50%
votes
2
Dislike

VI BUILD GUIDE: Vi for Violence (S3 Jungle Guide) by X-Rated Impact

by X-Rated Impact (last updated over a year ago)

69,649 Views 0 Comments
6
Greater Mark of Attack Speed( +10.2% attack speed)
3
Greater Mark of Armor Penetration(+3.84 armor penetration)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Scaling Magic Resist( +1.35 magic resist per level (24.3 at champion level 18))
3
Greater Quintessence of Attack Damage( +6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details
21
9
0
mastery 1 mastery 1 0/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 3/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 2/2
mastery 1 mastery 1 1/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Blast Shield
QVault Breaker
WDenting Blows
EExcessive Force
RAssault and battery
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 0/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 3/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 2/2
mastery 1 mastery 1 1/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Blast Shield
QVault Breaker
WDenting Blows
EExcessive Force
RAssault and battery

Champion Matchups

Introduction

Vi the Piltover Enforcer has become a force to be reckoned with on the Fields of Justice. A melee fighter, Vi is a very strong jungler that is an absolute blast to play. With unique abilities and an amazing ultimate, Vi has the option to be played a number of different ways including an assassin, tanky dps, initiation tank or peeler. I prefer to play Vi with a balanced playstyle that utilizes her strengths while using runes, masteries and a build that helps minimize her flaws so that she can be an asset to any team.

Her kit is very unique and contains two passives, two crowd control abilities and a rechargable on-hit ability with splash damage. Vi is also capable of many things in game that many other junglers are not capable of including traversing terrain, different jungle paths and item build flexibility. Vi is also capable of carrying games from the early game throughout the late game with her ability to output a lot of damage in a short amount of time.

PROS
  • Really fast jungle clear due to her W % damage
  • Her mobility makes her hard to chase
  • Her neon skin has spandex so you can see DAT ASS better. LOLjks.
  • High burst damage

CONS
  • Lack of sustain
  • Can be kited
  • Can be burst down early game
  • Easy to dodge her Q (Vault Breaker)

Stats + Scaling:

Health 440 (85)
Health Regen 7.5 (0.9)
Mana 220 (45)
Mana regen 7.0 (0.65)
Attack Damage 54 (3.5)
Attack Speed 0.643 (2.5%)
Armor 16 (3.5)
Magic Resistance 30 (1.25)
Movement speed 350
Range 125

Masteries

Fury
4% attack speed. Attack speed is amazing on Vi because it helps proc her Denting Blows more quickly. This is very important in the early game during the initial clear of the jungle when Vi has to depend on Denting Blows and her AD. Since I do not build attack speed items for Vi, this mastery comes in very useful throughout the game.

Sorcery
3% cooldown reduction. Cooldown reduction (CDR) is another great stat on Vi. While having her Vault Breaker and her Assault and Battery come up more quickly is nice, the real benefit of CDR is it's effect on Excessive Force. Since the recharge time on Excessive Force is affected by CDR this mastery essential boosts Vi's DPS output.

Deadliness
+12 AD at level 18 (scaling per level). Since all of Vi's abilities scale well, extra attack damage is a great stat to have. Unfortunately, this mastery is not that useful early game.

Weapon Expertise
Ignoring 8% of the target's armor synergizes great with Vi's kit and her item build. Denting Blows also shred's armor and building a Black Cleaver late game is icing on the cake. This large amount of armor penetration is why I utilize attack damage quintessence's on Vi.

Havoc
A 2% increase in damage. I am personally not a huge fan of this mastery but the extra damage may come in useful when that enemy champion has only a sliver of health left.

Brute Force
+3 attack damage. As mentioned before, Vi scales well with additional attack damage. While not a large amount, it does help with the early jungle clear and early ganks.

Sunder
+5 armor penetration. Another great stat that works well with Vi. Coupled with Weapon Expertise, Denting Blows and items, Vi is not in need of armor penetration.

Executioner
5% increased damage to champions under 50% health. The crown jewel of the offense tree. This mastery is amazing and compliments Vi's role. Since Vi usually dives high priority targets late game in an attempt to assassinate them (or at least disrupt them) this mastery helps finish the job. Highly recommended to go down the offense tree just for this mastery on top of all the other goodies the tree holds.

