruby Sightstone for your 3 Stealth Ward limit, so your Trinket will fill in as your 1 Vision Ward.
Build Order
Again, this is your ideal order. Nothing is set in stone and you will have to adapt based on what you need for your particular game.

You will want Boots and early damage to take advantage of your strong early-mid game damage. The Vampiric Scepter early will allow you to actively sustain in engagements. Grab a Cloth and/or Null Mantle for some early resistance.

A Sightstone early is pretty cheap early. You will have 2 wards on the map every time, which should spot out ganks and rotations. You will also be able to ward jump early, just don't abuse it too much, since you will only have 4 charges.

Your goal is to finish Bloodthirster asap, but you might need to build towards resistances early if they deal too much damage. You want at least a BF Sword for some damage, and then finish Mercury's Treads so the enemy can't lock you down.

Upgrade Ruby Sightstone or your Trinket whenever you have the spare money for it. You will want to upgrade this when you reach Tier 2 towers in order to keep deep wards in enemy jungle.

Last Whisper and Omen will be your 4th-5th item, but what you get first will depend on your particular game. Omen will allow you tank up for team fights, while Last Whisper will allow you to get through high armor. In general, grab Omen first if you are going to be in team fights or grab Last Whisper if you are continuing to solo against an Armor heavy champion.

Guardian Angel will be your last item to survive and sustain in a fight.

Situational Items

Blade of the Ruined King
A bit expensive, but this can help you take down champions that are "health" tanky through both the passive and active component. The movement speed steal will help you chase or escape respectively, which provides a bit of utility onto the item as well. The damage on this is a bit on the lower end and the Attack Speed does not really benefit Lee Sin in an impactful way, but they still help.
Executioner's Calling
Yes, although it has Critical Strike, this item can actually work wonders against champions that focus on healing or health regen such as Vlad and Dr Mundo. As weird of an item it is, it can be great in the right situations.
Hexdrinker
A great early game item against magic damage. This gives you both damage and resistance in stats, but more importantly, the Magic Shield whenever you are going to drop below 40% health. I would get this early, since the Magic Shield does not scale in any way, meaning the flat numbers on the shield will be less effective later on.
Infinity Edge
This is purely pub, or if you want to deal "tons of damage".
Maw of Malmortius
If you built up Hexdrinker, then finish up for this item around mid to mid-late game. This gives you a more powerful Magic Damage shield and a passive that grants you damage the lower health you are. This item, on top of your high sustain, makes Lee Sin even stronger in extended engagements.
Mercurial Scimitar
The Scimitar is bought mostly for the debuff removal capability. This is also the only item (aside from Quicksilver Sash) that will be able to remove Suppression or any other "un-Cleanse-able" abilities (Mordekaiser's Children of the Grave). Or you can just get this item if the enemy team are stacking disables on you in general.
Ravenous Hydra
This is the alternative to a Bloodthirster. You will be able to clear jungle camps and minions waves much faster with the Cleave abilities. This item does have less damage and Life Steal, which makes it a bit weaker in engagements, but the active effect will be able to deal good damage, which can make up for it.

The health regen is nice as well, especially if you started with Rejuvenation Bead, since it builds up to Hydra.
Zephyr
The stats Zephyr gives are average at best. You do not get much out of attack speed, but the rest: AD, Cooldown, and most importantly, Tenacity, can be great against comps with a lot of disables, but not a lot of Magic Damage (since you most likely skipped Mercury's Treads).
Banshee's Veil
The spell shield will help you block a key spell (an ultimate maybe?). The bonus health regen gained from having the spell shield popped or taking damage from an enemy champion will help you sustain in extended fights. You do not gain any damage benefits from this item, however, so make sure you pose some form of threat, whether that would be damage or disruption, before you decide to buy this item against a particular team.
Locket of the Iron Solari
This items gives every single type of defense in one item. Health, Health Regen, Armor, MR, Cooldown, and a damage shield are all in this item. Just make sure that you are using this item for your team, and not necessarily for yourself, since it does not give a great amount of stats in any particular department. In short, you will be playing more of a support role if you plan to buy this item.
Spirit Visage
One of the better MR items imo. This gives you plenty of health and MR along with a 20% Cooldown Reduction. But what really helps is the 20% bonus from healing sources. This works with your active sustain from Life Steal, but also passive sustain from items that give you health regen like a Hydra.
The Brutalizer
The early damage, Armor Pen, and Cooldown will all work with Lee Sin's early game damage potential. This item also helps abuse your Sonic Wave with its high damage and lower Cooldowns at later ranks. Definitely an item to keep in your pool.
The Black Cleaver
This item will be finished around mid game if you worked on a Brutilizer. Although expensive, the armor shred it grants will help you get through enemies that stack a lot of armor on you early on. You might not necessarily need Black Cleaver and might work towards a Last Whisper.
Thornmail
The ultimate Armor item. 100 armor will cover all your needs under that particular department. And the Return Damage properties will work well against heavy auto attackers. Just make sure you are up against enough enemies that build towards AD (3+) to be getting this item.
Warmog's Armor
This gives you 1000 health and plenty of health regen from both stats and the passive. You will lack resistances in other defensive departments, so make sure you build towards those as well if you plan to go more tanky.
Boots of Mobility
This is if you are going to be roaming around the map or if your lane is not a big deal. But to be honest, this is better on a jungler, since they will be roaming consistantly. You can buy these if your team really needs your help, but really, it should be the jungler's job.
Boots of Swiftness
Useful mostly for removing slows. This can be great against champions that can kite you with slows (Olaf, BotrK, ...), but this is purely situational.
Enchantment: Alacrity
To be honest, you do not need this enchantment. A lot of your abilities focus on high mobility already. They also do not take much advantage of Movement Speed, since you will travel directly to your target. Plenty of better options.
Enchantment: Captain
Eh, no. You are not a true tank and should not be the one leading your team. You are better as a follow up or picking off single targets in the backlines.
Enchantment: Distortion
This enchantment can be quite handy. This shaves off close to a 1:00 or a 1:15 on both your Teleport and Flash, which can really help control your particular game better. I think it is better to get this enchantment if you are running BOTH Teleport and Flash, since you should not need to rely on Flash to setup for kills or get away from bad situations.
Enchantment: Furor
The "Phage/Trinity Force" mobility enchantment. You can keep onto opponents much better in sustained fights with the added mobility on your auto attacks and single target abilities (Sonic Wave mainly). Bit expensive for 650 gold though, so it might not be worth the investment.
Enchantment: Homeguard
The safe and, probably the most popular, enchantment to have nowadays. This keeps you out of fountain and into the fights with the instant regen and insane movement speed. Never a bad choice to have for a mere 475 gold.
Frozen Mallet
This item gives neither great damage nor durability. The 30 AD on it is laughable and the health by itself does not give you much durability without other resistances. The slow on your auto attack can be nice, but there are other better alternatives (Botrk or Enchantment: Furor).
Hextech Gunblade
Ummm, no. It has never really worked in a serious game, and it never will, regardless of what other people might have to say. You can always get a Botrk for the active slow, which is far more useful since it steals movement speed and deals percentage damage.

You also do not gain much from AP since your shield does not apply damage after resistances (like Udyr).

The Vamps are also poor. Bloodthirster gives way more and provides a lot more damage. And you gain very little from Spell Vamp. Tempest is probably most benefitted from Spell Vamp, but it has a diminished effect since it is AoE. Too little gain for too much cost.
Trinity Force
A big Ehn-Oh (N-O). You gain little to nothing from mana, Critical Strike, Attack Speed, and AP from this item. The damage and other stats are also subpar in general. And if that does not convince you, it is the most expensive item (I believe) in the game.

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Flurry
QSonic Wave
WSafeguard
ETempest
RDragon's Rage
Maxing Sonic Wave first will allow you to take advantage of your early game damage output. The Cooldown also decreases as you rank up Sonic Wave, so you will be able to poke and burst consistantly as you rank it up.

Safeguard will be maxed second to sustain and keep out of fountain for healing. With more ranks (around rank 3), you will be able to heal more than you take from minions/monsters without items.

Tempest will be kept at one point for the slow.

Your ultimate will always be maxed whenever it's up in all builds. It is just too good.

Skills

Flurry
This is how Lee Sin keeps his energy from dropping like a pair of sacs. By spacing out your primary and secondary abilities with one or two autoattacks, you will refund a lot of the energy costs, especially from your primary abilities, since they will use up 50 energy. You will also gain some nice attack speed boost so long as you space out your abilities, which allows you to focus more on flat AD.
Sonic Wave
This ability will be the skill you need to master if you are going to be serious with picking up Lee Sin.

This ability will be your gap closer and your main source of damage early on. By hitting your target with Sonic Wave, then quickly closing in with Resonating Strike, you can deal good bursts amounts of damage with more points on it. This ability will also reveal, so you should have no excuse for getting juked in brushes or Fog of War when you hit your target with Sonic Wave.

This ability can also help you get out of sticky situations. By using the jungle or even lane minions, you can jump to them in order to bypass terrain. This will take some time, but proper use of Sonic Wave to escape will pull some really high-play stuff.
Tempest
Lee Sin's only source of magic damage and overall utility spell.

The magic damage it grants will be favored against lanes that will stack a lot of Armor against you early on. This ability, like Sonic Wave, will reveal your opponents, so they won't be able to hide from you. If that wasn't enough, the secondary ability will slow and reduce Attack Speed, which insures that they can not confront you hand to hand (autoattacks).

Tempest will also be better to sustain, in combination with the spell vamp gained from Iron Will, since you will be able to hit multiple enemies with it. The increased slow and Attack Speed percentages will really help reduce minion aggro and auto attacks from your opposition.
Safeguard
Lee Sin's primary sustain and escape tool.

The damage shield that it grants to you (and your unit of choice if you target them with it) will block some annoying pokes that your opponents will throw out in lane. The life steal and spell vamp it grants as a secondary will be required if you need to sustain in a lane.

The escape tool comes from targeting an ally unit. In a lane, you can disengage quickly by jumping to the nearest ally minion with Safeguard. You can also use this ability on ANY targettable ally units, which include wards and pets.
Dragon's Rage
The almighty Roundhouse kick.

It deals a great amount of burst damage, which can potentially hit an entire team in narrow areas of the jungle. This ability will also setup your Sonic Wave quite well, since your opponent will be knocked back in a straight lane.

But the main use of this ability will be to disengage. By creating space between you and your opponents, you can choose whether or not to follow up later with a Sonic Wave and Reson, or just use it to keep away a frontline champion.

You can also use this to kick back a target into your team. The 1200 range on his knockback is very generous and will, more or less, isolate your desired target from the enemy team.

Champion Matchups

Aatrox
Difficulty
Favors You
You are fairly even on terms against Aatrox. Your will surely help against his DPS, but his other abilities can still take out a good amount of your health if Aatrox can tag you with them before you can land any of your abilities. Luckily, his only gap closer, his Q, is on a fairly long Cooldown, so if you can avoid that, you can come up ahead when you land your abilities. Switch between and in order to (out)match his sustain & DPS.

- As mentioned, he will be able to outdamage you if he can hit you with his Q. But if he misses, you have a good counter opening against him.

- Like with any heavy DPSer, you will need to Cripple him before you decide to engage on him to lower his DPS potential.

- Aatrox only has his Q to engage/disengage. Just about every single one of your skills can match his Q in some fashion.

- Against a damage Aatrox, focus on counterplaying and only engage whenever he decides to. Against a tanky Aatrox, focus on shoving the lanes in order to mess up his last hitting.

> = =

-

(/)

Flat AD Red, Flat Armor Yellow, Cooldown or Scaling MR Blue, Flat AD Purple

21/9/0
Ahri
Difficulty
Favors Enemy
Your burst damage against is fairly even for the majority of the laning phase. But her Charm will be able to disable you midflight of your & , which can hamper your damage & mobility respectively. Your sustain will be superior to hers as long as you can dodge her skillshots. Try to max to kill her asap.

- Stay near minions in order to prevent her Charm from hitting you. QQW combo will be invaluable to go against her.

- Be careful not to get caught with no minions or wards, as she can punish you with her ultimate if you are isolated.

> > >



(). You might need Brutilizer to keep your abilities or if Ahri has a Seeker.

Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple.

21/9/0.
Akali
Difficulty
Favors You
You are her counter because you can sustain better against her, both damagewise and healthwise. She can still, however, burst your health down better early on. As long as you don't get poked by her Marks or die to her early, you will eventually take over the lane. Max to sustain against her. Max whatever you want second, but will be better for damage.

- You will outsustain her with and outdamage her with just tanky items, so just be conservative with your abilities and this lane won't be difficult.

- Akali can make up a lot of ground by Shadow Dancing onto minions. Save to disengage when she reaches 6.

- Both your and reveal her under Shroud, but that won't stop her from outdamaging you early on.

> > =

-



Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

9/21/0; she deals mixed damage.
Anivia
Difficulty
Favors Enemy
Both of you will be able to burst one another fairly equally throughout the laning phase, but you have the better resources with your energy system early. But once Anivia works on some mana regen, she will be able to shove your lane and harass you quite well. Landing your skillshots and taking an early advantage will be necessary to avoid snowballing this lane in her favor. Max to harass her out of lane early.

- As stated, you will need to play aggressive against her early and try to force out her mana. You can poke her very well since she start with low health and armor. And if she goes into egg, you have sustained damage from your passive to take her down quickly.

- Ideally, you should be QQW poking and doing this combo very quickly. But Anivia can double tap her Flash Frost, stun you in place, and be able to chunk off a lot of your health down even early on. This all depends on how well you are harassing and disengaging.

- If the lane becomes too hard to control, focus on ganking other lanes. You can catch her out of position very well if she tries to countergank with proper vision since she lacks any escape.

> = >

-



Flat AD Red, Flat Armor Yellow, Flat MR blue, Flat AD Purple

21/9/0
Annie
Difficulty
Favors Enemy
Her burst damage is very strong early on. Add a stun into this and she can wreck you before you can do anything, especially since she's ranged. But natually, her burst falls off with enough MR early on, so just try not to get poked by her early on, and this lane won't be that painful. Max to poke her down and max second to mitigate her nukes.

- & . Also add in order to abuse your abilities.

- Never engage her when she has her stun (keep an eye out on her counters by clicking on her and checking her buffs). Also try to trade only if 1-2 of her offensive abilities are on CD, most likely her Q when she's last hitting with it. Waiting for her Q will also insure that she can't "directly" stun you with it, meaning she has to rely on her AoE stun, which can be avoidable with a fast QQW combo.

- If her nukes are too much trouble, just max out and heal up through the jungle.

> > >





Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

21/9/0
Brand
Difficulty
Favors You
Like Annie, his burst will wreck you early on. But unlike Annie, his stun (Q) can only work if he tags you with any of his other abilities. As long as you can avoid this, you can just focus on and be able to avoid all of his hard nukes. Max first to harass and farm effectively.

- His most reliable damage ability will be from his E, while his best damage ability will be from W & R. QQW will be effective, but immediately avoid bunching up near minions if he's tagged them with Ablaze or when he lets his Ultimate out.

- Avoid engaging while you are Ablazed.

> > >

-



Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

21/9/0
Cassiopeia
Difficulty
Favors Enemy
She has dominance over you with her range. You can sustain better, but she will be able to keep you away from minions very well. You still should be able to avoid death and keep up with CS, but as long as she can hit her abilities, she can harass you out of lane. You can come up even or maybe ahead if you can QQW her, but her high harassment will make it difficult to do so. Switch between and in order to sustain and farm.

- Your naturally counters her Ultimate, assuming you are using it to disengage, since you will be facing away from her.

- Avoid being isolated against her. She can kite very well in these situations. Always have a ward or minion to jump to.

- . Being able to block her Q every 25 seconds is invaluable against her to avoid stacking her E.

> = >





Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

9/21/0
Chogath
Difficulty
Favors Enemy
If you can somehow kill him early, then you will be able to trade better against him. But realistically, he can sustain and damage just as well as you if he can consistantly last hit. If you can force out his mana, then the lane will be much easier to control early on. But once he starts to tank up with items, it will be a farm lane. Max and in order to sustain against him.

- Cho'Gath's active abilities can keep you in place extremely well, which can setup for ganks. Try to avoid them, as he can take you out extremely quickly if you aren't careful.

- Brush control is crucial, especially if Cho'Gath is casting spells in them.

- A combination of both health AND MR will be needed to survive against him.

- Play aggressive as much as you can early on in order to force out his mana pool. But try to avoid dueling with him.

> > >



( if he is building AD.)

Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple.

9/21/0; it's very tough to kill him early anyway.
Darius
Difficulty
Favors Enemy
You can (out)match his damage until around lvl 7-9, which is where you will need some items to survive against him. You will need to avoid Bleed stacking and try to burst him down early. Switch between and to burst his health while mitigating his own burst.

- Do not fight him when you have Bleed Stacks. They stack up very quickly and will take you down.

- Be careful not to get pulled, especially if you do your QQW combo. You might get pulled before you go out of range of him, which can be devastating.

- With a and a couple , you will easily beat him 1v1.

> > >

/ -

( / )

Flat AD Red, Flat Armor Yellow, Flat MR Blue (His Bleed Stacks deal magic damage), Flat AD Purple

9/21/0 His Bleed deals magic damage.
Diana
Difficulty
Favors You
Her nukes are still pretty strong against you if she can get a full round off. The main problem against this lane will be her poke, but that's pretty minimal. Your sustain is far superior to hers, so just focus on that. Max against her burst. Max whatever you want second.

- Watch for her passive. Her Blades will glow when she has it up, try not to get poked out of lane by this.

- She just can't sustain against you.

- She has to go all-in in order to legitimately kill you. If she doesn't, you will easily kill her.

> > =

-



Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

21/9/0
Drmundo
Difficulty
Favors You
If you can go all-in and kill him pre-6, then this lane is a breeze. Do your best to try not to get poked by his Cleavers and focus on fighting near your minions. Once he does hit six, you will need your or a certain item () in order to take him out. Maxing will help you kill him ASAP, while maxing will help against his overall damage.

- is the sole counter to his regenerative state. He will never be able to beat you if you can constantly reapply the healing debuff.