While there is no question that the offense tree is great for Vi. There is flexibility in her mastery build because she can choose to have 9 points in defense or 9 points in utility. I prefer to have 9 points put in the defense tree to supplement Vi's early game and provide extra tankiness.

Summoner's Resolve
Grants 10 bonus gold for every Smite used. Fairly straightforward. The extra gold will help early game and allow Vi to pickup items just a little bit earlier than she would without this mastery.

Durability
+108 health at level 18 (scaling per level). I love this mastery as it makes Vi stronger as the game progresses. And since Vi is always a target for the enemy team, extra health is very useful in team fight situations.

Tough Skin
Reduces damage taken by monsters by 2. While this mastery may appear to be lackluster, it actually helps Vi a lot in the jungle during the early game. Reducing 2 damage per monster (after mitigation) helps Vi maintain a higher amount of health which could be the difference between a successful gank or invade.

Bladed Armor
Deals 6 true damage to any monster or minion that attacks you. Mostly useful early game as it helps speed up Vi's initial jungle clear. Just be careful when donating buffs to your laners that this mastery does not steal it from them.

Veteran's Scars
+30 health. I love this mastery. The extra health is the reason I go into the defense tree in the first place and I find this extra bit of health more useful early game than what is offered in the utility tree.

Runes

Standard yellows and blues, no need for explanation.

I take 3 attack damage quints because her AD ratios are huge, so it makes her able to clear waves a lot faster, as well as dealing TONS OF DAMAGE.

I take 3 armor pen marks because it complements the 5 armor pen in the your mastery page, as you will deal full amounts of damage on the jungle creeps. It will also complement your early brutalizer as you will also do true damage to champions early on, due to this.

The 6 attack speed marks are used to proc your W faster while jungling, and having a better auto attack animation in general.

Summoner Spells



Explanation:

Smite

Smite for obvious reason, all junglers need this for fast clear.

Flash

Flash is considered by many to be the most powerful skill in the entire game. A blink that moves your champion 400 range instantly while on a 300 second cooldown (that can be reduced through masteries), Flash is also the most used summoner for many different reasons. But why Flash on Vi? Flash helps Vi initiate while ganking or starting teamfights. A quick Flash+Vault Breaker or Flash+Assault and Battery can close huge distances. For the most ridiculous gank, try Flash+Vault Breaker+Assault and Battery. Nobody can escape that. Flash also helps Vi get out of sticky situations while her Vault Breaker is on cooldown or can't be used. To summarize.

Flash also open up the possibility of stealing dragon or baron safely. Vi can use her Vault Breaker to enter the pit, attempt to steal the global objective and then Flash out safely. Without Flash, Vi would surely succumb to her death. While not the easiest thing to pull off in the game, a great dragon or baron steal is always admired by your teammates and is one of the reasons why I love being a jungler.

Provides Vi a great initiation tool
Flash gives an escape
Confidence to counter-jungle
Great synergy with her abilities (Vault Breaker and Assault and Battery)
Can be used to secure kills
Used to follow enemy champions that have used flash to escape

_________________________________________

Skills

Passive: Blast Shield

Explanation:

Blast Shield provides Vi a shield that scales with how much maximum health she has every time she uses an activated ability (not Denting Blows) on an enemy. This passive is great for jungling (in addition to being a great damage soak while in combat) since it procs off of jungle camps. Unfortunately this passive is not affected by cooldown reduction. 




There is a countdown reading on the skillbar when Vi's passive is on cooldown. Always be mindful of when your passive is up as it could be the difference between life and death. You can also maximize how much your passive absorbs by timing your abilities to synergize with it, ensuring that it is up as often as possible. This is helpful during the first couple jungle clears. Even if you are low, for example, this passive will allow you to clear an additional camp before you go back to the fountain.



Q: Vault Breaker

Explanation:

A very useful dash that can be used in a countless number of ways. Vault Breaker provides Vi with a gap closer that also acts as a knockback. This ability also grants Vi the ability to pass through a number of walls on Summoners Rift which increases her mobility and gank potential. Vault Breaker can also be used as an escape when Vi is in an unfavorable situation. As a jungler, it is beneficial to use this ability to counter-jungle the opposing teams jungler by passing over terrain and then escaping.

Care must be taken when using this ability, however, since it is very important to land when engaging an enemy. The extra damage coupled with Denting Blows being instantly applied translates to a great deal of damage and that damage can be the difference between a successful gank or an unsuccessful gank.