- His early game damage is still pretty strong, try not to get caught offguard and make sure to have up before you try to engage him.

- Switch to maxing if you fall behind against him. And try to shield his Cleavers with it or dodge with it.

> > >

- /



Flat AD red, Flat Armor Yellow, Flat MR Blue (Cleavers and his burn will deal magic damage), Flat AD Purple.

21/9/0, the Executioner Mastery will especially help kill him, since he will be below 50% the majority of the time.
Elise
Difficulty
Favors You
Her laning dominance will be tough to match, but nothing you can't handle. She will be constantly Qing you in both forms in order to harass you out of lane. The main trouble will be killing her, her spiders will screw with your , so you will need some items before you can do anything to her. But you should be able to survive against her early until then. Max against her nukes. Max second.

- You must block her Qs with , or risk getting harassed out of lane.

- Both her Es are her gap closers, try to move away from them or onto a minion to prevent her from comboing you.

- You will eventually beat her with items, so just be patient and focus on farming early until then.

- Save for her Spider Form. The attack speed reduction will be especially strong to counter Skittering Frenzy, which is her main sustaining ability.

> > >

-



Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple.

21/9/0
Evelynn
Difficulty
Favors You
I can't imagine who would ever play her against Lee Sin. You are the counter to her. You outsustain her in every possible way and outdamage her with just your bases alone. The main thing is not to get poked by her Hate Spike. But other than that, have fun with this lane. Switch between and to effectively deny her lane appropriately.

- Her nukes will be very strong, but only if she can snowball with it, which shouldn't be the case if she's against you in lane.

- Although your basic damaging abilities will reveal her, you will still need to track her movement around the map.

- She can remove the slow from , so focus on landing in order to kill her.

> = >

-

. She deals mostly magic damage, but her Ravage will grant Attack Speed, which is where Tabi will come in handy.

Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

21/9/0
Ezreal
Difficulty
Favors You
Ezreal's long range farm and harass gives him pretty safe laning, but you can easily catch him out with your better skillshot skills. You will need to avoid getting poked by his abilities as much as possible and play on his mistakes. Highly a skill matchup, but he can poke you out of lane if you take too many hits from him. Max to match his skillshot potential.

- Baiting out his will give you a lot of room to retaliate or disengage depending on how he is using it.

- Against AD Ezreal, you will need to stay behind minions as much as you can to pull aggro and to block his Mystic Shots.

- Against AP Ezreal, you will need to dodge his Essence Flux and force out his mana.

- But in every case, Ezreal will be very squishy, and with your high burst damage early on, you can easily chunk off a lot of his health and come up ahead with a QQW poke.

> = >

. The damage block will work against Mystic Shot, since it apples on-hit effects (?).

. Sightstone gives you a lot of mobility to keep up with Ezreal or to keep away from him, while Brutilizer will keep Sonic Wave off Cooldown to constantly harass Ezreal.

Flat AD Red, Flat Armor Yellow, Flat MR blue, Flat AD Purple

21/9/0
Fiddlesticks
Difficulty
Favors You
Your burst damage early on will overwhelm his sustained damage. He also has naturally low Armor, so just build up enough MR to tank his Drain and you can just engage him even through Drain. Early on, however, you have to break off his Drain and just focus on poking him down in lane. His Fear and Silence will help setup for jungle ganks in lane, so watch for that. Switch between and accordingly.

- is precious if you plan to engage Fiddlesticks early.

- Always away whenever he tries to Crowstorm you or your team. Make sure you don't kick him into your team!

- He can not do anything to you without jungler help, so stock up on those .

> = >

-



Flat AD Red, Flat Armor Yellow, Flat MR blue, Flat AD Purple

21/9/0
Fiora
Difficulty
Favors You
Smart play is what will win/lose your lane. Her Riposte will block one of your autos whenever you are trying to stack . Her Burst of Speed will be her main source of damage, but you have for that. The idea is to poke her down with your abilities and try not to engage her early on. Once you get enough Armor and Damage, you will be able to outsustain and outdamage her. Switch between and in order to survive her weak bursts and to reduce the effectiveness of her Burst of Speed.

- She is dominant in extended fights early on, even with . Focus on just poking her and sustaining early on.

- Abuse her Blade Waltz. She will come back to you on the final blow if she targets you, so you can to the nearest minion and her into a tower, which will leave her very vulnerable.

- out in order to prevent her from stacking Burst of Speed on you. Her Lunge will help keep up to you, so be careful not to get isolated.

> = >

-



Flat AD red, Flat Armor Yellow, Flat MR Blue (Riposte will deal magic damage if you accidently trigger it.), Flat AD Purple

21/9/0

Combo-Breakers

This section will discuss the combos that you can perform with Lee Sin's abilities:

> >

This is the standard Poke combination. By hitting your opponent with Sonic Wave and Reson, then quickly disengage with Safeguard, you leave them no room for countering. Just make sure you have something to jump to with Safeguard, whether that be a minion or a ward, otherwise this combo will be more dangerous.

> >

Another poke combo. This is the safest combo for poking, as you have the shield, as well as the attack speed debuff. But this is much weaker compared to QQW and you will also lose your only reliable escape in the lane, so don't use this combo if you will get outtraded or caught out of position.

> >

Your sustaining combo. Double tap W and hit E quickly when you are surrounded by a lot of enemy units. You will gain spell vamp for every unit that you hit with Tempest, which will result in a lot of health gain. This will push the lane a bit, so keep that in mind.

> > (basic attack) > (basic attack) > > (basic attack) > (basic attack) >

Tempest/Cripple will help you setup your Sonic Wave effectively, although it can be tough to pull this off if you are bunched up near minions, since they can screw with your Sonic Wave. Either way, this combo will insure that you can pull off your Sonic Wave.

> (basic attack) > (basic attack) > > >

Your finishing combo. By using your ultimate before Reson, you will take advantage of the bonus damage from Reson with their lower life. Add an Ignite before all of this, and you should be able to finish any enemy off.

> > >

This is how you are going to kick back a target into your teammates. By kicking a key target into your team, you will be able to take out someone before a big fight starts. If you add Tempest/Cripple after this, you will prevent the enemy team from being able to do anything to save your "Roundhoused" target.

> > > >

This combination will save , but will require quick fingers. By dropping a ward and quickly onto it will allow you to create just enough distance to kick them back into your desired direction.

Skill Order

Skill order all depends what kind of lane you are up against:

  • will be your main harassing tool and damage in the lane.
  • is your overall defensive tool for sustaining and escaping. I recommend maxing this first for a safe experience in lane.
  • will be better for dueling and sustaining through a crowd of minions. This will also be maxed out for damage if your opponents stack a lot of armor.
  • is skilled anytime it's up (6, 11 and 16). It's just too good.

Early Game

Lee Sin's level 1 damage is very strong. Starting with , you can hide in the brush and wait for someone that walks close by. By spacing out your abilities, you will gain the bonus attack speed from your passive and be able to burn off a couple health pots, which will become apparent against champions that destroy you early on in the laning phase.

Early Game Damage with Lee Sin:


I will discuss how your spells can/will be used early on:

  • will be the spell that makes or breaks a good number of your games. If you are able to consistently hit your target with it, your opponents will have to play around this, whether that will be blocking minions so you can't last hit, or moving back so they don't take a lot of burst from your ability. Either way, landing your skillshots properly will be needed to play mind games with your opponent.

Sonic Wave Demonstration:


  • early on will mostly be your damage mitigating tool. The 5-10% vamps it gives early on will make it terrible for you to try and sustain, although you should still try to use the vamps if you aren't full health. The damage shield amount should be more than enough to block any unnecessary damage throughout the laning phase. Once you pump in about 3 or more points, it will be a very powerful sustaining tool with the better vamp percentages.

Safeguard Sustain Demonstration:


  • is your all-purpose spell. It deals good damage; it's AoE; it has a powerful slow and Attack Speed reduction; and it works as a powerful sustaining tool in combination with your . The damage it deals will be magic, which will be great against champion that have or will build towards a lot of armor. The AoE combined with the slowing capabilities it has will make it difficult for opponents to engage against you, whether it is the slow that lowers enemy's movement, or the attack speed slow that prevents opponents from attacking you directly. This is especially important early on, when you go into the middle of minions, where minions can take out a lot of your health. The AoE also works with , since the secondary ability from it will grant Spell Vamp, which will make especially powerful for sustaining through minion waves.


  • has a number of different uses. First off, it deals a great amount of burst damage. With it's incredible scaling of 2.0 of your bonus AD, you can potentially take out an entire team's chunk of health if you can land an awesome Roundhouse Kick. But more importantly, it will knock back your opponent by a great distance. This knockback is what separates the good Lee Sin players from the great ones. The knockback will create distance between you and your opponent. This will give you ample time to decide whether to go back in with the standard QRQ combo, or simply use it to disengage. The knockback will be especially powerful in order to kick your opponents into tower range or into your teammates, which will help setup for easy kills.

Why Roundhouse Kick Pwns

Mid Game

Mid game is where Lee Sin shines. He will be able to kill carries before they have their core items and be able to control the map with his high mobility and presence. Lee Sin should either continue pressuring his lane if he's ahead, or start roaming if he's behind. His fighting presence is fairly strong with his high burst potential and slowing capabilities at this stage of the game.