Also be mindful of other enemies when engaging on a target. If your goal is to hit their AD carry, try not to position yourself so that Vault Breaker hits their frontline, blocking you from engaging. More experienced players attempting to protect their backline will take the hit from you so it may be better to engage with Assault and Battery in this case. The use of this ability is very situational so do your best judgement to decide how to use it.



W: Denting Blows

Explanation:

This ability helps Vi clear the jungle quickly and helps her damage scale late game against enemy champions. Vi does not need to have attack speed in her item build because this passive provides enough attack speed to be effective in and out of the jungle. It is important to note that this passive deals bonus physical damage to champions based on their max health and not their current health, making it a very noticeable damage boost. The armor shred is very useful throughout all stages of the game, especially late game when the enemy has built armor. It is important to always hit the same target three times to proc this ability.




Attack Speed marks help proc this passive against jungle camps and enemy champions. Once the third hit procs the passive, the attack speed steroid is very noticeable and Vi's damage output is increased significantly.




Leveling this ability first to jungle clear does leave Vi very vulnerable during the early game and a nonfactor in early level 1 teamfights. So take extreme care in the early game until other abilities are leveled.



E: Excessive Force

Explanation:

The ability that makes Vi such a fast jungler. Excessive Force just melts creeps and can also be used as an auto attack reset. Auto+Excessive Force+Auto will proc Denting Blows and increase Vi's damage and attack speed. This ability also offers a 600 range AOE behind the target allowing Vi to damage multiple enemies. Unfortunately, the AOE cone will not proc on-hit effects like Frozen Mallet aside from the initial target. The AOE can be used as a ranged harass, however, when creeps are in range of the target.




This ability can be very mana intensive early game if used off cooldown, so be responsible with its use. Also keep in mind that this ability can be seen through walls by enemy champions when farming jungle camps (notably wraiths), so it is a great idea to position yourself behind the camp and then use Excessive Force. I prefer to use Vault Breaker on the entire camp and then use Excessive Force to quickly clear it.



R: Assault and battery

Explanation:

Vi's monster ganking tool. A high damage ultimate that scales great with AD damage, Assault and Battery also acts as a CC ability. Vi knocks up and throws down her target, offering her the ability to dunk a target. A great bonus to this ability is that Vi is immune to crowd control during it and will knock aside enemies in the way between her and her target. Vi also damages the enemies that are knocked aside. It is also important to mention that Vi will be placed behind her target at the end of the cast.




Most of the time, Vi will want to target the AD carry in the backlines of a teamfight which usually guarantees that multiple targets are damaged.




Using this ability acts similar to Maokai's root as she will still target the enemy even if they flash. This will cause Vi to travel a great distance to that champion which may put Vi in an unfavorable position, so caution needs to be taken into consideration before using Assault and Battery. This ability also paints a giant bullseye on Vi's back when used in teamfights since it is very noticeable. Enemy champions will usually draw their attention to you and attempt to kill you. This may or may not be beneficial to your team depending on your build and the status of the game.



Skill Order

Max:>>>

Why MaxOver?

It wouldn't be the worst thing in the world to max Vault Breaker over Excessive Force but I feel that the additional points in Excessive Force are much more useful for jungle Vi. How come?

With 5 points in Vault Breaker you receive an additional 120-240 damage and 12 seconds off of its cooldown.

With 5 points in Excessive Force you receive an additional 60 damage (in an AOE)and 6 seconds off its recharge time.

Many people see the extra damage used by leveling Vault Breaker and may consider it the superior choice. But I don't think so for a number of reasons.

Vi usually only has the opportunity to get off one Vault Breaker during a gank.
Two Excessive Force can be used during a gank
Excessive Force is a much better wave clear in the jungle
Vault Breaker is better saved as an escape or a utility tool
Excessive Force costs much less mana
Vault Breaker is not a consistent damage source
Excessive Force can damage multiple enemies

Hopefully that settles that debate.

Example Vi Gameplay - XJ9

Here is gameplay of a great Vi player - XJ9.

Final Comments

Vi is a very fun champion who has a lot of potential. Vi has taken the league by storm and has seen a drastic increase in popularity, win rate, ban rate and competitive play.


Hopefully this guide provided some insight on how to effectively play Vi from the jungle and persuade you to give her a try.

And remember...

"Punch first. Ask questions while punching."
Username
Don't have an account? Create One!