With , you can easily take jungle camps as you roam the map. Do your best to take camps whenever possible in order to maximize your gold income. Even without the item, you can still clear and sustain in jungle camps at this point.

Always keep handy. Not only do they provide vision of the map, but the ward jumping mechanic will be necessary if you need to jump over gaps, chase, or escape. Lee Sin can do well with few items, so don't hesitate to buy them.

Lee Sin can carry very well at this stage of the game. By killing off carries, he can establish his dominance early and prevent teams from farming any further with his general map control and mobility.

Late Game

Lee Sin will play a more supportive role late game. His damage doesn't quite scale well into late game, so he will have to peel for the main carry of his team. All of your abilities will be able to do this quite well:

  • will help keep on a target that's focusing your main carry.
  • jumps to your carry.
  • will keep enemies from going anywhere while your carry can create some distance.
  • if all else fails.

Lee Sin should be playing mostly as a disengager at this point; he doesn't have any natural durability through his skillsets and shouldn't be the main tank of his team. Play back and pick off easier targets alongside your main carry.

Lee Sin will still have great mobility around the map and control objectives. Just make sure to have to avoid getting caught by a group of enemies. Jungle Buffs will be best on someone other than yourself, but feel free to take them if no one else, besides the enemy, wants them.

Team Fights

In team fights, depending on your build and what stage of the game it is, you can be a great assassin fighter or an initiator/disengager.

For assassin fighters, you will try to stick on the champions that are a great threat to your team. Your respectively high burst damage in mid game will be able to pick off squishy targets fairly easily.

For initiating roles, I highly recommend you have before you go in as an initiator. The movement speed and attack speed slows from both and will provide a good AoE initiate, as your enemies will be reduced to a crawl.

This combination works exactly the same if you are disengaging. will help knockback any frontline enemy champions while they are slowed by your respective abilities. This role will become more apparent when you have to protect your main carry.

Jungling

I will be very brief in jungling, since this guide is focused on a laning Lee Sin.

The three key items for jungling are , , and .

will allow you to get around the map much faster. This is important, since Lee Sin natually has high mobility around the map already. These sets of boots will make you a real pain to keep track of.

is pretty straightforward. It makes your jungling speed ten times faster. The sustain it grants from Life Steal will also insure that you never gank lanes with half health.

are important for everyone. Don't just assume that your lanes will buy wards. You need to make sure they have vision on the map so they can avoid getting caught out of position. Be selfless and provide them. are also good to jump over gaps when you are counterjungling.

You are one of the best junglers in the game, but there are a couple junglers that are better than you. Check the other guides on SoloMid or other fansites for jungling.

Lane Matchups 1

Fizz:


Medium

He can be quite hard to damage thanks to his Passive and Playful/Trickster. His burst damage is pretty high, especially if he manages to get and an Active Seastone Trident will counter your sustain with the healing debuff to some degree. You will need to avoid taking too much burst early on. Thankfully, you will outsustain him if he isn't smart with his aggression, so keep that in mind. Max against his burst and second in order to punish him from going close range on you.

- You can kill him, but he can kill you, at any point of the game. Smart usage of abilities will be critical to survive against him.

- Dodging his Chum the Waters should be pretty easy as long as you can stock up on to jump to them.

- Save after he uses Playful/Trickster, since that will be his main way to close the gap on you.

> > >





Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

9/21/0, the early will deal a good amount of physical burst.

Galio:


Easy

He's not that tough, more boring actually. You will be able to outdamage him if he stacks armor against you and you will outsustain him in general. Try to dodge his Q and E and avoid fighting him whenever he has his W on him. He's tough to kill, but you can just farm up against him and sustain. Max first to block his nukes and second, since Galio naturally counters magic damage.

- Rushing a isn't the craziest idea, since Bulwark will give a massive amount of armor.

- The worst case scenario is you getting caught by his Idol of Durand and getting ganked by other champions, but you should have and to cover these situations.

- Don't get baited to engage him by his Bulwark, he's deceptively stronger and durable whenever he has it up on himself.

> > >



(?)

Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

21/9/0

Gangplank:


Somewhat Easy

His Parrrley is annoying. You need to be careful about engaging him, as his passive slow will punish you for reckless poking. You outsustain and outduel him later on with item, but until then, this is going to be a passive lane for you. Max first to block his nukes. will be second, since he can remove your Cripple.

- Always his Parrrleys whenever you can.

- His oranges will remove the slow from , so focus on in order to damage him.

- Try not to be isolated near him, always have a minion or to to, since he will kite you extremely well.

- Crit Parrrleys are not something to laugh about. Pray to the gods you won't get critted to death if he build Critical Chance.

- wouldn't be a bad choice if you are really getting poked out of lane.

> > >

/

()

Flat AD Red, Flat Armor Yellow, Flat MR Blue (His passive and ultimate will deal magic damage), Flat AD Purple.

21/9/0

Garen:


Somewhat Hard

He really will spin all around you in this matchup. His silence is devastating for you to QQW poke effectively. His early damage is also far superior to yours. You should be able to farm with , but take care not to get silenced, or you will take a lot of damage early on. Max to block as much of his damage as possible. Max whatever you want second: if he isn't stacking armor, if he is.

- Try not to poke him unless you know you can disengage right after. His silence is just that dangerous for Lee Sin...

- With early Armor and a couple , you will be able to trade effectively with him.

- Just survive and farm. You can not trade with him early in this matchup unless he is using his abilities carelessly.

> > =

/

()

Flat AD, Flat Armor, Cooldown Blue, Flat AD Purple. The only form of magic damage he will deal is from his ultimate, which will already kill you if you are that low on health. Cooldowns will help get your abilities up faster.

9/21/0. Consider going down Tenacious instead of Juggernaut in order to reduce the duration of his silence.

Gragas:


Somewhat Easy

His short and long range bursts will be annoying to deal with, as well as his mobility. As long as you keep yourself moving, you shouldn't get hit by his abilities. His burst damage is fairly high, but nothing you can't handle. Switch between and to block his nukes and keep up with his mobility.

- Be like Jump Man (or Mario) and dodge those barrels!

- His Drunken Rage will increase his AD, so be careful about going hand to hand against him, especially if you've been hit by his Barrel Roll.

- He's a fatty, fat, fatso. Don't feed him more than you need to.

> = >





Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple.

21/9/0

Hecarim:


Easy

In extended fights, he actually can deal quite a bit of damage to you. Luckily, you can easily disengage if he decides to move up close to you. His mobility is quite high, especially if he invests in some early movement speed, so be sure you don't get caught in a fight you aren't prepared for. Switch between and in order to block his small nukes and to lower his movement speed, which in turn will lower his damage thanks to Hecarim's passive.

- Focus on sustaining and poking against him. He deals good mixed damage and is quite hard to run away from early on. EEW pokes will help you better than QQW pokes if he is up close to you.

- As long as you can constant poke with , he will not be able to keep up with you and heal through Spirit of Dread.

- His ultimate will be dangerous if he can push you away from safely. Save your after he uses it to create some distance if he does end up diving after you.

> = >

- /



Flat AD Red, Flat Armor Yellow, Flat MR Blue (Spirit of Dread and his ultimate deal magic damage), Flat AD Purple.

9/21/0. His damage is pretty mixed.

Heimerdinger:


Hard

His turtling and sieging will make it impossible for you to try to go hand to hand against him early on. You will need to rely on your in order to damage him and reach him. The problem will be reaching him in this lane matchup, but if you can hit a good QQW poke, you can outtrade him in lane. Switch between and in order to block his rockets and burst his health.

- This is one of the few instances where a / will be needed in order to constantly put pressure on him.

- If Heimer is quick enough, he can drop a Grenade right under his feet to stun/blind you and nuke you with a rocket and a couple turrets. Focus on farming early on for items if you are against one of these Heimers.

- Watch for his ultimate. Heimer's turrets can kite you very well and chunk your health if you recklessly dive in. Be sure you can disengage with a minion or ward if you plan to play aggressively against him.

> = >





Flat AD red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple.

21/9/0 or 9/21/0, whichever you prefer more.

Irelia:


Very Hard

She will very easy to control early on. But later on, she will be tough to kill once she gets some items. Focus on harassing in between last hits in order to deny her farm. You must not fall behind against her at any point of the game, or this lane can be very difficult. At any point that she is able to stun you, she can outdamage you. Max first to mitigate as much of her DPS as possible.

- You need to hit at any point you plan to engage her, she is capable of outtrading you with the True Damage Hiten Style by itself with more ranks on it.

- It's a killable lane for both sides at all times. You need to be smart with engagements and always gauge both health bars to prevent getting stunned by Equilibrium Strike, as she will demolish you if she can pull off a stun before you can .

> > >

/

-

Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

9/21/0 I highly recommend going down Tenacious instead of Juggernaut to reduce the duration of her Equilibrium Strike.

Jarvan IV:


Medium

The main thing you need to watch for is his Standard, Dragon's Strike, and basic attack combo. This can quickly burst your health down if you get caught in it. The best way to beat him is in a sustained fight. If you can dodge his knock up, you can come up even with him early on. The most important thing when you are fighting against him is not getting out-poked in lane. especially since won't do much against his high armor. Max to block his pokes; max second in order to outtrade with him in a direct confrontation.

- A Q and basic attack poke from Jarvan will outdamage you early on, since his Q will lower your armor. Try not to fight him when you get tagged with it.

- If he ever runs out of mana, you can trade with him a lot better.

- You can him out of Cataclysm if he ever traps you with it. Or you can out to a nearby minion or ward.

- In an extended fight, you will easily be able to win against him with items later on.

> > >

/



Flat AD, Flat Armor Yellow, Flat MR or Cooldown Blue, Flat AD Purple. His Standard will deal magic damage to you if it hits you, but you can switch to Cooldown if you don't really need it.

21/9/0

Jax:


Hard

His hybrid burst damage will go through very easily as the game goes on. He can easily outtrade you if you get isolated, so try to have something to to. Like every game, level 6 is where he will start to really hurt. Poke him out of lane as much as you can in order to deny him experience and farm. Switch between and to keep his burst damage and sustained damage as low as possible.

- With , you will easily lower the majority of his DPS. Just be careful not to get nuked by Grandmaster's Might, as Jax can reset his auto attacks with Empower.

- If you can come up ahead, you will be able to beat him for the rest of the laning phase. But remember, he will outscale you very drastically with items and experience, so keep putting pressure on him at all times.

- At the same time, try to avoid dying to him early. This can be difficult, especially if you are playing aggressive against him. A single jungle gank can abruptly cost you your lane, so try to figure out the balance between poking and just farming.

- Jax's burst is mostly magic damage from Empower and Grandmaster's Might, while his sustained damage will be mostly physical. Consider getting a if he's putting points on AP.

> = >



(?)

Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

9/21/0

Lane Matchups 2

Jayce:


Medium

He will try to poke you out of lane with the Mercury Cannon. Do your best to just farm early with and avoid getting poked. Once you get more ranks on , you will be able to trade with him in lane. This can be difficult, since Jayce can disengage very well with Thundering Blow and create some distance with Acceleration Gate. Max first to block his early pokes and sustain early; max whatever you want second, but i recommend in order to keep on him in fights.

- You can poke him early with QQW, but try not to do this when he's in Hammer Form, as he can easily outdamage and outburst you early on.

- Staying behind minions will prevent you from getting hit by Shock Blast. Make sure you stay a bit farther back, since Shock Blast has an AoE.

- In Hammer Form, he will deal mixed damage, while his Cannon Form is all physical.

> > >

/



Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple.

9/21/0

Katarina:


Easy

Her pokes are easily negligible even with limited ranks on , but her burst can take out a good chunk of your health if you let her. You can easily out-poke and trade with her so long as you don't allow her to trigger the Mark from Bouncing Blade. Grab 2 early points on and then start maxing .

- Be careful not to allow her to stack Sinister Steel on you if she is maxing it out, as it is on a VERY short Cooldown and can easily harass you out of lane.

- can devastate Katarina if she Shunpos to you, since it will teleport her behind you. In almost every case, you can kick her into your tower and she can't do anything to escape besides wasting a .

- You outsustain her in every way, just watch for the healing debuff from her Death Locus and interrupt her with every chance you get.

- This is another instance where can help, since her Cooldowns are shorter than yours. The extra Armor Pen and damage will also help nuke her health down, since it's hard for her to itemize around Armor.

> > (early point on Lvl 3) >





Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

21/9/0

Kayle:


Somewhat Hard

She deals very strong hybrid damage and can kite you throughout the laning phase. This is definitely not an easy lane by any means. She has good nukes and sustained damage early game, but if you can quickly EEW her, she shouldn't be able to kite you as easily. Her ultimate will also be VERY annoying, since this can block your nukes early on. Switch between and to minimize the amount of damage she can do to you.

- Focus on farming and build up some early resistances. Depending on your particular game, you will need to adjust accordingly depend on what Kayle is investing points on.

- In general, is the overall safe choice of boots, since her nukes will deal magic damage. Avoid going into sustained fights early on if you choose these boots.

- will be better in sustained fights, but try not to get isolated by her Reckoning. Always have something to to.

- If you can sustain against her in a direct confrontation or force her to turn around, you will easily win the trade.

> = >

/

( / )

Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

9/21/0

Kennen:


Somewhat Easy (AP) Somewhat Hard (AD)

The problem about Kennen is it's gonna be near impossible to damage him with his range and high mobility. Even if you can land some good early on, he can stun you and unload all of his abilities before you can. Against an AP Kennen, you can outsustain him and block the majority of his damage with a couple of items. But an AD Kennen will be MUCH more difficult to deal with, since he can sustain much better, while still keeping you back. Max to survive against him. Max whatever you want second; if you can land some great skillshots or just to sustain and pin down Kennen.

- Against AP Kennen, with enough early resistances, you can just farm and sustain with and Kennen won't be able to do much about it.

- Against AD Kennen, you will need to focus on bursting him down. Max first and get a in order to burst him down.

- Try to kick Kennen away when he Thunder Rushes to you instead of when he ults you. This will prevent his only gap close.


> = >



(/)

Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

9/21/0

Kha'Zix:


Medium

His early game burst damage is very strong. He will be able to outpoke you in lane, but you should be able to block or dodge most of his abilities. You will be able to duel against him later on in the lane. Max first to block his early nukes. You can max whatever you want second; you will be able to outduel him as long as you can survive your lane.

- Keep in your lane brushes to prevent him from gaining his passive.

- Avoid being isolated. As long as you can stay within range, you can escape and prevent from activating the bonus damage from his Q.

- At any time he runs out of mana, you will easily be able to take over the lane.

> > >

/



Flat AD Red, Flat Armor Yellow, Flat MR or Cooldown Blue, Flat AD Purple. If you can keep hitting your abilities and keeping brushes warded, you will prevent his only form of magic damage, which is his passive.

21/9/0 or 9/21/0, whichever you feel better with.

Malphite:


Somewhat Easy

He's boring to go against. You can easily outpoke him in lane, so try to avoid getting in an extended fight with him early on. You should be able to mitigate most of the damage he dishes out. Not to mention you will outsustain him in every way possible. Switch between and in order to effectively outpoke him in lane.

- Block his Seismic Shard with .

- His Ground Slam will make it difficult for you to duel against him throughout the entire game. Focus on your abilities in order to wither down his health.

- Keep poking him down. Not only can you do this better, but this will keep his passive down, which is what will win you the lane.

- Consider getting a / for increased CDR for your abilities or just rush a to get through his high Armor.

- You outsustain him as long as you are able to block or avoid his initial abilities.

> = >



()

Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple.

9/21/0, very tough to kill him early on.

Maokai:


Easy

Another boring lane. As long as you and him are casting abilities, he will be able to keep his health up throughout the laning phase. You will be able to dodge and block a majority of his abilities with your abilities. Against a more AP Maokai, he will be able to chunk down your health better, but you will be able to sustain or even outsustain against him regardless. Just watch for the Snare and not get caught by ganks. Max first to block and dodge his spells. Max whatever you want second; against heavy armor or for damage.

- Twisted Advance can not be dodged, but you can force him closer to your side of the lane by to a minion. You may even force him to go under tower range.

- Until you can grab a lot of damage, avoid fighting in his ultimate. He shouldn't be able to kill you, but he can soak up the majority of your damage and heal through his passive.

- Focus on farming against him, especially if it's a tanky Maokai. You won't be able to kill him, but he won't be able to kill you.

> > =



( if Maokai is getting more AP)

Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

21/9/0 or 9/21/0, doesn't really matter in this matchup.

Master Yi:


Somewhat Easy

Now that Yi is just physical, you can itemize around him more consistently. You will be able to outsustain and harass better against him. But if you end up getting killed against him, then this lane will be significantly more difficult. Max for damage & second to block his Alpha Strike & sustain.

- will still be strong against Yi to lower his DPS, but he can remove the debuff with his Highlander.

- Save your after he Alpha Strikes, as he can make up a lot of the knockback distance from Highlander.

- Consider going if Master Yi is trying to regenerate in the middle of an engagement if your isn't enough.

> = >

/

(/)

Flat AD Red, Flat Armor Yellow, Cooldown or Scaling MR Blue, Flat AD Purple.

21/9/0 or 9/21/0

Mordekaiser:


Easy

You can easily harass him out of lane and outtrade with him early on. As long as you keep him back away from minions, he can't sustain through his shields nearly as well. He can poke you really well, but you will easily outsustain him throughout the laning phase. Max between and in order to block his pokes and burst his health down.

- Although Mordekaiser's laning phase is terrible, he will vastly outscale you with items and levels if you give him that chance. Play him like you would play Jax and always put pressure on him the majority of the game.

- Consider going an early to remove his Children of the Grave and combo.

- In tankier builds, focus on sustaining with life steal and in order to beat him in extended fights.

> = >

-

()

Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

21/9/0

Nasus:


Easy

Nasus will focus on farming his Siphon Strike, which should allow you poke him down in lane. Focus on using your abilities in order to chip away his health. You can easily QQW poke him and he won't be able to do much about it. Focus your early skill points on , then switch over to once he hits Level 6.

- His Wither will make it hard for you to duel against him, especially if he has his ultimate handy. This will also setup for ganks with the increasing slow from Wither.

- You will be able to outsustain him if you focus on , but killing him will be harder thanks to Nasus's passive Life Steal.

- Avoid engaging him head on when his ultimate is on.

- He will outscale you later on. Focus on shutting him down early.

> > >

/ -



Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

21/9/0, so you can establish your lane dominance.

Nidalee:


Medium

The main problem about Nidalee is her ranged poking early on. The fact that she is hybrid and capable of dealing damage in both nukes and DPS will make it hard for you to sustain against her. Her mobility will also make her tough to kill in extended fights. This is purely a skill matchup, and the better player will win this. Max in order to survive her burst damage. or is preference, but will help against her Primal Surge if she is more DPS, while will allow you to burst her down better.

- Avoid engaging her if you triggered a Trap. The armor and MR reduction will guarantee that she can outtrade you in just about any situation.

- In human form, focus on bursting her down with QQW pokes, she will lack any close-up abilities to trade with you. In cougar form, make sure you have to block the majority of her nukes, while will pin her down if she Pounces on you.

- Again this is purely a skill matchup. But in general, she will be able to outburst you, while you will be able to outsustain her.

> > =

/

Your item build solely depends on what you want to accomplish against Nidalee. See Item Builds section for choices.

Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

9/21/0, she's hybrid

Olaf:


Somewhat Hard

His Reckless Swing will go through , as well as still being able to chunk off a good portion of your health. Ragnarok will prevent you from him, especially since Olaf is mostly DPS. You will also not be able to knock him back with while Ragnarok is active, so choosing your fights will be key to beating him. Max in order to block his nukes. will still be 2nd to max, as it will be very strong to block his DPS whenever his Ragnarok is down.

- Always block Reckless Swing with . The damage tradeoff will fall into your favor if you can successfully block it consistantly.

- You must dodge his Undertow to prevent getting kited, especially if he uses Ragnarok.

> > >

/



Flat AD Red, Flat Armor Yellow, Scaling MR or Cooldown Blue, Flat AD Purple.

9/21/0

Pantheon:


Somewhat Easy

His pokes and early game damage is annoying, but you should be able to block the majority of his pokes with and just farm with early on. At any point he runs out of mana, you will easily beat him in lane. His damage doesn't start becoming too noticable until around Level 5, assuming he maxed his Spear Shot. With enough armor and sustain, Pantheon will be an easy, easy lane. Max to sustain and block his Spears. You can whatever second, but will be better, since Pantheon isn't too much of a DPSer.

- If Pantheon builds armor, you will be able to take over the lane earlier than usual.

- will be needed to sustain against his pokes instead of

- Remember that his Aegis Protection will block one of your auto attacks. Pantheon will be able to immediately refresh it with his stun and hit you with all of his abilities before you can do anything about it. Just avoid playing aggressive early on, and you shouldn't have to worry about this.

> > >

/ -

( / )

Flat AD Red, Flat Armor Yellow, Cooldown Blue, Flat AD Purple. You can go Flat MR or scaling MR if you are worried about his stun or ultimate damage, but you should be able to easily avoid this.

21/9/0

Poppy:


Somewhat Easy

She will be tougher to kill as the game goes on. You will easily be able to duel and harass her out of lane early on, as well as outsustain her. Once she grabs her , she will be able to nuke your health down. Just do as much as you can to keep her from farming, and you shouldn't have too much trouble against her. Max to block her Devastating Blows. Max second, since she has naturally high armor.

- Stay away from walls so she doesn't slam you into them.

- will be better than to shut her down throughout the entire game, especially if she ults you.

- Poppy will outscale you later on, but your abilities will cripple her to a high degree.

> > >

/ -



Flat AD red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

9/21/0

Quinn:


Medium

Like any ranged champion, she will be able to poke you out of lane early on, so focus on farming. Her Blind will make it difficult for you to duel against her, but you can just use to burst her health down. As long as you have your abilities up, you shouldn't be too worried about her. Max to sustain against her early on. Max whatever you want second; to counter her Blind or to nuke her down, or to counter her Attack Speed gains. I prefer for the damage and the chase potential it has, especially when Quinn ults.

- Stay back when you are marked by Harrier. She can go through your and be able to take off a good chunk of your health if she manages to trigger it.

- Avoid being kited by her. Her skillsets allow her to chase you down if you are isolated. Make sure you have minions or a to jump to.

> > =

/



Flat AD Red, Flat Armor Yellow, Cooldown Blue, Flat AD Purple

21/9/0

Renekton:


Somewhat Hard

The common pick against Lee Sin (or at least in the games I play in). The main reasons this lane is tough are his early game damage and mobility. You can easily outtrade him at the start, but once Renekton has all his skills at lvl 3-4, he will be able to outdamage you if he can land his abilities. The best thing about this lane is if he can not kill you before Level 9, you will start to take over the lane with some early game items. Just be patient against him and you will win the lane. Focus your early points on and then switch over to if his damage starts to deal too much.

- His combo will involve Slice and Dice, followed up by his stun, and then Cull. Always keep up and avoid being hit by any of his abilities.

- . You can consider going instead of if you fall behind.

- If you fall behind, focus on stacking Armor to prevent him from taking over the lane too much and sustain.

> = >

/

()

Flat AD Red, Flat Armor Yellow, Cooldown Blue, Flat AD Purple. His ulitmate will deal magic damage, but you shouldn't be getting in a fight with Renekton early on anyway. Cooldown will help keep your abilities up.

9/21/0 will help you survive, while 21/9/0 will help burst him down.

Lane Matchups 3

Rengar:


Easy

You can mitigate a lot of his early game nukes with your abilities. You outsustain him and will easily be able to track him down thanks to your revealing capabilities. Just avoid taking too much damage from his abilities early on, and you will be able to take over this lane very early. Max to mitigate his early game damage. Max whatever you want second, both and are very strong against Rengar.

- Control brush as much as you can to avoid him leaping and bursting you with his passive.

- All your abilities will counter Rengar in some way. Even if you play passive early on, you will eventually beat him.

- I really don't see how you will lose to him, except early on.

> > =

/

( / )

Flat AD Red, Flat Armor Yellow, Cooldown or Scaling MR Blue, FLat AD Quint

21/9/0

Riven:


Medium

Riven is similar to Renekton in a lot of ways. Her early damage damage is very strong; she is also very mobile; And at level 6, she becomes a powerhouse. The difference is that she has to focus on building towards AD for both her damage and her damage shield. You can itemize around armor better than she can; you also sustain better than her. Switch between and in order to damage and mitigate her damage.

- She can engage on you very well, but you can disengage very well.

- Mostly a skill matchup. If she can stun you before you can land any of your abilities, she will wreck your health. But if you can land a good QQW, you can burst her health down quite well and come up ahead.

- Her ultimate makes her dueling significantly stronger than yours. Try to disengage before she can land any of her abilities on you.

> = >

- / Boots start might be needed to avoid Riven's abilities.



Flat AD Red, Flat Armor Yellow, Cooldown Blue, Flat AD Purple. The Cooldown is needed in order to keep your abilities up.

21/9/0 or 9/21/0, preference.

Riven VOD:


Rumble:


Medium

Skill matchup. You will be able to harass Rumble out of lane very early on. But once Rumble hits past level 6, he will be able to match or even outdamage you if he can land his abilities. You will sustain better against him, but his bullying abilities will keep you away from minions. Max first in order to keep him out of lane and max second to reduce his damage.

- Avoid getting hit by his Harpoon, especially if you are isolated.

- His ultimate can be devastating if he can lock you away from tower. Use your ultimate to disengage, and wait for his ultimate to time out if you plan to engage on him.

- . He will forever hate you for this.

- Remember that his abilities are stronger if he's past 50 heat. What this will mean is that his abilities will be on Cooldown if he plans to keep it this way. This will give you chances to engage on him.

> > >

-



Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

21/9/0

Ryze:


Easy

Ryze can nuke your health down quickly, but you have your to farm and harass. You can QQW poke him quite effectively and come up ahead in almost every case. Once you invest in early MR, you will be able to outtrade and sustain against him throughout the laning phase. The only legitimate way he will kill you is if you come too close to him, which shouldn't be the case if you are QQW poking properly. Max first to farm and harass. second to mitigate his damage when you disengage.

- Focus on farming early on. With more ranks on , you will have better damage and lower Cooldowns, which is where you can start harassing him.

- Be sure you have something to to at all times. His burst damage is very high, especially if you are too close to each other.

- will be needed against him in order to burst him down.

> > >



()

Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

21/9/0

Shen:


Somewhat Easy

His burst damage is pretty high early on, but you should be able to block or dodge most of it. The main problem will be killing him, since Shen's entire skillsets will be able to mitigate your damage in some way. Luckily, you will be able to outsustain him with items, so just focus on that, and you should be ok. Max first to block his passive and Vorpal Blade harass. Max whatever you want second, but will probably be better, since he will most likely rush Armor against you.

- Always save if Shen ever tries to Stand Unite in front of you.

- Avoid getting into a duel with him early on. His entire kit will allow him to outtrade you if he can hit the majority of his skills on you.

- Consider building a if he is stacking too much health or in order to pressure his lane, especially if he has Stand United.

> > >

/ -

( / )

Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple.

9/21/0

Shen VOD:


Shyvana:


Medium

I've only been up against her twice, but I had a pretty tough time against her in both games. Her all-around damage: mixed, burst, and sustained, will make it tough for you to duel against her throughout the laning phase. However, you have the sustain advantage over her, so focus on QQW poking her in order to chunk her health down, and then just vamp it back up through minions. Once you gain enough early resistances and life steal, you will be able to outsustain her damage and eventually take over the lane. Switch between and to poke her out of lane and to mitigate her burst damage.

- Her burst will be mostly physical damage from Twin Bites, while her sustained damage will be magic damage from nearly everything else. Focus on early armor to survive her burst, and then switch over to some fast MR () to survive in sustained fights.

- Her Dragon form will allow her to leap towards you, while will let you kick her away.

- Consider going instead of , as well as maxing instead of if you plan to duel with her more often than usual.

> = >

/ -



Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

9/21/0

Singed:


Somewhat Easy

His poison will quickly stack up on top of his nukes from Fling and a basic attack. The main trouble will be keeping up with up, as his skillsets will make it tough for you to engage and disengage. However, you will have the superior sustain and damage later on, so he won't be able to do much against you in an even lane. I would recommend maxing first to mitigate as much of his damage as possible, but maxing or will be preference, i just prefer for better damage, especially if Singed is rushing a Catalyst.

- Avoid getting into an extended fight with Singed until you have the proper sustain. His poison stacks up very quickly with more ranks and he will be able to isolate you if you play too aggressively.

- If he pushes past your tower, just focus on farming through minions. You will be able to sustain against the minion damage with . This is also where will be especially handy.

- and will be better to keep up with him and damage him, while and will control the lane. It's up to you what you feel is best in your particular game.

> > =



()

Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

21/9/0 or 9/21/0, up to you.

Singed VOD:


Talon:


Easy

Talon will be able to combo you before you can use any of your abilities. He can poke you, but as long as you keep yourself sustained, you will be able to mitigate a lot of the damage he dishes out. Max against his Rake pokes. Max whatever you want second; for damage or to keep him still.

- You can itemize around armor, Talon can't. Focus on early Armor, and he won't be able to do a thing against you. Focus on sustaining against him, and you will be fine.

- Your basic damaging abilities reveal Talon if he tries to go stealth on you.

- will help guarantee the damage he will deal against you is near zero.

- If for some reason you are getting poked too hard, invest in some instead of .

> > =

/

()

Flat AD Red, Flat Armor Yellow, Scaling MR or Cooldown Blue, Flat AD Purple

21/9/0 or 9/21/0, both work. Consider going down Tenacious to reduce the slow and silence from Talon, which will help against his Passive.

Teemo:


Somewhat Hard

Ok. He's annoying. Not only is Teemo ranged, but his mobility will make it harder for you to hit any of your abilities against him. You will outsustain him, but his pokes can quickly stack up against it if you let him. Max first. Max whatever you want second, i recommend , since Teemo can blind you in engagements (as ironic as it sounds for the Blind Monk).

- If you can kill Teemo before 6, then you will easily beat him the rest of the laning phase. It's just tough with his high mobility.

- Focus on using your abilities to kill Teemo and burst him down. It will be tough to hit or , but with enough practice, you will be able to beat Teemo. Consider getting a or for the Cooldown.

- Remember that Teemo won't provide much to a team. Just focus on sustaining and farming against him if he's really giving you a hard time. Get a in order to control the lane.

> > >



against AD. against AP.

Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

9/21/0. 21/9/0 is dangerous, but this will be better for killing Teemo early.

Trundle:


Medium

Most people would believe that Trundle is the hardest counter to a laning Lee Sin. And I see how: he can take away AD, which will make all of Lee Sin's abilities weaker, as well as great sustain through Trundle's passive and Frozen Domain. But, this doesn't make it necessarily impossible for Lee Sin to come up even against Trundle with proper management of his abilities. A skill matchup will determine who will win this lane. will be maxed first to block the nuke from his Bite. Max whatever you feel second, but i would recommend , since you should be able to easily outpoke and burst him in the lane.

- Avoid engaging head-on against him or isolated. His Bite will allow him to outduel you and Frozen Domain will last much longer against . Focus on poking him for damage and disengage to avoid taking any unnecessary damage.

- Your sustain throughout the game is fairly even against him, despite the fact that he can take away AD. But at any time he runs out of mana, you will dominate over him.

- The only way he will kill you is if you let him bash your face. Always disengage if he tries to come up close to you.

> > =

. You shouldn't be engaging against him early on to need the Armor. Mobility will help you disengage better.

( isn't too bad of an idea if you are focusing mainly on , just don't get it if you are maxing )

Flat AD Red, Flat Armor Yellow, Flat MR or Cooldown Blue, Flat AD Purple. His ultimate deals magic damage, but you can block most of it with . It's up to you.

21/9/0 is better for poking, while 9/21/0 will help you in extended fights.

Tryndamere:


Somewhat Hard

Don't be fooled that you can counter him with . He can chunk off a lot of your health with a lucky crit or two. His abilities will also allow him to kite well against you, as well as prevent you from counterattacking with the AD reduction from Mocking Shout. Switch between and to mitigate as much damage as possible.

- If you are running away, make sure you wait until he burns Mocking Shout, or quickly turns towards him, especially if you have nothing to to.

- With the right items, you can sustain against his damage. Focus on farming early for items.

- Depending on your particular game, it might be best to take to keep his damage low, especially if he tries to all-in with Undying Rage. Although will help reduce his healing if he tries to escape with it.

- /

> = >

/

( / )

Flat AD Red, Flat Armor Yellow, Scaling MR or Cooldown Blue, Flat AD Purple.

21/9/0 or 9/21/0, whichever you feel more comfortable with.

Udyr:


Hard

I haven't been up against Udyr too much since the changes they made to him, but I know how much of a pain this lane is. Tiger Stance will easily go through and still take a good chunk of health off if you let him tag you with it. Luckily with the recent changes, it's easier to itemize around this now that Tiger deals physical damage. Max first against his early burst damage. Max whatever you feel second; will help you farm from a distance, while will help duel against Udyr.

- You should be able to outsustain Udyr later on. Focus on farming early for resistances and sustain.

- Udyr has to wait at least 1.5 seconds whenever he wants to switch to a different stance. This should give you enough time to get some harass or farm in before he switches over to an offensive stance.

- Avoid engaging head on against him early on. Use hit-and-run tactics if you are planning to wither his health down.

- If he ever tries to run up to you, a quick will stop him cold.

> > >

/

against Tiger. against Phoenix.

Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

21/9/0. Most Udyrs will go Tiger, so you don't need too much early resistances.

Vi:


Easy

Her ranged pokes and her dueling capabilities are strong early on, but you can dodge or block the majority of it. You can easily outpoke her with QQW and be able to take zero damage from her. Switch between and to mitigate her damage and poke her out of lane.

- Her Denting Blows will drastically increase her dueling potential against you if you let her trigger it on you. Avoid getting into an extended fight against her early.

- Save your after she ults you. She will be able to ignore the knockback from during the travel time.

- She will charge up when she is going to try to close in on you. This is a dead giveaway that you should as far away from her to avoid taking unnecessary damage.

> = >

/



Flat AD Red, Flat Armor Yellow, Scaling MR or Cooldown Blue, Flat AD Purple

21/9/0

Vladimir:


Somewhat Easy

You will be able to play aggressive against him early. The problem against him will be the sustain. He will be able to damage and sustain, while you can only do one of these at a time. Do your best not to get poked and play smart against him. This lane will be much easier once you invest in some early MR. Grab two early point on and then start maxing . Switch over to if he does stack a lot of armor against you.

- The earlier you can get , the easier this lane will become.

- Vlad can itemize to be durable against you, but he will most likely not invest too much against you (A Seeker at most). You will be able to outdamage and outsustain against him as long as you don't fall behind against him.

- isn't too bad of an option, since Vlad has naturally high health. Just make sure you have the proper MR to sustain against his damage first.

> > >





Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

21/9/0 will help kill Vlad in the early stages.

Vladimir VOD:


Volibear:


Easy

His burst damage will be the main problem in this matchup. His burst will go through your and still be able to chunk off your health. You should be able to sustain better against him, and be able to punish him if he relies on his Passive to sustain against you in an engagement. Switch between and in order to beat him in an extended fight.

- Avoid being isolated against Volibear. He can keep you down very well if you have nothing to to.

- Your cooldowns are far lower than Volibear. Engage on him whenever his abilities are on Cooldown.

- Whenever he tries to use his ultimate against you, him back. As stated earlier, your cooldowns are much lower than Volibear.

> = >

/

(?)

Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Blue. He does a fair share of Magic Damage later on.

21/9/0 will help you in situations where his passive is active. 9/21/0 will be safe, since he will deal magic damage.

Lane Matchups 4

Warwick:


Medium

Both his sustain and damage are very high. It will be tough to poke or duel against him early on. His suppression will also force you to rush a if it becomes too much of a problem. Learning to engage and disengage will be crucial to avoid taking too much damage. Switch between and in order to sustain and mitigate Warwick's damage.

- Always keep your health up above 50%. He can chase you down very well, even with your built-in disengagement abilities.

- Avoid extended engagements. His passive will allow him to deal more damage and heal the more times he can auto attack you in an instance.

- Warwick's abilities will deal magic damage. Focus on itemizing towards MR first, and then work on Armor when you are going to be in a prolonged fight against him.

> = >



( / )

Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

21/9/0

Wukong:


Somewhat Easy

His burst damage early game is strong, especially since he can lower your Armor. You will be able to sustain against him as long as you don't get into early engagements with him. Your kit will effectively counter his kit to a very high degree as long as you are smart with your gameplay. Overall, he's an easy lane as long as you can disengage and quickly play aggressive whenever he tries to. will be needed first in order to survive his burst and sustain against him. Max whatever you want second, both and are very strong to keep track of him and to keep him down.

- If he tries to run away, throw out a or on him. The revealing capabilities will allow you to keep track of him even if he Decoys.

- Your counters his Ultimate.

- As long as you can avoid getting hit by his Crushing Blow initially, you can outtrade him in almost any situation.

> > =

/



Flat AD Red, Flat Armor Yellow, Scaling MR or Cooldown Blue, Flat AD Purple. His Decoy will deal magic damage, but you shouldn't get hit by this thanks to your revealing capabilities.

21/9/0

Xin Zhao:


Easy

His early game damage and sustain is fairly strong. He will be able to easily trade with you early on, but you will be able to outdamage and outsustain him as the game goes on. Switch between and to mitigate his early game burst and lower his DPS potential against you.

- His gap closer (Audacious Charge) and basic attacks will lower your Armor. Avoid engaging against him head-on early on.

- As long as you are able to avoid him stacking Three Talon Strike on you early on, he shouldn't be able to harass you out of lane effectively. Just use hit-and-run tactics early on and always try to keep on him to prevent him from engaging against you early on.

- He has to commit against you if he plans to kill you. He can not disengage nearly as effectively as you can.

- . Very strong.

> = >

/



Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple. Audacious Charge will deal a good amount of magic damage early on.

21/9/0

Yorick:


Medium

His mixed damage on top of his early sustain will make it tough for you to go head on against him early on. His ghouls will also mess with your , forcing you to max out . Like any other mana dependent champions, if he ever runs out of mana, you will easily establish dominance over his lane. will be first to mitigate his nukes and sustain against him. Max second since it will be hard to hit on him.

- With enough early resistances and sustain, Yorick's damage will be very minimal. Focus on farming early for items.

- Sustain through his ghouls if he isn't engaging with them. They will follow you if you are close enough, which will give you room to Life Steal on them.

- is especially strong for his ghouls, since all they will do is mostly auto attack you. Try to save it for when he unloads everything and goes in on you.

- no longer works on his ghouls, but you can still sustain on them with regular Life Steal.

> > >

/



Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

9/21/0

Zac:


Medium

Zac's cooldowns are much shorter than yours in an engagement. As long as he can constantly hit you and grab the Blobs that drop near him, he will be able to outtrade and sustain against you early on. His abilities also allow him to keep up with you if you try to run away from him. Smart aggression will make or break this lane. Max against his pokes and sustain. Max whatever you want second. will help you more since Zac's abilities will cost health.

- Crush his Blobs every chance you get. The more you can deny him collecting these, the better you will sustain against him.

- Try not to engage him when he slows you. His skillsets allow him to outdamage you early on in extended fights.

> > >





Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

21/9/0

Zed:


Somewhat Easy

He has ranged pokes and Living Shadow will give him a decent amount of mobility. Luckily for you, you can itemize around Armor and be able to prevent Zed from snowballing on you. You will also outsustain him in every case, so long as you can avoid a good number of his abilities. Zed can still burst you down very quickly if you are ever below 75%, so just be careful of that. Max to sustain against him. will be second in order to keep on him.

- Although you can him away whenever he Death Marks you, he will still be able to relocate back close to you. Use on top of your ultimate in order to dodge and block his burst from his Death Mark.

- As long as Zed's Shadow Slash can not hit you, he won't be able to harass you from a long distance with Living Shadow. Just avoid getting hit by these.

- Be especially careful whenever you are close to half health. His passive will deal magic damage whenever you are below 50%, and you probably won't have a lot of MR against this. This can take you down very quickly if he is able to trigger it, on top of the rest of his abilities.

- will help better against his pokes.

> > >



(You can take instead if you aren't too worried about his pokes).

Flat AD Red, Flat Armor Yellow, Flat MR Blue, Flat AD Purple

21/9/0

Final Comments

I may as well have over 4000+ games throughout the entire 4 years I've played LoL, but even I am still learning as I play with the consistent changes Riot has made (for better or for worse). Please rate, comment, and tell me what you think of this guide!

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I also have a Steam account: steamcommunity.com/id/omnioblivion. Another way of getting in touch with me.

Updates

Update (5/28/13): The main section revised is "Item Builds". Added and revised Final Builds. Updated Rumble matchup. Stream link added!

Update (7/3/13): Mostly cosmetics, but added more information on , revised item builds, revised Matchups.

Update (7/20/13): Updated profile status images.

Update (9/9/13): Removed Runic Bulwark. Updated Locket of the Iron Solari. Added Banshee's Veil in Situational Items. Revised majority of Lane Matchups; new matchups are added; matchup difficulties are now labeled as followed: Very Easy, Easy, Somewhat Easy, Medium, Somewhat Hard, Hard, Very Hard. I also had to retype Riven and Rumble Matchup, so it might be worded different, but it still should be the same as before.

Update (9/13/13): Small cosmetic changes and readded stream link.

Update (9/25/13): Added Shen VOD. I will try to get most/all of the matchups with a VOD in the near future. I also spaced out the Lane Matchups, mostly so that if i add new content, I won't run out of room.

Update (9/27/13): Added "Points of Interest (Info)" section. Also a Vlad VOD.

Update (9/30/13): Singed and Riven VOD up.

Update (10/7/13): Added some VODs for Early Game section. I'll try to get a VOD in for Tempest, but I haven't been in a game that highlights the usage of it yet.

Update (11/18/13): I have not completely finished revising and updating the guide. I will try to revamp everything ASAP. (11/20/13) Still working down the list.

Update (11/25/13): Still working the best I can to clean up this guide, but with the recent changes, the Guide Editor isn't quite put together or finished, so a lot of the sections are still there or might be incomplete.

Update (11/26/13): Still working my lazy butt off to revamp this guide. Cleaned up a lot of the unneeded sections and should be complete as a "basic" guide for now.

Update (12/2/13): Added Anivia and Ezreal in matchups. Everything up to Champion Matchups (up to Section 9 in index) will be considered "done/final". The rest of it I will have to look over and revise. Added Steam account link, which I am online frequently, even on weekends.

Comments

April 11, 2014 - 12:43 PM #1

http://www.linkbucks.com/KtnP

February 10, 2014 - 11:55 PM #2

http://sh.st/cM6P

January 25, 2014 - 12:06 AM #3

Very detalied. Very nice! It helped me out a lot 10/10 prefered

January 20, 2014 - 03:57 PM #4

sh.st/cM6P

November 9, 2013 - 02:30 PM #5

Sunfire is way underrated.. Works prefectly well against champs like Tryndamere or Nasus. The points ain´t even the defensive stats it provides but the magic damage. If you go into a 1v1 with one of these champs they fights will take time and they will get alot of magic damage from your sunfire cape.

October 23, 2013 - 06:09 PM #6

@JohnyJohnson



I haven't gotten the chance to put up a Jax matchup yet, but I hope i can get both him and Irelia in @ some point. Against Jax, you will need to force out his mana somehow. This is the best way to win the lane against him early. You can also max out Q first in order to burst his health and poke him out of lane pre-six. Unfortunately, both Jax and Irelia are superior to Lee Sin later on in the game.



In Irelia's case, she has passive Tenacity which ignores your slows and can stick onto single targets extremely well, even with your built in disengaging abilities.



In Jax's case, he has multiple ways to mitigate your overall damage output, no matter what ability you max first. But he's slightly easier to control, since you can reduce his DPS better and keep him back easier. His burst damage is what makes the matchup hard.

October 23, 2013 - 06:54 AM #7

By the way, if you have the chance to do a video on Jax matchup, would be awesome. I think he's the champion I have most trouble with, by far.

For example, vs Irelia, just following your tips usualy is fine. She still gets to be a beast in teamfights and later game, but I can control her in lane very well. But Jax, no matter how hard I stomp him early, come midgame and I just can't trade with him, it's impresive. Idk if I'm doing something wrong, or is he just that strong against Lee?

October 22, 2013 - 04:23 AM #8

Just wanted to give you a shout out, amazing guide my friend! Your guide is the biggest reason my gameplay with Lee Sin advanced ALOT! Thanks a ton, it's a great and fun champion, and you certainly helped me take it to the next level.

Your matchup sections are pure gold, helped me thru alot of games.



Thanks again.

September 30, 2013 - 10:48 PM #9

@Unholyshift



It's ok for certain situations. But yea, the stats from the items is more demanding for a jungle Lee Sin more so than a laning Lee Sin.

September 29, 2013 - 07:41 AM #10

I miss the old S2 days when Wriggles was good on toplaners...

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